The Faceless GM's Irrisen: The Realm of Winter Campaign (Inactive)

Game Master kamenhero25


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Universal Buffs: Nothing right now

Just off the right edge of the map.


Female Human Mesmerist 3, AC/FF/T 16/13/13, Initiative +3, HP 23/33 CMD: 14

Is Ashen out of the ice or do one of us have to get him out?


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Is Fawfein still within reach of folks standing on the ground?


Universal Buffs: Nothing right now

Not having hands makes it tough for Ashen to scramble out on his own. He needs help.

Fawfein is still in reach of anyone on the ground. He's not making the best tactical decisions right now.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Wait wait wait.

I forgot about Evelyn's spell. Is it okay for me to change that to a readied action to slash anything that comes out of the two holes and move one space back towards where I came from?


Universal Buffs: Nothing right now

Whoops. I forgot about that too. Okay, I can work with this. Yes, that's fine.


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

The ice surface is difficult terrain, isn't it?


Universal Buffs: Nothing right now

Yes.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

It is? I... might have to recalculate all my movements so far then. Tiferet could never have reached the opposite bank in one round if every movement cost is doubled. Sorry for the mistake!


Universal Buffs: Nothing right now

What... oh right, medium armor. It's alright, mistakes happen. And I didn't catch it either so I'm as much at fault.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Bumping. :)


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

I actually thought the other one was targeted by the command spell... I've made a series of very bad decisions it would appear.

Can Tiferet borrow Nathara's sword since she's the only one who can shoot at Fawfein? Also, does Eve have another Command spell available so that we can force him to come to us?


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

I think that was 3/3 for Eve. :(

Also, she couldn't have stared at, and commanded flee on the one under the ice, I don't think.


Universal Buffs: Nothing right now

Eve is unfortunately out of spells. And the command spells targeting got a bit messed up because I made a small screw up updating things.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision
Inire 'Mouse' Kashuld wrote:

I think that was 3/3 for Eve. :(

Also, she couldn't have stared at, and commanded flee on the one under the ice, I don't think.

I thought as much, so I positioned Tiferet next to the one engaging Eirikr to capitalize on a possible AoO... It was the one under the ice which Inire damaged right?

Lol this is actually turning up harder than the lodge fight (well, longer at least...)


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

We've had bad luck with rolls, and... didn't make preparations for this one. :)


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

After having surgically moved through every battle, a bit of chaos can be refreshing once in a while (as long as no-one's getting hurt) ;)

Also, GMs are also entitled to have their fun from time to time!


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Heh, it actually hasn't been surgical. Everything's been a little messy at some point or another. :)

Especially that first fight. It was scary for a moment!

Most of the good GMs get their kicks by watching the players succeed... while making the world not simply fall into their hands in the process. :)


Universal Buffs: Nothing right now

I do try.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Those fast zombies surely hit hard... Tiferet and Nathara were almost pounded to mincemeat. Luckily, that was basically the only real damage the party suffered until now.

Also: do we have other ways to harm/constrain Fawfein other than Nathara's bow and the flasks of alchemist's fire? I can't think of anything right now.

@The Faceless GM: you're right about the 2-H weapon thing, I've indeed phrased my question wrong. I actually meant to ask if one would still get the 1 and 1/2 STR bonus to dmg. when wielding a shrunken weapon with two hands (though hopefully this has become a moot point).


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

....

That looks like I just caused 30 points of damage with a single blow. Well, with a lot of luck. Making a five foot-step away from a magus is not a wise course of action, because they cast spells, too. :D

Good thing you thought of Nathara's additional weapons. I must confess I hadn't thought of it. In fact, even if Nathara did not have an additional weapon she's better off without a weapon Tiferet.

On a side note: Shocking Grasp does not grant him a saving throw.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

I knew having Nathara strolling around as a walking armoury would reap its benefits sooner or later! Also, natural weapons + offensive magic = who needs a sword, anyway? ;)


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

DC 15 (tree) +5 (accelerated climb) = 20 to climb up 20 feet and reach him?

I'm seriously rooting for it to succeed. Otherwise it's going to be another long round of staring upwards and getting randomly shrunk.


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Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

bump


Universal Buffs: Nothing right now

Yeah, I'm just going to handle this myself.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Sorry Eirikr. I hadn't meant to completely blow off your icy escapade. Inire totally wouldn't have, but it slipped my mind. :(

It's been a week, and I have so much in my brain right now, from having studied the first three books of Hell's rebels, while helping a couple people set their characters up fully. :S


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

It's established that we know that the fey don't like 1) fire and 2) cold iron, right?


Universal Buffs: Nothing right now

Yes, it has.


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

Do we know where exactly the gate is located?


Universal Buffs: Nothing right now

Not precisely. You know it's deeper in the woods, but not exactly where. Vosi seemed to, but he's waiting for you back at the lodge.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

I'm ready to move on to the next scene (which I believe might be either resting or splitting loot / resupplying).


Universal Buffs: Nothing right now

I have to get to a night class and was busy most of the afternoon, but I'll be able move us forward in a few hours if other people are in agreement.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Yup. Mouse wants sleeeep.


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

I'm ready to move on too


HPs: 35; AC: 13 |Touch 11, FF 12; CMD: 12; Init: +1

Agreed.


Universal Buffs: Nothing right now

Has anyone heard from Nathara or Morgraine?

If either of you see this, please check in on the gameplay thread.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Looking back over it, I'm not certain who was carrying the loot, but I am certain that we were carrying it. I know Inire sneak-thieved some of the better tools for her own set of thieve's tools, but aside from the cloak, I don't know where any of the objects were passed off. But! It's time for bed. If someone who is awake has the answer, feel free to jump in ahead of Inire. :)


Universal Buffs: Nothing right now

As far as I know, it's divided up among Eirikr, Inire, and Tiferet right now. I'm actually not sure who has what right now. As the GM, I should probably know that... right, I'll have to be more careful next time I give you loots.


