World's Most Interesting Silverhex Chronicles (001) [PFS Standard] (Inactive)

Game Master Great Green God

Team 001:
Perception
[dice=Black Maiden/Lucy]1d20+2[/dice]
[dice=Dominic]1d20+2[/dice]
[dice=Lydia]1d20+4[/dice]
[dice=Fomalhaut]1d20[/dice]
[dice=Tawner]1d20+4[/dice]

Initiative
[dice=Black Maiden/Lucy]1d20+9[/dice]
[dice=Dominic]1d20+4[/dice]
[dice=Lydia]1d20+1[/dice]
[dice=Fomalhaut]1d20+2[/dice]
[dice=Tawner]1d20-1[/dice]

Sense motive
[dice=Black Maiden/Lucy]1d20+2[/dice]
[dice=Dominic]1d20[/dice]
[dice=Lydia]1d20+4[/dice]
[dice=Fomalhaut]1d20[/dice]
[dice=Tawner]1d20+4[/dice]


601 to 650 of 1,002 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>
Dark Archive

Female Human Vigilante 10
Stats:
HP 82 AC 21 T 13 F18 F+7 R+10 W+8

Lucy continues to struggle, trying to bolt out of the crowd and run at the priest.

escape artist: 1d20 + 7 ⇒ (15) + 7 = 22

Dark Archive

Mara struggles as well in his captors grasp, trying to flee with all his tiny bunny might.

escape artist: 1d20 + 3 ⇒ (15) + 3 = 18

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Sense Motive: 1d20 + 4 ⇒ (8) + 4 = 12

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

Sense Motive: 1d20 + 4 ⇒ (17) + 4 = 21

Lydia's "been here" before, and she can tell this little leviathan's-head has something on his little mind. She keeps her head down for the time being, and waits for the right moment....

Ready an action to daze Teag (Will DC 14) when he tries using the scepter or any other magic.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Lydia Stillbourne wrote:
Ready an action to daze Teag (Will DC 14) when he tries using the scepter or any other magic.

Pretty sure you need your hands free for that. Lydia, like everyone else in the party in the crowd is being held in place by a half-dozen grapplers.


With a twist of his wrist he points the bejeweled rod at his three prisoners held in place by the crowd, Teag utters the magical phrase: "Ohwah! Tagoo! Siam!"

And! Nothing seems to happen....

Teag inspects the rod, and tries again. Nothing. He turns it over in his hands again, pounds the butt of its pommel and still nothing. On of the guards comes over and wraps it gently on the stage floor, and hands it back. Squat.

The crowd begins to murmur. Teag raises his hands and silences them

"WAIT! Wait my children! Wait right here. I shall be right back.... I just need to fetch something. Hold these strays until my return!" And with that he hops from the stage and heads north with one of the guards in tow.

sense motive:
Yeah, he's not coming back.

The crowd around seems to look a bit confused.

Map updated. There are about five or six hundred people of all sorts in the crowd. Dominic starts in the inn. It doesn't matter much, but I moved him to the window next to the front door.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

~Escape the Crowd Mini-Game~
The villagers that have gathered at the base of the stage grab at the PCs holding them back. While the unarmed townsfolk are no challenge in combat, their sheer numbers can prevent the PCs from leaving. Instead of resolving this as a combat, the PCs have 3 rounds in which to succeed at 8 skill checks (DC 15). Each skill check represents one round of action, and a PC cannot use the same skill more than twice. So long as a player can explain how he might use a skill to escape a crowd, it’s a valid option. Note: some (often clever) actions that are not skill checks might count toward success. Bonuses and penalties may apply as normal. Dominic can certainly help if he likes. Round 1 - Score 0/8; Everyone is up.

Dark Archive

Female Human Vigilante 10
Stats:
HP 82 AC 21 T 13 F18 F+7 R+10 W+8

Lucy is upset. She stops struggling, as surprised as the crowd is when the man fails his chance to cast the spell. She blinks a few times and growls at the people around her.

