General Gorstav

Guardsman,'s page

27 posts. Alias of Great Green God.


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Hotspur's men settle into the bench opposite Zokon, and grunt an acknowledgement of his presence.


"You don't look like locals." the guard says Illthir, Numalar, Serena, as they approach the gate.


Scarlet Scarab wrote:

At the gate, she sees the guards at the checkpoint. "Oh, they're looking for us, huh? Let's avoid a brawl, right? I don't like lying, but... meh."

She talks to the guards at the checkpoint.

"What happened?" asks the guard looking in the direction of the Spotted Wolf.

sense motive: 1d20 + 4 ⇒ (19) + 4 = 23

Scarlet's answer comes out as the rough equivalent of: "Uh, had a slight weapons malfunction. But, uh, everything's perfectly all right now. We're fine. We're all fine here, now, thank you. How are you?"

The guard's eyes narrow to slits within the slits of his helmet. His reply is the rough equivalent of "What's your operating number?"


Serena Mistcastle wrote:
"Serena Mistcastle, representative of Sarenrae, lately of Brevoy. I am a holy warrior, traveling on business for my church. My homeland is Qadira."

"Qadira? With that complexion!? Are you sure?"

After consulting their notes, the guardsmen check the party though and into the town.


0_o !?!?

Durgan believes that the guardsman may have missed what he said just then.


Illthir Winlowe wrote:
"Illthir Winlowe, The Free City of Restov, and I'm a travelling skald." she smiled at the accent-spotting guard. "I'm here to sing and see if someone does anything heroic and or dumb enough worthy a story."

dice:
1d20 + 14 ⇒ (11) + 14 = 25

Behind his helm the man smiles at words Free City. "Maybe once, it was and maybe it will again."

Illthir:
For sometime there has been disquiet in Restov. Since Noleski Surtova (an Issian from the north of the unified country) took control of the Dragonscale Throne as regent in the wake of the mass disappearance of the ruling House Rogarvia (about 8 years ago). Most in the Issian lands to the north supported the move, the old Rostland lands in the south looked upon the deal with some skepticism. Rostland is the home of the Aldori Swordpact and land of rugged individualists. That feeling of disquiet has only grown with time and now there are whispers of rebellion in the winds around Restov the nation's largest city, and the heart of old Rostland.


"Whoa whoa whoa whoa!" The guard holds up his hand. "Name, homeland, an business 'ere in town. We wouldn't be much in da way o' guards if we didn't do our 'due diligence' now would we? An no lyin' neither! I can spot a cheap fake accent a league away."

He pulls out a clipboard and quill while the other guards look on.


"So are you lot comin' in or wot? If not, git off the road--yer blockin' traffic. Tourists...." Shouts one of the gate guards.


"GRRR!" the guard growls in frustration.

longsword v Dom: 1d20 + 3 ⇒ (6) + 3 = 9 damage: 1d8 + 1 ⇒ (2) + 1 = 3


The guard makes a loud whooping noise as Dominic tans his backside with his whip, and the man nearly drops his sword in response.

longsword v Dom: 1d20 + 3 ⇒ (1) + 3 = 4 damage: 1d8 + 1 ⇒ (7) + 1 = 8


Will save: 1d20 + 0 ⇒ (9) + 0 = 9

"Duuuh?"


Will save: 1d20 + 0 ⇒ (17) + 0 = 17

"Want to be a Pepper too!" Shouts the guard who charges Dominic in response.

longsword v Dominic (charge!): 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 damage: 1d8 + 1 ⇒ (3) + 1 = 4


"Bloody 'ells!" The desperate, maddened guard throws himself at the nimble rogue.

longsword v Hallimir (CHARGE!): 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 damage: 1d8 + 2 ⇒ (6) + 2 = 8

Round 3! (Theme ♬)
The Bold May Act!
_________________
__ Hallimar
-8 hp
__ guard -10 hp


Hallimir Duskrin wrote:

Hallimir dodges the Guard's slash darting around him whilst bluffing several attacks to confuse the guard.

"you cannot beat me"

"Oy! Stand still, so I can make it quick!"

*SWISH!*

longsword v Hallimir: 1d20 + 4 ⇒ (8) + 4 = 12 damage: 1d8 + 2 ⇒ (8) + 2 = 10


"I knew there was something suspicious about them when I stopped them at the gate. 'Ratfolk' riiight. We'll see what Mayor Teag-" And at this point every one of the forty townsfolk in attendance chants in unison: "MAY HE CLIMB FOREVER!" before the gate guard finishes with: "-says tomorrow at the affirmation. Heh."

I don't have a map for this so just imagine a small basement jail cell like one you might expect to find in a John Wayne Western. Hallimir has the option of getting caught as well otherwise he is stuck with the task of getting Atticus to come away from his 'guard assignment' set upon him by Arathorn. Alternatively, Atticus can just be rounded up by the villagers in a sweep of the manor grounds; your choice.

So what are folks doing?


"You got a twitch?" The guard turns to Zaratina, and indicating Arathorn's jerking head moments asks: "Does he have some sort of 'condition'?"


Lucy_Galonnica wrote:

Lucy sits up and glares at the guardsman.

Traveling. These are my guards and envoys. And I'm not accustom to these roads, so I will require a day or so of rest before we head out again. Beyond our traveling, my business is my own.

