World's Most Interesting Silverhex Chronicles (001) [PFS Standard] (Inactive)

Game Master Great Green God

Team 001:
Perception
[dice=Black Maiden/Lucy]1d20+2[/dice]
[dice=Dominic]1d20+2[/dice]
[dice=Lydia]1d20+4[/dice]
[dice=Fomalhaut]1d20[/dice]
[dice=Tawner]1d20+4[/dice]

Initiative
[dice=Black Maiden/Lucy]1d20+9[/dice]
[dice=Dominic]1d20+4[/dice]
[dice=Lydia]1d20+1[/dice]
[dice=Fomalhaut]1d20+2[/dice]
[dice=Tawner]1d20-1[/dice]

Sense motive
[dice=Black Maiden/Lucy]1d20+2[/dice]
[dice=Dominic]1d20[/dice]
[dice=Lydia]1d20+4[/dice]
[dice=Fomalhaut]1d20[/dice]
[dice=Tawner]1d20+4[/dice]


851 to 900 of 1,002 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>

He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Well, I guess that's it the. Best turn around and head back now. ;)


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Peeks head in. Looks to the left. Looks to the right. Sigh heavily, and goes back to chores.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Come on, everyone! Just one more encounter to go!

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

I'm sorry, what are we supposed to do now? Where are we, even?

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

perception: 1d20 + 4 ⇒ (15) + 4 = 19

Part of the issue is navigating the new site.

Dark Archive

Female Human Vigilante 10
Stats:
HP 82 AC 21 T 13 F18 F+7 R+10 W+8

Perception: 1d20 ⇒ 11
Survival: 1d20 ⇒ 5

Lucy tries to spot the area described in the notes... failing that, she tries to follow a better map.... which is clearly shooting in the dark, considering she's holding the map upside down.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Lydia Stillbourne wrote:
I'm sorry, what are we supposed to do now? Where are we, even?

You are in a hilly wilderness between Numeria and the River Kingdoms, you are here following a lead on an until now undiscovered crash site dating back to the time of the Rain of Stars the event 9,000 years ago that brought the "super science" to these "savage lands" from the sky. Rumor has it that it wasn't a comet and a trail of meteors that struck the land here but some sort of ship that could travel in that black place between the twinkling lights. It has taken more than a month of near-constant travel through rough dangerous terrain to get here. The hope is you might find something worth something that you could either sell or trade directly with Ulisha in return for the Silverhex artifact (refer to the page marked in her notes in the handouts--there's a red bookmark).

Tawner notices that the rock along one slope of the hill (X marks the spot) is of a differing color than the other strata, as if a a seismic shift had occurred in the hillside's past. It only takes a few minutes of digging to uncover a solid metal surface buried below. After more digging the party unearths a large metal pod. The pod is ovoid, just over 10 feet in length and 5 feet in diameter at its widest point. The metal itself is strange and unfamiliar. But with a successful
check....

Strange metal - Knowledge (nature) DC 20:
It is an alloy of iron and the sky metal adamantine.

The entire wreck appears to be relatively undamaged. Its surface is scratched, and dented but unbroken, and a 3-by-5-foot section of the side appears as though it could be opened on a strange recessed hinge assembly.

Dark Archive

Female Human Vigilante 10
Stats:
HP 82 AC 21 T 13 F18 F+7 R+10 W+8

Lucy seems uninterested in the shiny metal, but more about what's inside, she shifts into her black maiden form...

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

The black maiden reaches out to the door on it's strange assembly and sees if she can open it.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic readies a spell in case something living comes out of the pod.

Readied action to cast Daze if something appears aggressive.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Black Maiden wrote:
The black maiden reaches out to the door on it's strange assembly and sees if she can open it.

Hmm? Hmm!? Grr!

Str check: 1d20 + 2 ⇒ (4) + 2 = 6

Nope.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic looks for any methods of opening the pod, such as an access panel. He casts a detection spell to help him.

Cast Detect Magic
Perception: 1d20 + 2 ⇒ (6) + 2 = 8

"Well, we could find a cart to just haul this whole thing back with us."

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

"Here, let me try...."

Strength check: 1d20 + 3 ⇒ (1) + 3 = 4

"OW! My foot!"

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Str: 1d20 + 1 ⇒ (1) + 1 = 2

Dominic just mimes trying to open it, but then just shrugs and gives up.

