The Faceless GM's Irrisen: The Realm of Winter Campaign (Inactive)

Game Master kamenhero25


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R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

You know, it sucks when you roll the dice, and what you roll makes you want to redo all of your actions... but in the spirit of the game, you know you really, really shouldn't. :( Sorry not-drow.


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

I am not sure what you mean. I have not made any dice roll at all. And I believe I am fully aware of the spirit of the game.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

I was referring to my dice. Had I opted for the suboptimal and less-fear-induced attack, the zombie attacking you would be dead, and the other zombie would still be surrounded and an easy target for the rest of the group (and presumably at like half health). Tactically, it's kind of moot, but from a gameplay perspective, I hate hitting something with like 5 hp (assuming) for half again my hit points. Especially when another character is worse off than mine.

To way oversimplify: My most commonly played character on the forums has a boatload of HP and AC and fightiness... and a penchant for protecting her allies over herself. So it feels really, really weird to have Mouse save herself first... and have that have been the wrong choice from a tactical standpoint. So I feel the need to say sorry, even though I don't think there's a real reason to. Weird, huh?


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

I believe she's referring to the fact that with those rolls, she could have perhaps downed the zombie threatening you instead of 'wasting' them on the prone one ;)

EDIT: ninja'd


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

That!


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

@The Faceleless GM: purely out of curiosity, how do you interpret this line

Disabled condition wrote:
[...] performing any standard action deals 1 point of damage after the completion of the act [...]
in conjunction to
Total defense wrote:
You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round.

?

In particular, I was wondering what constitutes the 'completion of the act' in this particular case. Is it the end of the standard action, which would make total defense a purely masochistic stance since it would just make you fall unconscious before you even start to reap its benefits? Or is it the start of your turn during the following round?


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

I think Morgraine can reach Nathara by stepping E, E, E, NE, NE (and both Eirikr and Evelyn let you through), but since she would have done so before Inire punctured its backbone and thus made it collapse, the zombie 3 would get an attack of opportunity, even though with a -4 malus because he's prone.

EDIT: I've actually been looking for total defense in the rules, but I didn't find it, I only remembered it from D&D 3. Thanks for looking it up. :)

I also noticed that the "Bless" is not calculated in Nathara's stats.


Universal Buffs: Nothing right now

@ Tiferet: Yeah, that's a little silly. For the sake of it not being absurd, total defense can be taken without bleeding out.

Also, since I think I wasn't clear. If it's actually your turn, you don't have to put your actions in spoilers. When you're not going to be on when your turn comes around, it's fine so I can simply open them up later, but you can just roleplay out your actions and make the rolls yourself if it's actually your turn when you're making a combat post.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

That's my bad. I actually started it without specifying I was doing it because it wasn't my turn yet. Looks like the only time I get to be a trend-setter is when I shouldn't be one :)

Nathara wrote:
EDIT: I've actually been looking for total defense in the rules, but I didn't find it, I only remembered it from D&D 3. Thanks for looking it up. :)

You're welcome! Yeah, that was part of a "let's find a way for Nathara to survive the following round" brainstorming; but then I thought you discarded it because of that issue, which triggered my question.


Universal Buffs: Nothing right now

The second bit was for everyone, not just you. Sorry if it sounded that way. It surprised me this morning when Morgraine and Nathara had made their moves in spoilers when it was their turn.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

It didn't sound that way in the slightest, don't worry. When I opened the thread this morning, I was just as surprised.


Female Human Mesmerist 3, AC/FF/T 16/13/13, Initiative +3, HP 23/33 CMD: 14

Do you consider natural 1's as an automatic fail? If not I love the fact I can roll a 1 and still have a dc 15 on my bluffs


Universal Buffs: Nothing right now

Depends on the skill check. Sometimes they can autofail, sometimes they can't. I go by situation.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Also, what sort of roll would it be to recognize the flower? I'd assume Nature, which is one more thing Inire doesn't train in. :P

Man, I picked the weirdest stuff for her skills, but they all fit.


Universal Buffs: Nothing right now

I'll make a small edit. One sec.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Also, I was hoping for a low CR fey to start with, when the carriage was being repeatedly thumped on from inside. I've seen a lot of Faeries-stuck-in-closed-objects in movies, though. :P


Universal Buffs: Nothing right now

The reason for the zombies shall become clear eventually.

