World's Most Interesting Silverhex Chronicles (001) [PFS Standard] (Inactive)

Game Master Great Green God

Team 001:
Perception
[dice=Black Maiden/Lucy]1d20+2[/dice]
[dice=Dominic]1d20+2[/dice]
[dice=Lydia]1d20+4[/dice]
[dice=Fomalhaut]1d20[/dice]
[dice=Tawner]1d20+4[/dice]

Initiative
[dice=Black Maiden/Lucy]1d20+9[/dice]
[dice=Dominic]1d20+4[/dice]
[dice=Lydia]1d20+1[/dice]
[dice=Fomalhaut]1d20+2[/dice]
[dice=Tawner]1d20-1[/dice]

Sense motive
[dice=Black Maiden/Lucy]1d20+2[/dice]
[dice=Dominic]1d20[/dice]
[dice=Lydia]1d20+4[/dice]
[dice=Fomalhaut]1d20[/dice]
[dice=Tawner]1d20+4[/dice]


801 to 850 of 1,002 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>

He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Lydia Stillbourne wrote:
Light? You mean that stuff that keeps Fomalhaut from being able to move wherever?

And that allows Tawner and Dominic to notice trees and such, and not have to make acrobatics checks every 20 or 30 feet. Yeah, that thing. ;)

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Spellcraft: 1d20 + 9 ⇒ (10) + 9 = 19

Dom's eyes widen at the sight of the lantern and then of Black Maiden reaching for it. "Um, should we allow her to...oh, there she goes. She's got it now. Now we're all just fuel for the lantern..."

He looks back to the north. "Something's happening back at the stones. Get ready. Maybe the cannibal druid is coming to visit."

Dom is fine with the light shed off the lantern with his low-light vision.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Now he is yes, but someone would have had to provide some light to get here, unless you were traveling reeeeally slowly. I think maybe it was Tawner who had been carrying some light, but I'll give it a look when I post again.

dice:
Black Maiden/Lucy: 1d20 + 2 ⇒ (2) + 2 = 4
Dominic: 1d20 + 2 ⇒ (4) + 2 = 6
Lydia: 1d20 + 4 ⇒ (14) + 4 = 18
Tawner: 1d20 + 4 ⇒ (4) + 4 = 8

Black Maiden/Lucy: 1d20 + 9 ⇒ (18) + 9 = 27
Dominic: 1d20 + 4 ⇒ (7) + 4 = 11
Lydia: 1d20 + 1 ⇒ (18) + 1 = 19
Tawner: 1d20 - 1 ⇒ (6) - 1 = 5

1d20 + 3 + 5 ⇒ (5) + 3 + 5 = 13
1d20 + 7 ⇒ (17) + 7 = 24
1d20 + 3 ⇒ (13) + 3 = 16

Lydia:
There is a strange elk with colored streamers tethered to its antlers just staring at you from across the stream. map updated.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

Lydia peers into the darkness, and points across the stream.

"There's something over there. What is that...an elk?"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Suddenly the lights around the stones go out. From out of the forest flies a startling sight--a small glowing ghostly apparition surmounted by bear's head. It flies directly toward Black Maiden!

flying bear's head v BM (v flat-footed): 1d20 + 4 ⇒ (16) + 4 = 20 nonlethal damage: 1d4 + 1d6 ⇒ (2) + (4) = 6

There is an audible sound like someone clicking their tongue as the bear and its tiny glowing humanoid body hit the Maiden on the bridge of her nose. The thing's insubstantial body vanishes like sparks on the wind revealing in its wake a diminutive little female humanoid with little dragonfly wings and a large hatpin which she flourishes like a rapier. The bear's head though rolls off into the underbrush along the stream bank.

"HAHA! BULLSEYE!" she cries in high-pitched squeaky delight.

Currently, the diminutive woman is occupying the same square (cube, really) as Black Maiden.

On the opposite shore the party can make out a large deer or elk. It stands there with bits of colored fabric tied or tangled in its long antlers, waiting....

Conditions mist and forested terrain (see map).

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Black Maiden
6 nonlethal
__ Tiny winged woman
__ Lydia
__ Elk
__ Tawner
__ Dominic

Map updated.

