Fruian Thistlefoot wrote:
Well that, and utility is fun. Really not looking for a munchkin build like alchemist or lame oracle. Just something fun that will stand up into the mid teen levels.
I can ditch the Falcatta for TWF hand axes and dex build. Just trying to translate an old online character for PnP campaign.
Keepside Chat with Goblinworks Bob Settles - Wednesday March 4th 8pm EST hosted by Pathfinder University
As an old NWN player I get the appeal of the intimacy that a player community of 500-1000 can have. I guarantee that as PFO grows some of us will miss the good 'ol days when you kinda knew everybody's name.
Right now I'm yearning for the challenge of single shard tens of thousands, but I could see myself going back to my roots in a game like Shards.
Calling all Alpha participants, GW staff, and anyone with Alpha access! Come spend Thursday Night in Brighthaven for a large scale battle and event!
Dropping guild tag to say my opinions on the the different issues:
1. Pax sending Aet votes to Gologotha: Was never a big deal to me, but glad that Pax owned up to it and fixed it anyways.
2. Golgotha going for a settlement despite being part of Pax: A worthy debate, it was pretty clearly against the rules, but it was a special case and in the end I think the right thing happened with Golgotha staying in LR.
3. Pax Fidelis joining Ozem's Vigil: Doesn't seem like anybody who voted before is voting again or even any votes have been funneled, so NON ISSUE.
4. The 2 votes: I don't give a s~!@, I don't give a s!!%, I don't give a s$%*, I don't give a flying frog's s#&& about two f&$*ing votes!!!!
Pax Shane Gifford wrote:
I have my personal soft spots for certain alignments I have played over the years. But you need to treat PFo like its own campaign, with its own house rules. If I set my alignnment dead center TN and just watch what happens, then eventually I should know what my alignment in this game is and set accordingly.
Aeioun Plainsweed wrote:
On topic. Ryan probably had fever when he wrote that. The comment that he gave to the quote is more like a thought flow. It is true that he has said many times he doesn't want to make a tackling simulator, but that's exactly what he is making in my opinion and I hope he makes a tackling simulator with very sophisticated rules. But it's true football just isn't about tackling. :)
For the record Aieoun, I drafted you on my fantasy Pathfinder team ;p
I'd seen people spell it locks before so I thought it was just some other regional spelling you guys were using.
Pax Rafkin wrote:
I hope you're right but I think more of the game is going to come down to "we want to expand and you're in our way, sorry, nothing personal."
I think especially with alignment and rep restrictions it's going to be a bit more "your in my way and I don't like you". You have to pick your enemies a bit more carefully here.
Very interesting post Being and I think I could go on for quite a while about different angles on it. As far as "roleplaying" your online persona, I think you are 100% correct and that is specifically why I created a "main" character with like minded goals and methodology as myself, something I don't normally do. Yes, I am already RP'ing that character and the persona I am creating on these forums is an extention of that character.
Going back to the football analogies, because I love them, I think there is a metaphor to be made where the Quarterback is the settlement or King on the chessboard. The back and receivers are like the PvP'ers who do the conquests and the merchants and crafters are the linemen who do the heavy lifting but don't get the glory. Well, maybe PVE'ers are the running backs, I dunno something like that...
Oh and Bagles and lox. I went to a tasting (yeah I'm a foodie) where a Puerto Rican celebrity Chef and a Jewish celebrity chef combined the cuisines. The highlight was the codfish on bagels ;)
Cool. Well I'd say you are more intelligent than I am, or at least better at learning without visual aides. I find it extremely difficult to wrap my head around many of the concepts unless it's compared to something I have already played or seen. Heck, even the football analogies help...
In my defense PFo is not being built in a vacuum, almost everything in the game is variants of things in other games.
Believe it Xeen. The 7th Veil is committed to rule by council.
Katapesh is TN and has slavery. But that won't keep it from being evil here.
