The Faceless GM's Irrisen: The Realm of Winter Campaign (Inactive)

Game Master kamenhero25


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[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

Why do I have to think of "Apocalypse Now!" and helicopters now? :D But I do have a CD set of "Der Ring des Nibelungen" here.

Might I suggest:
Blind Guardian - Valkyries


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

I'm partial to This sort, personally. :)


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

Erm... the contents of the box were not magic?


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

I have no idea what that means. :)


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

If you're referring to Nathara's question, I believe she's talking about

Nathara wrote:

She gestures towards the broken crest. "May I see that? I would like to know whether there is magic, or residual magic in it."

____________________________
[dice=Knowledge (Arcana)]1d20+9
Detect the school of magic involved, DC 15 + spell level, or DC 15 + 1/ caster level for non spells.

[dice=Spellcraft]1d20+8
Identify the properties of a magic item, DC 15 + item's caster level.

If not, apologies!


Universal Buffs: Nothing right now

Whoops. I missed that entirely. No, there is no magic there.


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3
Quote:
I don't know, I feel like it'd be kind of cool, in a "the enemy of my enemy is someone I can bend to my interests" kind of way. Realistically, the best option for Asmodeus would be a stalemate, as it keeps his enemies busy fighting each other. As much as he likes having Iomedeae's attention focused elsewhere, a demon victory would likely be a far more undesirable scenario to him, as it would probably spell doom over the whole of Golarion, and I've always picked Asmodeus as a "I actually like the world, some of my best evilness took place in it!" kind of guy.

I missed that discussion: You must keep in mind that hell knights are not usually evil. Neither do they do the bidding of devils, even though their training involves destroying devils which were summoned for just that purpose. They gravitate strongly towards lawful neutral and they are not necessarily under the direct rule of Cheliax, let alone Asmodeus. The rule book clearly states that both evil and good hell knights are equally rare. Of course they are dispatched to represent the interests of Cheliax, but not in an immediate way, they first and foremost uphold the law and order - like the ones in Riddleport, basically a pirate town.

I stumbled over a mentioning of a Hell Knight in Wrath of the Righteous in a discussion.

One has to keep in mind that, even though Asmodeus influence may be great, Cheliax, House Thrune and Asmodeus are not one and the same.


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

Just as a heads up: I start a new job on Monday next week, so my posting time is probably going to be limited to evenings (GMT-6) and weekends from that point on.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision
Nathara wrote:
Quote:
I don't know, I feel like it'd be kind of cool, in a "the enemy of my enemy is someone I can bend to my interests" kind of way. Realistically, the best option for Asmodeus would be a stalemate, as it keeps his enemies busy fighting each other. As much as he likes having Iomedeae's attention focused elsewhere, a demon victory would likely be a far more undesirable scenario to him, as it would probably spell doom over the whole of Golarion, and I've always picked Asmodeus as a "I actually like the world, some of my best evilness took place in it!" kind of guy.

I missed that discussion: You must keep in mind that hell knights are not usually evil. Neither do they do the bidding of devils, even though their training involves destroying devils which were summoned for just that purpose. They gravitate strongly towards lawful neutral and they are not necessarily under the direct rule of Cheliax, let alone Asmodeus. The rule book clearly states that both evil and good hell knights are equally rare. Of course they are dispatched to represent the interests of Cheliax, but not in an immediate way, they first and foremost uphold the law and order - like the ones in Riddleport, basically a pirate town.

I stumbled over a mentioning of a Hell Knight in Wrath of the Righteous in a discussion.

One has to keep in mind that, even though Asmodeus influence may be great, Cheliax, House Thrune and Asmodeus are not one and the same.

Agreed. Indeed, I also expressed a similar stance just a few posts below ;)

Tiferet Odinsdottir wrote:
The main point being that, despite their name, they're not really that tied to diabolism other than getting inspiration from Hell's hierarchy as a paragon of perfect Law. They're basically a bunch of very strict LN vigilantes with a few LG idealists and plenty of LE nasty types within their ranks. They're mostly looked upon with suspicion because of their ties with Cheliax rather than Asmodeus, and I easily see how such a thing would not be given that much weight in faraway Mendev (compared to, say, Andoran or Taldor).
Eirikr Thundersblood wrote:
Just as a heads up: I start a new job on Monday next week, so my posting time is probably going to be limited to evenings (GMT-6) and weekends from that point on.

