Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

PaizoCon 2014!

Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


3,051 to 3,063 of 3,063 << first < prev | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | next > last >>

M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

I realize Glimmil was down 50hp after the derro attack, but I don't catch any post-combat healing.

Glimmil wouldn't have let people continue injured, and would've used a channel to heal folks up.

Channel: 7d6 ⇒ (4, 1, 2, 4, 2, 5, 6) = 24

If he was the only one hurt left, he'd drink one of the potions.

Cure Serious Potion: 3d8 + 5 ⇒ (6, 4, 3) + 5 = 18

This takes Glimmil from 104/154 to 146/154.


Sounds good. There was plenty of time.


@ Toffitt.

I agree it was evil, but I don't think it was unreasonable for a high level INT 14 demon facing a hero who happily flies into the center of three vrocks. Adapt and overcome! It's not like he sundered it or took it back to his home plane.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 13
Stats:
Init +12 | Per +27* | F +14* R +14* W +10* | AC 34* (t18* f32* i20*) +1 crwd | CMD 30 | see status please

Oh I'll deal, Cheezemaster. Just didn't realize until just now how much Toffitt's become specialized around his blade. And me without a back up. Good thing he's got that Holy Bow.


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

Evil, but sound tactics.

At high level play, I often use AoOs for the disarm and trip maneuvers with anything that has some smarts, reach and a decent CMB. I'll use trip if the monster is alone, and disarm if the creature has a buddy who can pick up the weapon.

It actually makes a lot of sense - most heroes aren't so heroic without their weapon, regardless if it's a scimitar, greatsword or rapier - especially if the weapon is perceived to overcome the creature's DR (whether by crafted material or sheer magic power and raw damage).

Sadly... weapon cords exist.


Stats:
F13:R15:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 14 - Cudgeler of the South Winds
Glimmil wrote:

Evil, but sound tactics.

At high level play, I often use AoOs for the disarm and trip maneuvers with anything that has some smarts, reach and a decent CMB. I'll use trip if the monster is alone, and disarm if the creature has a buddy who can pick up the weapon.

It actually makes a lot of sense - most heroes aren't so heroic without their weapon, regardless if it's a scimitar, greatsword or rapier - especially if the weapon is perceived to overcome the creature's DR (whether by crafted material or sheer magic power and raw damage).

Sadly... weapon cords exist.

+1


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 13
Stats:
Init +12 | Per +27* | F +14* R +14* W +10* | AC 34* (t18* f32* i20*) +1 crwd | CMD 30 | see status please

Why would, say, the bearer of an artifact sword need a 5 gp weapon cord? That just sounds unnecessary to me. :-p


Busy week. My wife was supposed to push me out of an airplane tomorrow, but the rain has thwarted her. I should have time tomorrow to move things along.


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

@GM_Chris: Can movement from the fly spell be used while paralyzed?

What about activating smite or lay on hands?


My initial impression is that there is a lot you could do while paralyzed. Ages ago I had a character built with that idea in mind. Before getting into the house-rule, I'd say the RAW supports it. Paralysis reads in part:

A paralyzed character cannot move, speak, or take any physical action. He is rooted to the spot, frozen and helpless. Not even friends can move his limbs. He may take purely mental actions, such as casting a spell with no components.

A winged creature flying in the air at the time that it becomes paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown.

It's not like being stunned or dazed. You aren't losing your standard action, your physical abilities are just being limited. The flavor text of smite evil says "call out", but I don't believe a literal shouting is required. So, you're good on smiting.

Likewise, though suspiciously not affected, most of Dyrant's hexes should work.

Atol is out of luck as channeling requires him to "be able to present" his holy symbol. Even if pinned to the chest, emblazoned on a shield, there is definitely an active physical action required--at least in my opinion. Similarly, Glimmil can't lay on hands as he does not have a free hand to touch himself.

Finally, in regards to the fly, I believe you could fly. However, I would impose a penalty to fly checks for being helpless (Helpless: A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent's mercy. A helpless target is treated as having a Dexterity of 0 (–5 modifier)). I'm not sure what people's fly checks are at, so I'm not sure how much of a problem this will be.


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

Dex 0 would alone be -7 on Glimmil's Fly checks. Then, he has the added fun of full plate and a heavy steel shield.

He wouldn't be attempting anything complex though, which is apparently what mandates a check.

Fly wrote:
You generally need only make a Fly check when you are attempting a complex maneuver. Without making a check, a flying creature can remain flying at the end of its turn so long as it moves a distance greater than half its speed.

I'll update in a bit, but assume Glimmil uses mental control over the Fly spell to withdraw and to activate a Smite Evil.


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

Pain made me post!

Talk about heated discussion!


1 person marked this as a favorite.
Male Human (Per +6 | Fort +15 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

As far as presenting my holy symbol goes, remember I do have a birthmark of my holy symbol on my left wrist. Dunno that I can 'present' it, but I am in contact with it.

I'd agree that I can't channel because I can't 'present' it, but just throwing that out there to muddy the waters.

3,051 to 3,063 of 3,063 << first < prev | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post Discussion / Shackled City (Pathfinder) - GM_Chris - OOC All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.