The Faceless GM's Irrisen: The Realm of Winter Campaign (Inactive)

Game Master kamenhero25


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Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Thanks!

I'm in no hurry though, and other than the Perception check to search the cell, the other actions require no roll. If the inspection doesn't turn out anything, I'll probably proceed to once more try to charm him.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Do you think there are other questions that Tiferet should ask Rohkar now that he's been made talkative? Or shall we just cut this whole scene and go back to loot selling?


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

It's really up to you. :) Inire would prefer not to deal with him if at all possible. It's easier to maintain her attempts at neutrality when it comes to his incoming death. :)

That being said, it seems like it's a good idea to pursue. Asking him about the hold over the fey, and if her hold over him is related in any way. He should know a lot more than us about the witch, given the situation, and it's not like he's afraid to roll over on what he does know. 'I'm a dead man, anyway'.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

The Witches' hold over the fey I believe was addressed here

The Faceless GM wrote:
The fey willingly took the winter into themselves and gained great power from it while the witches gained assurance that the fey would not turn that power against them. However, they witches cannot truly enforce their will over the fey except through coercion, as the winter magic does not command them in any way. Yet the agreement has always been amicable and the fey are respected, though not trusted, allies to the winter witches.

So basically, a mix of bullying and the guarantee they'll be allowed to freely carry out whatever nastiness they fancy. Which probably worked for Rohkar too :)

Getting more info about the witch would be smart. Also, I'm curious as to what the fey's plans for Lady Argentea were. The bandits meant to ransom her for money, that's clear enough, but I wouldn't think it's money the Irriseni are after.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Well, actually, it's not just that piece of information that we have. We know for a fact, assuming Vosi can be trusted, that his Mistress has his heart. That shows a significant lack of respect for the fey, and that probably extends to her other allies. Including Rhokar.

I more thought that Rhokar was very likely in the same position as the fey. Either that, or he truly believes her reach will extend to Tale of, and thus spell his doom regardless of what the town does. So, either he's drinking the koolaid, or he gave away something he should have kept that makes him vulnerable. Knowing which is the case, and how he fell prey, could help us avoid that same fate. :)


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

I took this

Vosi wrote:
"If Vosi dies, his shard will break. If mistress checks, she'll know Vosi is alive. Witches' magic is powerful human. Witch Queen herself wove the ritual that granted the winter fey their power."

coupled with this

Knowledge check re: the shards wrote:
Baba Yaga was said to have struck a deal with the already dangerous fey of the north to bolster her army of giants and slaves with their power. The fey willingly took the winter into themselves and gained great power from it while the witches gained assurance that the fey would not turn that power against them. However, they witches cannot truly enforce their will over the fey except through coercion, as the winter magic does not command them in any way. Yet the agreement has always been amicable and the fey are respected, though not trusted, allies to the winter witches.

to mean that Vosi (and most Irriseni fey) willingly allowed the Witches to infuse him with ice powers in exchange for a shard whose breaking would spell his death (and vice-versa). Servitude in exchange for an entire nation as their private hunting ground.

You're very right about Rohkar's fear of the Mistress extending to his current status being quite suspicious – that also struck me as odd, so hopefully his next answer will shed some light on the matter. It could very well be that the Witch forced him through the same ritual in exchange for the knowledge to create winter-infused undead. Either that or he genuinely believes an invasion is soon too follow.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

An invasion is odd, unless out princess plays a truly major role. It'd be committing a force to an area that would be... probably... really difficult to sustain. Not like attacking russia by land difficult, but short of having a very specific reason, jumping across the continent to expand would be strange indeed.

That being said, it would also be really cool.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Having a point-to-point portal would help ameliorate many of the logistical nightmares the First Rule of War involves; still, you're right, it would make absolutely no sense. What has Irrisen to gain by invading Taldor?

I understand we'll learn more once we've crossed the portal (though making conjectures is surely fun).


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Well, I believe I've got all the answers I wanted (or at least, all the answers Rohkar would have been able to provide anyway).

Shall we kick this game forward (which I believe means selling loot while looking for potential rightful owners of some of the goods) or do you feel there's something more we should investigate?


