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Pathfinder Adventure Path #19: "Howl of the Carrion King" (Legacy of Fire 1 of 6) (OGL)
Paizo Publishing, LLC
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Print Edition:
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$19.99
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PDF:
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$13.99
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Chapter 1: "Howl of the Carrion King"
by Erik Mona
Hear the cry of war!
In the exotic nation of Katapesh, a land of fortune and wonders, heroes are those with the courage to command their destinies. Such wisdom leads a daring band to the abandoned village of Kelmarane with the hopes of reestablishing the once prosperous community. But buzzards still feast upon the secluded settlement’s corpse: a savage tribe of gnolls and their bestial allies hold the town in the name of a merciless master known only as the Carrion King. Can the PCs retake the village from its feral conquerors, or is Kelmarane but the first bastion of civilization to fall before the hordes of the mysterious warlord?
This volume of the Pathfinder Adventure Path begins the Legacy of Fire, and includes:
- “Howl of the Carrion King,” an adventure for 1st-level characters, by Erik Mona
- An investigation into the savage gnoll tribes of the Brazen Peaks, their brutal culture, and their merciless members, by Eric Haddock
- Ruins once sacred to the god of magic have become the lair of a living curse in “The Refuge of Nethys,” a Set Piece adventure by James MacKenzie
- The adventures of druid Channa Ti begin in “Dark Tapestry,” a new chronicle in the Pathfinder’s Journal, by New York Times bestselling author Elaine Cunningham
- Five new monsters by Adam Daigle, James Jacobs, and F. Wesley Schneider
For characters of 1st to 5th level.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the 3.5 edition of the world's most popular fantasy roleplaying game.
ISBN–13: 978-1-60125-159-6
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
Product Reviews
Average product rating:
   
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review.
With a main adventure written to engage both GM and players, with interesting situations, colourful villains and other NPCs, and detailed locations, Howl of the Carrion King is written by a man (Erik Mona) who has mastered his craft; and a superb support article by Eric Haddock on the Brazen Peak gnoll tribes and a 'Set Piece' adventure by James MacKenzie (Sir Wulf of the Paizo messageboards) combine with a bestiary and fiction by Elaine Cunningham that show Paizo confident and at the top of their game. Even the end-covers are filled with interest featuring short fables from the setting.
Whether you intend to run the Legacy of Fire path, or are just looking for something for a group of low-level PCs, I would strongly recommend this product.
Our group just finished Howl of the Carrion King and it is now one of my very favorite adventures! From the opening act that thrusts the players together in cooperative fashion, to the mystery surrounding the town, and the incredible end acts - this adventure is a clear winner. The players loved it. It offered awesome opportunities to develop cool characters and Roleplay them. There are plenty of challenging encounters as well. I really liked that this adventure does not have the same feel to it that most typical fantasy adventures do. The arabian setting is done quite well and they add in some specialty items and creatures to complete the feel. I recommend you give this one a try!
Erik Mona has achieved a rare thing: creation of a low-level adventure (1st-4th) that has a clear, well-conceived theme and fast pacing between episodes, but nonetheless remains wonderfully open-ended and has space enough to grow. There are creepy investigations, daring rescues, infiltration of humanoid-infested ruins, shaky alliances, mythic beasts, and solid bang-up fights.
This is one that you could run three times with three different groups, and it would be a totally different adventure each time. Likewise, it segues seamlessly into the rest of the Legacy of Fire Adventure Path, but one could just as easily skip episodes 2-6 and instead use this as the start and basis of an entirely separate campaign. Either way, it's hard to imagine NOT wanting to start playing it right away!
Well, I'm lucky enough that our Pathfinder Society DM decided to run this (ok, it was due to my constant nagging using my +55 diplomacy modifier, which effectively acted as a suped-up suggestion... but I digress).
Two games so far... AWESOME!
This adventure is wonderful, and the player's guide really coalesced our group in one really cool group (even the demihumans have cool arabic names). The arabian feel is wonderful, and a really cool change as far as I'm concerned (I had never played in "sand themed" settings before... dunno about what came before, but this rocks).
The feeling I get is reminiscent of the feeling I got, as a teenager, when I first read Ed Greenwood's "Anauroch"... only instead, Katapesh is readily available/accessible, and not the foreboding, instant life-draining death desert Anauroch represented. The Badawi tribesmen are reminiscent of Ed Greenwood's Bedine tribesmen, and I shall draw upon Ed's great work when I roleplay my Badawi ranger.
Kudos to everyone involved in this glorious AP and player's guide!
You know, honestly, towards the end of Second Darkness my faith in Paizo adventure-crafting skills faltered a little. SD 5 was plain ugly, SD 6 was rushed. There was I wondering, did Paizo lose the steam ? Was the mojo gone ?
And that's when you wonder about such things, suddenly Erik Mona jumps out of the darkness, flips out and drop-kicks you with a module made of "pure epic win". Everything about HotCK screams quality, from the rich, vibrant and baroque layout (gratz Sarah !) to the amazing ideas and concepts within the adventure itself, to the cool support material.
On the top of that, you get the WorldWorks terrain to run along with. Best outsourcing idea ever, I say.
This module feels so fresh and yet so wonderfully old-school. The ball is rolling and Paizo is once again on the top, here's to the hope that rest of the AP follows suit.
Rock on Paizo, for you rock mighty ! I am SERIOUSLY considering ditching SD and running this right after CotCT. That's how good it is.
(Oh, and Chupacabras really should have some arabic name, I won't dare to call them out loud in front of my group.)
This adventure is simply stunning. Al-Qadim was good. Desert of Desolation was good. This adventure takes everything that made those products great and blows it away.
Incredible work Paizo. Just incredible.
The book colors are the first thing that stands out. The gold and red theme work really well and the cover looks wonderful in person. The adventure itself is fun to read and having read all the previous adventure path volumes this is becoming one of my favorites.(it could become my fav depending on how it works in play). Paizo is listening to its player base and has included some sidebars and advice that have been asked for by people from the messageboards. I really am struck however by the art layout and the colors and fonts used. Its a pleasure just to flip about the book.
Product Discussion
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posts.
See all discussion for this product.
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Lots of good announcements today!
I could not resist taking the first post on AP4!
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Free an enslaved village from Gnoll marauders?
Awesome!~
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Elaine Cunningham?
Awesome~
Provided it doesn't focus on the elves, pansy tree hugging sissies, they get too much spotlight I say! When are the dwarves going to get their turn huh? HUH?!
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Aarrgghh! Too much interest piquing for something sooo far away!!!
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What Character levels? What Character levels?! Is it set in a desert based environment?
Us Blue Dragons love deserts. :-)
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PZO9019
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