==========

You may roll one Knowledge (nature) and open all the spoilers that apply.

little woman Knowledge (nature) DC 11+:
The diminutive winged creature is an atomie, fey beings a little shorter than a foot tall.

little woman Knowledge (nature) DC 16+:
Atomies are small in size but big in attitude rarely if ever backing down from a fight. Like many fey, they are particularly susceptible to iron.

little woman Knowledge (nature) DC 21+:
Atomies like their less rough-housing-prone pixie kin have a number of useful magical abilities. They can speak with animals and have the ability to change the sizes of people and things, shrinking them down to a more manageable size. They can also create dancing ghost lights and turn themselves invisible.

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

The black maiden yowls in pain, stepping back and drawing her weapon. She then swings the sickle at the fey as she growls out, sounding more bestial than human, but still attempting to flank with tawner, even if he isn't ready yet.

sickle: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d6 + 2 ⇒ (3) + 2 = 5

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

It's the tiny winged woman's turn. :) Tawner does have a couple of sunrods. He'll most likely waste his turn digging one out.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The light question was pre-unbury the lantern question (i.e. what were you doing to not stub your toe back then?). Whether it turns out that was a sunrod, a lantern or a light spell I just was curious as to what it was and who was holding it... probably not Fomalhaut.

dice:
fly (hover): 1d20 + 18 ⇒ (3) + 18 = 21
concentration (cast defensively): 1d20 + 10 ⇒ (13) + 10 = 23[/dice]

She flies back into Maiden air-space triggering an AoO.

sickle: 1d20 + 2 ⇒ (2) + 2 = 4 damage: 1d6 + 2 ⇒ (1) + 2 = 3 Miss!

It is like trying to strike a leaf on the wind. The Maiden's sickle swipes just seem to blow the tiny chipmunk-sized creature about its whispering blade.

"Hoho! First we were ghostess now we are bandits!" the little wild woman squeals into the Black Maiden's ear. Then she stops in midair and like Mivoni gentleman brigand points her needle at the Maiden's nose and says: "Stand and deliver! Your lantern, or your life!" Then she darts back in and with her free hand glowing with eldritch power reaches out to grab at the relatively huge and heavy lantern.

touch v BM (touch): 1d20 + 8 ⇒ (19) + 8 = 27 Hit!

BM Will DC 17: 1d20 + 2 ⇒ (17) + 2 = 19

"Oh, dang it! That should have worked!" she complains.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Conditions mist and forested terrain (see map).

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Black Maiden 6 nonlethal
__ Tiny winged woman
__ Lydia
__ Elk
__ Tawner
__ Dominic

Map updated.

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

AOO: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d6 + 2 ⇒ (2) + 2 = 4
Growling at the creature, the black maiden hisses out.

Maybe the lantern will enjoy fairy soul you little pest! I'll rip your wings off and feed you to it!

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

"No existence can possibly be without its troubles, is it?" Lydia laments as she advances on the little creature from behind. "Nothing worse than facing the loss of the very things that define you...."

[dice=touch of gracelessness, DC 15, flank?]1d20+5[/dice]
Dexterity penalty: 1d6 ⇒ 2


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Sorry, I had already rolled your attack of opportunity BM. I'll let yours stand this time though as it only means the Maiden has enraged the little creature making it more likely to trigger her transformation into pit fiend form. It's all good.

The Maiden's sickle nicks her tiny attacker, though not as badly as she might have guessed.

Lydia's touch lands but has likewise less than full effect.

Diminutive girl fort save: 1d20 + 1 ⇒ (18) + 1 = 19

The elk bounds across the river to gore Dominic with its antlers, but only lands a glancing blow.

Elk acrobatics (jump): 1d20 + 15 ⇒ (2) + 15 = 17

Elk gore v Dominic (v flat-footed): 1d20 + 3 ⇒ (11) + 3 = 14 damage: 1d6 + 2 ⇒ (1) + 2 = 3

Conditions mist and forested terrain (see map).

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Black Maiden 6 nonlethal
__ Tiny winged woman (link to knowledge check) -1 Dex, -3 hp
__ Lydia
__ Elk
__ Tawner
__ Dominic
-3 hp

Map updated.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Tawner draws his sword. Squinting at the little winged creature, Tawner says, "Finally something your rabbit can handle. We've got the lantern. Let us not waste our effort here."