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

I've got nothing. The bit about a spy is worrisome in conjunction with the 'she's acting odd' that Eve shared with Mouse, though.

:) Ready to go when others are.


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Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Thought the same (OOC of course).

It's a Sense Motive check vs. DC 25 to see if she's acting under magical compulsion (but a more achievable 15 if dominated). Alternatively, a lowly Protection from Evil could stop any form of mind control long enough for her to tell us if she's under the effect of such a spell.

Sigh. We were ready to go and now we're neck-deep in paranoia. Well played, GM. Well played.


Universal Buffs: Nothing right now

Same as always. When at least two people post in the gameplay thread that they're leaving or going to do something else, I'll move it on.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

I'm a little worried I made Inire too clever there... but ultimately, without facts to back up her thoughts, it just winds up as telling a story. A story that can't quite be verified yet. So I'm a little less worried since she should be fairly good at storytelling. :)


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

OOC, stalling for time was mostly a way to justify waiting until tomorrow, so that Eirikr's cold iron spear and Tiferet's breastplate would have been ready. But I understand it's been a month since we last did some good ol' fashioned adventuring, which is a lot.

Still need to sell a bunch of things, look for possible owners, give Yuln his sword back, and ask the apothecary to identify that last poison. Tiferet would also like to see if there's some armour immediately available she can buy. I'll try to condense all of this in one succinct post for brevity's sake.

- Rohkar's mwk Shortsword 310 gp
- Rohkar's concealed dagger
- Captured bandits' weapons (and armours?)

- A small gold ingot engraved with the seal of Taldor 50 gp
- A brass spyglass 1000 gp
- Silver Lady's Ring 25 gp
- Three small tiger eye stones 10 gp each
- Fine Elven Boots 15 gp
- A silver holy symbol of Norgorber 25 gp

- 15 pp, 320 gp, and 180 sp 488 gp
- Inire's old tools 30 gp

Has Inire decided to swap her Leather Armour in the end?


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Yeah. Inire swapped armor. :)

Also, I know. OOC, we need to wait on a spear and a breastplate. IC, neither has been mentioned to any of the party... thus Inire doesn't know about it. If she did, she'd suggest that since they're already waiting, they might as well make the trip themselves to recover the bodies. Then they aren't 'wasting' the time, because the time is already being underutilized. :p

I'm keeping up, but Inire doesn't know what she doesn't know. :)

Once we know we have enough money, she'll also get that masterwork backpack. :)


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Perfect. I was right in taking Rohkar's armour off the loot list then :)

IC, I was waiting for a definitive rundown of our finances before announcing Tiferet's purchases (i.e. would her share be enough to buy a breastplate once we've sold everything we decided to sell). Then, things kept piling up so it just slipped and slipped down the pipe.

On a more general note, I tend to consider decisions debated here in the Discussion thread some sort of paraphrase of issues our character actually talked about in game, if only 'out of focus' or 'between posts', if you like (this is particularly true for mundane, tedious issues like loot splitting, for instance). I mean, our characters spent almost a whole day making their way back to Heldren, it's reasonable to assume they haven't been silent the whole time :)

(This is the spirit in which I had Tiferet take the scrolls and sell them 'unilaterally': I assumed the party had already agreed we wouldn't keep them, so I took that particular initiative to move the game forward instead of just rewriting an embellished version of my loot splitting post and waiting for IC responses.)

Also, in my last post it was 'the Crown Prince', not 'the Emperor' who rules Taldor. Ugh.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

I tend to be very clear on IC v. OOC. Managing loot and where it goes is much easier out of character (though I don't mind in character. Especially if it's in character to want something, but out of character, you don't really care.)

I -do- consider making purchases in character something that should be called out in character. I can waive that if it's easier for everyone, but the more you leave off, the more assumptions you start making. Some stuff people would expressly not share... but if we just assume it's shared, that hurts some of the role play. For example, Inire believes in just sharing knowledge that she has. Unless given a good reason, any knowledge check she makes, she'd probably share. Especially if it's pertinent, though she still won't share everything. She keeps people's secrets. :)

I'll try to remember to treat stuff you mention OOC as something 'kind of known'. It's really a minor thing, though if we knew you and Eirikr were doing these things, I think the entire conversation up to this point would have been different. The only concern, then, is that at least two want to press on immediately (Nath and Morg) but two people have made commitments that will require more than a day.

