The Faceless GM's Irrisen: The Realm of Winter Campaign (Inactive)

Game Master kamenhero25


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[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3
Tiferet Odinsdottir wrote:


Also on that note, I realize her insistence on grabbing some cold-weather outfits for those who lack any sort of cold resistance might be seen as a bit metagame-y. In her defense, it's just that the environmental rules detailed in the Player's Guide tend to be... murderous for 1st level characters. I figured it was better to force things a bit now than be forced to turn back later (or worse, having to face monster encounters while severely debilitated)....

Well, the the player's guide has been very adamant about this. And it's not like the thought was so horribly far fetched, especially putting Eirikr dreams in combination with the peculiarities of the weather, the fey which use cold magic and the winter witches, which are known to be able to drown a land in eternal winter.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Thanks ;) That's exactly her IC rationale.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Also, who's keeping the cold iron sword and the three vials of alchemist's fire? The last three it'd be probably wise to split between the three most agile characters (i.e. having the highest ranged attack bonus): Inire, Evelyn and Mouse.

As for the sword, if it indeed is a long sword perhaps it would make more sense for Nathara to wield it?

Once the priest answers Tiferet's question (or fails to), I believe I'm ready to go.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

:p For what it's worth, Eve and Mouse both have Cold Resistance 2. :)

Mouse also has bonuses v. Freezing to Death for being a half-elf!

Doesn't mean I'll be skipping out on the nice warm furs, though. I just didn't feel like having a cold weather outfit as the 'clothes she'd had' at level one in Absalom. I could have rationalized it as a gift and bought some warm weather clothes, though... but then I'd be carrying too much weight. Argh!

Also, a small re-questioning. Does worn clothing count against our carrying capacity? I think I've seen James Jacobs suggest no.

Also, also! I remember reading about 'A contingent of Hellknights' in Mendev somewhere. And the concept felt super-off to me. Asmodeus has a ton to lose by closing the World Wound. Namely, his biggest competition for mortal souls no longer being stuck in a corner of the world. And an army of Iomedae's faithful would be pretty bad for Cheliax's worldly pursuits. As such, I don't think anything short of 'they've breached the wall' would get the Hellknights to move as a real force into the north.

James Jacobs has also stated that due to Iomedae pretty much being in charge and having an army of good people stuck far, far away, Asmodeus has no interest in fixing the world wound, for the most part. By extension, his church wouldn't really do much for it. :)

TMYK!

Edit: Inire and Mouse are the same people! :0


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision
Inire 'Mouse' Kashuld wrote:

:p For what it's worth, Eve and Mouse both have Cold Resistance 2. :)

Mouse also has bonuses v. Freezing to Death for being a half-elf!

Doesn't mean I'll be skipping out on the nice warm furs, though. I just didn't feel like having a cold weather outfit as the 'clothes she'd had' at level one in Absalom. I could have rationalized it as a gift and bought some warm weather clothes, though... but then I'd be carrying too much weight. Argh!

Also, a small re-questioning. Does worn clothing count against our carrying capacity? I think I've seen James Jacobs suggest no.

For what is worth, I believe it makes sense. Encumbrance rules are already a bane to DEX-based fighters as they are without adding this ulterior complication.

As for Cold Resistance, I'm also curious about how The Faceless GM intends to handle it in relation to Environmental Threats. I've asked him during recruitment and the answer was

The Faceless GM wrote:
- I'm actually not sure on this one. I think it does make sense to apply cold resistance. If it can hold off magically created deadly freezing attacks, it seems like warding off hypothermia would be reasonable. And it's really not game breaking as long as the part takes appropriate weather precautions.

The closest things to an official ruling I've managed to dig out are this statement and point #9 of this post. So, depending on how strict your interpretation is, it'd seem that any amount of cold resistance would allow someone to run naked in the snow, or that you'd need at least 6 points of it to absorb 1d6 damage every time it triggers.

Inire 'Mouse' Kashuld wrote:

Also, also! I remember reading about 'A contingent of Hellknights' in Mendev somewhere. And the concept felt super-off to me. Asmodeus has a ton to lose by closing the World Wound. Namely, his biggest competition for mortal souls no longer being stuck in a corner of the world. And an army of Iomedae's faithful would be pretty bad for Cheliax's worldly pursuits. As such, I don't think anything short of 'they've breached the wall' would get the Hellknights to move as a real force into the north.

