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Same!
Find my old chronicles and I'm updating my character (after having to restart my old iPad with HeroLab on it!)
I think I will have it ready by the end of the week.
After reading all his abilities and boon :P

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Quenly's Dragon |

I tend to use this alias whenever the dragon takes actions - and I've done a character sheet for it. But it wants to stay out of combat as a rule. It has 3hp :)
Its value is as a telepathic interpreter and sensor, having Blindsense and See in Darkness.

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Thoughts on preparations:
We've got a day after the teleport before making port, so we'll have the opportunity to switch up prepared spells.
Nondetection (possibly the Communal variant) and some form of Disguise Self (especially the long-duration communal varieties from Seeming or Veil) seem especially useful but we have nobody with those spells on their lists as far as I can tell. Possibly multiple PCs could work a Wand of Nondetection if we bought one.
Seer's Bane seems very apt for our Hellknight Signifer :)
There are various magic items that provide Disguise Self, some of them very cheap, but most seem to occupy valuable item slots (eg Hat of Disguise).
I like the idea of kitting everyone out with Pauper's Robes as they're very cheap, but I don't know how many of you have important Body slot items.
If we're tangling with Red Mantis assassins, defence against poison and bleed might be useful. Quenly has one scroll of Communal Delay Poison and his Ward of the Seasons spell can counter bleed effects.
ETA: Quenly's purchasing a pair of Gloves of Elvenkind before departure.

Grandmaster TOZ |

I tend to use this alias whenever the dragon takes actions - and I've done a character sheet for it. But it wants to stay out of combat as a rule. It has 3hp :)
Its value is as a telepathic interpreter and sensor, having Blindsense and See in Darkness.
Sounds good. As a general rule I don't target familiars and other hirelings unless they are actively participating, so I don't expect any enemies will go out of their way unless it becomes apparent the dragon is providing something material to the party. Telepathy is an edge case but also not likely noticable.

Quenly's Dragon |

Very occasionally a breath weapon gets used, but if that happens I expect the dragon to die pretty quickly afterwards ;)

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Good ideas, sv…
Flyn could cast with a wand of nondetection…but at the moment, he could only contribute around 1,200 gold as that’s all he currently has (big spending spree after the last chronicle)…
For his body slot I’d prefer he keep the Monk’s Robe as it increases his AC and arrow damage (uses his unarmed damage when using a ki point)…
Flyn does have a 30+ mod with Stealth so he can stay pretty much unseen/unnoticed most of the time, especially if there’s cover or dim light nearby, and even moreso if nondetection is available…in public settings that could still be problematic though, not to mention if any antagonists have 30+ perception…
My animal companion (Archimedes) is pretty much just window dressing; I usually leave him on my ship during adventures as I figured just one area spell and he’d be toast. I’ll bring him along and just send him to a tree when combat looms or we’re entering a building or something…

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Tad only has about 5000 gold (I also went on a big buying spree on his last sheeet) but I'd be happy to pick up a few condition removal scrolls that the group thinks would be helpful.
Tad is a little heal-bot, so has breath of life and delay poison already memorized, as well as greater restoration, and keeps in reserve his bonded holy symbol spell which can be any cleric spell at a level he can cast.

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Tamerius has emergency healing (heal and breath of life) but that’s it.
I have some funds to call a devil at our service or to buys some needed equipment

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Good to know we have multiple breaths of life (Flyn also has Lesser Talisman of Life's Breath)…very prudent…
In Siege of Gallowspire, that bloody Nightshade/Nightwing took Flyn down. I foolishly fired point blank at it, thinking Kramac and I could take it down before it could counter as we had put some damage on it. I critted it but it still had a few hp left and the GM ruled (correctly) that Kramac could not full attack; its counterattack ‘killed’ an already injured Flyn outright…at least for 6 seconds or less. Luckily, one of my companions had gloves of first aid, got to me quickly, and revived me with Breath of Life…
SV, didn’t Fendel use Breath of Life on Kiboko in Eyes of the Ten?