Your priest is a fake! A Phony! A charlatan! You let me go, right this instant, and I will restrain myself from having this little hovel wiped off the map! MOVE OUT OF MY WAY!

intimidate: 1d20 + 11 ⇒ (8) + 11 = 19One from Lucy!

Lucy yanks her arms from her captors and starts stalking forward with an angry scowl, looking ready to strangle the first person to get in her way.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic is taken off guard when the priest flees. It takes him a moment to realize what's going on and he bursts out of the inn, racing after him.

Can Dominic simply run after him or should be otherwise participate in the skill challenge?

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES
The World's Most Interesting GM wrote:
Lydia Stillbourne wrote:
Ready an action to daze Teag (Will DC 14) when he tries using the scepter or any other magic.
Pretty sure you need your hands free for that. Lydia, like everyone else in the party in the crowd is being held in place by a half-dozen grapplers.

Not when you're a psychic mage, you don't!


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Mutter, mutter. Should have said 'CORE'. Grumble, mutter. Curse all splat books and the players who use them.* Mutter, grumble. There's 30 minutes I'll never get back....

Lydia could cast daze, but it appears I would still need Lydia to make a concentration (DC 20) check for being grappled--something that interferes with her 'thought thingie'. Her current situation is sort of like being in a mosh pit full of blindfolded Harvey Weinsteins--distracting. It is possible, I suppose, that Lydia's daze effect actually happened--so well in fact that no one besides her remembers it happening.... Next round, everything happens as reported above.

* Except the ones I use of course.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Dominic Radzi wrote:
Can Dominic simply run after him or should be otherwise participate in the skill challenge?

If you are asking your GM, the answer is: Dominic can do whichever he likes. If he wants, he can take a couple of rounds to decide. ;)


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Lucy_Galonnica wrote:

Lucy is upset. She stops struggling, as surprised as the crowd is when the man fails his chance to cast the spell. She blinks a few times and growls at the people around her.

Your priest is a fake! A Phony! A charlatan! You let me go, right this instant, and I will restrain myself from having this little hovel wiped off the map! MOVE OUT OF MY WAY!

Lucy yanks her arms from her captors and starts stalking forward with an angry scowl, looking ready to strangle the first person to get in her way.

Stunned and confused, the of the closest members of the crowd release Lucy.

Round 1, Score: 1/8

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

"I am a priest of Sarenrae, people! Each of you has felt heartache, loneliness, maybe even betrayal. Sarenrae pulls you through all that. She gives second chances and new starts!"

He tries his best smile, though it's possible that he just finished sucking on a lemon...a mild, nice lemon at most.

"Be free of this Teag, and come to She who is the Cleansing One! Let me go and I'll intercede for you."

Diplomacy: 1d20 + 1 ⇒ (12) + 1 = 13

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

concentration: 1d20 + 5 ⇒ (8) + 5 = 13 Darn.

Lydia tries to crowd-surf the mob...

Climb: 1d20 + 4 ⇒ (19) + 4 = 23

Dark Archive

male...? unknown Shade 3
Spoiler:
|AC 16, T 12, FF 14|HP: 19/19|F +2, R +7, W +3|Init +2, Perc +4|CMB +4 CMD 16|

While Fomalhaut takes the other way out (having already done so at least once).

Full-round action to become incorporeal!


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Dominic Radzi wrote:

Dominic is taken off guard when the priest flees. It takes him a moment to realize what's going on and he bursts out of the inn, racing after him.

Can Dominic simply run after him or should be otherwise participate in the skill challenge?

So what's it gonna be Dominic?

Tawner attempts to talk his way out of the crowd only to come face-to-face with a talkative dyslexic, agnostic, insomniac, who explains that he often stays up late at night wondering if there really is a dog.

Meanwhile, Lydia floats atop the crowd like a much-loved, but deceased head of state.

On to Round 2. Current Score 2/8

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic continues running after the priest even as he sees the mob descend on the others.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

"Dog is real, young villager. But that's not what I'm talking about. I'm speaking of the Great Dawnflower! Listen!" Tawner almost sounds desperate. "Your priest is a charlatan! He tells you that you must ascend, but you see how he stumbles along, making things up, having no power to wield his own staff. Search your feelings. You know it to be true. Now is the time to break free of him. Let me and my friends go. Wake up!"