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

"I'd be fine with that if one of you can stop this rack of venison!" Dominic steps back and lashes the elk. Simultaneously, he tries to distract it with arcane energy.

Attack (SC): 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23
Damage : 1d4 + 1 ⇒ (4) + 1 = 5

Spell Combat to cast Daze on the elk. Will save DC13


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Will: 1d20 + 2 ⇒ (6) + 2 = 8

The elk stops, and looks at Dominic like a curious collie might.

Conditions mist and forested terrain (see map).

Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Black Maiden
6 nonlethal
__ Tiny winged woman (link to knowledge check) -1 Dex, -3 hp
__ Lydia
__ Elk -5 hp
__ Tawner
__ Dominic -3 hp

Map updated.

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

The black maiden Steps back again, swinging at the little fairy woman.

sickle: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d6 + 2 ⇒ (5) + 2 = 7


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

"How could you!?" cries the little woman tearfully. "I'm a fairy!"

Feint v Black Maiden DC 10: 1d20 + 9 ⇒ (1) + 9 = 10

Conditions mist and forested terrain (see map).

Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Black Maiden 6 nonlethal
__ Tiny winged woman (link to knowledge check) -1 Dex, -3 hp
__ Lydia

__ Elk -5 hp, dazed
__ Tawner
__ Dominic
-3 hp

Map updated.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES
The World's Most Interesting GM wrote:
"How could you!?" cries the little woman tearfully. "I'm a fairy!"

"We can see that! That's why we're not fooling around!"

Lydia summons the ambient lost souls to shield her before pressing in on the little prick.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Seeing the elk neutralized for the moment, Dom casts a protection spell and then steps up to support Black Maiden and lashes out with his whip.

Spell combat to cast Shield, then move and attack the winged woman
Attack(SC): 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23
Damage : 1d4 + 1 ⇒ (3) + 1 = 4


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Tawnerbot slowly and wetly makes wades across the freezing stream to get closer to the action.

scimitar v little fairie: 1d20 + 2 ⇒ (10) + 2 = 12 damage: 1d6 + 2 ⇒ (6) + 2 = 8

*SWISH!* goes his scimitar right between Lydia and the Black Maiden.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Conditions mist and forested terrain (see map).

Round 3ish! (Theme ♬)
The Bold May Act!
_________________
__ Tiny winged woman (link to knowledge check) -1 Dex, -5 hp
__ Lydia
__ Elk -5 hp, dazed
__ Tawner
__ Dominic -3 hp
__ Black Maiden
6 nonlethal

Map updated.

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

Black maiden swings hard, trying to take the little woman down.

Sickle: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d6 + 2 ⇒ (2) + 2 = 4


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

"You big jerks! I don't wanna play anymore." She withdraws up into the mist.

Likewise the elk does too on its turn, unless Lydia wants to do something.

End Combat(?)

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

End Combat

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

Black maiden spits as the fairy flies away and holds up the lantern.

Let's go and be done with this place.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

"Agreed. We have what we want. These spirits are better off left behind." Dominic begins heading back the way they came, careful to avoid the ring of stones.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Where to precisely? It is night in Ustalav.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

I apologize for the non-responsiveness. Thanks for keeping me in there.

"We need to get out of the woods. Maybe back to The Restless Bear. And find Dibbler sometime this week." Tawner frowns at his sword. It seems to miss a lot.


The Restless Bear it is then! And Dibbler is a week away in Allenstead.

The old woman makes a gesture apparently to ward off evil at your arrival. "You'rrre back!?"

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

"We missed the good food and the soft beds." Tawner turns and winks at the others.


dice:
Black Maiden/Lucy: 1d20 + 2 ⇒ (12) + 2 = 14
Dominic: 1d20 + 2 ⇒ (8) + 2 = 10
Lydia: 1d20 + 4 ⇒ (11) + 4 = 15
Tawner: 1d20 + 4 ⇒ (1) + 4 = 5
1d20 + 20 ⇒ (4) + 20 = 24

So that leaves the quest to the Numerian frontier (journal updated). At the pace set by the party's slowest member it will take over a month (33 days) to get there on foot without any stops (or hustling), longer if you spend time foraging. There are no roads there or back to Daggermark once you find what it is you seek so carriage travel is out. You might consider heading back to Allenstead for supplies (+7 days) as there isn't much in the way of supplies in your immediate location. The biggest 'town' here are the three structures clustered around Blanch's place (The "inn", the wood shed, the chicken coop and the outhouse). The only substantive community between where you are and the quest site are the River Kingdom known as the Protectorate of the Black Marquise the most piratical of River Kingdoms. Southeast of that is Rookwarden the ancient dwarven fortress in Loric Fells rumored to be currently held by an army of trolls and goblins.

"Beds!? Vat you think this is!? Seat down I vill fix for you the grrruel. Oi, now fire is goink out."

The woman tightens her babushka, grabs up a huge double-bladed axe, and stomps outside muttering to herself.


Accompanying her notebook entry, Ulisha filled the next several pages with crude maps, complex equations, and further notes. She apparently returned to the Pathfinder’s cave mentioned in her previous entry. By observing the angle of the ridgeline and her current position, she was able to calculate the crash site’s probable location. The last page on the matter includes a detailed map into Numeria with various landmarks and a destination. An addendum written in recent ink warns, “Tread lightly. Numeria remains a mystery to the rest of the world. Those who stay too long draw unwanted attention.”

To find out what your character knows or can find out about Numeria, roll one check (Knowledge (history), Knowledge (local), or Diplomacy (gather information)) and open all that spoilers that apply.

Knowledge (history), Knowledge (local), or Diplomacy (gather information) DC 10+:
Numeria is a brutal land where only the strongest survive. It was shaped by an astronomical event known as the Rain of Stars, when a large meteor exploded in the sky and rained down upon the land.

Knowledge (history), Knowledge (local), or Diplomacy (gather information) DC 15+:
The Kellids that call Numeria home often scavenge the fallout from the Rain of Stars for a rare metal known as Numerian Steel. Scholars call the substance adamantine, and it is famed for its durability and ability to cut through the hardest materials as though they were cloth. When alloyed with iron, it is less durable and much less valuable.

Knowledge (history), Knowledge (local), or Diplomacy (gather information) DC 20+:
Some say that the object that fell during the Rain of Stars was not a meteor at all, but in fact a massive ship carrying advanced technology and creatures from other worlds. The local population views this technology with suspicion and prefers to reclaim then often destroy any such finds they come across.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

Knowledge (Local), Guiding Spirit: 1d20 + 6 ⇒ (16) + 6 = 22
Knowledge (Local), Guiding Spirit: 1d20 + 6 ⇒ (17) + 6 = 23

"Numeria used to be just your typical barbarian badlands before something they called 'The Rain of Stars' - something exploded in the sky and rained fire, terror...and scores of alien wonders, including skymetals. You've heard of Numerian steel, right? Adamantine? Cuts through iron like suet? Most of it came from The Rain of Stars. You might say it was thing that ever happened to Numeria...of course, barbarians aren't known for embracing change or welcoming that which is different. The skymetals have made them a world power, of sorts, but those aren't really the most interesting things to come out of whatever it was that rained down on them. It may have been a ship from another world. The skymetals were just what it was made of, but what it was *carrying*...well, there's reports of alien engineering, creatures, and engineered creatures on a whole other level from golems or Alkenstaran clockwork - but that's all hard to sort out and verify when the locals' first instinct is usually to destroy them and cannibalize them for more skymetals."

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

"I think we ought to head back to Allenstead for supplies. Maybe Dibbler can get us a little closer to make up the time difference. Maybe to Daggermark and then we can travel through Loric Fells, trying to avoid Rookwarden and the trolls and goblins."

Dark Archive

Female Human Vigilante 10
Stats:
HP 82 AC 21 T 13 F18 F+7 R+10 W+8

Lucy huffs.

A woman can't even travel decently... I swear I'm not leaving absalom for a year when this is done. Whatever you all think is best...


Blanch comes back in her arms full of sticks for the fire.