And you'll have plenty of fey to fight too... *wicked GM laugh*


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

Helpful fairies! That grant wishes! Right?


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

:) I'm sure it will.

Also, edit! Mouse got healed to full by Eirikr, so you don't need to heal her with your scroll, Tif! :)


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Edited! The end of combat was like a dam breaking all of a sudden, it'd seem ;)

EDIT: by the way, what do you guys want to do? Shall we press further or shall we go back to Heldren and regroup? Our resources are almost spent, and carrying the corpses back (where someone could cast gentle repose on them, for instance) would be the perfect justification, story-wise.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

That's been my experience with this format. Everyone is looking forward to their turn, and everyone knows it's their turn, instead of everyone having to wait on everyone else constantly. Like... In group initiative, I tend to be one of the first posters... then I wait for days. This way, it's usually a few hours at best, between the steady stream of new information to take in. It really does help to train the players to keep coming back... and to get excited for how things turn out. :)

Mouse is more of a follower than a leader, so she'd likely go with the crowd. With her only resource really being her health, and everyone else being in charge of keeping that stocked up, I don't think she'd have much opinion on it, instead deferring to those of you who had adventured... or had cause to claim you had. :)


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

Eirikr does have cures left, actually; the joys of being a spontaneous caster. IC he'd advocate for moving forward; OOC I don't really have a preference


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Mouse is always so demure ;)

Still, I'm a firm believer that simply because one plays a low-CHA character (or simply one who shuns positions of authority) that doesn't mean he/she should be cut out from the decision-making process. In a party, every voice is equal.

That's why I asked in the Discussion thread from a strictly OOC perspective. Mouse might have no opinion, but her player surely does ;)

EDIT: in that case, Eirikr, Tiferet would surely enjoy some of that healing (I prefer keeping the scroll for when we're out of renewable spell slots).


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Her player is actually neutral! My opinions actually tend to stem from my character's opinions on a situation.

Pros: Figure out what's going on. Help people.
Cons: Maybe die. Ouch.

So... as a not-very-heroic mouse, she leans slightly towards not wanting to die. BUT she knows that her allies will let her know when she needs to worry more about that.

Also, she's demure because 'you try growing up in a guild hall for half the adventurers in the world'. :P She's modest cause she's just a little book mouse... in a much larger world than she ever truly realized. :)

What's interesting for me is how decisions come to be realized moreso than who makes them. Or why. For example, the 'De Facto' leader of Wrath of the Righteous seems to fall on my character. Not because I'm the decider (even though I am #TheDecider), but because my character tends to default to the side with more votes, simply because she trusts her allies.

In this case, Mouse is sort of in the background, because she's mostly be swept up in this, and is relying on everyone else to not go in over her head. :)


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

We've got at least 3 cures left if that effects anybody's opinion on whether to move forward. The surprise round the zombies got is probably a factor in why this was so draining. Of course, faceless gm's ominous laughter might effect what decision we end up making...


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

I just wanted to mention why a 'cougar': Cougar's are not really big cats like leopards (including panthers), lions or tigers, but the biggest of all small cats. They have a more lithe and slender build and skull, a longer tail and, as opposed to big felines, they can retract their claws. They are exceedingly shy predators, a cougar would hardly ever violate the territory of another, but they are nevertheless and without any doubt particularly powerful and graceful predators.

If it has not become clear in the post: Nathara would like to move on, even though not at once, she still prefers to take care of the bodies so that the beasts of the forest can't touch them.


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

Even though Eirikr and Ashen couldn't find the trail, Morgraine still might be able to (her survival skill is actually slightly higher than Eirikr's actually). If she can find the trail I support moving forward. If she can't we can wait an hour and try to find the trail again if I remember correctly.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Tiferet still has all her raging song rounds and her alter self SLA left. Let's press on and see how far we get. With the element of surprise on our side, I believe we can put up a much better performance. On that note, would Inire be willing to scout ahead? With her high stealth, perception and disable device modifiers, she'd be the perfect unseen vanguard. Plus with her snow elf abilities, she'd be faster than Tiferet in medium armor even while stealthing.