Knowledge (Religion): 1d20 + 4 ⇒ (18) + 4 = 22

Tawner tries to catch the eye of Dibbler.

Dark Archive

Female Human Vigilante 10
Stats:
HP 82 AC 21 T 13 F18 F+7 R+10 W+8

Lucy moves forward at speed, and tries to plead reason with some of the villagers.

He's not coming back, it's obvious, if he had any real power he would have used it on us while you had us in your grips, not run off!

Diplomacy: 1d20 + 11 ⇒ (6) + 11 = 17


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Tawner and Lucy both use words to add to the crowd's confusion.

Round 2. Current Score 4/8


"Sausage-inna-bun, sir!?" Dibbler shouts over the mob to Tawner, without apparent recognition. "It's red hot! And not red for any other reason--like inflammation or anything. Oh! And get a little pamphlet-thingy too! You can't tell a heretic from a priest without a pamphlet!"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

"Oh, look a hero." Teag says pointing at the approaching Dominic, his white tresses flowing behind him as he rushes toward them across the green. Teag quickly whispers something into the guard's helmet and then retreats though a nearby shop's door. The guard awaits Dominic's arrival sword at the ready.

dice:
Dominic: 1d20 + 4 ⇒ (2) + 4 = 6
1d20 + 1 ⇒ (13) + 1 = 14

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ The guard (ready)
__ Dominic

Map updated.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

"You know he's just abandoning you, right?" Dominic approaches the guard. "Right. Of course, you're under his control."

He cracks his whip at the man and makes an rough gesture with his other hand, trying to trap the man's mind for a moment.

Cast Daze on him. Will save DC 13


Will save: 1d20 + 0 ⇒ (17) + 0 = 17

"Want to be a Pepper too!" Shouts the guard who charges Dominic in response.

longsword v Dominic (charge!): 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 damage: 1d8 + 1 ⇒ (3) + 1 = 4


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Round 2 of the Mini-Game. Current Score 4/8

Round 2 (of the fight)! (Theme ♬)
The Bold May Act!
_________________
__ The guard
__ Dominic -4 hp

Map updated.

Dark Archive

Female Human Vigilante 10
Stats:
HP 82 AC 21 T 13 F18 F+7 R+10 W+8

Lily is getting REALLY impatient with all of this. Finally, she stops and points to the side.

Oh no, I was wrong, Teag is back! See him waving wildly over there?!

bluff: 1d20 + 11 ⇒ (8) + 11 = 19

When they look, she slides past and moves quickly to get out of the crowd.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Round 2. Current Score 5/8. What's Mara Bun Bun up to these days?

"Does he look elvish from here?" shouts someone in the crowd as they all look.

Dark Archive

Female Human Vigilante 10
Stats:
HP 82 AC 21 T 13 F18 F+7 R+10 W+8

I figured he was with Lucy, chilling out beneath her feet. If you want, I can try and have him angry bunny scare some people to try and add successes. Which, BTW, did we lose some people or what?

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic grimaces at the slash from the guard's sword. He steps back and cracks the whip above his head as he casts a protective spell. With the crack of the whip, the Calistrian's weapon is infused with power. Then he lashes out at the guard with the biting sting.

5 foot step back; swift action to use an arcane point to make the whip a +1 weapon; spell combat to cast Shield and attack.
Attack (spell combat): 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6
Damage (AP): 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Dom's AC is now 20

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

@ Lucy. Seems like it, but I was waiting for round 3.

@ World's Most Interesting DM. We're trying to succeed as a whole group, right? The 4 characters have to aggregate 8 successful skill checks in 3 rounds? If so, that's what I thought. If not, dangit!


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Mini-Game Round 3

Okay so so far: Lucy got 3 successes. Lydia got 1. Fomalhaut got 1. Tawner got 1. So as of the middle of round 3. 6/8 successes achieved.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Now being more careful Dominic's lash goes wide of it's target, the guardsman, who in return steps in to finish the elf off. But the canny elf dodges away.

longsword v Dominic: 1d20 + 3 ⇒ (6) + 3 = 9 damage: 1d8 + 1 ⇒ (7) + 1 = 8

Round 3 (of the fight)! (Theme ♬)
The Bold May Act!
_________________
__ The guard
__ Dominic -4 hp

Map updated.