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Kiboko's near-death experience got ret-conned iirc ;)
2 clerics and an oracle gives us plenty of divine casting. Quenly knows Restoration (don't forget your diamond dust!), heal and breath of life.
One of our 2 clerics might prepare Heroes' Feast before we go ashore maybe :)
Tamerius, can you call a devil that has Veil or Seeming? I know a couple of the higher CR ones do.
A fully charged wand of nondetection is 11,250gp.
Another option if someone has the funds is Staff of Stealth, only needs a DC20 UMD check (and over 39,000gp to purchase) :)

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I always have to remember wail of the banshee is a death effect. Both runs of Gallowspire ran afoul of that.
Aye, I almost forgot the banshee…all of our PC’s passed the death check but Kramac’s mount did not; the banshee nearly killed Flyn as well (both the nightshade and banshee seemed to have a taste for Elf-flesh), knocking him down to less than 10 hp iirc…

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I played in heromod this one at PaizoCon. Our group was able to meet before game and was quite well prepared! My wife's rogue killed numerous enemies with her sneak attacks, thank part to my numerous summons to give her flank, and Death "died" by my character's hand.
When I GM it, I've almost done a TPK (or do, I don't remember exactly) I was more prepared than my players.
@Quenly i was thinking about an Apostate Devil which with 18HD I could call to provide us veil and screen

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Apostate Devil sounds perfect Tamerius ;)
I believe I played Siege of Gallowspire with my melee alchemist, then level 11. The mummify discovery paid dividends! I recall one PC was saved by the use of someone's campaign coin reroll, I think that was as close as we came to any PC death. I don't recall exactly how we dealt with wailing banshee but it would have been quick :D

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Thanks

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Super sorry everyone.
I really though that I could make the time but life shows that it is harder than anticipated.
Therefore, I have to withdraw unfortunately.

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Super sorry everyone.
I really though that I could make the time but life shows that it is harder than anticipated.Therefore, I have to withdraw unfortunately.
Take care of yourself my friend. Real life comes first (even if we'd sometimes prefer it didn't).

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Sorry to hear that, noral; hope all goes well with you and your family, take care.

Grandmaster TOZ |

I'm sorry to hear it noral, thank you for the notice. I hope things improve for you soon!
With the party down to 4, we will be doing the 4-player adjustment. That will reduce a lot of the fights to 4 on 1 battles. If you guys would like a little more challenge, the scenario does have hard mode adjustments. We have not run into any encounters yet, so let me know if you would like to step up or prefer to do normal. No pressure either way, I am just expecting Flyn to one-shot a lot of things.

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I'm always up for the challenge!
But will go with normal if that's some people want :)
@noral IRL first! Hope everything is ok, take care of yourself and your loved ones!

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Dunno ‘bout one-shotting everything, especially if there are any phoenixes in this scenario ;)
If everyone’s on board with hard mode and TOZ thinks it’s manageable, I’m down for it…

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Thad has a +20 in Diplomacy…mayhap he can make some headway speaking directly to Doane?

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I could ask up to 6 questions to my god through Kahl'Heel if necessary.
A Commune could be useful, especially if Break Enchantment fails! Do they have to be yes/no questions?

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Quote:I have a feeling it’s…inevitable.What, no, why would you think that?
<_<
>_>
Flyn has a magic 8-ball and when he asked that question, “All Signs Point to Yes” came up… :P

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3 possible Commune questions come to mind now:
1. Does the Master of the Pagoda need to be alive for Strake to regain his memories?
2. Will killing the Master of the Pagoda restore Strake's memories?
3. Has the Master of the Pagoda transferred Strake's memories to a creature other than itself?
1 and 2 almost amount to the same thing. I'd be inclined to put Q2 first actually. If we know that killing the Master will restore Strake then we have a bargaining chip should we wish to try parley.

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Hey sv, good questions…but perhaps we should ask #3 first as wouldn’t a yes answer there kinda answer the other two?
Also, should shed our current disguises for new ones? It appears the Luna woman was a Mantis agent and has reported his, considering her disappearance and the increased security…

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Oh I've no doubt Luna was a Mantis agent. We should certainly change our disguises.
I'm also wondering if Kah'leel's Commune can find out if there is another way in to the Pagoda aside from the front entrance. Or we can just Veil as Red Mantis and walk in ;)

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Ok, lets ask the questions in order :
1. Does the Master of the Pagoda need to be alive for Strake to regain his memories?
2.
If 1 is No: Will killing the Master of the Pagoda restore Strake's memories?
if 1 is Yes: Has the Master of the Pagoda transferred Strake's memories to a creature other than itself?