Dark Archive

male...? unknown Shade 3
Spoiler:
|AC 16, T 12, FF 14|HP: 19/19|F +2, R +7, W +3|Init +2, Perc +4|CMB +4 CMD 16|

Strength check: 1d20 + 1 ⇒ (18) + 1 = 19

"There, now see? Don't put force into the barrier when you could leech the door's strength out!"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Fomalhaut wrote:
"There, now see? Don't put force into the barrier when you could leech the door's strength out!"

Rrrr! Almost...

Dice:
Black Maiden/Lucy: 1d20 + 2 ⇒ (11) + 2 = 13 
Dominic: 1d20 + 2 ⇒ (4) + 2 = 6 
Lydia: 1d20 + 4 ⇒ (16) + 4 = 20 
Fomalhaut: 1d20 ⇒ 4 
Tawner: 1d20 + 4 ⇒ (10) + 4 = 14

Lydia:
Lydia notes some men coming up the path maybe they could lend some aid?

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

"Maybe the rabbit can find and entrance. Black Maiden. Can your rabbit burrow around this rock and find an entrance?" Tawner opens his backpack and rummages around for something useful.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

"Somebody's coming!" Lydia hisses to the others. "Severalbpdies, in fact!"

aid Fomalhaut's Strength check: 1d20 + 3 ⇒ (9) + 3 = 12


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Lydia comes to the aid of her shadow and exerts herself. Her teeth gritted, face flushing a deeper blue, then light purple, sweat beading, bellowing like an enraged grizzly bear in a barrel or more precisely Slyvester Stallone in a power-lifting training montage, facial fluids all running, every vein in her neck popped out in sharp relief Lydia locks her fingers under the door's lip and she and Fomalhaut pry the thing open with an audible SNAP!

Fomalhaut unperturbed by all the effort; as if he had done nothing at all.

The inside of the wreck is cramped. A single chair made out of the same strange metal faces the hatch, dozens of straps hang inside the device, and an array of levers and buttons lines the interior on one side. Several dozen palm-sized metallic discs and an unadorned silvery bracer lie scattered across the interior.

Metallic discs? - Appraise, or Knowledge (engineering, or local) DC 15:
The discs are Numerian "silverdisks". They are used as a form of currency in Numeria (though select others outside the land will accept them). There are a total of 35 and each is worth 10 gp to the right person.

Silver bracelet? - Knowledge (engineering) DC 18:
The item can be activated with a touch while active the sounds coming in from around you sound muffled like you are underwater and faint purple nimbus forms a couple of inches all around your body. With a few quick tests you note that items that approach you (like a silver disc flipped in the air at you or even originating from your own hand) seem to slow down as they draw near the nimbus.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The three men in hooded cloaks--the foremost with a very large sword strapped to his back--continue up the hill. And more or less out of everyone's line of sight behind the hillside.

Map updated.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

Lydia picks up one of the discs.

Knowledge (Local): 1d20 + 6 ⇒ (17) + 6 = 23

"Neat! Numerian silverdiscs! I'm not actually sure what they're made of, but each of these is as good as a platinum piece around here."

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

"Nice!" Dominic scoops up several to place into his pack.

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

Black maiden draws her sickle.

Looks like we got company, I'd have your weapon drawn...


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Long moments pass.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Perception: 1d20 + 2 ⇒ (4) + 2 = 6

Given that they're out of sight as they approach, we're probably just caught unaware until they get closer.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

"What company?" Tawner's question is one more of curiosity. He knows better than to argue with Black Maiden. He readies his shield and draws his scimitar out in a long arc.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Tawner Kelenfold wrote:
"What company?"

dice:
Black Maiden/Lucy: 1d20 + 9 ⇒ (4) + 9 = 13

Dominic: 1d20 + 4 ⇒ (12) + 4 = 16
Lydia: 1d20 + 1 ⇒ (18) + 1 = 19
Fomalhaut: 1d20 + 2 ⇒ (14) + 2 = 16
Tawner: 1d20 - 1 ⇒ (17) - 1 = 16
1d20 + 1 ⇒ (4) + 1 = 5

And with those words, a trio of men with swords race around the corner and onto the hill's summit led by a huge savage Kellid with a greatsword.

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Lydia
__ Fomalhaut
__ Dominic
__ Tawner
__ Black Maiden

__ Barbarians (O'Rango, Bleu, The big black-haired guy)

Map updated.