Couple of questions: One, +11? Where's that coming from? Two, this seems more like intimidate than bluff. It is as if Lucy is trying to browbeat her way past the guard rather than convince him that she's b~%#$y--that doesn't seem to be a falsehood. Lucy has to meet my character Thaia Rossenvelt in a game sometime. ;)

Going with intimidation (+5).

"Um? Yes, Ma'am!" The guard comes to immediate attention, and moments later the cart is moving forward.

As the carriage passes though the gate the guard shouts after the party: "May you climb forever!"


"Drop your weapons you heretical scum!"

Hallimir doesn't really have any cover to hide from the guards. He starts the round in the middle of a light pool cast by the lantern on the patio, in front of all three guards. Did you want to restate? Note: if Hallimar does something else it might effect the following actions.

If any of the characters do not immediately surrender the guards go to their immediately readied actions. So let me know what you are about to do.

readied actions:
green longsword v first close person to resist: 1d20 + 3 ⇒ (13) + 3 = 16 damage: 1d8 + 1 ⇒ (5) + 1 = 6
possible 20% miss chance: 1d100 ⇒ 14 blue longsword v Hallimir if he doesn't surrender (possible cover): 1d20 + 3 ⇒ (17) + 3 = 20 damage: 1d8 + 1 ⇒ (8) + 1 = 9
possible 20% miss chance: 1d100 ⇒ 11 red longsword v Hallimir if he doesn't surrender: 1d20 + 3 ⇒ (7) + 3 = 10 damage: 1d8 + 1 ⇒ (6) + 1 = 7


Dominic Radzi wrote:
Dominic looks back at the others and then steps forward. "I'm Dominic. We're travelers looking for a good night's rest. It seems those are hard to come by lately. Is there an Inn you would recommend?"

"And them?"


"Hail brothers and sisters. What are your names, and your business here?"

Map updated


"The universe!"


Arathorn Vallar wrote:

Arathorn Vallar and Atticus

After saying this wanders slightly apart looking at the wall, but not before seeing a slight smirk and movement of the shoulders as he walks towards the wall.

Is the wall in good repair or is there any obvious damage to the wall speaking of troubles to the town.

Without checking the wall by hand in several locations all along its length it seems as good a wall as a person without Knowledge (engineering) might find. It seems clear and at least occasionally looked after.

Also I'm going to guess no one answered your previous question because of the lack of Knowledge (religion) skill among the group as a whole. There was a skill check roll asked for back here that had a very rough answer that Hallimir shared. I should note character's can attempt untrained knowledge checks that have a DC of 10 or less. Those are considered common knowledge.

The guardsman takes down the information you give him along with his own notes about the party's possible characters and lets them pass, With directions to a place called the Sixth Inn. The sign has the Azlanti runes for six, 'VI' on it, he adds helpfully.

"They usually leave a light on." He says as the group enters the town proper.


"Mr. Foreshadow (is that with an 'e'), are you sure this um, person isn't a wererat?" The guard looks over at Blane once again, and in a commanding voice says: "Change back into a human you!"

The simple fact is that Ratfolk are about as common as cell phone service this far south of Numeria.


Blane Bonesnatcher wrote:

Blane looks curiously over at the guard. "our bames why do u need those unless we did something wrong already but im guessing if thats the case you would be throwing us in jail. What is this list does iy have the names of all the towns folk on it or maybe its a list of names for a special drawing for a prize. Is there a festival going on and we happen to be lucky enough to win.

As blane is talking he keeps trying to get close enough to look at the list with the names on it.

The guard is human and therefore much taller than Blane so this becomes obvious (with the tip toes and the jumping and all). ;)

"Whoah, whoah, whoah. Sorry brother, but no lycanthropes are allowed inside, you'll have to wait out here, or better yet in the town jail, until the Lord Mayor Teag, may he climb forever, has the time to heal you of your horrible disfiguring condition. And don't get any ideas, we're all packing silver."

I should note, that this is traditionally the sort of thing that actual town guards do--keep track of strangers visiting town, because you know strangers and foreigners are usually up to no good, and will probably cause trouble. There should be a wall--oh wait there is one. If someone actually does see the list it looks like a sign-in book page from a hotel desk ledger book with names, times and dates, and points of origins for visitors who have come through this gate.

Not answering these questions will make it more difficult to get inside.

Zaratina wrote:
"Ah, yes, right," Zaratina says in puzzlement. "My name is Zaratina, but I hope that my answer to your question does not imprison your burdened self."

"It is, but one I gladly bear for the sake of the Master of the 31 Steps."


Hallimir Duskrin wrote:
Upon arrival in Allenstead, Hallimir approaches the gate "Hail Brother, We are travellers in this region and wish to purchase lodgings for the evening."

"That's nice. Live life as a monument to Razmir. I'll get your names for my list. When we are done here you can head down to the newly dubbed VI Hostel. I'm sure they've left a light on for you."

Zaratina wrote:
"What's the news in your town?" Zaratina asks innocently.

The guard looks squarely at Zaratina and in a serious tone says: "Questions are a burden to others; answers are a prison for oneself."


"Hail brothers and sister. What is your business here?"

Map updated


"RAIDERS!" shouts one of the advancing men.

Oleg's map updated.