Congrats!


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

Graturlations, indeed. :)


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

:) I'll just go with hoping you enjoy it and that it pays enough. :p congratulations, if so.


Universal Buffs: Nothing right now

Good luck with the new job Eirikr. Don't worry about it as long as you can get at least one a day. I don't really care when in the day it is.

And new map should be up now.


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

Thanks. I am admittedly a little freaked out about it.

On another topic, since one of the options for change shape is useless to Eirikr since he already has a bite attack, I was wondering if he could maybe use it to make his bite attack primary instead of secondary, since it seems like it's pretty impossible to ever land a hit with it otherwise (it has a -7 malus, 5 from being secondary and 2 from being sickened). This also makes it make more sense for him to use change shape in front of the group as well.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

When you use a polymorph effect, you take on all the aspects of the new form, and leave behind all the old. It only makes sense for you to gain the primary nom to me. :)

For Reference

aaaand Change Shape for reference of why I say 'Polymorph'.


Universal Buffs: Nothing right now

That sounds fine. Just give me a really good transformation description when you do it ;)


HPs: 35; AC: 13 |Touch 11, FF 12; CMD: 12; Init: +1

Sorry for my silence lately. Despite being informed to the contrary, my cell provider doesn't really reach the area I am in and my access to Internet has accordingly been spotty at best.

Also, I cannot see the roll 20 at present.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Here's a picture


HPs: 35; AC: 13 |Touch 11, FF 12; CMD: 12; Init: +1

Thanks!


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Also, no need to use spoilers unless you're just making a post out of turn. :)

Also, if the DM moves stuff around before my bedtime, I'll get that updated for Eirikr, in case his computer is still hateful. :)


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Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

My computer is currently fine, thankfully.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Remember we have three vials of alchemist's fire that can be thrown against the sprites, should they prove particularly pesky to engage in melee (but that use of a command spell was particularly nice in that regard, Eve!).

Also, if you accept Tiferet's raging song, you're prevented from using INT, DEX and CHA-based skills. It's not clear about spellcasting though.


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

Hm... Alright, no acrobatics... and I could not have made the Knowledge (Arcana) check.

Maybe I should have tried to help Tiferet and Morgraine to deal with the Tatzlwyrm... on the map it looked like you got enough folks there. I can still reach it with a single move action, as long as you leave me the space. Most of the damage I dealt this round will likely be absorbed by damage reduction. I shall use the alchemist's fire asap.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Acrobatics, Intimidate, Fly and Ride are explicitly called out as exceptions... Basically, you enter HULK SMASH! mode (it's a sort of small-scale Barbarian rage).

I actually like your choice of going for the fey first, before they can gain altitude. As long as the Tatzlwyrm is grappling Morgraine, it has the grappled condition, which would make it quite vulnerable to our attacks.


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

I should have tried to trip it, so that Ashen can grapple it.


Female Human Mesmerist 3, AC/FF/T 16/13/13, Initiative +3, HP 23/33 CMD: 14

Eve ops out of the song also if anyone lands a hit on the fay she's staring at she'll use her painful gaze to add 1 Damage to one hit

Damn he just barely made the save, should I try it again?


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Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

That might have been one dead sprite if the dice gods didn't hate us. Still, the idea is very neat, AoO him to death. It's well worth another try IMHO, especially considering how lacking our ranged capabilities are.

Raging song anti-synergizes with casters, and even with anybody who is not a pure martial it is pretty situational. It's great for barbarians, who can use their own rage bonuses and aren't fatigued afterwards.

Let's hammer the tatzlwyrm before it can do further damage to Morgraine. The sprites are annoyances, but that drake is the real damage dealer.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Agreed. It was a great try.
Sadly, 1hp and one damage for 1 AC is something mouse will only take on occasion at this point. I might take it to game the wounds system, though. Which is a very neat use.

:( Sorry Tif.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

I know... With the other front-liners being a magus and a DEX-based rogue, it's best if you ignore the big screaming woman for now :)

She's probably, you know, crazy. Or whatever.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Hey, there's also the Oracle and wolf!