I'm not sure where Eve stands. Inire is fine with spending whatever time we have helping, before moving on. Though she agrees we should go do the thing only we can do sooner rather than later, we really can't move forward without leaving you two's stuff behind. Especially since we're planning to go through the portal.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

I fundamentally agree with all your statements; indeed, I notice I didn't express myself very well there. I too am quite adamant about distinguishing between OOC and IC knowledge, mostly for the exact reasons you cited.

When I write a post in the Discussion thread, I usually tend to differentiate between the two by saying something along the lines of 'Her alignment being CG, Tiferet would argue against doing that, but as a player I really don't mind especially if it helps speed up things'. Still, what I meant when I said that some of the things we discuss here should also be considered as having transpired in game was much more limited in scope, and essentially confined to the decision-making process. For example, the party finds a fork in the road, after a couple of posts in the Discussion thread we opt to take the, say, left path, then we might just move the game along without having to re-enact the whole conversation through role-play.

The only exception where I would allow OOC knowledge to interfere with IC decisions is if one player expressed his wish to perform a particular action without his character explicitly mentioning it. I'd then try to refrain from doing anything which would impede it even if Tiferet knew nothing about it. For instance, let's say that Inire would like to question a prisoner, but is currently unable to express that wish in game because she's, I don't know, away, or sleeping, so she just posts it in the Discussion thread. I'd then have Tiferet say 'Perhaps Inire would like to spend some words with him' instead of, say, executing him outright, or letting him go away, or handing him to the authorities etc. etc. Just a dumb example ;)

That is not to say we should not even attempt to do that. Claiming a particularly interesting item, having our characters debate issues IC... basically if someone feels it's fun, far from me to prevent him from doing it :) (I also – as a player, and thus all my characters – share your POV re:knowledge; Tiferet will strive to relay everything she know IC, but if for some weird reason I forget, unless I explicitly claim otherwise – which is quite unlikely to begin with – just assume you know every spoiler the GM addressed her).

The reason for this is that... well... I'm usually not a big fan of roleplaying through all the necessary micromanaging a party needs in order to function as a cohesive entity (with all the due exceptions!). IME, IC decision-making more often than not tends to be a lengthy, confusing and boring matter (emphasis on lengthy), especially in PbPs which so critically rely on a vigorous pacing.

Everything IMHO obviously!


1 person marked this as a favorite.
R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

I can agree on the decision making thing, too. I'm terrible at calling shots and making snap decisions and judgment calls. I usually play characters that go with the flow until the party starts fighting amongst themselves (aka,the tiebreaker).

Even my Mythic Marshal usually lets the folks who know most about a subject make the decision. I honestly can't remember a time she told someone to do something and expected them to do it. This is made even more hilarious when she calls out a target, and shares her favored enemy bonus against that target... and everyone targets the other things. :p

And that's on my more wordy character. Inire, while clever, doesn't really as verbose with 'strangers'. She's used to people coming to her to talk, because they have something interesting to talk about, or specifically have a question. Until she gets used to everyone, she'll mostly stay quiet.

Anyway, I'm digressing quite a bit there. When it comes to decision making, I usually think distributing loot out of character, and then just passing it out in character makes the most sense. Likewise, arguing in character, outside a door, about whether to open it or continue down the hallway... is rarely a good idea.

I'm all for long in character talks, but I'm not sure of how good they are for time management.

Regardless, it's probably better to leave an in character post of something as simple as 'once she returns, she informs the group that she's commissioned a breastplate, found a suitable horse, and gave the scrolls to the priest.' Though, I don't think you've commissioned the breastplate yet.

As for 'able to afford', Inire has gotten a sizable chunk of the money, and aside from desiring a masterwork backpack I don't think she's worried about anything else... save for perhaps chalk. Between charcoal and chalk, using symbols to communicate and Mark where we've been will be much easier in character.

In this way, Inire wouldn't at all mind giving up her 'share' or even having spent her share on the equipment she took out of the pile.


