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Pathfinder Adventure Path #69: Maiden, Mother, Crone (Reign of Winter 3 of 6)

***½( ) (based on 9 ratings)
Pathfinder Adventure Path #69: Maiden, Mother, Crone (Reign of Winter 3 of 6)

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Chapter 3: "Maiden, Mother, Crone"
by Tim Hitchcock

Three Times the Adventure!
On the trail of Baba Yaga, the heroes find themselves transported to the barbaric land of Iobaria on the far-off continent of Casmaron. They must explore three ancient, mystically linked dungeons in search of more clues to the fate of the Queen of Witches, while contending with savage centaurs and demon-worshiping frost giants who seek to claim Baba Yaga’s secrets for themselves.

This volume of Pathfinder Adventure Path continues the Reign of Winter Adventure Path and includes:

  • “Maiden, Mother, Crone,” a Pathfinder RPG adventure for 7th-level characters, by Tim Hitchcock.
  • A gazetteer of the Dvezda Marches—a cold and isolated region of Iobaria populated by centaur clans and dotted with ancient ruins.
  • An account of the demon lord of hideous giants, numbing cold, and bloody revenge—Kostchtchie the Deathless!
  • A glimpse into Irrisen’s eerie relationship with dolls in the Pathfinder’s Journal, by Kevin Andrew Murphy.
  • Five new monsters, by Jason Nelson and Sean K Reynolds.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-494-8

Maiden, Mother, Crone is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (639 KB zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability

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PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

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Product Reviews (9)
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Average product rating:

***½( ) (based on 9 ratings)

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***( )( )

Player review.

This book is a fairly basic wilderness and then dungeon crawl. While I don't mind dungeon romps this one was rather simple and unimpressive. The downside is that there wasn't enough treasure for the level of the game at this point.

Great flavor on paper, tedious dungeon crawl at the table

**( )( )( )

I ran this for a group of 5 players.

The reviewers of the 4 and 5 star reviews of this module apparently never tried to run it. As much as I would love to love this module, it just does not come together at the table:

The three linked dungeons are filled with fairly random creatures. If you let those creatures sit in their rooms and wait for the PCs (as is implied by default in the adventure), it becomes a kick-in-the-door, kill the monster adventure. And don't get me wrong, that is totally fine if that's what you are looking for, but I prefer more realistic behavior of the inhabitants of a dungeon.

Also, the linked nature of the dungeon makes it very difficult to be properly prepared because the players have a lot of options where to explore next. Some groups and GMs will love that aspect, I find it more helpful to have a little bit of rails to guide my preparation, especially with CR 8-13 critters.

Another problem is that if you let dungeon's inhabitants behave realistically (i.e., fall back and regroup in other rooms), the entire dungeon becomes an impregnable fortress and the PCs hardly stand a chance at all.

Speaking of not a chance: the retrieval of the final McGuffin is also extremely difficult, which feels forced and just is not a lot of fun after just coming out of a climactic battle.

I really liked this book when I read through it the first time, the setting is nice and the atmosphere very on-theme, but when I started to actually chart out the sessions and when we played it, it just was not as much fun as it seemed at first.

I just hope that the second half of the Adventure Path is going to be more fun.

Great Book!!


This is a part of Iobaria that I have wanted to know about for quite some time.

However, I have noticed a slight error in the book. One page 26, once you have your PC's fighting the Frost Giant in the corridor heading into area C3. The title for this area is actually in the paragraph about the Development and how this Frost Giant calls for help. The title of this room is on the end of that paragraph. Not a big deal but in case others get confused by the description following this paragraph.

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