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Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


3,051 to 3,088 of 3,088 << first < prev | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | next > last >>

M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

I realize Glimmil was down 50hp after the derro attack, but I don't catch any post-combat healing.

Glimmil wouldn't have let people continue injured, and would've used a channel to heal folks up.

Channel: 7d6 ⇒ (4, 1, 2, 4, 2, 5, 6) = 24

If he was the only one hurt left, he'd drink one of the potions.

Cure Serious Potion: 3d8 + 5 ⇒ (6, 4, 3) + 5 = 18

This takes Glimmil from 104/154 to 146/154.


Sounds good. There was plenty of time.


@ Toffitt.

I agree it was evil, but I don't think it was unreasonable for a high level INT 14 demon facing a hero who happily flies into the center of three vrocks. Adapt and overcome! It's not like he sundered it or took it back to his home plane.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Oh I'll deal, Cheezemaster. Just didn't realize until just now how much Toffitt's become specialized around his blade. And me without a back up. Good thing he's got that Holy Bow.


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

Evil, but sound tactics.

At high level play, I often use AoOs for the disarm and trip maneuvers with anything that has some smarts, reach and a decent CMB. I'll use trip if the monster is alone, and disarm if the creature has a buddy who can pick up the weapon.

It actually makes a lot of sense - most heroes aren't so heroic without their weapon, regardless if it's a scimitar, greatsword or rapier - especially if the weapon is perceived to overcome the creature's DR (whether by crafted material or sheer magic power and raw damage).

Sadly... weapon cords exist.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class
Glimmil wrote:

Evil, but sound tactics.

At high level play, I often use AoOs for the disarm and trip maneuvers with anything that has some smarts, reach and a decent CMB. I'll use trip if the monster is alone, and disarm if the creature has a buddy who can pick up the weapon.

It actually makes a lot of sense - most heroes aren't so heroic without their weapon, regardless if it's a scimitar, greatsword or rapier - especially if the weapon is perceived to overcome the creature's DR (whether by crafted material or sheer magic power and raw damage).

Sadly... weapon cords exist.

+1


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Why would, say, the bearer of an artifact sword need a 5 gp weapon cord? That just sounds unnecessary to me. :-p


Busy week. My wife was supposed to push me out of an airplane tomorrow, but the rain has thwarted her. I should have time tomorrow to move things along.


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

@GM_Chris: Can movement from the fly spell be used while paralyzed?

What about activating smite or lay on hands?


My initial impression is that there is a lot you could do while paralyzed. Ages ago I had a character built with that idea in mind. Before getting into the house-rule, I'd say the RAW supports it. Paralysis reads in part:

A paralyzed character cannot move, speak, or take any physical action. He is rooted to the spot, frozen and helpless. Not even friends can move his limbs. He may take purely mental actions, such as casting a spell with no components.

A winged creature flying in the air at the time that it becomes paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown.

It's not like being stunned or dazed. You aren't losing your standard action, your physical abilities are just being limited. The flavor text of smite evil says "call out", but I don't believe a literal shouting is required. So, you're good on smiting.

Likewise, though suspiciously not affected, most of Dyrant's hexes should work.

Atol is out of luck as channeling requires him to "be able to present" his holy symbol. Even if pinned to the chest, emblazoned on a shield, there is definitely an active physical action required--at least in my opinion. Similarly, Glimmil can't lay on hands as he does not have a free hand to touch himself.

Finally, in regards to the fly, I believe you could fly. However, I would impose a penalty to fly checks for being helpless (Helpless: A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent's mercy. A helpless target is treated as having a Dexterity of 0 (–5 modifier)). I'm not sure what people's fly checks are at, so I'm not sure how much of a problem this will be.


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

Dex 0 would alone be -7 on Glimmil's Fly checks. Then, he has the added fun of full plate and a heavy steel shield.

He wouldn't be attempting anything complex though, which is apparently what mandates a check.

Fly wrote:
You generally need only make a Fly check when you are attempting a complex maneuver. Without making a check, a flying creature can remain flying at the end of its turn so long as it moves a distance greater than half its speed.

I'll update in a bit, but assume Glimmil uses mental control over the Fly spell to withdraw and to activate a Smite Evil.


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

Pain made me post!

Talk about heated discussion!


1 person marked this as a favorite.
Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

As far as presenting my holy symbol goes, remember I do have a birthmark of my holy symbol on my left wrist. Dunno that I can 'present' it, but I am in contact with it.

I'd agree that I can't channel because I can't 'present' it, but just throwing that out there to muddy the waters.


Packing and walking out the door for a day of hiking at Point Reyes. I'll be back late tonight.


I find that most of the encounters presented as options in the book are very easy for a group of high level characters--and I'll acknowledge that I'm having a hard time coming up with non-combat hazard encounters that can't be easily overcome by the party.

