Seltyiel

Dominic Radzi's page

377 posts. Organized Play character for Enchanter Tim.


Full Name

Dominic Radzi

Race

Human

Classes/Levels

Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

About Dominic Radzi

Dominic Radzi

PFS #: 1142-11
Faction: Silver Crusade
Fame: 10
PP: 8
XP: 6

PFS Journal:

#5-08: The Confirmation: 1XP, 2PP, 435GP
Silverhex Chronicles: 1XP, 2PP, 510GP
#7-10: Consortium Compact: 1XP, 2PP, 435GP
Module: Crypt of the Everflame: 3XP, 4PP, 1398GP

Boons:

Confirmed Field Agent Free Wayfinder, 1PP less on Wayfinder enhancements
Explore, Report, Cooperate Help on an assignment
Friend of Janira +1 to Knowledge checks inside the Grand Lodge
Elixir of Treasure Seeking Drink to get +2 to Appraise and Perception checks for the duration of an adventure. If you earn less than the full amount on a chronicle, increase gold by 150 up to maximum for the chronicle. One time use.
Impressive Find Gain 1 PP when you get to 12 Fame. Cannot have more PP than Fame.
Inside Knowledge +2 to Knowledge, Local checks vs. Aspis. Cross off to take 20 on a Knowledge, Local check about Aspis
Lord Avid's Recommendation +2 to Charisma-based checks against nobility on the Isle of Kortos. Cross off to increase to +4 vs anyone on the Isle of Kortos.
Kassen's Blessing Reroll a single attack, skill check, or saving throw. One time use.

Human magus (kensai) 3
CG Medium humanoid
Init +3; Senses low-light vision; Perception +2, Sense Motive +1

Defense
AC 17, touch 16, flat-footed 11 (+1 armor, +3 Dex, +3 dodge)
hp 27 (3d8+6+3)
Fort +5, Ref +4, Will +3
Defensive Abilities canny defense +3

Offense
Speed 30 ft.
Melee MW scorpion whip +7 (1d4) or
. . MW whip +7 (1d3 non-lethal) or
. . dagger +5 (1d4/19-20)
Space 5 ft.; Reach 5 ft. (15 ft. with whip)
Special Attacks arcane pool (+1, 4 points), spell combat
Magus (Kensai) Spells Prepared (CL 3rd; concentration +6)
. . 1st—shield, frostbite (x2)
. . 0 (at will)—arcane mark, detect magic, light

Statistics
Str 10, Dex 16, Con 14, Int 17, Wis 10, Cha 8
Base Atk +2; CMB +3; CMD 17

Class Abilities
Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +2 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Whip) Kensai abilities only function when wielding a weapon of this type.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Magus Arcana: Arcane Accuracy (+3) Spend an arcane pool point to add +3 to attacks for 1 round

Feats
Enforcer When you hit with a non-lethal weapon, make a free Intimidate check to demoralize
Weapon Finesse Use Dex in place of Str for attack bonus
Weapon Focus (whip) +1 to hit with Whip
Whip Mastery Do not provoke when using a whip. Can deal lethal damage with a whip if you choose. Can deal damage with a whip to armored foes.

Traits
Bruising Intellect Use Int in place of Cha for Intimidate skill
Magical Lineage (Frostbite) Lowers spell adjustment from metamagic by 1

Skills Acrobatics +3, Appraise +3, Climb +4, Craft (carpentry) +9, Intimidate +9, Knowledge (arcana) +8, Knowledge (Dungeoneering) +7, Knowledge (local) +4, Knowledge (planes) +7, Perception +2, Ride +3, Spellcraft +8, Stealth +3, Swim +4; UMD +4

Languages Common, Elven, Osirion, Tien
SQ chosen weapon
Combat Gear haramaki, MW scorpion whip, MW whip
Other Gear Handy Haversack, bedroll, belt pouch, flint and steel, ink, inkpen, journal, magus starting spellbook, masterwork carpentry tools, mess kit[UE], parchment (3), scroll case, silk rope (50 ft.), soap, spell component pouch, torch (3), bachelor snuff (3), trail rations (3), waterproof bag[UE], waterskin, Wand of Infernal Healing (40), Antitoxin (2), potion of Mage Armor (2), potion of Protection from Evil, 42 gp, 1 sp

Spellbook:

0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic
1: Chill Touch, Color Spray, Frostbite, Long Arm, Magic Missile, Monkey Fish, Shield, Shocking Grasp, Ray of Enfeeblement, Snowball, Vanish

Background:

Appearance: