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PZO9019

Pathfinder Adventure Path #19: "Howl of the Carrion King" (Legacy of Fire 1 of 6) (OGL) Print Edition
Paizo Publishing, LLC

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Chapter 1: "Howl of the Carrion King"
by Erik Mona

Hear the cry of war!

In the exotic nation of Katapesh, a land of fortune and wonders, heroes are those with the courage to command their destinies. Such wisdom leads a daring band to the abandoned village of Kelmarane with the hopes of reestablishing the once prosperous community. But buzzards still feast upon the secluded settlement’s corpse: a savage tribe of gnolls and their bestial allies hold the town in the name of a merciless master known only as the Carrion King. Can the PCs retake the village from its feral conquerors, or is Kelmarane but the first bastion of civilization to fall before the hordes of the mysterious warlord?

    This volume of the Pathfinder Adventure Path begins the Legacy of Fire, and includes:
  • “Howl of the Carrion King,” an adventure for 1st-level characters, by Erik Mona
  • An investigation into the savage gnoll tribes of the Brazen Peaks, their brutal culture, and their merciless members, by Eric Haddock
  • Ruins once sacred to the god of magic have become the lair of a living curse in “The Refuge of Nethys,” a Set Piece adventure by James MacKenzie
  • The adventures of druid Channa Ti begin in “Dark Tapestry,” a new chronicle in the Pathfinder’s Journal, by New York Times bestselling author Elaine Cunningham
  • Five new monsters by Adam Daigle, James Jacobs, and F. Wesley Schneider

For characters of 1st to 5th level.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the 3.5 edition of the world's most popular fantasy roleplaying game.

ISBN–13: 978-1-60125-159-6

Note: This product is part of the Pathfinder Adventure Path Subscription.

Usually ships from our warehouse in 3 to 6 business days

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


<< Pathfinder #18—Second Darkness Chapter 6: "Descent into Midnight" (OGL) Pathfinder Adventure Path #20: "House of the Beast" (Legacy of Fire 2 of 6) (OGL) >>


Product Reviews

Average product rating: FullStarFullStarFullStarFullStarFullStar (4.8) based on 5 reviews

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FullStarFullStarFullStarFullStarFullStar Everything a low-level adventure should be
Reviewer: Kirth Gersen

Erik Mona has achieved a rare thing: creation of a low-level adventure (1st-4th) that has a clear, well-conceived theme and fast pacing between episodes, but nonetheless remains wonderfully open-ended and has space enough to grow. There are creepy investigations, daring rescues, infiltration of humanoid-infested ruins, shaky alliances, mythic beasts, and solid bang-up fights.

This is one that you could run three times with three different groups, and it would be a totally different adventure each time. Likewise, it segues seamlessly into the rest of the Legacy of Fire Adventure Path, but one could just as easily skip episodes 2-6 and instead use this as the start and basis of an entirely separate campaign. Either way, it's hard to imagine NOT wanting to start playing it right away!

FullStarFullStarFullStarFullStarFullStar I'm playing it!!!!
Reviewer: Purple Dragon Knight

Well, I'm lucky enough that our Pathfinder Society DM decided to run this (ok, it was due to my constant nagging using my +55 diplomacy modifier, which effectively acted as a suped-up suggestion... but I digress).

Two games so far... AWESOME!

This adventure is wonderful, and the player's guide really coalesced our group in one really cool group (even the demihumans have cool arabic names). The arabian feel is wonderful, and a really cool change as far as I'm concerned (I had never played in "sand themed" settings before... dunno about what came before, but this rocks).

The feeling I get is reminiscent of the feeling I got, as a teenager, when I first read Ed Greenwood's "Anauroch"... only instead, Katapesh is readily available/accessible, and not the foreboding, instant life-draining death desert Anauroch represented. The Badawi tribesmen are reminiscent of Ed Greenwood's Bedine tribesmen, and I shall draw upon Ed's great work when I roleplay my Badawi ranger.

Kudos to everyone involved in this glorious AP and player's guide!

FullStarFullStarFullStarFullStarFullStar Erik Mona does it AGAIN. Has he no shame ?
Reviewer: Gorbacz

You know, honestly, towards the end of Second Darkness my faith in Paizo adventure-crafting skills faltered a little. SD 5 was plain ugly, SD 6 was rushed. There was I wondering, did Paizo lose the steam ? Was the mojo gone ?

And that's when you wonder about such things, suddenly Erik Mona jumps out of the darkness, flips out and drop-kicks you with a module made of "pure epic win". Everything about HotCK screams quality, from the rich, vibrant and baroque layout (gratz Sarah !) to the amazing ideas and concepts within the adventure itself, to the cool support material.

On the top of that, you get the WorldWorks terrain to run along with. Best outsourcing idea ever, I say.

This module feels so fresh and yet so wonderfully old-school. The ball is rolling and Paizo is once again on the top, here's to the hope that rest of the AP follows suit.

Rock on Paizo, for you rock mighty ! I am SERIOUSLY considering ditching SD and running this right after CotCT. That's how good it is.

(Oh, and Chupacabras really should have some arabic name, I won't dare to call them out loud in front of my group.)

FullStarFullStarFullStarFullStarFullStar Top quality work
Reviewer: veector

This adventure is simply stunning. Al-Qadim was good. Desert of Desolation was good. This adventure takes everything that made those products great and blows it away.

Incredible work Paizo. Just incredible.

FullStarFullStarFullStarFullStarFullStar A golden joy
Reviewer: Paul Hedges

The book colors are the first thing that stands out. The gold and red theme work really well and the cover looks wonderful in person. The adventure itself is fun to read and having read all the previous adventure path volumes this is becoming one of my favorites.(it could become my fav depending on how it works in play). Paizo is listening to its player base and has included some sidebars and advice that have been asked for by people from the messageboards. I really am struck however by the art layout and the colors and fonts used. Its a pleasure just to flip about the book.


Product Discussion
210 posts. See all discussion for this product.

Pathfinder Adventure Path #19: "Howl of the Carrion King" (Legacy of Fire 1 of 6) (OGL) Print Edition
Mr Baron (Pathfinder Chronicles Charter Superscriber; Pathfinder Roleplaying Game Subscriber),

Greyhawk-dragon-2 avatar

Lots of good announcements today!

I could not resist taking the first post on AP4!

Callous Jack (Pathfinder Adventure Path Subscriber),

Visiting Viktor 3 avatar

Free an enslaved village from Gnoll marauders?
Awesome!~

Devil of Roses (Pathfinder Chronicles Charter Superscriber; Pathfinder Roleplaying Game Subscriber),

05 Yakmar avatar

Elaine Cunningham?
Awesome~

Provided it doesn't focus on the elves, pansy tree hugging sissies, they get too much spotlight I say! When are the dwarves going to get their turn huh? HUH?!

Osirion flash_cxxi (RPG Superstar 2009 Top 32),

Calistria Final avatar

Aarrgghh! Too much interest piquing for something sooo far away!!!

BluePigeon (Pathfinder Adventure Path Charter Subscriber; Pathfinder Companion Subscriber),

Blue-Dragon avatar

What Character levels? What Character levels?! Is it set in a desert based environment?

Us Blue Dragons love deserts. :-)

PZO9019

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