You had the opportunity to fight two BBG's and there's at least one more I want to give you the chance to fight so I'm going to move onto this when the party is ready. We might be able to get some roleplay out of the temple, but after that be sure to spend a couple minutes healing, etc. I'll then fast forward 1d??? minutes to the next BBG.


I'm in class all day Monday, Tuesday, and Thursday this week, but if I don't get things rolling again I'm worried I never will. Thanks for your patience.


I think we can make some progress in the next 24 hours without starting another combat. However, just a heads up that I will be camping in Yosemite Friday night through Monday night and will not have any internet connection.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Level, Chris?


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Per our good GM, who is getting ready to go to Yosemite, tis time to level! Woot!

Alchemist lvl 14

+7 HP
+1 BAB
+1 Reflex
+1 Fort
+1 4th level extract
+1 5th level extract

Formula: Resurgent transformation
Feat: Extra discovery (wings)
Discovery: Greater mutagen
Persistent mutagen

+1 Acrobatics
+1 Diplomacy
+1 Knowledge Nature
+1 Knowledge Engineering
+1 Perception
+1 Sense motive
+1 Survival


Okay, planning and packing and shopping and laundry took a lot more time than I thought. Please level up and I'll see you on Monday night.


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

NEXT LEVEL (15) (Cleric 14)
+7 HP (5 class, +1 favored class, +1 toughness) (total 107)
+2 skills (2 class, -1Int, +1 Human)(Profession, gardener and Diplomacy)
+1 BAB
+1 Feat (Channeled Revival)
+1 Fort & +1 Will saves
+1 Sixth level spell (Blade Barrier)
+1 Seventh level spell (Holy Word)
Purifying Touch 2x per day (up from 1x)
Strength Surge +7 (up from +6)
Bestow Resolve +19 temporary HP (up from +18)


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

* * Dyrant Lvl 15 * *

+1 Cuthbertist (Cudgeler of the North Winds)

+8 hp (+4 lvl +3 con +1 FC)

Spells:
Moment of Prescience
Summon Monster VIII

Feat:
Quicken Spell

+8 Skills:
---------------
+1 Spellcraft
+1 UMD
+2 Know (Local)
+2 Acrobatics
+2 Know (Arcana)


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

Glimmil Level 15

+1 Paladin Level (Paladin 14)
+11HP (6 base, 4 Con, 1 favored class) => 165HP
+1 Disable Device
+1 Ride
+1 Fort/+1 Will
+1 BAB

Gained: Aura of Faith
Lay Hands: 7d6 (now 8d6 if no mercy used)

+1 Spell (4th): Chains of Light

Feat selection still in progress...


|| Per +18 | Fort +13 Ref +8 Will +13 | BAB +12 | CMB +17 | CMD 29 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/3

Sick kid, will have update later tonight once she's in bed and the whiskey is in me.


|| Per +18 | Fort +13 Ref +8 Will +13 | BAB +12 | CMB +17 | CMD 29 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/3

Level 15

+1 Chevalier

HP 6 + 2 + 2

+1 Perception
+3 Fly

Feat: Toughness, +15 HP

Level 3 Chevalier

Poison Immunity
Smite Evil 1/day

+1 Fort +1 Will
+1 BAB


Class today and tomorrow. I'm hoping to get something up tonight, but no promises. I need to refresh my memory about what lies ahead.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Other than our doom?


Here we go again. To speed things along, please go ahead and reset everything as if you had a full night's sleep. We'll call it the magic of the level bump combined with the magic of the planes interacting with each other, a dash of divine intervention, and the energy of the volcano.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

If you don't mind, I think I'd like to switch up Toffitt's level feat and formula, taking Furious Focus instead of Extra Discovery (wings) and Overland Flight for his formula.


Ok


Hi. Busy. Bye.


Providing a little game mechanic advice here--partly to get my goals clear in my head also. Partly it's stalled because of my availability this week, but also it doesn't feel as if the party has tipped the scales in any one direction. Obviously diplomacy has been attempted without much success, but also without provoking a fight at this point. At the same time the party seems aware of the potential for violence. I think I'm just looking for a bit more resolution before I go one way or another. And of course, there are always out of the box options.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class
Finneas Glenn wrote:
Finneas spends his time swinging at gas, like a gristle party in Dyrant's room.

Lol.


12 hours until I board a plane for 4 weeks in Europe. I thought about pausing the game, but am going to try to keep it going. I expect there's going to be down time, so we'll just have to see how it goes. We've gotten through slow patches before. Heck, this fight might take a month. ;-)


Maybe the next hotel will have better wifi, but I can't work with this. I'll try posting this weekend.


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

You're on vacation. Do what you can and we shall wait patiently. :D

Enjoy Europe!


Sorry, guys. The wifi continues to be anything but brilliant so I can't post a new round via computer.


I love you guys, but Paris wins. I might get things going again next week, but it's the wedding. I suspect I'll be super busy or sit around with nothing to do but post while Grace is busy.

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