1 person marked this as a favorite.
Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Watching what's basically a charismatic demi-goddess with quite a few connections among the upper planes rallying her troops against an enemy only for them to completely ignore him must truly be a hilarious sight... Like 'guys, my CHA modifier has been in the double-digits for a while now, WHY AREN'T YOU LISTENING TO ME?!' *flails

My preferred format is also discussions OOC, consequences and/or acting out the decisions IC.

Two characters talking with each other can be easily dealt by means of spoilers while the game flows on, it's when six people are trying to speak at once that the whole thing tends to become unwieldy (but I believe we've already discussed that ;) ).

No, you're right I didn't commission the breastplate because a. I didn't know if I had enough money and b. I didn't want to impose a schedule on the whole party without discussing it first.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Well, you're not wrong. Eleven. Her charisma is an eleven. XD

She's more interested in the strength to face what she can, the serenity to let go of what she can't, and the wisdom to know the difference.

She actually basically rolls over on decisions a lot of the time. The only two things she's really stuck to is that she won't order someone to risk their life (but she will ask if they're willing, knowing the consequences), and she doesn't do anything she's reasonably certain would go against Iomedae's wishes. Though, already, some of the tenets of her paladins have already fought with themselves. The 'If I betray my heart, I have died' line being the biggest one. Luckily, as a Ranger, no oath was ever required. That, and her oath to be first into battle. For the first half of the campaign she was rearguard. :p

The charisma raising will be really hard to justify, too. Even with mythic leadership, she's still going to value strength and con over wisdom and dex, with int and wisdom effectively tied (I love skills, but as a Ranger and a human, I can pretend I have enough with her ten int. :p

Ultimately, I'm definitely not lacking in finding things that marshal capitalizes on. In fact, I have quite a few things I can't afford.

My end goal is for her to set up a nice pretty meadow with a brooke in the middle of the Abyss, and become the first Lawful, Good Abyssal Lord.


Universal Buffs: Nothing right now

To clarify my position in this, I don't like spending tons of time trying to micromanage everything, but I do appreciate seeing characters act out overall decisions. So managing loot and buying and selling of items and that kind of thing is fine in discussion. However, for making decisions on what the party is going to be doing over a day or things like that, I appreciate seeing the characters play it out. It doesn't have to be a massive conversation, but a quick back and forth is nice to watch.


Female Human Mesmerist 3, AC/FF/T 16/13/13, Initiative +3, HP 23/33 CMD: 14

Unless stated other wise everything I post in discussion is OOC the only thing I have used discussion for IC is group votes


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

One nice thing about the Mythic Rules is that they don't railroad a character into a single build, making a STR-based Marshal a very viable option, for instance. Tiferet surely would be a fan!

Good luck with your goal!


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

I would certainly like the "Fine Elven Boots", but I don't really have a practical use for them. Maybe we should keep the spyglass... give it to Inire as our scout, or something. (If she can carry it)


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

The spyglass we're keeping, it is a nice flavour item even though its benefit/cost ratio is abysmal.

I'll mark the Fine Elven Boots as claimed then (they would certainly suit Nathara very well, as both an elf and a connoisseur of the fine things in life); GM, please don't scratch them out from the list of items to sell.


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

Hm. My OOC thoughts on the situation with Lady Malessene were that she may be somehow connected to the witches. It's tricky how she might be both a noble and and a witch's daughter but it's not completely impossible. Even without her knowing.


Universal Buffs: Nothing right now

Alright. Are you selling Inire's old tools?


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

I suppose so... Inire's old armour too I believe (correct me if I'm wrong), though any gold coming from their sale should be counted separately and going straight into her pockets.

My OOC thoughts on Lady Malassene is that we're terribly overthinking the whole thing. She was just a lucky catch meant to kickstart the adventure (Fawfein himself said the portal was the plan, not the Lady, so surely they didn't open it just to get to her). The amount of deceit and intelligence implied in scrying a noblewoman's movements from Irrisen and then set up a trap is mind-staggering, unless she's something like Baba Yaga's daughter herself. In which case they wouldn't have left her in Rohkar's care.


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

Possible. But, I am pretty certain that there is some reason why the witch is interested in her.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

According to Rohkar, she was meant to serve as a hostage first and as a spy later. I'm inclined to believe him, since

  • he was charmed when he said that and
  • it's the soundest explanation requiring the least amount of additional hypotheses.