"Stupid invisible faerrrie crrreaturrres. Unrrreliable! *ptooey!*" She spits on the floor.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

"I like your idea Dominic. Head to Allenstead and then get as far as we can." He considers what Lydia said. Hmmmmm. Next, he considers what Lucy said. Sounds like Lucy. And finally, he considers what Blanch said. Unreliable? What does that mean?

Dark Archive

Female Human Vigilante 10
Stats:
HP 82 AC 21 T 13 F18 F+7 R+10 W+8

Lucy has her suspicions, but they have the lantern now and she couldn't care less about anything else.

Let's go then. As soon as possible.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Allenstead it is!

A week (or more--if you need to forage) you arrive back in Allenstead were you are greeted by a banner announcing that today is: 2 for 1ish Toilsday! at the Saugage-Inna-Bun™ cart and a number of people seem to be wearing Throat's Trick Tabbards™, regular tabbards with humorous sayings scrawled on them, like: "Little Snapdragon Firework Man", "I'm with a Very Low IQ Individual", "Sleepy-Eyed Bastard", "A 5, Tops" "Witch-hunt!" or "No Collusion!".


"Oh hey! Wanna buy a tabbard?"

Dark Archive

Female Human Vigilante 10
Stats:
HP 82 AC 21 T 13 F18 F+7 R+10 W+8

Lucy rests her head in her hands.

What has my life turned into...

To Dibbler she smiles.

Oh Dibbler... your favorite long distance customers could use a time saving lift! You can stay in civilization this time around, oh how I envy you...


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Just a quick note, if you plan on taking the Sausage-Inna-Bun™ carriage to the wilderness board of Numeria you will be carrying it about half the time.

Dark Archive

Female Human Vigilante 10
Stats:
HP 82 AC 21 T 13 F18 F+7 R+10 W+8

I thought the plan was to take it as far as we could, then leave him behind in sweet civilization as we trekked the rest of the way according to Dom's post...

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Thought that was a good plan too, Lucy. But it looks like there's a long walk ahead of us. I need to start creating my dietary meal plan. Let's see. Day 1...trail rations...Day 2...more trail rations...


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

There are no roads from Allenstead to where you are trying to get to. There is barely a path back to Tymon (the only local big town). However there are roads between Tymon, and Daggermark, and Gralton.

Dark Archive

Female Human Vigilante 10
Stats:
HP 82 AC 21 T 13 F18 F+7 R+10 W+8

[ooc]Well in that case, Lucy will stock up on provisions with the rest of the crew and get walking.[/b]

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Tawner purchases twenty trail rations for the journey and buys a Saugage-Inna-Bun™ for the day. He is weary and carries a tinge of guilt. Sarenrae. Bring us hope. Me. That I may bring good to the Society. He says nothing to the group and continues to eat the ready made meal.


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He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

"Sure you don't want more Saugage-Inna-Bun's™ for the road?" asks Dibbler. "It's 2 for 1ish Toilsday!"

And indeed they never seem to go 'bad'.

With Lucy's and Tawner's supplies the party makes a good start. It takes about six-weeks to make the trek through the rough, forested region around the Echo Wood, and the grimly beautiful Loric Fells--places said to be the home of innumerable horrible monsters, such as goblins, giants, trolls, ghosts, wyverns, hags, demons, dragons, and indescribable insane fey creatures. (Apparently you are too low level to bother with.)

The trees become sparser as the party climbs into the Numerian foothills, and if Ulisha's map proves true their ultimate goal, a fragment of a thing fallen from the sky 9,000 years ago.*

Ahead a series of switchbacks rises to a low summit. The view is phenomenal at the crest of this hill, where Ulisha’s map indicates the crash site. Vast plains extend to the north, where clouds gather on the horizon. To the south, the Sellen River cuts a definitive border between the River Kingdoms and Numeria.

Map updated.

* For reference sake about 9,000 years ago on Earth, people in what is modern Iran where discovering the uses of barley in making beer, and soup. It takes them a bit longer to figure out bread technology--which when they finally did was the greatest thing since unsliced bread! Elsewhere, people were for some reason starting to domesticate cats. I think they are still working on it.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic purchases an equal number of rations before they set out too.

The elf looks around. "Ok, this is where her notes indicated. Anyone see anything?"

Perception: 1d20 + 2 ⇒ (6) + 2 = 8

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