#5-08: The Confirmation: 1XP, 2PP, 435GP
Silverhex Chronicles: 1XP, 2PP, 510GP
#7-10: Consortium Compact: 1XP, 2PP, 435GP
Module: Crypt of the Everflame: 3XP, 4PP, 1398GP
Boons:
Confirmed Field Agent Free Wayfinder, 1PP less on Wayfinder enhancements
Explore, Report, Cooperate Help on an assignment
Friend of Janira +1 to Knowledge checks inside the Grand Lodge
Elixir of Treasure Seeking Drink to get +2 to Appraise and Perception checks for the duration of an adventure. If you earn less than the full amount on a chronicle, increase gold by 150 up to maximum for the chronicle. One time use.
Impressive Find Gain 1 PP when you get to 12 Fame. Cannot have more PP than Fame.
Inside Knowledge +2 to Knowledge, Local checks vs. Aspis. Cross off to take 20 on a Knowledge, Local check about Aspis
Lord Avid's Recommendation +2 to Charisma-based checks against nobility on the Isle of Kortos. Cross off to increase to +4 vs anyone on the Isle of Kortos.
Kassen's Blessing Reroll a single attack, skill check, or saving throw. One time use.
Human magus (kensai) 3
CG Medium humanoid
Init +3; Senses low-light vision; Perception +2, Sense Motive +1
Defense AC 17, touch 16, flat-footed 11 (+1 armor, +3 Dex, +3 dodge)
hp 27 (3d8+6+3)
Fort +5, Ref +4, Will +3
Defensive Abilities canny defense +3
Offense Speed 30 ft.
Melee MW scorpion whip +7 (1d4) or
. . MW whip +7 (1d3 non-lethal) or
. . dagger +5 (1d4/19-20)
Space 5 ft.; Reach 5 ft. (15 ft. with whip)
Special Attacks arcane pool (+1, 4 points), spell combat
Magus (Kensai) Spells Prepared (CL 3rd; concentration +6)
. . 1st—shield, frostbite (x2)
. . 0 (at will)—arcane mark, detect magic, light
Statistics Str 10, Dex 16, Con 14, Int 17, Wis 10, Cha 8
Base Atk +2; CMB +3; CMD 17
Class Abilities Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +2 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Whip) Kensai abilities only function when wielding a weapon of this type.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Magus Arcana: Arcane Accuracy (+3) Spend an arcane pool point to add +3 to attacks for 1 round
Feats Enforcer When you hit with a non-lethal weapon, make a free Intimidate check to demoralize
Weapon Finesse Use Dex in place of Str for attack bonus
Weapon Focus (whip) +1 to hit with Whip
Whip Mastery Do not provoke when using a whip. Can deal lethal damage with a whip if you choose. Can deal damage with a whip to armored foes.
Traits Bruising Intellect Use Int in place of Cha for Intimidate skill
Magical Lineage (Frostbite) Lowers spell adjustment from metamagic by 1