TOZ's Last Call (Inactive)

Game Master TriOmegaZero

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Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Sounds good, GM!

Dark Archive

Human Cleric (Mendevian) 16
:
HP162/162 | AC27 (26FF, 15T) | Perception +14, Sense Motive +24 | +2 Init | Fort +20*, Ref +12*, Will +28* | Channel (Su) 5/5 Firebolt : 12/12

Same!

Find my old chronicles and I'm updating my character (after having to restart my old iPad with HeroLab on it!)
I think I will have it ready by the end of the week.

After reading all his abilities and boon :P


Man, I feel that. Had to transfer HL to the new laptop and it keeps acting the fool. Had to relevel a couple characters multiple times from crashes while saving.


Okay, initial post is up for reactions.


You have time to ask further questions of the Decemvirate before beginning your mission.

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)
The Decemvirate wrote:
There are few places in Golarion more dangerous for a Pathfinder agent to travel. Be sure to take every precaution to conceal your presence

Anyone got access to Seeming or Veil?

Dark Archive

Human Cleric (Mendevian) 16
:
HP162/162 | AC27 (26FF, 15T) | Perception +14, Sense Motive +24 | +2 Init | Fort +20*, Ref +12*, Will +28* | Channel (Su) 5/5 Firebolt : 12/12

Nope, my character is not recognize for subtlety!


The lodge and Absalom are open for purchases, so you are welcome to procure what you see fit. When you have no more questions and purchases are settled, we can move on.


active effects:
Dragon (shadow conjuration draconic ally) | AC 15 T 14 FF 13 | HP 3/3 | F +5 R +5 W +4 (+4 vs mind affecting) SR12 | Init +2 | Perc +6, lowlight vision, darkvision, blindsense 60', see in darkness

I tend to use this alias whenever the dragon takes actions - and I've done a character sheet for it. But it wants to stay out of combat as a rule. It has 3hp :)

Its value is as a telepathic interpreter and sensor, having Blindsense and See in Darkness.

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

Thoughts on preparations:

We've got a day after the teleport before making port, so we'll have the opportunity to switch up prepared spells.

Nondetection (possibly the Communal variant) and some form of Disguise Self (especially the long-duration communal varieties from Seeming or Veil) seem especially useful but we have nobody with those spells on their lists as far as I can tell. Possibly multiple PCs could work a Wand of Nondetection if we bought one.

Seer's Bane seems very apt for our Hellknight Signifer :)

There are various magic items that provide Disguise Self, some of them very cheap, but most seem to occupy valuable item slots (eg Hat of Disguise).

I like the idea of kitting everyone out with Pauper's Robes as they're very cheap, but I don't know how many of you have important Body slot items.

If we're tangling with Red Mantis assassins, defence against poison and bleed might be useful. Quenly has one scroll of Communal Delay Poison and his Ward of the Seasons spell can counter bleed effects.

ETA: Quenly's purchasing a pair of Gloves of Elvenkind before departure.


Quenly's Dragon wrote:

I tend to use this alias whenever the dragon takes actions - and I've done a character sheet for it. But it wants to stay out of combat as a rule. It has 3hp :)

Its value is as a telepathic interpreter and sensor, having Blindsense and See in Darkness.

Sounds good. As a general rule I don't target familiars and other hirelings unless they are actively participating, so I don't expect any enemies will go out of their way unless it becomes apparent the dragon is providing something material to the party. Telepathy is an edge case but also not likely noticable.


active effects:
Dragon (shadow conjuration draconic ally) | AC 15 T 14 FF 13 | HP 3/3 | F +5 R +5 W +4 (+4 vs mind affecting) SR12 | Init +2 | Perc +6, lowlight vision, darkvision, blindsense 60', see in darkness

Very occasionally a breath weapon gets used, but if that happens I expect the dragon to die pretty quickly afterwards ;)

Dark Archive

Human Cleric (Mendevian) 16
:
HP162/162 | AC27 (26FF, 15T) | Perception +14, Sense Motive +24 | +2 Init | Fort +20*, Ref +12*, Will +28* | Channel (Su) 5/5 Firebolt : 12/12

Seer’s bane is cool :)

My Raven and my character both have UMD at 20+ so could use wands easily or scrolls with some success.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Good ideas, sv…

Flyn could cast with a wand of nondetection…but at the moment, he could only contribute around 1,200 gold as that’s all he currently has (big spending spree after the last chronicle)…

For his body slot I’d prefer he keep the Monk’s Robe as it increases his AC and arrow damage (uses his unarmed damage when using a ki point)…

Flyn does have a 30+ mod with Stealth so he can stay pretty much unseen/unnoticed most of the time, especially if there’s cover or dim light nearby, and even moreso if nondetection is available…in public settings that could still be problematic though, not to mention if any antagonists have 30+ perception…

My animal companion (Archimedes) is pretty much just window dressing; I usually leave him on my ship during adventures as I figured just one area spell and he’d be toast. I’ll bring him along and just send him to a tree when combat looms or we’re entering a building or something…

Silver Crusade

ecclesitheurge of Sarenrae 15

Tad only has about 5000 gold (I also went on a big buying spree on his last sheeet) but I'd be happy to pick up a few condition removal scrolls that the group thinks would be helpful.

