Scarlet Scarab wrote:
"What happened?" asks the guard looking in the direction of the Spotted Wolf. sense motive: 1d20 + 4 ⇒ (19) + 4 = 23 Scarlet's answer comes out as the rough equivalent of: "Uh, had a slight weapons malfunction. But, uh, everything's perfectly all right now. We're fine. We're all fine here, now, thank you. How are you?" The guard's eyes narrow to slits within the slits of his helmet. His reply is the rough equivalent of "What's your operating number?"
Serena Mistcastle wrote: "Serena Mistcastle, representative of Sarenrae, lately of Brevoy. I am a holy warrior, traveling on business for my church. My homeland is Qadira." "Qadira? With that complexion!? Are you sure?" After consulting their notes, the guardsmen check the party though and into the town.
Illthir Winlowe wrote: "Illthir Winlowe, The Free City of Restov, and I'm a travelling skald." she smiled at the accent-spotting guard. "I'm here to sing and see if someone does anything heroic and or dumb enough worthy a story." dice:
1d20 + 14 ⇒ (11) + 14 = 25 Behind his helm the man smiles at words Free City. "Maybe once, it was and maybe it will again." Illthir: For sometime there has been disquiet in Restov. Since Noleski Surtova (an Issian from the north of the unified country) took control of the Dragonscale Throne as regent in the wake of the mass disappearance of the ruling House Rogarvia (about 8 years ago). Most in the Issian lands to the north supported the move, the old Rostland lands in the south looked upon the deal with some skepticism. Rostland is the home of the Aldori Swordpact and land of rugged individualists. That feeling of disquiet has only grown with time and now there are whispers of rebellion in the winds around Restov the nation's largest city, and the heart of old Rostland.
"Whoa whoa whoa whoa!" The guard holds up his hand. "Name, homeland, an business 'ere in town. We wouldn't be much in da way o' guards if we didn't do our 'due diligence' now would we? An no lyin' neither! I can spot a cheap fake accent a league away." He pulls out a clipboard and quill while the other guards look on.
"Bloody 'ells!" The desperate, maddened guard throws himself at the nimble rogue. longsword v Hallimir (CHARGE!): 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 damage: 1d8 + 2 ⇒ (6) + 2 = 8 Round 3! (Theme ♬)
"I knew there was something suspicious about them when I stopped them at the gate. 'Ratfolk' riiight. We'll see what Mayor Teag-" And at this point every one of the forty townsfolk in attendance chants in unison: "MAY HE CLIMB FOREVER!" before the gate guard finishes with: "-says tomorrow at the affirmation. Heh." I don't have a map for this so just imagine a small basement jail cell like one you might expect to find in a John Wayne Western. Hallimir has the option of getting caught as well otherwise he is stuck with the task of getting Atticus to come away from his 'guard assignment' set upon him by Arathorn. Alternatively, Atticus can just be rounded up by the villagers in a sweep of the manor grounds; your choice. So what are folks doing?
Lucy_Galonnica wrote:
Couple of questions: One, +11? Where's that coming from? Two, this seems more like intimidate than bluff. It is as if Lucy is trying to browbeat her way past the guard rather than convince him that she's b~%#$y--that doesn't seem to be a falsehood. Lucy has to meet my character Thaia Rossenvelt in a game sometime. ;) Going with intimidation (+5). "Um? Yes, Ma'am!" The guard comes to immediate attention, and moments later the cart is moving forward. As the carriage passes though the gate the guard shouts after the party: "May you climb forever!"
"Drop your weapons you heretical scum!" Hallimir doesn't really have any cover to hide from the guards. He starts the round in the middle of a light pool cast by the lantern on the patio, in front of all three guards. Did you want to restate? Note: if Hallimar does something else it might effect the following actions. If any of the characters do not immediately surrender the guards go to their immediately readied actions. So let me know what you are about to do. readied actions: green longsword v first close person to resist: 1d20 + 3 ⇒ (13) + 3 = 16 damage: 1d8 + 1 ⇒ (5) + 1 = 6
possible 20% miss chance: 1d100 ⇒ 14 blue longsword v Hallimir if he doesn't surrender (possible cover): 1d20 + 3 ⇒ (17) + 3 = 20 damage: 1d8 + 1 ⇒ (8) + 1 = 9 possible 20% miss chance: 1d100 ⇒ 11 red longsword v Hallimir if he doesn't surrender: 1d20 + 3 ⇒ (7) + 3 = 10 damage: 1d8 + 1 ⇒ (6) + 1 = 7
Arathorn Vallar wrote:
Without checking the wall by hand in several locations all along its length it seems as good a wall as a person without Knowledge (engineering) might find. It seems clear and at least occasionally looked after. Also I'm going to guess no one answered your previous question because of the lack of Knowledge (religion) skill among the group as a whole. There was a skill check roll asked for back here that had a very rough answer that Hallimir shared. I should note character's can attempt untrained knowledge checks that have a DC of 10 or less. Those are considered common knowledge. The guardsman takes down the information you give him along with his own notes about the party's possible characters and lets them pass, With directions to a place called the Sixth Inn. The sign has the Azlanti runes for six, 'VI' on it, he adds helpfully. "They usually leave a light on." He says as the group enters the town proper.
Blane Bonesnatcher wrote:
The guard is human and therefore much taller than Blane so this becomes obvious (with the tip toes and the jumping and all). ;) "Whoah, whoah, whoah. Sorry brother, but no lycanthropes are allowed inside, you'll have to wait out here, or better yet in the town jail, until the Lord Mayor Teag, may he climb forever, has the time to heal you of your horrible disfiguring condition. And don't get any ideas, we're all packing silver." I should note, that this is traditionally the sort of thing that actual town guards do--keep track of strangers visiting town, because you know strangers and foreigners are usually up to no good, and will probably cause trouble. There should be a wall--oh wait there is one. If someone actually does see the list it looks like a sign-in book page from a hotel desk ledger book with names, times and dates, and points of origins for visitors who have come through this gate. Not answering these questions will make it more difficult to get inside. Zaratina wrote: "Ah, yes, right," Zaratina says in puzzlement. "My name is Zaratina, but I hope that my answer to your question does not imprison your burdened self." "It is, but one I gladly bear for the sake of the Master of the 31 Steps."
Hallimir Duskrin wrote: Upon arrival in Allenstead, Hallimir approaches the gate "Hail Brother, We are travellers in this region and wish to purchase lodgings for the evening." "That's nice. Live life as a monument to Razmir. I'll get your names for my list. When we are done here you can head down to the newly dubbed VI Hostel. I'm sure they've left a light on for you." Zaratina wrote: "What's the news in your town?" Zaratina asks innocently. The guard looks squarely at Zaratina and in a serious tone says: "Questions are a burden to others; answers are a prison for oneself." |