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"I've heard Gralton is filled with the former nobility of Galt. It's also filled with con-artists who try to swindle the old nobility out of wealth and hope. The nobility is bent on vengeance against Galt."

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Tawner looks back and forth between Dominic and Lucy.
Ug! She's Lucy again!
"Sounds like you two have a common grievance with the folks in our next destination. They scorn you or something?"
He heads towards the carriage, nodding at Lydia. "You coming?"

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Lucy snorts as she steps up into the carriage.
Hardly. Their scorn wouldn't be worth the time of day to a proper Chelaxian Noble such as myself. Thinking about Galtan Nobility is rather like talking about a stray dog who's master has died and now is flea-bitten and mange ridden. You offer pity because it's the appropriate and proper thing to do, but it doesn't change that it's a disgusting creature that you wouldn't invite into your own home.
She sighs as she settles in and tells the driver their next location.
There is several silver in it for you if you get us to our next location comfortably. No stops for refreshments until we get there.

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He heads towards the carriage, nodding at Lydia. "You coming?"
"As opposed to what?" Lydia replies as she is already headed back to the carriage.

'Cut Me Own Throat' Dibbler |

"Sure thing! Sure thing! But before we go would you like a picture to commemorate your experience here as rendered by someone else? Maybe get you all, the person you were mugging, the cave, and one of my signs on the frame? I call them Someone Elsies™. We--err, I even customize them with a bit of fancy calligraphy saying stuff like 'Cave of the Unknown! Wish you were here!'" Dibbler says. He has on a painter's smock and holds a bundle of art supplies under one arm.

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Lucy gives Dibbler a look that emphatically conveys "If looks could kill, you would wish you where that lucky.".
Sir. I understand your wish to make money. I also assume you are businessman, so I will assume you understand the difference between long term and short term investments. Keeping me happy is a long term investment with high returns. I will pay you above your normal wages for expediency, quiet, and comfort. Making me unhappy is a short term investment with poor returns. It means that while you may make some money from me in the short term as I am inclined to pay you a sum of money to shut your yapping mouth, it depletes my patience. Should my patience run out, I will happily snap your neck, drive the damn horses myself, and feed your entrails to my rabbit. Now... are you a long term investor, or a short term investor?
I'll go ahead and take 10 on the intimidate for a 21. Should convey the point.

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As Lucy gives her... enlightening speech, Mara licks his lips and stares intently at him with the same kind of look that he's seen in wild dogs tearing into a corpse. It let's out a low... purr? Growl? Some sort of deep noise as Lucy makes her threat to feed him to the black furred rabbit.
GRRRRRR....rr.....
Take 10 to assist Lucy in intimidation for a +2 on hers.

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"As opposed to," he states matter-of-factly, "you being lost in thought. Seems like you and Fomalhaut are scheming up something."
Tawner raises an eyebrow as if awaiting a reply.
He turns his attention briefly to Lucy. "Lucy. Which one of you talks less? That who I want to invest in." He chuckles to himself, enjoying the fact that he's not on the receiving end of her intimidating effect.

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"As opposed to," he states matter-of-factly, "you being lost in thought. Seems like you and Fomalhaut are scheming up something."
"Oh, that. Of course. We were just getting to the part where I lead a legion of wolves and spiders and things that go bump in the night to march upon civilization as an ingenious distraction while Fomalhaut ascends to devour the sun, plunging the world into eternal darkness."

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Lucy sighs and rubs her temples.
I don't know, we found you, and it was rather easy, and the ones who want to kill you probably aren't gonna be as nice about it since they don't care about the silver hex, so it might be a good idea to come with.
She then looks at the driver.
So your not willing? Then take us back to town where we can get someone who is and STOP WASTING MY TIME.
She sits back in the carriage, apparently becoming grumpy with all this fuss.

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Looking to throw the driver off Tawner states, "About ten gold. Not worth it."
Diplomacy: 1d20 + 1 ⇒ (5) + 1 = 6

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Lucy puts her head in her hands.
Get me back to the city and the inn before I kill all of you. I'm going to need a bubble bath and something deep fried and smothered in chocolate...
She holds up a hand to dibbler.
Not a word. Inn first, then try selling me dubious food.

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"Stay here, Ulisha. You've named your price, now you have to sit in the cold cave worrying about what comes in the dark." He glances at Lucy. "If you show your face, it's liable to get cut off."
"Now, as for you." He points to Dibbler. "I'm not above using my lash on a slow driver or his horses. Maybe you should get on with it before I have cause to."

The World's Most Interesting GM |

Dibbler returns the party to Daggermark to lay in supplies for the journey to Gralton, leaving Ulisha alone to deal with whatever other ravaging bands of Pathfinders or assassins there are out in the these lawless wilds.
It's night and you will have to wait at least a few hours for Dibbler or another coach to lay in supplies. What do you want to do?

The World's Most Interesting GM |

Dibbler returns the party to Daggermark to lay in supplies for the journey to Gralton, leaving Ulisha alone to deal with whatever other ravaging bands of Pathfinders or assassins there are out in the these lawless wilds.
It's night and you will have to wait at least a few hours for Dibbler or another coach to lay in supplies for the road. What do you want to do?

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"Sounds fair. And now that we're back in Daggermark, we should stay at the same in. I mean, our driver might of overheard a lot of things. And we've probably made an enemy out of Ms. Vanderpoof."

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Lucy agrees, but seems happy to stay silent on the trip back, the noble girl clearly drained from a day worth of running around fighting. If asked, she mutters something about The b&+~& using the same body as me after all... And falls asleep on the ride back.