    My only doubt is that she's already been dominated or replaced by a shapeshifting fey, but if that's the case, there are very few things we could do about it (I've argued IC about that).


  • [img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

    Hmm... well, you're probably right.


    R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
    Stats:
    AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
    Skills:
    +14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

    Just include them as part of the lump sum; Inire got an improvement, and the less-good thing is traded in. Technically, she's selling the not-as-familiar tools from Rohkar's set, and keeping the really good ones that adjust what she can do. Same net effect, but more... I dunno. Personal, I guess? (Also, all she really cares about is a masterwork backpack, chalk, and possibly a waterproof bag. She got a ton of great stuff here.)

    Also, I'm more worried that maybe the little fey and even the humans didn't know why they were really there. It's entirely possible that they specifically traveled across the world for -this specific girl-. Which would also explain the question of 'Why Taldor?' :P

    Also, we know for certain that she has folks from Irrisen in her retainer, given Yuln. It's not completely unlikely that there's a reason for that. :)

    Also, trusting a guy to tell his friends secrets that worships the god of secrets is a stretch ;)

    I'm with Nathara on this one.

    Faceless:
    A question about Inire's Curveblade. I recognize that it isn't exactly standard to do so, but is there any way that once she makes it a legendary item that she could make the material something other than ordinary steel? I'm pretty open to suggestions as to what to make it out of (though I'd lean away from cold iron). Probably silver, maybe even frost-forged steel? Not particularly good for the campaign, but still just 'not plain steel'


    Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

    My impression is that we'll only know the truth once we've crossed the portal, by which point it'll already be too late to do anything about it. At this point we have lots of suppositions and basically no proof. This is from a heavily metagaming perspective, but I don't believe an AP would create such a confusing mystery so early on without dropping appropriate clues. Particularly considering how we probably wouldn't be making so many conjectures if this were a standard F2F game – I believe most groups just reach the lodge and then push deeper into the woods without even bothering to go back to Heldren (might be wrong though).

    I mean, I was in a Giantslayer campaign (which opens with a classical whodunnit) and we solved the mystery pretty much immediately, skipping basically to end of the first part in just a couple of posts. This is because PbPs give plenty of time to ponder about details, so even the subtlest clue becomes obvious.

    EDIT: IMHO Yuln is a Northerner for the very same reason half of us are from Irrisen or are tied to it: foreshadowing, fey knowledge, cold iron etc. etc.

    It is certainly possible, even likely, that Rohkar lied to us, and that we all failed the secret Sense Motive check, but I don't believe he would have willingly accepted to be made part of a plan which entailed him being hanged while retaining his loyalty to such plan to the end (as sparing Yuln's life so that he could gather a rescue team would suggest). Fawfein seemed to laugh at the notion that the Lady was crucial to the plan (even with Eve's 34+ Bluff roll to corroborate it). It could be that he didn't know everything, but to so staunchly debunk that notion, it seemed like he had at least a good idea of what was going on. Lastly, if they wanted her so badly to open a whole portal and freeze an entire wood to get her instead of utilizing a more discreet approach (like, scrying + teleport), why leave her in Rohkar's care instead of bringing her immediately across the portal? It all seems very... convoluted.

    Thoroughly enjoying a well-orchestrated coup de théâtre, I'd actually love to be proven wrong! (in which case, you're all entitled to a well deserved 'See? I told you!' ;) )


    Universal Buffs: Nothing right now

    Alright then.

    Inire:
    Yeah, that would be fine. You'd probably have to spend some time having it reforged, but it would be cool.


    [img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

    I wouldn't go as far as to say that I was suspecting her. I am just curious about the point of this entire operation.

    But, as Sherlock Holmes would say: "It's a mistake theorize before one has all the facts." (but that doesn't mean there was nothing to theorize about. :) )


    Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

    Theorizing is fun!


    R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
    Stats:
    AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
    Skills:
    +14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

    On the topic of Giantslayer, I'm a player in a face to face of that. We didn't figure out 'whodunnit' but we apparently missed a lot of XP by figuring things out without going to see people. It's... weird. I'm pretty sure the only XP we missed was from going to see an alchemist. And that's -purely- a guess.