It's definitely worth it in a wound game, because we can keep the same AC sometimes, and use the song for a bit more damage and a bit more hit.. very gritty. Kind of cool.

I was thinking of making a Skald for this (totemic, using mouse totem.) But I couldn't do it when I couldn't be sure I'd have anyone who would ever opt into my rage. :(


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Bonuses are going to increase with level, as well as the hps granted by the CON bonus. So it might get a bit more useful as we proceed.

I agree. If you're going for a support character, it makes sense to tailor it to the party she's going to be part of. Unfortunately, the nature of open recruitments makes it very difficult, if not outright impossible.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Mmhmm. I don't think I could do it with my face to dangerous to be honest. I locked into kineticist, and waited for everyone to pick what they wanted to play so I could fill the gaps... and I've changed elements three times. :p

We start this next week, though.

Mouse will have dex to damage at level three. But it'll still grow to be something more and more worth opting into.

Also, are we going to treat max-including-temporary as your max hp or just max, and temporary bolsters only current hp?


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3
Quote:
Mouse does as Nathara says ...

Nathara... kind of... meant Tiferet. Her presence makes her sometimes forget about the others. (Well, I was hoping to surprise the fey with an unexpected move and corner her. I didn't realize it was already that high.)

I need to look into the cantrips which deal damage. In the Core Rule Book is only Ray of Frost, which is hardly helpful in this campaign, but I think there are others in Ultimate Magic. I can prepare ranged attack spells. Two of them, that is.


Universal Buffs: Nothing right now

Don't worry. Sprites aren't that smart and I have a plan for how they're going to act. Otherwise this fight would just be annoying for everyone involved.


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

I already saw myself engaging the little critter with stone speckled snow balls.


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

A snowball fight is still a viable option once we finish off the lizard


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

^ that. Even now, throwing snowballs is essentially what the sprites have been doing.


Female Human Mesmerist 3, AC/FF/T 16/13/13, Initiative +3, HP 23/33 CMD: 14

What kind of action would it be to remove Eve's backpack and try to catch a fey?


Universal Buffs: Nothing right now

You can just grab it with a grapple check. Then stuff it inside as a standard action if you pin the thing.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

For what is worth, everyone under the influence of Tiferet's Inspired rage would have gained a +1 morale bonus to their Will saves... though I doubt it would have made any difference.

My bad for not having put it in my header.

(Also, in case she's allowed an AoO, she'd use her daily +2 bonus on her attack roll given by the Tactician trait).


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

Erm... are those sprites small or tiny?

I am just wondering because I made a mistake in my movement last round... Tiny creatures don't usually have a threat range.


Universal Buffs: Nothing right now

Sprites are diminutive, so they have to enter your square to attack. So you don't have to cast defensively, he's in Ashen's square. He just had to pass through your threat range as part of his charge.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

So a roll of 9 + 2 + 0 (WIS) + 1 (Inspired Rage bonus) = 12 wasn't enough to save against the Prismatic Ray?


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Universal Buffs: Nothing right now

Actually, that matches. Oops.

So yeah, Tiferet is still conscious. It's a bit late to edit, but she goes normally once it's her turn and raging song is still up.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

I've now duly reported her modifiers in the header, as I should have done when combat begun :(

Since once a nitpicker, forever a nitpicker :) ... was Tiferet warranted an AoO when Sprite 3 flew along her because of Eve's suggestion? Unless Eve said she intends to trap it. In that case, she would forfeit it and go for a grapple on her next turn.


Universal Buffs: Nothing right now

Go ahead and roll it yourself if you like. You are indeed permitted one. I don't believe Eve shared her plan in character.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

I don't want to be a spoilsport, and since talking is a free action... I'll wait for her to drop by and clarify her intent :)


Universal Buffs: Nothing right now

That's probably wise.


Female Human Mesmerist 3, AC/FF/T 16/13/13, Initiative +3, HP 23/33 CMD: 14

Eve wants to grapple it


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

One grappled fey, incoming (after Morgraine has had her chance to act).


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

I sense a prisoner dilemma on the horizon.

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