Tad is a little heal-bot, so has breath of life and delay poison already memorized, as well as greater restoration, and keeps in reserve his bonded holy symbol spell which can be any cleric spell at a level he can cast.

Dark Archive

Human Cleric (Mendevian) 16
:
HP162/162 | AC27 (26FF, 15T) | Perception +14, Sense Motive +24 | +2 Init | Fort +20*, Ref +12*, Will +28* | Channel (Su) 5/5 Firebolt : 12/12

Tamerius has emergency healing (heal and breath of life) but that’s it.
I have some funds to call a devil at our service or to buys some needed equipment

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Good to know we have multiple breaths of life (Flyn also has Lesser Talisman of Life's Breath)…very prudent…

In Siege of Gallowspire, that bloody Nightshade/Nightwing took Flyn down. I foolishly fired point blank at it, thinking Kramac and I could take it down before it could counter as we had put some damage on it. I critted it but it still had a few hp left and the GM ruled (correctly) that Kramac could not full attack; its counterattack ‘killed’ an already injured Flyn outright…at least for 6 seconds or less. Luckily, one of my companions had gloves of first aid, got to me quickly, and revived me with Breath of Life…

SV, didn’t Fendel use Breath of Life on Kiboko in Eyes of the Ten?


I always have to remember wail of the banshee is a death effect. Both runs of Gallowspire ran afoul of that.

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

Kiboko's near-death experience got ret-conned iirc ;)

2 clerics and an oracle gives us plenty of divine casting. Quenly knows Restoration (don't forget your diamond dust!), heal and breath of life.

One of our 2 clerics might prepare Heroes' Feast before we go ashore maybe :)

Tamerius, can you call a devil that has Veil or Seeming? I know a couple of the higher CR ones do.

A fully charged wand of nondetection is 11,250gp.

Another option if someone has the funds is Staff of Stealth, only needs a DC20 UMD check (and over 39,000gp to purchase) :)

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’
Grandmaster TOZ wrote:
I always have to remember wail of the banshee is a death effect. Both runs of Gallowspire ran afoul of that.

Aye, I almost forgot the banshee…all of our PC’s passed the death check but Kramac’s mount did not; the banshee nearly killed Flyn as well (both the nightshade and banshee seemed to have a taste for Elf-flesh), knocking him down to less than 10 hp iirc…


My life oracle and the brawler went down to it, pretty sure if we had remembered BoL didn't work the party may have TPK'd at PaizoCon. Thankfully my run at GenCon only had the sorcerer bite it, and the party was able to get her back in after finishing the battle.

Dark Archive

Human Cleric (Mendevian) 16
:
HP162/162 | AC27 (26FF, 15T) | Perception +14, Sense Motive +24 | +2 Init | Fort +20*, Ref +12*, Will +28* | Channel (Su) 5/5 Firebolt : 12/12

I played in heromod this one at PaizoCon. Our group was able to meet before game and was quite well prepared! My wife's rogue killed numerous enemies with her sneak attacks, thank part to my numerous summons to give her flank, and Death "died" by my character's hand.

When I GM it, I've almost done a TPK (or do, I don't remember exactly) I was more prepared than my players.

@Quenly i was thinking about an Apostate Devil which with 18HD I could call to provide us veil and screen


I was decently prepared, and my table worked well despite being a fairly random selection. My PaizoCon team had just completed All For Immortality together, so we gelled together just fine. If only I still had my reroll for that darn nat 1!

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

Apostate Devil sounds perfect Tamerius ;)

I believe I played Siege of Gallowspire with my melee alchemist, then level 11. The mummify discovery paid dividends! I recall one PC was saved by the use of someone's campaign coin reroll, I think that was as close as we came to any PC death. I don't recall exactly how we dealt with wailing banshee but it would have been quick :D


Zaarah Katsu wrote:

Hello GM, Are there any knowledge checks to know more about the gnome woman and / or the island?

There are no Knowledge checks at the start of either scenario, except for the one for the Whispering Tyrant earlier.