"Give us your gold and we will allow you to hear the lamentations of your women before you die to let you know that they are in good hands! HA!"

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

The Black maiden licks her sickle and gives a wicked grin.

I think you'll find this woman a little more than you can handle. I'll enjoy choking you with your own entrails...

intimidate: 1d20 + 11 ⇒ (9) + 11 = 20

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

Will you allow me to have cast shield before initiative began, since we saw them coming?

I'll declare my action once you've told me yea or nay.

Dark Archive

male...? unknown Shade 3
Spoiler:
|AC 16, T 12, FF 14|HP: 19/19|F +2, R +7, W +3|Init +2, Perc +4|CMB +4 CMD 16|

Fomalhaut reaches out a long, twisted, clawed limb to point in Tawner's direction.

"I recommend that one. Lamentations are kind of her personal specialty, and she does naturally lend herself so well to the local ideals of beauty."

Intimidate to demoralize Thud (or Bleu, if Black Maiden's already got him)?: 1d20 + 5 ⇒ (17) + 5 = 22


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Lydia Stillbourne wrote:

Will you allow me to have cast shield before initiative began, since we saw them coming?

I'll declare my action once you've told me yea or nay.

At times like this I let the dice decide, Wisdom check (DC 10): 1d20 + 4 ⇒ (1) + 4 = 5 Nay.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic uncoils his whip and quickly casts a protection spell. "Our womens' lamentations might just kill you. But come, I haven't broken a Kellid in quite a while. It'll be sweet to see you on your knees."

He lashes his whip in the air and it crackles with arcane energy. "Tawner, out of the way, please."

Cast Shield; Swift action to use an Arcane Pool point to make his whip +1.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

Lydia calls out to ambient spirits of the long-departed to shield her before advancing.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

"Gold will not fill your bellies unless you enjoy a stomach ache." Tawner lashes out at the closest man.

melee: 1d20 + 4 ⇒ (19) + 4 = 23

damage: 1d6 + 2 ⇒ (4) + 2 = 6


Them men look astonished to hear the words of the Black Maiden and the wraith-like Fomalhaut.

The huge man looks down at Tawner and the thin line of red running along his chest, swings his sword at the cleric and cleaves a nearby boulder in twain....

Thud greatsword v Tawner (power attack, shaken): 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7 damage: 2d6 + 9 ⇒ (1, 4) + 9 = 14


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The other men hurl bags of wobbly goop at the party with their free hands hitting both the Black Maiden and Tawner squarely on their chests. The sacks explode and douses them both with what appears to be a quick drying resin!

Bleu v BM (point blank, shaken, ranged touch, range): 1d20 + 3 + 1 - 2 - 2 ⇒ (18) + 3 + 1 - 2 - 2 = 18

O'rango v Tawner (point blank, ranged touch, range, into melee): 1d20 + 3 + 1 - 2 - 4 ⇒ (15) + 3 + 1 - 2 - 4 = 13

A tanglefoot bag in fact.

The big angry man smiles down horribly at Tawner....

Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Lydia
__ Fomalhaut
__ Dominic
__ Tawner
entangled (Reflex DC 15 or be stuck in place)
__ Black Maiden
entangled (Reflex DC 15 or be stuck in place)
__ Barbarians (O'Rango, Bleu shaken, Thud -6 hp, shaken)

Map updated.

Dataphiles

Windows XP Droid

ERROR! ERROR! Please wait...robot at work.

Tawner Kelenfold wrote:

"Gold will not fill your bellies unless you enjoy a stomach ache." Tawner lashes out at the closest man.

CRITICAL THREAT!

Confirm?: 1d20 + 4 ⇒ (18) + 4 = 22
Bonus damage?: 1d6 + 2 ⇒ (3) + 2 = 5 + 6 = 11

Tawner, I notice you appear to have only one trait, when you should have two. May I point out that worshipers of Sarenrae are eligible for several rather good ones....

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

The black maiden gives a frown of disgust as she tries to move her feet quickly...
ref: 1d20 + 5 ⇒ (20) + 5 = 25
and does so easily.

Unable to get in and fight, she instead decides to help Tawner, imposing her shield and sickle to protect him. She growls at him as she does so.