Wexel Daventry wrote:
Oh…..I just realized I actually asked to be IN the closet…with a gnome I don't know... in that way! Oh well, I've been in worse situations.
Don't worry, your safe word is Rumpleskinklebandercalifragilisticqbertwhachamacllit.
You only have to say it 3 times...and then backwards 3 times, of course.
I understand it's like the Fallen earth system, so yes.
I don't think PFo will be different because GW's is BETTER at designing hurdles to certain play styles, I think they will be different because they are WILLING. Mortal, Darkfall and pretty much everybody else looking for a niche in the PvP sandbox market is crawling over each other to be the "most hardcore" while PFO is going in the other direction, more funnels.
Anybody who wants to limit types of PvP can. That's the point.
This isn't one worth fighting over Bludd. We are lucky to be getting the setting's slavery in a PG-13 game. Leave it to the evils where it belongs.
PFO has at least 3 levels of "faction", your settlement/CC, alliances and alignment. None of them are set permanently at character creation.
In Age of Conan your guild could actually "hold" a keep. The keep had siege windows and gave bonuses. It was a theme park with a single sand box element but that didn't make it sand box in any way, shape or form. AoC is theme park.
Wexel Daventry wrote:
Yeah, I don't think alpha backers are that eager to have a creepy gnome hiding in their closet!
Yeah like I've said many times before, this belief that hard coding certain conducts into a video game is not possible is utter hogwash. Not saying that players won't always find ways to use things not as intended or work around others, but if you want to funnel PvP, you can. Heck, EvE, for all of it's free-for-all reputation, does in fact funnel the PvP into null sec.
You can hard code certain behaviors. Yes you can, yes you can.
I can understand if the settlement development penalties of chaotic and evil are surmountable by themselves but too steep a climb in conjunction (low taxes + low labor putout). That makes all the sense in the world. I haven't seen Ryan describe it like that, but of course I take your word.
I'm with you Fiendish, hence the debate.
We have gotten mixed signals throughout, which doesn't bother me we are crowdforging. But on one end we have Ryan Dancey who is adamant that evil and chaotic will suck and be tied low reputation, while on the other hand we keep hearing about these cool systems like slavery and SAD that suggest chaotic and evil with high reputation is in fact in the game design.
Again this goes back to alignment as a faction wheel v.s. alignment as 2nd reputation system. If Chaotic and evil are truly supposed to suck and be additional punishment for undesired behavior, why are they getting such cool, high dev, systems like SAD and slavery? It doesn't seem right that GW would put these in so that only the worst types of players can use them.
ppl will use low rep alts to do the dirt work( and will use a lot) and imo will be almost impossible to enforce a ban or penalty against them. gw are doing their part by trying to minimize this issue with the training facility nerf for low rep chars. If this tactic causes many problems and grief i have no doubt that gw will extend the penalty of low rep chars to a stat nerf. So its up to the community how it will be used.
Yes there are work arounds. As there probably will be to be everything in the rep system. The point is that when you force players to jump through hoops for every single action, eventually they get weary of it and move on to a game that fits their play style better. It's true on an individual basis, it's even truer on a group basis.
The gnome regards Steelwing nervously, flinching at the sudden movement and then grinning widely at the tossed coins. Surveying the warrior's demeanor he says, "The devil loves a good song, yes?".
With a wink and a thumbs up to Jordon he moves to the next tavern dweller, Xeen. "Coppers are proper but givers give silver". Noticing the trappings of a spellcaster and what appears to be a bat familiar, he says, "patronage for the magical arts, sir?" and jingles the sock hat.
I have already said I would make a character in WoD just to watch that in person. Talk about entertainment.
"Ha Ha!, the gnome cries as the improvised duet comes to its dramatic finish. He then bows slightly to Jordon, removes his indigo sock hat and in the same motion extends it towards the nearest patron.
"Coppers are proper but givers give silver", he says to Steelwing, shaking his hat and grinning pointy teeth.