Tiferet agrees with Nathara that, even though burying them or bringing them back to Heldren would take too much time, the bodies of the fallen can't be abandoned like that. She would take some time to at least clean then (using prestidigitation) and lay them in the carriage, hoping the freezing temperatures would stall decomposition for the time being.

She'd then push it out of the way and lock it from the outside, just like we found it.

@Nathara: it appears the captain had a mwk longsword in his hand. Would you like to keep it as well (I believe no-one other than you would find much use for it)? You could use the cold iron one against fey and this one against everything else...


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

I can take the sword, but someone else should take Yuln's sword then. I may prove very helpful. Nathara has a magic weapon left.

To put the bodies into the carriages seems like the best solution for now.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

It's not finesseable, so Inire wouldn't have much use for it. Eirikr, Morgraine and Eve lack proficiency with martial weapons (I believe). Tiferet... would probably do equal damage with her axe even against damage resistance. Unless she finds a shield, but that would prevent her casting (not the biggest of deals, considering the nature of her available spells).

Tactically, I still feel Nathara would be the one benefiting the most from it, switching between the two as circumstances suggest.

Switching topics, if Inire agrees to scout ahead, what about this marching order:

Eirikr (rearguard) - Eve - Tiferet - Morgraine (following tracks using her survival skills) - 50 ft. - Nathara - 50 ft. - Inire ?


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

You forget that Eirikr is in charge of following the trail. :)


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

I did not (not intentionally, at least). I just figured that 'a significant number of roughly human-sized footprints' in fresh snow should be an untrained Survival check against a DC of 2/3 to follow (5 for fresh snow -1 for every three people in the group). If there were 12 of them, the DC would be just 1 – an automatic success even for Inire or Tiferet or Nathara. Of course, this is just RAW. The Faceless GM still has the last word. And I'm probably assuming too much.

It still seemed a better choice than potentially falling into another ambush, which is what Tiferet is quite paranoid about right now ;)


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

:p well, we know a 7 wasn't enough to follow it. maybe it's low enough for Inire to follow taking 10, but then she'd have to move even slower with stealth. Though that's still 15 feet compared to Tiferet's 20. (I won't be able to doublemove and make dc15).

It's much more likely that it's a DC5+10 (fresh snow has fallen since) - # of people. So possible for Eirikr to follow at full speed with a take 10. I'm not sure, though.

:) We'll find out when the DM checks in, and alerts my character to her ability or inability to follow the tracks on her own. :)

I definitely do not like the idea of being more than a double move away from the party, though. It'd be much better to just have her around 60 feet ahead. That'll bolster every stealth (Technically a penalty to the enemy's perception) check by +6 (or +3 for Nath, at 30 feet away, leaving her with an extremely respectable stealth). Forests actually are highly beneficial for sneaks, as well. :) Maximum sight ranges, and doubling the perception penalty to 2 per 10 feet for sound based perception. :)


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

I thought that was just a critical fumble... Moreover he had already found the trail. He just failed to discern additional information from it (though Eirikr RP'd his roll of 1 as 'having lost it', which is a fine touch).

But you're right, I've got carried away by my assumptions. Let's hear what the GM has to say about that first and foremost :)

EDIT: indeed, I didn't take fresh snow having fallen during the night into account, and you were right in correcting me. I was probably misguided by the roll20 map, which shows a big wide path going into the forest marked as A4.

By the way: is it snowing right now?


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

It's no big deal. I also assumed Mouse -couldn't-. :)

Though, that's probably due in part to thinking of the old track class feature. :)

Also, again with my other character being my 'main' and it being a ranger. And it having an absurdly high tracking skill.

Also, back to Nat!

Mouse doesn't know that much about wild animals. It's a given that she knows a cougar is a cat... But the rest of it is fairly lost on her. When she thinks of a cougar, she gets the mental image of a large predatory cat... and I think only those with wilderness experience would really get the nickname as something not inherently scary without explanation.

I still like the idea of cougar out of character for the 'tiny, but fierce' vibe. (I love Dresden so, so much)

On the other hand, in American English, cougar is also slang for 'an older woman who preys upon older women for a specific kind of appetite'. Also... it is far too late to change her nickname. ;)


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Too bad the forums don't allow it, it would have been nice for Inire to gradually leave her old nickname behind as the campaign progresses, from chronicler to mighty warrior to - eventually - nobility.