James Jacobs has also stated that due to Iomedae pretty much being in charge and having an army of good people stuck far, far away, Asmodeus has no interest in fixing the world wound, for the most part. By extension, his church wouldn't really do much for it. :)

TMYK!

I don't know, I feel like it'd be kind of cool, in a "the enemy of my enemy is someone I can bend to my interests" kind of way. Realistically, the best option for Asmodeus would be a stalemate, as it keeps his enemies busy fighting each other. As much as he likes having Iomedeae's attention focused elsewhere, a demon victory would likely be a far more undesirable scenario to him, as it would probably spell doom over the whole of Golarion, and I've always picked Asmodeus as a "I actually like the world, some of my best evilness took place in it!" kind of guy.

In my mind, he's just backing the weaker side to prolong the conflict. Or, in a more banal way, those Hellknights are actually of the LN or LG variety, and owe no particular fealty to the Prince of Hell (indeed, despite their name, Hellknights are actually a LN organization as a whole – albeit with LE tendencies depending on the Order – and completely distinct from Asmodeus' church, though many members worship him on an individual basis. I think I've read somewhere that after him, Iomedeae herself is the second most popular choice, befitting the organization's emphasis on Law over Good or Evil. I'm also pretty sure there are Hellknight paladins detailed somewhere couldn't find any so disregard that).


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Mmhmm. I agree with the sentiment of him having a vested interest in keeping reality going and pushing back the demonic hordes... but with the huge caveat that it would likely cripple the morale of the crusades to have to work with hell knights. It'd likewise divert from their primary attentions.

I've said before that it'd be awesome to have a party of Hellknights do the Wrath of the Righteous AP, but it doesn't really fit in my headcanon. Like you said... they really want a stalemate up there, and as long as they don't -have- to send reinforcements to the pitiable crusaders, they likely won't. :P

They're a lot more likely than some of the other more nearby nations, though, somewhat ironically.


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

Paladins of Asmodeus were briefly implied to be a thing but that got retconned away pretty quickly, that might've been what you were thinking of Tiferet.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Looks like I found something.

No, wasn't really thinking about paladins of Asmodeus (which I concur, would be an exercise in self-deceiving). Just bona fide LG paladins of Iomedeae working with the Hellknights. The main point being that, despite their name, they're not really that tied to diabolism other than getting inspiration from Hell's hierarchy as a paragon of perfect Law. They're basically a bunch of very strict LN vigilantes with a few LG idealists and plenty of LE nasty types within their ranks. They're mostly looked upon with suspicion because of their ties with Cheliax rather than Asmodeus, and I easily see how such a thing would not be given that much weight in faraway Mendev (compared to, say, Andoran or Taldor).


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

That's somewhat interesting. I can't imagine how terrible it would be to be a lawful good Hellknight. It's sort of one of those 'wait... we're the good guys, right?' things. :P

I understand how easy it would be to be a lawful good Hellknight... but the leadership can't be oblivious to all the bad that they're involved in. :S


Universal Buffs: Nothing right now

In order:

The cold weather rules in the Player's Guide are a badly paraphrased version of the Core Rulebook's version. James Jacobs has said to both use the Core Rulebook version and that if the Player's are properly prepared, don't worry about having them make checks at all. So anyone wearing one of the cold weather outfits (or with high enough cold resistance) doesn't have to worry about the strange conditions you're about to walk into.

As for Asmodeus and the Worldwound, he's said to have a significant presence there in the Inner Sea World Guide. The Hellknight Order of the Godclaw, the most religious of the Hellknight orders, was founded by Hellknights that went to fight in the Third Mendevian Crusade and found stronger faith because of it. Asmodeus has a lot to lose if Mendev can focus on other things, but he has way more to lose if demons take over the world. So he's willing to work with the followers of Iomedae to fight Deskari and his forces.

Paladins of Asmodeus do not exist though :P


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Neat!

