I'm reading through HolmesandWatson's article on dungeon delving and I've got to say its a great read. Check out his web/blog.
There's still much more to say about Gygaxian Dungeonmastery.... we've just scratched the surface here.
There are few things I love more than thread necromancy---thanks for the personal invitation HolmesandWatson.
Recently there's been chat about murderhobo, and the very phrase is one that's sure to send shivers up a DM's spine. Its not likable, its not sustainable nor realistic, its for certain a pejorative term, and long term, the DM will be unable to present a masterful gygaxian quasi-medieval fantasy world that can suspend disbelief for very long. Just the idea of players who mostly murder people, is, in fact, counterproductive to excellence in gaming. The milieu requires a morality system that leeks into law, government, popular opinion, social groups, factions, and the identify of the common-folk. So, those players interested in redeeming a so-called 'murder hobo' must first begin by deconstructing this stereotype of MMO and video game first-person-shooter, and construct a 3 dimensional character, as would a writer of fantasy literature. Only then can or should the DM be willing to extend plot to include the graces of great storytelling and have redemption as a key thread to the revitalization and rejuvenation of the character who has done grievous wrong and harm.
P.s. Hey Digitalelf!!