The World's Most Interesting GM |

*Crash!* Dawn breaks! Or someone dropped a bedpan downstairs.
It's the first non-rainy day you've had in Daggermark.
Dibbler offers everyone a sausage in a bun for breakfast.
The party boards his carriage and they're are off. Three days and several sausage-based meals (sausage-inna-bun, sausage-inna-stew, sausage-inna-pie, sausage-gelatin) later they arrive at the gates of Gralton.

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Tawner, being of a suspicious nature, hesitates and stays at the back of his friends stepping off of the carriage. He genuinely stretches, but then tries to catch Lucy's eye mid-stretch.

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Lucy looks... Grumpy. We'll go with Grumpy. Dealing with rovagug himself might be preferable to dealing with Lucy after riding in a carriage for 3 days and subsisting on sausage. She leans forward and gives the guard a glare.
My name is Lucy Galonnica, of the Cheliaxian Galonnica, loyal servants of her infernal Magistrix Abrigail the Third of Thrice Damned House Thrune, long may the queen's reign be, and I am in town to visit extended family and to engage in family business pertinent to the running of internal affairs for my house. I request that you allow us to proceed with most haste, as I have been traveling in this unfortunate contraption for days and have not had a decent thing to eat in as many days and I dearly wish to rent a room and a hot bath.
Her voice is relatively pleasant, if clearly tinged with impatience.
diplo: 1d20 + 10 ⇒ (9) + 10 = 19

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"Me? Or him?" Tawner points to Dominic. "I'm known in parts as Brother Kelenfold. I trust you know Sarenrae?" He smiles, which only bolsters the idea that he just finished sucking on a lemon.

The World's Most Interesting GM |

Dibbler contemplates the added charges of international delivery and customs fees.
Did you want to go immediately to Gralton's cemetery? It is nearing super time and Dibbler will want to know.

The World's Most Interesting GM |

Dibbler drives the carriage to cemetery and then moves on saying "It's bad luck to hang around cemeteries this near dusk. I'll be around the block. Just whistle when you're ready for a pick up."
For a small city, Gralton boasts an ostentatious cemetery, with the tombs of wealthy Galtan refugees evoking their lost glories. Yet the gate seems to be unguarded and ajar.
Map updated.

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Knowledge (Local): 1d20 + 6 ⇒ (3) + 6 = 9 >:(

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Lydia's jaw drops just a bit.
"You're right! I've never seen a graveyard this upscale without guards...."

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Lucy waits until Dibbler makes the turn and then slowly chants...
I am thou, and thou art I,
With you I have forged the contract
let the bonds of society be cracked
I am the eclipse, darkness that covers the sky
Be born my true self and arise,
Black Maiden, Come forth!

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Has it come to this?
Tawner readies his shield. "This is the right thing, right? The Pathfinder Society needs us to do this?"
Sarenrae, if this is your will, smile on this task.
Tawner mutters a few words, clutching the winged figure hung around his neck. He steps on hallowed ground.

The World's Most Interesting GM |

Just to the left of the entrance the group makes out the name "Tullivor" in bold relief on a large white mausoleum. The baroque marble tomb clamors for attention like a gaudy flag waving for a once noble house. Its most audacious feature is a sculpted badger that looms, gargoyle-like, above the door. The iron door is decorated not only with the Tullivor name and crest, but also with an elaborate arcane rune.
Before the crypt however is a more immediate reminder of mortality--the body of a man rests slumped over a decorative plinth set in the ground in front of the iron mausoleum door.

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The World's Most Interesting GM |

"See, I told you the guards could be dead." Dominic leaves the body to the others and he looks up at the arcane rune on the door.
It is a ward of some sort a sort of dangerous magical trap but one made apparent to all. 'Danger do not pass'.
Tawner, forgetting a sense of danger, moves to see if the man is indeed dead.
Heal check.

The World's Most Interesting GM |

Lydia reaches out with her mind in hopes of finding noteworthy psychic echoes within the corpse, or in anything else nearby....
The rune on the door gives you the same feeling that Dom got. Also something on or near the body is giving off a similar vibe.

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"Gah!" Tawner cries out and pulls away instinctively. No reflex save? :( That will teach me to forego all sense of safety! So what type of wounds are we talking about?
Heal: 1d20 + 8 ⇒ (20) + 8 = 28
"This man is dead," Tawner agrees matter-of-factly, but with a sour look on his face...which is hard for the others to distinguish from his normal visage. He takes a deep breath and begins to mutter while tending to his wounds.

The World's Most Interesting GM |

"Gah!" Tawner cries out and pulls away instinctively. No reflex save?
Well not until you actually try breaking into the tomb and then it is probably something completely fair like DC 52.
"This man is dead," Tawner agrees matter-of-factly, but with a sour look on his face...which is hard for the others to distinguish from his normal visage. He takes a deep breath and begins to mutter while tending to his wounds.
The man was killed with a short-bladed sword. He also has some small animal claw marks on his face. The body is still warm.
In pulling the man away from the plinth and laying him on the ground (or recoiling in sudden fright and letting the body fall) Tawner reveals the bronze bust of a nobleman (presumably someone connected to the marble crypt). Then the statue turns its head and imperiously speaks to Tawner!
1d2 ⇒ 1
“When the last son falls upon this spot, receive my thanks.” Then the bronze face smirks before returning to its initial pose, and going still.

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Tawner turns to the others. "You saw that, right? You heard it say 'when the last son falls', right?" He looks down at the man and then squats next to the body. "What did this to his face?"