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Pathfinder Society

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Pathfinder Society Scenario #3-20: The Rats of Round Mountain—Part I: The Sundered Path (PFRPG) PDF

****½ (based on 22 ratings)

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A Pathfinder Society Scenario designed for Levels 7–11.

In an effort to prevent an alliance between the Aspis Consortium and a contingent of ratfolk with incredible regional influence, the Pathfinder Society sends its best agents deep into a Darklands passage to the heart of Round Mountain, where the ratfolk hold court. But as is often the case for Pathfinders, the journey is an adventure unto itself, potentially deadly enough to prevent the PCs from reaching their destination at all.

"The Sundered Path" is the first scenario in the two-part The Rats of Round Mountain campaign arc. The story concludes in Pathfinder Society Scenario #3–22: The Rats of Round Mountain—Part II: Pagoda of the Rat. Both chapters are intended to be played in order and consecutively; PCs who do will receive a special reward at the arc's conclusion.

Written by Kyle Baird.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (24)
1 to 5 of 24 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Average product rating:

****½ (based on 22 ratings)

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I've GMd this several times.

It has all the things you want: Good RP and tough fights. And you know that when you get into trouble it was all your own fault.

Not for the faint of heart!


Nifty Scenario


I was going to give this scenario 1 star, but then I remembered I'm not the kind of person who cries when my character dies or gets bored when I have to sit through *gasp* a social encounter!

Sarcasm aside, this was a well-written scenario. The encounters were challenging but most could be overcome by quick wits and diplomacy, something that cannot be said for many PFS scenarios.

I'll avoid spoilers here, since I think the individual encounters have already been discussed, but I will say if you have not played this scenario, come prepared for a challenge.

***( )( )

Played this at the higher tier. Party was tiefling witch, human paladin, human barbarian (grappling build), wayang unchanined rogue and human sorcerer.

I had expected this to the a stupidly hard scenario yet most of it we breezed simply by use of Diplomacy. Two tough fights, one of which was way too hard (but eventually overcome by Diplomacy again) and should have been toned down.

All in all it was fun but rather disappointing. The boss fight needed to be toned down somewhat but being able to actually use Diplomacy for a change made the scenario that bit more fun.

Fun scenario


The role-play in this scenario is fantastically fun and the final fight is memorable and awesome. I personally love the fact that this is mostly a social scenario and that the combats in it are both memorable and challenging.

The first social encounter is exactly as PFS should be. Lets teach them NOT to be murder hobos. Then you have the excellent use of a trap mechanic as something other than, we heal it, we move on. The encounter that follows is awesome, and could have been so much worse if he'd used the advanced ones with SLAs (I'm guessing in his original submission in the upper subtier it had them). Then the dragon! All around an excellent scenario.

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