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Thanks

Silver Crusade

ecclesitheurge of Sarenrae 15

Sorry if I have not been posting regularly the past few days. The end of the school year has been completely crazy, but things should be clear sailing now.

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Super sorry everyone.
I really though that I could make the time but life shows that it is harder than anticipated.

Therefore, I have to withdraw unfortunately.

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)
Zaarah Katsu wrote:

Super sorry everyone.

I really though that I could make the time but life shows that it is harder than anticipated.

Therefore, I have to withdraw unfortunately.

Take care of yourself my friend. Real life comes first (even if we'd sometimes prefer it didn't).

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Sorry to hear that, noral; hope all goes well with you and your family, take care.


I'm sorry to hear it noral, thank you for the notice. I hope things improve for you soon!

With the party down to 4, we will be doing the 4-player adjustment. That will reduce a lot of the fights to 4 on 1 battles. If you guys would like a little more challenge, the scenario does have hard mode adjustments. We have not run into any encounters yet, so let me know if you would like to step up or prefer to do normal. No pressure either way, I am just expecting Flyn to one-shot a lot of things.

Dark Archive

Human Cleric (Mendevian) 16
:
HP162/162 | AC27 (26FF, 15T) | Perception +14, Sense Motive +24 | +2 Init | Fort +20*, Ref +12*, Will +28* | Channel (Su) 5/5 Firebolt : 12/12

I'm always up for the challenge!
But will go with normal if that's some people want :)

@noral IRL first! Hope everything is ok, take care of yourself and your loved ones!

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Dunno ‘bout one-shotting everything, especially if there are any phoenixes in this scenario ‍;)

If everyone’s on board with hard mode and TOZ thinks it’s manageable, I’m down for it…


I doublechecked the 4 player adjustments and it wasn't quite as much as I thought, so there will still be some minions to pincushion as well. :) So don't feel like you have to do hard mode to have any challenge.

Silver Crusade

ecclesitheurge of Sarenrae 15

I'm not interested in hard mode.


Alright, that is settled then!

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Thad has a +20 in Diplomacy…mayhap he can make some headway speaking directly to Doane?


Yep, speaking directly will let the PCs roll instead of the draconic ally.

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)
Tamerius wrote:

I could ask up to 6 questions to my god through Kahl'Heel if necessary.

A Commune could be useful, especially if Break Enchantment fails! Do they have to be yes/no questions?


1 person marked this as a favorite.
Quote:
I have a feeling it’s…inevitable.

What, no, why would you think that?

<_<

>_>

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’
Grandmaster TOZ wrote:
Quote:
I have a feeling it’s…inevitable.

What, no, why would you think that?

<_<

>_>

Flyn has a magic 8-ball and when he asked that question, “All Signs Point to Yes” came up… :P


Gosh, where could Strake's memories be? :)

Silver Crusade

ecclesitheurge of Sarenrae 15

I may not post much for a few days; I'm having to take a medicine for a minor medical issue that is making me feel pretty awful. Please bot me as needed.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Hope you feel better soon, Redelia…

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

3 possible Commune questions come to mind now:

1. Does the Master of the Pagoda need to be alive for Strake to regain his memories?
2. Will killing the Master of the Pagoda restore Strake's memories?
3. Has the Master of the Pagoda transferred Strake's memories to a creature other than itself?

1 and 2 almost amount to the same thing. I'd be inclined to put Q2 first actually. If we know that killing the Master will restore Strake then we have a bargaining chip should we wish to try parley.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Hey sv, good questions…but perhaps we should ask #3 first as wouldn’t a yes answer there kinda answer the other two?

Also, should shed our current disguises for new ones? It appears the Luna woman was a Mantis agent and has reported his, considering her disappearance and the increased security…

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

Oh I've no doubt Luna was a Mantis agent. We should certainly change our disguises.

I'm also wondering if Kah'leel's Commune can find out if there is another way in to the Pagoda aside from the front entrance. Or we can just Veil as Red Mantis and walk in ;)


Minor Behind the Screens Spoiler:
Yeah, she signaled the other agents in the staff to poison your food, but your saves were unbeatable. ;)

Dark Archive

Human Cleric (Mendevian) 16
:
HP162/162 | AC27 (26FF, 15T) | Perception +14, Sense Motive +24 | +2 Init | Fort +20*, Ref +12*, Will +28* | Channel (Su) 5/5 Firebolt : 12/12

Ok, lets ask the questions in order :

1. Does the Master of the Pagoda need to be alive for Strake to regain his memories?

2.
If 1 is No: Will killing the Master of the Pagoda restore Strake's memories?
if 1 is Yes: Has the Master of the Pagoda transferred Strake's memories to a creature other than itself?


Let me know when you have all six questions and are ready to cast.

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