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Sign in to create or edit a product review. Very soft and sturdy I am in love 5/5 would dance Thriller in a weird basement again ![]() Pathfinder Lost Omens: The Grand BazaarPaizo Inc.![]() Add Print Edition $34.99 Add PDF $29.99 Non-Mint Unavailable ![]() ![]() ![]() ![]() ![]() This was ridiculous and I loved it. GMs take note of some developer things, which will make everyones ejoyment of this scenario much higher. I played this using the clarifications issued. Its a fun scenario for beginners. While they might not be up to speed to the full story behind Datch, they dont need it for these missions.
An impressive, roleplay heavy repeatable, which will also keep it fresh. Even if you get into the same encounter, playing it with a different character will defenitely change how you experience and roleplay it. The final encounter is probably not that evergreen, but its still a nice challenge so it should be OK? The idea behind this scenario is really cool. Infiltrate a collossus. Im fine with the colossi staying mysterious. But it could have been...more?
Word count is of course a thing, and you need the set up to actually get to the collossus (because without a good plan, what are you going to do?), but a bit more could have been spend on the actual part inside the colussus. ![]() Starfinder Society Scenario #2-08: The Stumbling Society, Part 2: Sangoro's GiftsPaizo Inc.![]() Our Price: $8.99 Add to Cart![]() ![]() ![]() ![]() ![]() First time we ever solved an ecounter by saying "WE ARE THE SISCO" ![]() Starfinder Society Scenario #3-03: Frozen Ambitions: The Shimmerstone GatewayPaizo Inc.![]() Our Price: $8.99 Add to Cart![]() ![]() ![]() ![]() ![]() Pretty good.
The little roleplay enounter is nice. I hope the reporting of this scenarios will have real consequences down the road. ![]() Starfinder Society Scenario #3-09: Frozen Ambitions: Freeing the HerdPaizo Inc.![]() Our Price: $8.99 Add to Cart![]() ![]() ![]() ![]() ![]() Overall a good scenario, but it doesnt get real exciting. There are some real flavorfull spots. ![]() Pathfinder Society Scenario #1-24: Lightning Strikes, Stars FallPaizo Inc.![]() Our Price: $8.99 Add to Cart![]() ![]() ![]() ![]() ![]() Overland travel scenarios might not appeal to everyone but it has a great mix of challenges (skills and combat), interesting ways to try and speed up your journey, and lots of room for cool creative ways to solve it. The fights are also a great example of the nastyness Numeria can throw at you. I had an absolute blast (pun intended, I blew up a few times). This was an ex-fil worthy of Shadowrun. Our team was suitably paranoid, and it helped that our GM had run it before so had a good grasp of all the things that might/could happen.
Playing online with dynamic lightning really added to the atmosphere as well! An interesting fight and a good skill challenge! Had a lot of fun roleplaying how scared we all were :) I had a very enjoyable playtrough with my party. Scenario is a bit short, and a few of the transitions are a bit wonkey, but that is the nature of a repeatable I fear. 4 stars. Would happily play again. A good set of diverse challenges will make any type of build feel like they contribute to the mission.
Great investigative scenario, with a good creepy asmosphere. It allows players to slowly discover what is going on, with leaving plenty of mystery. Its sandbox nature is also well suited for players to discover the ins and outs of Second edition. ![]() Starfinder Society Scenario #1-22: The Protectorate PetitionPaizo Inc.![]() Our Price: $8.99 Add to Cart![]() ![]() ![]() ![]() ![]() I have only played this. I had a lot of fun as an envoy playing this. I played up and never felt like I was in any trouble.
We played this last-minute as our other table fell trough. We were all in the high tier, with one character being out of subtier.
All in all we had a pretty good time. It wasnt easy, but with some clever planning with who would do what, and aiding together, we made it trough in the end. The combat in the middle was a good bit of relief and it was fun that the combat had effect on the second part. There is so much going on in this scenario! The encounters were a lot of fun and we nearly got all killed (nearly dying is fun!).
A nice dungeoncrawler that lets you get some payback on the nasties that kicked you out of the scoured stars.
It is of course very hard to make a true infiltration mission when taking into account the random parties you get in Organised Play. So making it an exploration dungeoncrawl works well. I just feel more could have been done with some of the encounters. A very interesting scenario, that turns a lot of assumptions up on its head. You'll have a lot more fun if you enter this with an open mind. Murderhobos will not have a good time. A very thematic scenario. Who wouldnt be exited to go to a planet full of dragons, to work with a dragon VC?!?!?!?! The only issue I have with the scenario is that if you fail some skill checks, the transitions between some scenes can be a bit weird, but nothing a GM cant work with. The fights can be pretty tough and the take on the starship combat is very cool! 5/5 would get eaten by a dragon again. The difficulty defenitly ramps up in this scenario, which was a welcome change for us.
This makes a better scenario then a repeatable. If you play this once, its a memorable space combat, you have great roleplay with what you discover on the planets, and have fun exploring. The combats are on the easy side, but it makes a great intro scenario for new players. As a scenario it would be a solid 4 stars. As a repeatable however, it gets boring real quickly. The enemies change, a little bit, as do the creatures and their reasons. But the rest is pretty much the same. If you've seen it once, youve pretty much seen it all. The method of making the scenarios is pretty fun with the random tables, but its just not enough to keep it interesting for more then once.
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