TMYK. :)

Also... now we know why everything started going downhill in the 'love your brother' side of things in the Third Crusade. Liotr must be a Chelaxian worshiper of Iomedae... ;)


Universal Buffs: Nothing right now

Loitr being Chelaxian... yeah, I could see it. He's enough of a hardass.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

I'm officially ready to go. As soon as we're all together, Tiferet would give Nathara, Inire and Eve one alchemist's fire each, it they're ok with it, of course.

Inire 'Mouse' Kashuld wrote:
Edit: Inire and Mouse are the same people! :0

I only now realize I wrote Inire, Evelyn and Mouse in one of my previous posts. D'oh! Lapsus calami, of course.

I've never stated it before, but every time she has the time for it, Tiferet would use her whetstone to hone her weapons so that they deal +1 damage on their first hit.


Universal Buffs: Nothing right now

Feel free to sharpen your sword whenever you want. I have a F2F game today, but I'll be ready to move on in a bit if the party is ready to go.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

You use a lot of big words. :o


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

:) I believe that's because I'm a non-native speaker; common expressions in Romance languages usually sound pompous in English (as do latinate constructions). They're usually the telltale sign of those who haven't mastered the language yet, as it is my case.

By far the hardest thing to get is all those short, pesky, exquisitely germanic phrasal verbs. Speaking sophisticatedly is the easy part.

(I would have gone for 'typo', but I believe it means it's just one letter which is wrong.)


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

I would very much like to take the cold iron longsword, of course.

My next post will come tomorrow in the morning, I am not in the condition to post right now.


HPs: 35; AC: 13 |Touch 11, FF 12; CMD: 12; Init: +1

Fyi, I am traveling from now through next Sat. I should still be able to post, but it will likely be in the evenings (US Central).

Please dmpc Morgraine if needed to keep things moving.


Universal Buffs: Nothing right now

Will do. Thank you for telling me ahead of time.


Universal Buffs: Nothing right now

Alright, so I don't really have a preference so I'll just ask. Would you guys prefer Roll20 or Google Docs for battle maps?


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

If everybody already has a Roll20 account, we might just go for it. It's basically superior in every way unless one's stuck with mobile; so let's hear what the others have to say on the matter.

May I make a very very very humble suggestion? Group initiative. From the little experience I've had with it, it streamlines PbP combat considerably; especially when people live in different time zones. For instance, Tiferet's acting after Inire and Evelyn. If they're having a busy day and can't post within 6 hours, chances are I'll be asleep and you're then stuck waiting for me until tomorrow, potentially wasting all the evening hours when people are usually more active.

Just my 2 cp, obviously. It's just that I don't want to suddenly become a burden over one of the fastest-paced PbP I've ever been in. ;)


Universal Buffs: Nothing right now

Roll20 works for me. I'll get it up in a bit I don't have a lot of time before work, so I may just wait until tonight.

As for time, I like everyone to have their own initiative. If you feel like your turn is going to come up while you're asleep, pre-roll your actions in a spoiler in the discussion thread and I'll put it in the gameplay thread as soon as your turn comes around. That way you can make your own decisions and I can keep combat moving.


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

Technically, Taking 10 does not require particularly long. As opposed to taking 20...

I am fine with Roll20.net


Universal Buffs: Nothing right now

It's just set dressing. Actions are more interesting with some description added to them.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

The majority of my posts during the day are going to be from a mobile device. I won't be able to move my piece at times, as a result. Ill do my best to be specific with what I plan to do. I greatly prefer Google docs, as it loads much, much more quickly.

Also, I like blending initiative when I DM. 'Players, me, players, me' as needed for monsters to go. I then consolidate actions in order of initiative.

I don't like flat out group initiative. I like that 'hey, dummy, it's your turn' feel. :p

Also, sorry for the delays, I'm trying to work my way into character, and i had to write conditionals. Not being able to draw while I move, sucks. Also, my dice. ;~;

Maybe I'll get lucky and crit every babau I attack as a result of my really bad rolls now. :p


Female Human Mesmerist 3, AC/FF/T 16/13/13, Initiative +3, HP 23/33 CMD: 14

I'm fine with google or roll20


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision
Inire 'Mouse' Kashuld wrote:
Not being able to draw while I move, sucks.