I really see her becoming the new Queen of Irrisen at the end of the campaign.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Shhhh. Don't tell Mouse. :p

I think a lot of her growth will be based on the way the campaign takes her. I have like... six different mythic build paths for her scribbled out.

I think I've almost certainly decided to take the Dilettante ability that will let her be good at nearly everything (or at least not bad) at first tier. She's definitely going to take ghostly performance early, to turn performance rounds into more of a 'performance combats'. Sadly, not bard tier, but very cool.

I like treacherous critical, but the math says it's terrible. Assuming mythic tier five at level ten (so not going to happen) and all of the feats for it (including agile maneuvers), Mouse will average a 50% chance after critting to land a dirty trick. So... even with improved critical, she'll only have a fifteen percent chance of doing something neat with her -primary- attack. And that number will drop by ~9% (3% to land) every level thereafter. Yuck!


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

Maybe smaller steps? Lynx? I can't quite picture a lynx whacking a zombie, though.

I kind of thought Tiferet wants to free Irrisen of the witches and the cold and restore a tribal order.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

I believe Queen Inire will be all for tribalism and anarcho-syndacalist communes. That's how she got my vote.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Hahahaha. Funny you should mention that. In one of the games I'm gming, one of my players is an awakened lynx... who was an undead Hunter in his own world. In the most recent combat, he pretty much singlehandedly tore a mummy to shreds. It was both glorious, and as a DM, infuriating, cause I expected that fight to be harder. But literally everyone in the group did everything right to keep the little buzzsaw alive. :D

I think Mouse is best for now. :) But you can call her what you like. She'll probably answer to it. :)


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

I cannot quite wrap my head around anarcho-syndicalism.

In fact, I have real problems figuring out what's going on with anarchism as a whole.

But I don't know where Queen Mouse will stand by then, so it's best to just stick to 'Mouse is Mouse' for now. :)

I'm not sure how she'd ever be accepted by the Jadwiga without being at least a little witchy, though.


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Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Me neither. It was just a harmless Monty Python quote.

As for being accepted by the Jadwiga, Tiferet has tips. And a greataxe.

Truth be told, her tips and her greataxe are probably one and the same thing.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

I am one of the few human beings for which Monty Python does next to nothing. My enjoyment stems purely from the enjoyment of my social network when they pop up.

Also... I really, really, really want to play a grippli inquisitor at some point; no one expects the grippli inquisition.


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

If we start calling Inire "Cougar" Eirikr's going to have to fear for his safety :P

Eirikr can potentially use sword, actually; with warsighted he can temporarily gain martial weapon proficiency as a move action.


Universal Buffs: Nothing right now

In response to finding the trail: I'm playing a bit fast and loose with the book's version. In the write-up, you can just find the trail with no effort because there were so many of them moving around. I tweaked it so that the chaos of the fight makes picking out which tracks to follow a bit of a pain. Once you do though, it takes no effort to keep following them.

The weather: It is actually snowing right now, but very lightly. The bigger problem is the wind blowing the loose snow all over the place and making it feel even colder than it is.

Queen Inire: I have plans for this. *wicked GM smile*


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

Whatever. If that "queen" thingy includes that Nathara gets to be a valkyrie... under Tiferet as Brynhildr, of course... you got my vote, too.

"Knight who says 'Ni'" is less interesting.


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

As far as I am concerned we might cut this loading the bodies into the carriage or onto the cart (which we may have to upend first) short and get going. :)


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Oh, also... do you mind if I move Mouse to Oratory instead of Sing? So far, her character has been a lot bigger on one-liners and sayings than vocals. Plus, it fits a little better, I think.

I'm just having a hard time picturing her do any sort of singing, short of backup or choral.


Universal Buffs: Nothing right now

Go for it.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision
Nathara wrote:
Whatever. If that "queen" thingy includes that Nathara gets to be a valkyrie... under Tiferet as Brynhildr, of course... you got my vote, too.

Bring it on sister.

I'm also with Nathara as far as moving this forward is concerned. Just let me put up a post.

Also I forgot to mention it, but since Tiferet is encumbered by her armor anyway, you could give her all your excess weight to carry ;)

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