Dark Archive

So I'm tapped out on attempts I can make as Lucy right? Mara attempts to help!

A tiny black rabbit let's forth a howl of rage as Lucy makes her way through, trying to scare away villagers.

intimidate: 1d20 + 5 ⇒ (5) + 5 = 10

Unfortunately, he is just a tiny rabbit, so it's not super effective.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

"DIBBLER! Ride your carriage through this crowd and come get us! They'll speak of your deed and your sausage-inna-bun from here to the Lands of the Linnorm Kings!"

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

"Get...away...from us...you wretched...mindless...HUUUMAAANS!!!"

Strength check to fight off the crowd: 1d20 + 3 ⇒ (13) + 3 = 16

Dark Archive

male...? unknown Shade 3
Spoiler:
|AC 16, T 12, FF 14|HP: 19/19|F +2, R +7, W +3|Init +2, Perc +4|CMB +4 CMD 16|

Fomalhaut accompanies Lydia's excoriation with a disturbing, otherworldly refrain of his own....

Intimidate: 1d20 + 5 ⇒ (1) + 5 = 6

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None
Fomalhaut wrote:

Fomalhaut accompanies Lydia's excoriation with a disturbing, otherworldly refrain of his own....

Intimidate = 6

It's probably the hat. LOL

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic steps back again, casting a spell to ensnare the guard's mind, then he lashes the man with his whip.

Spell combat: cast Daze. DC13
Attack (spell combat): 1d20 + 6 ⇒ (18) + 6 = 24
Damage (AP): 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3


Tawner Kelenfold wrote:
"DIBBLER! Ride your carriage through this crowd and come get us! They'll speak of your deed and your sausage-inna-bun from here to the Lands of the Linnorm Kings!"

"AND RUN OVER MY PAYING CUSTOMERS?!"

Tawner's going to have to do something more than that to get Dibbler to budge/commit PR suicide.


Will save: 1d20 + 0 ⇒ (9) + 0 = 9

"Duuuh?"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Lydia and Tawner still have a round of actions left in the mini-game (score = 7/8)

Round 4 (of the fight)! (Theme ♬)
The Bold May Act!
_________________
__ The guard -3 hp
__ Dominic -4 hp

Map updated.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic dashes behind the guard, turning and lashing out with his whip again.

Please move Dom 4 squares west, past the guard.
Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage (AP): 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Dark Archive

male...? unknown Shade 3
Spoiler:
|AC 16, T 12, FF 14|HP: 19/19|F +2, R +7, W +3|Init +2, Perc +4|CMB +4 CMD 16|

Fomalhaut wanders (literally) through the crowd, leaving people feeling mysteriously drained by his touch....

incorporeal touch, inflicts Strength penalty but no damage: 1d20 + 3 ⇒ (9) + 3 = 12


The guard makes a loud whooping noise as Dominic tans his backside with his whip, and the man nearly drops his sword in response.

longsword v Dom: 1d20 + 3 ⇒ (1) + 3 = 4 damage: 1d8 + 1 ⇒ (7) + 1 = 8


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The crowd, filled with vague disquiet over the direction of their day, the weather, the price of feed, questions over who will win the next inter-village horseshoe throwing competition and whether or not they had sorted all the bright denim out of their whites before washing their clothes today begins to disperse.

And End Mini-Game - Congratulations! You all won the highly coveted Participation Award! Hooray! You who were in the crowd are now free to move as you like.

Map updated.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Round 5 (of the fight)! (Theme ♬)
The Bold May Act!
_________________
__ The guard -7 hp
__ Dominic -4 hp
__ Lydia/Fomalhaut
__ Lucy
__ Tawner

Map updated.


"Sausage-inna-bun? Today, only three silver."

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

How many enemies are we facing now, and is Teag still among them?

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