1 person marked this as a favorite.
Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Tiferet I believe carried most of it (those items that hadn't been claimed beforehand, that is, like Rohkar's cloak) since mechanically she would have been the one least influenced by encumbrance. Consider it unceremoniously dumped near their pallets before they went to bed (add the bandits' weapons to the mix as she disarmed them).

We also still need to give Yuln his sword back and look for someone to claim Dansby's bow (at least, it's the thought that counts...).

Quick question: how are we handling consumables? Everyone buys their own or are they purchased with communal money and then shared? The former option is fairer in a free-market kind of way (no-one is forced to spend gold on things he doesn't feel he'd need, no need to have lengthy discussions about what is reasonable to buy and what is not), the latter might allow us to more efficiently allocate our resources (e.g. Tiferet advocated the use of Alchemist's Fire, but wouldn't hold one herself; or healing potions which should be imbibed by those who need them the most rather than just bought them).


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Inire was interested in the holy symbol, but ultimately wouldn't take it; she likes some of the themes of Norgorber... but not his methods.

She did take the better set of Thieves' Tools... or more accurately, pilfered the best pieces from the other set, leaving a hodgepodge of old and new tools, and leaving herself with the obviously better quality set.

Inire has used her Alchemists' Fire. Other than that, she continues to have the same basic gearses. :)


2 people marked this as a favorite.
R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Also:

I prefer to be a communist when it comes to pathfinder loot. To each according to their needs, from each according to their abilities. :) In other words, I'm not too worried about how the loot gets distributed, unless it's absolutely insane.

For example, Eve and I are in a game that's been going for a little over a year (starting at level 1). We've lost two members and they were pretty swiftly replaced. The problem is, the DM has been really bad about giving out loot (we probably average out to 6-800 gp per person across gear -and- party loot.), and then gave the other two 4k Gold (we just hit level five shortly after them getting that). The characters who have been there since the beginning have a collective 6.5k -if- we sold the longsword he gave us that my character is just using for its 1/day shield other. Without that, we've made 1.5k throughout our -entire- travels. My character doesn't even have a masterwork weapon or armor yet (I'm still in Parade Armor! As a paladin! At level 5! As a MYTHIC GUARDIAN!?!?!)... which makes it a bit more annoying when he hands the new Investigator (who just so happens to be one of the ones with tons of money) a shiny +1 Rapier in the loot... bringing his personal wealth up to something like 6k, plus whatever else he takes from the loot. ;~; I'm starting to get irate :(

The fact that the loot we just got from a big long quest is mostly useless for the half of the team that's been there since the beginning, and epically good for the others is just... sad. :(


Universal Buffs: Nothing right now

I leave loot distribution entirely to the party. Given that this is an AP, I can promise that it should be close to wealth by level and I'll be keeping some things from the later books when I start making changes so you should still have plenty of loot and gold to go around.


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

Nathara won't be able to pay for the things she's looking for from her share alone (if she was, she would, she is very elven when it comes to property and does not concern herself a lot with money). We may have to put something else in it for trade.

EDIT: Browsing my Ultimate Equipment... I get a shopping list in half an hour.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Well, if we go the 'communist route' (which I am also a fan of as far as loot-splitting is concerned, provided it doesn't cause too many frictions) we can safely say that provisions, tents, mounts etc. can be purchased through our common resources, before any distribution occurs.

In that spirit, for the time being I will subtract my share of gold from my gear, metaphorically putting it back in our 'common stash'.


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

True. Nathara simply may not have the cash ready to pay at once, but it should be doable to simply assemble the order first and pay when she comes to collect it.

Things not on the list I have considered:
Snow Shoes (likely not available in southern Taldor)
A healer's kit (probably rather available in the temple)
A pickaxe (not sure whether we really need it)
Cold Weather Equipment (Not sure who has one already)


Universal Buffs: Nothing right now

Snow shoes: yeah, not available here
Healer's kit: indeed at the temple


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Cold Weather Equipment I believe was already bought when we first left Heldren (at that very shop, if I'm not mistaken). Except for Tiferet whose Cold resistance 7 makes her basically immune to environmental hazards.

Fully agree with that list!

EDIT: and I believe we've got plenty of rope from the lodge (which we used to tie the bandits).


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

Eirikr already has a compass


Universal Buffs: Nothing right now

In regards to Tif's morality question on the gameplay thread:

I judge an action much more by motivation than by the action itself. For example, if you assassinate an evil warlord in his bed because he's to powerful to stop in combat and is terrorizing the people, that's honestly a good-aligned action even though you stabbed someone in their sleep, you had good reasons. It's probably Chaotic Good, but it's still good. It could even be Lawful Good is your actions are being legally sanctioned, like if a king hires you to do so in order to protect his kingdom from being invaded. Circumstances color everything.


1 person marked this as a favorite.
R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Con poison is the only poison I honestly believe has evil connotations. Like... making your enemy die 'bloody' and painfully is totally a problem. If it's -during combat- then it's less terrible, because you're likely to be cutting them anyway. So it's about the same as if you were just fighting without it. It's particularly ignoble because it doesn't aid in ending a fight 'cleanly', with the exception of unusual circumstances (like a fort save that would incapacitate; a real rarity).

Drow poison, though, is a poison I really favor; it's a really cheap method of having a chance to end a fight with minimal blood loss. Kind of ironic that such a group would devise the perfect 'bloodless' poison. Not quite bloodless, but definitely a significant amount better than the greenblood oil :P

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