    On the note of Fawfein scoffing... take it with the huge grain of salt that he pretty much talked bad about humans when he kind of liked us. Humans are so far beneath fey that their mistress shouldn't even talk to them. :)

    Pretty much what Tif said, though. Theorizing is fun. It's something Inire will do a bit of (she is an amateur investigator, after all!)

    As an important aside. I'm pretty much always right. Except when I think I'm right. And then I'm immediately wrong. I sometimes worry that such a paradox will make the universe explode.


    Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

    Giantslayer:
    We basically skipped from the inn to the smith to the abandoned chapel while ignoring most of the leads... which lead to a very though fight against 6 flaming skeletons with half the party being put of the fight due to a fear spell triggered by an infestation. The campaign died there due to the GM losing interest, but it was probably a TPK brewing.

    Yeah, in Irrisen it's probably Jadwigas>Fey>>>>>everyone else. The only thing that prevents me from considering the possibility that Lady Argentea might be anything more than a simple noblewoman (albeit a powerful and influential one) is that it hinges on the fact that every single plot relevant character we met so far must have been knowingly or unknowingly feeding us false information. Yuln, Fawfein, Rohkar, Lady Argentea... Taken individually, such a thing would be possible, even likely; but for every single one of them to be part of some big conspiracy, without us never getting a Sense Motive check through, it's too much. If we start second-guessing every NPC the AP throws at us, there's no limit to the amount of possible scenarios we might concoct. If everyone around you is lying, and there's no way for you to see through it, that's effectively your reality.

    Though a quick casting of Detect Magic in Lady Argentea's room would probably detect any enchanted mirror she might be hiding... But you'd have to ask Nathara for that, since Tiferet has a very limited selection of cantrips available :(

    So this is how the loot looks like now:

    - Rohkar's mwk Shortsword 310 gp
    - Rohkar's concealed dagger
    - Inire's old armour
    - Captured bandits' weapons and armours

    - 15 pp, 341 gp, and 184 sp 509,4 gp

    Next step is the smithy... Would any of you like to grab a bow, since many fey have the ability to fly? I'm thinking Inire in particular, though it would probably mess with your encumbrance... unless you give it to someone else (like Tiferet) who would then hand it to you if needed. It'd be mostly to interrupt enemy spellcasting, we don't want to re-enact the Fawfein fiasco again (and he's still out there, so we'll probably hear more of him in the future).


    R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
    Stats:
    AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
    Skills:
    +14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

    Giantslayer:
    We did investigate a lot, but that was more to make sure we didn't jump to conclusions. There was a lot of story that needed to be revealed... and as a level 2 character, the plague house almost paralyzed (which would have probably spelled death) my gnome. We didn't fight any burning skeletons though, as we managed to figure out how to disable the haunt. I'm glad they didn't completely wake up. :)

    Also, I'm not thinking that all of them are lying. There's a significant likelihood that they're not being told everything. But yeah, I do agree that it's unlikely that most everyone is lying to us. And it also doesn't really fit to give a cold iron sword to the group you send into the forest to fight your masters... who are vulnerable to cold iron.

    That being said, it's not at all unlikely to send a small group of adventurers into a situation you expect them to die from, and thus weaken the town's offense in the process. :)

    Sadly, without cold iron arrows, Inire can't really do any damage to Fey with a shortbow, so it's not really worth it. She's stuck at 1d6-1 damage, after all. I'd have to invest heavily in sniping to be able to use a short bow very well in combat.


    R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
    Stats:
    AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
    Skills:
    +14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

    Also, as someone who has been reading Hell's Rebels (and running it), I'd like to point out that like... 50% or more of the experience you get is 'story' XP. It's sort of a well-kept secret. And a lot of that XP is just... oddly specific. Especially for Giantslayer. -Just- Investigating everything will apparently get you to level 3 (according to the DM). This particularly sucks, because if your players are clever, they're apt to skip a lot of the experience.


    Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

    Giantslayer:
    Most of it we managed to pierce together on our own after finding the hidden receipt... Basically, that the dead guy's knife wasn't his own, that he was in a relationship with the half-orc who had his original one and that he ordered a replacement one after losing it at the plague house. I played a smith (the big half-orc lady apprentice) so a couple of lucky Craft checks helped!