That +1 BAB rule which only ever penalizes hybrid martials, and even then for only one level. Sigh.

I've picked up the habit to wander around with my weapon unsheathed all the time as a result. AKA, the poor man's Quick Draw.

Tiferet wrote:
slowly approaching the blocked door, axe in hand

;)


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

I'm currently limited to posting by mobile since that apparently effects usability of Roll20


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Yeah, I think Inire -would- have had her weapon drawn as she moved around, but as I never explicitly stated that she did, I'm just going to pass it off as inexperience. :)

She'll learn. And then won't need it. :|


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

Hmpf. I didn't strictly mention it either. I thought I had said that I did have my sword ready as soon as I entered the site, but it appears I did not. May I let the "takes a defensive combat stance" count? The reason why she asks Tiferet to open the door is because Nathara has her sword in the one hand and the other ready to cast a spell.


Universal Buffs: Nothing right now

You've all had time to explore the sight and get ready. Anyone who wants to say they had their weapon out, I'm not going to complain. This scene was nasty enough to warrant it.


1 person marked this as a favorite.
R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

I'll stick with it. I like playing up the sheltered part for now... and it goes hand in hand with her hyperfocus and bad luck so far. A 'Oh, wait, I should draw my weapon!' moment just fits into the scene for poor Mouse.


1 person marked this as a favorite.
Universal Buffs: Nothing right now

Finally got Roll20 set-up. Here's the link for you to join the game.

https://app.roll20.net/join/1035743/_WJxoQ


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Ill have to wait til I'm home to do anything with that.


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

I'm currently mobile only so I can't do anything on that


Female Human Mesmerist 3, AC/FF/T 16/13/13, Initiative +3, HP 23/33 CMD: 14

They have an App you can use, I've never tried it so not sure how reliable it is but worth a shot.


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

They don't appear to have a version compatible with my phone


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

And I can't download apps from google play with my kindle.


Universal Buffs: Nothing right now

Could everyone tell me what your name on Roll20 is? I need to make sure everyone is attached to the right tokens.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

I should be appearing as Hotaru. I'll log in.


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

lazulin


Universal Buffs: Nothing right now

I see it now. Thanks.


Female Human Mesmerist 3, AC/FF/T 16/13/13, Initiative +3, HP 23/33 CMD: 14

My account name is Zoey S. but the name on the game should be Evelyn also is it zombies turn or eves?


Universal Buffs: Nothing right now

Zombies. I'm waiting to get everything set up before they go. Sorry about that. And I've got you good to go now.


Female Human Mesmerist 3, AC/FF/T 16/13/13, Initiative +3, HP 23/33 CMD: 14

That's fine just making sure I wasn't holding things up, I know roll20 can be hard to set up


Universal Buffs: Nothing right now

You're not. I'm nearly done so I should be making their move tonight.


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

Tricky, tricky...

Being disabled she can't attack without loosing another hit point and with the penalty for being critically wounded it isn't really worth it. I was considering to ready an action to attack after Tiferet does, so to reap the flanking bonus (if I am still alive then).

If I move away, I make it harder for Tiferet to close in. If I take more than a five foot step the zombie gets an attack of opportunity and even if he misses I leave the door open for the zombie and bring Inire in danger. Since Inire's turn is before Tiferet's she cannot attack right away and take advantage of flanking if she moves into Nathara's current, unless she makes a ready action and discards her high initiative... but then the zombie would act before her.

The zombie still needs to roll a 14 or more to hit - +4 attack vs. AC 18. That's a chance of 35%. Hopefully he does not hit.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

You've still got the option to withdraw, but we'd lose our harder-to-hit PC if you do so.

With zombie 3 prone and already grazed, I believe it's doable. We must only hope Zombie 2 misses and then we hit it with everything we've got.

Eve, Nathara, Inire, remember Tiferet gave you a flask of alchemist's fire each.


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

Withdraw is a full-round-action. I can only take a standard action or a move action... but you're right. It's better I stay where I and hope for the best.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision
Withdraw wrote:
Restricted Withdraw: If you are limited to taking only a standard action each round you can withdraw as a standard action. In this case, you may move up to your speed.

Just putting it here because I have a feeling that under the wound threshold rules, we might need this a lot ;)

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