Stop wasting precious seconds and kill them!

aid another defense: 1d20 + 2 ⇒ (13) + 2 = 15

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Unable to get to the fray, Dominic cracks the whip in the air, sending arcane energy at the Kellid.

Cast Daze on black. Will save DC 13.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Reflex: 1d20 - 1 ⇒ (19) - 1 = 18

"Me stop wasting time?!" He looks incredulously at Black Maiden. "You stop wasting time!"

He then turns his attention to the big man.

"If not gold, how about steel?"

Tawner brings his scimitar up in an arc.

melee: 1d20 + 4 ⇒ (7) + 4 = 11

damage: 1d6 + 2 ⇒ (2) + 2 = 4


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Tawner Kelenfold wrote:

"Me stop wasting time?!" He looks incredulously at Black Maiden. "You stop wasting time!"

He then turns his attention to the big man.

"If not gold, how about steel?"

Tawner brings his scimitar up in an arc.

Looks as though you missed out on rolling for a critical on your first attack a way back. Would you care to take a second attack roll this round?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Black Maiden wrote:
Unable to get in and fight, she instead decides to help Tawner, imposing her shield and sickle to protect him. She growls at him as she does so.

You can only aid an ally's AC again a target you actually threaten.

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

Oops... I think i'll have to let some local GMs know about that one. I knew that you needed that for aiding another ally's attack, didn't realize it was for AC as well, though it makes sense.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Tawner, I'm just taking your last attack roll as your confirmation roll. No crit, round 1. You still have an action this round. Likewise BM has an action too....

Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Lydia
__ Fomalhaut
__ Dominic
__ Tawner
entangled
__ Black Maiden
entangled
__ Barbarians (O'Rango, Bleu shaken, Thud -6 hp, shaken)

Map updated.

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

Unable to fit into the corridor, the black maiden steps back and holds out her hand.

Slip.

Suddenly, the men find the ground beneath their feet slick with grease! DC 12 and 10 acro check to move

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

oh, yeah. Okay then let's say he says something semi-sarcastic and attacks. I already rolled his reflex check.

melee: 1d20 + 4 ⇒ (7) + 4 = 11

damage: 1d6 + 2 ⇒ (1) + 2 = 3


Thud reflex save: 1d20 + 1 ⇒ (18) + 1 = 19
Bleu reflex save: 1d20 + 1 ⇒ (10) + 1 = 11

The man behind the big barbarian falls in a heap.

Tawner Kelenfold wrote:
Okay then let's say he says something semi-sarcastic and attacks.

Apparently, the huge man does not like half-hearted sarcasm. The barbarian's blade flashes again, and Tawner drops to the ground senseless and bleeding.

Thud greatsword v Tawner (power attack, rage, shaken): 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23 damage: 2d6 + 9 ⇒ (2, 5) + 9 = 16
THREAT!
confirm?: 1d20 + 5 - 2 ⇒ (2) + 5 - 2 = 5 damage: 2d6 + 9 ⇒ (4, 2) + 9 = 15 Well, that's lucky.

"WHERE ARE YOUR JESTS NOW LITTLE DEAD MAN!! NOW YOU MAKE ME LAUGH!! HAHAHA!!" He yells at Tawner's prone form.

Thud acrobatics (ACP, shaken): 1d20 - 3 - 2 ⇒ (12) - 3 - 2 = 7

He attempts to move forward, but slips a bit and instead stands his ground. The big man seems more confident now though. He flexes a bit to show off his sword and muscles.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The man at the far back puts his sword away and draws a longbow, while his friend regains his feet, and more confidently readies to defend himself.

Round 3! (Theme ♬)
The Bold May Act!
_________________
__ Lydia
__ Fomalhaut
__ Dominic

__ Tawner -15 hp, entangled, prone, dying
__ Black Maiden
entangled
__ Barbarians (O'Rango, Bleu total defense, Thud -6 hp)

Map updated.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

"Here's a joke for you..."

masterwork scythe, Guiding Spirit vs Thud: 1d20 + 4 ⇒ (1) + 4 = 5
masterwork scythe, Guiding Spirit vs Thud: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 2d4 + 4 ⇒ (1, 1) + 4 = 6

"...Um...how do you win a battle of wits with an unarmed adversary?"

851 to 900 of 1,002 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / World's Most Interesting Silverhex Chronicles (001) [PFS Standard] All Messageboards

Want to post a reply? Sign in.