    Unfortunately, we were allowed no rolls to neutralize the haunt, I vaguely remember the dwarf barbarian saying that he'd like to reach a particular square using the least amount of moves and the GM having him charge through the room, triggering it. Yeah, he was a self-admitted murder GM, 15-point buy and ramped-up encounters (as well as being level 1 when we entered the plague house, turned level 2 just before the haunt, not that it helped).

    Even in the most convoluted scenario, I too wouldn't say they were lying (thus the

    Tiferet Odinsdottir wrote:
    unknowingly feeding us false information

    ;) ). Rohkar and his guys probably weren't trusted enough to be told much more beyond what was strictly necessary (also, they were filthy humans!). Vosi too. Fawfein knew something, but perhaps he too was lied to about the portal's real purpose, and he so fanatically believed his orders that he turned on us when we mentioned the Lady was crucial to the Witch's plan.

    The idea of Yuln being sent as a bait is intriguing. Still, if they sort of expected us... wouldn't they have planned at least some sort of ambush, other that the couple of zombies left at the attack site? Or at least have a harder time believing us to be servants of the Witch? I actually believed for a while that he was sent with the idea that someone would actually succeed in freeing her (thus lending credibility to her as a spy), with the fey we met as well as the bandits being left in the dark so that they would not risk spoiling the plan if captured (would also explain why he gave us the cold iron sword, or why they left Lady Argentea in Rohkar's care instead of moving her across the portal).

    It was more of a fall-back option in a Fawfein-like scenario, but alas you're clearly right, it would make very little sense given the present conditions. Nathara's spells and bow will suffice, with alchemist's fire and command spells as a backup.


    R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
    Stats:
    AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
    Skills:
    +14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

    Giantslayer:
    Yeah, we found pretty much everything, I think. I apped to a game on here for it with a Bloodrager who was the adopted daughter of the half-orc and dwarf (whose names I can no longer remember), but it had a really weird start. The DM also wanted people to roleplay in the gameplay thread... and I -really- didn't like a lot of the other players. Specifically the bard who was whittling with her Hope Knife. :|

    That actually makes sense as well. That they realistically should have had a more dangerous force if they were going to try to lure people out there. Like Zombies + Fey + Lizard thing all in that one encounter. That'd have sucked. :P Though also, yeah. The possibility that they -wanted- us to kill the filthy humans, and these pawn fey didn't matter is still a possibility. Guess the only way to know is to move forward!

    It's rather unfortunate, as Inire has good stats for -hitting- with a bow. But... she's not going to actually do damage most of the time. :( Stupid 8s...


    Universal Buffs: Nothing right now

    I feel dumb asking this, but did Tif already make her order for the breastplate? And did she pay for it? I forgot to make a note if she did and I'm having trouble finding it in gameplay. I think she talked about doing it in discussion then never actually got around to doing it, but I'm double checking if anyone remembers differently.


    Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

    Giantslayer (well, sort of):
    Ugh. I hate those. They tend to degenerate into beauty pageants where the first/most frequent posters rapidly form a clique to marginalize everyone else. Not to mention the amount of time one needs to pour in them, and if you don't get selected, it feels like having gone through an unpaid apprenticeship and not even getting the job at the end.

    Yeah that's Tiferet's mindset too as of now. There's virtually no scenario I'd feel like completely ruling out a priori in our present condition, but I'm afraid that we can go around casting detect magic on every single stone in Heldren while rolling Sense Motive checks against every NPC we interact with and still end up with nothing. Unless there's some big, obvious hint we've somehow missed (I doubt it), this is probably the AP trying to push us toward Irrisen.

    EDIT: no to both questions; you remember right. I didn't know if I could afford it and if I would have been around long enough to wait for its completion.


    R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
    Stats:
    AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
    Skills:
    +14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

    Giantslayer, sans spoilers: I just don't like the idea of not only having another name in my profile, but having another game as well. He wound up taking everyone that posted in the gameplay thread, but... that has it's own problems. At least in my opinion. So I didn't mind backing out of that, even though I really liked the character.


    Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

    So I've compiled a quick breakdown of all the loot we managed to scrape together until now. Once everything has been claimed and/or sold, we have just above 800 gp in cash, so about 135 gp each if we split it evenly.

    Consumables and the items Nathara ordered I've put in a separate category, since even though it often was a single PC who advocated their acquisition, they tend to benefit the entire party as a whole.

    Adventuring goods & consumables:
    - 1 Horse (with saddlebag, caparison and 1 week worth of fodder)
    - 1 Healer's Kit
    - 6 Blankets
    - 1 Bedroll
    - 1 Hatchet
    - 1 Cooking Kit
    - 1 Spade
    - 5 Oil
    - 1 Rope
    - 1 Grappling Hook
    - 1 Compass
    - 1 Large Tent
    - 4 Extra Furs
    - 18 Rations
    Total worth: 253 gp, 6 sp 253,6 gp

    - 2 vials of Greenblood Oil 200 gp
    - 1 dose of Oil of Taggit 90 gp
    - 1 scroll of Endure Elements 25 gp
    - 1 vial of poison ?
    - 3 Oils of Magic Weapon 150 gp
    - 6 Alchemist's Fires 120 gp

    Eirikr:
    - Rohkar's magical cloak 4000 gp

    Eve:
    - A brass spyglass 1000 gp

    Inire:
    - mwk Studded Leather 175 gp
    - A silver dagger 25 gp
    - mwk Thieves' Tools 100 gp

    Morgraine:

    Nathara:
    - spellbook 115 gp
    - mwk Longsword 315 gp
    - Composite Longbow +1 (20 cold iron arrows) 202 gp
    - Fine Elven Boots 15 gp

    Tiferet:

    Cash:
    - 15 pp, 641 gp, 184 sp 809,4 gp

    Please don't hesitate to chime in if you feel there's something I forgot (which is very likely).


    R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
    Stats:
    AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
    Skills:
    +14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

    A crowbar is a good choice for doors that are barred or stuck (not locked), and Inire will suggest getting one... in the event we expect any of those.

    If Inire winds up with any cash, she'll also invest in a masterwork backpack.


    Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

    Good catch. A crowbar is just 2 gp, with it and a bit of buffing Tiferet would be able to get a +7 net modifier on Strength checks made to force open a door. A mwk backpack is 50 gp, so easily affordable I believe. Inire's old armour&tools alone cover a good portion of that already.

    I was pondering about what a good compromise between fairness and simplicity in splitting the money might be, and thought that perhaps the easiest thing to do would be to just maintain a common pool from which everyone can draw, while keeping track of everyone's gear's total value to ensure it all evens out in the medium/long term.

    Alternatively, the total wealth the party has accumulated until now amounts to 7595 gp (more than half represented by Rohkar's cloak), 838,6 of which in the form of common resources, meaning each one of us is entitled to 1126 gp worth of goods+cash (slightly above the average WBL). But such a distribution is not possible as of now (again, because of Rohkar's cloak), so unless we start keeping track of credits and debts it stands as a very nice and fair idea in theory, but difficult to put into practice.

    Other ideas? What's your favourite method in your other campaigns?

    Also, Inire as well as everybody else would be more than welcome to join our little shopping spree :) It would also make things run faster decision-wise, as Tiferet is about to ask if she can use part of the money to buy herself a new armour...


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    R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
    Stats:
    AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
    Skills:
    +14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

    I say we rip the cloak into six equal pieces! We should split the spyglass, too! :p

    Like I said. I prefer giving people a boost when they need it, and otherwise just not worrying about it. ABP makes that a lot more friendly, and less -necessary-.

    For DMing, I prefer to keep a spreadsheet that lets me know who has what, how much it's worth, all that good stuff. I generally don't use appraise unless a player takes it, which just lets me tell people the approximate value (barring unidentified stuff).

    I have a rather massive spreadsheet that I wouldn't overly mind altering with the current players in mind (made by a group I play with online). It's a lot too much information, but it can assist in planning, seeing party gaps, and it's a -lot- easier to spot things that are 'no such lucks' for the party as a GM. Like... I don't bother asking for K(Nature) if the group doesn't have it.

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