Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


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M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil works to knit his wounds further before he guides Cog for another run past Adimarchus.

Lay Hands: 9d6 ⇒ (4, 4, 5, 3, 5, 3, 6, 4, 1) = 35

Flies down to L7, ride-by wheeling charge, ending at C7.

Glimmil Claw-Whomper, Spirited Charge, Power, Smite, Saddle Surge: 1d20 + 29 ⇒ (8) + 29 = 37 for 2d6 + 88 ⇒ (5, 5) + 88 = 98
Holy: 2d6 ⇒ (3, 3) = 6

Wheezing, he cries out as he bears down on the bad-angel-man.

"Foooooorr.... Cauldron.... fooooor Cog! Foooooor Skieeee!"

Status:

Glimmil Status:
HP: 100/180 +35
AC: 35 (T 15 | FF 33)
(add: +3 when fighting defensively)
(add: +2 when using a single attack under BoF)

Spells:
1) [ ] Divine Favor [ ] Grace [ ] Hero's Defiance [ ] Lesser Restoration [ ] Word of Resolve
2) [ ] Holy Shield [ ] Litany of Righteousness [ ][ ] Paladin's Sacrifice [X] Saddle Surge
3) [ ] Litany of Sight [X][ ] Sky Steed
4) [ ] Greater Angelic Aspect [ ] Restoration

Abilities:
Smite Left: 2/6
Lay Hands Left: 10/14 (8d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Winged Boots Left: 2/3

Cog Status:
HP 126/126
AC 31 (T 16 | FF 25) (+3 on top of this with Dyrant's Ward)

Cog Smite Left: 1/1

Attack:
+23 Claw Whomper
+1 Heroes Feast
+6 Saddle Surge (moved 60ft)
-0 Power Attack (Furious Focus)
+6 Smite Evil
+1 Prayer
-10 Level Drain
+2 Charging
--
+29

Lance Damage:
+6 Strength 18, 2H
+1 Magic
+15 Power Attack
+20 Smite
+6 Saddle Surge (moved 60ft)
+1 Prayer
--
+49

Claw Whomper is +4 (Str) and +10 (Power) so 5 less: +44


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 12, Initiative 11, Location F05->G10 (10’ up air walking)

Status:
AC 30 (f29/t16) (+1 net Magic Vestment included)(+2 Blessing of Fervor NOT included, +2 Prot from Evil NOT included)(+4 interposing hand against Golem NOT included)
Atol HP: 114/114
Angel HP: 53/53 +9
Weapon Equipped = Cudgel
Conditions = Ablative Barrier (20/50hp, 1/16h), Ant Haul (1/15h), Heroes' Feast (1/12h), Magic Vestment (1/13h), Mind Blank, Air Walk, communal (6/30m), Blessing of Fervor (11/??r), Prayer (10/16r)
Channel Energy (DC21)(Avoid 5): 2/10
Healing Touch: Nobody
Resistant Touch Left: 8/8
Strength Surge Left: 4/8
Bestow Resolve: 1/2
Purifying Touch: 2/2
Freedom of Movement: 1/1 (1/16d, immediate action)
Cudgel of the Cauldron Five (7/10)
Pearl of Power Left: first (2/2), second (1/1), third (1/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (0/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (1/3)
Spells Remaining: (Caster Level: 15, Concentration Check: 22 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil; Ant Haul, Command, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Bull's Strength; Pilfering Hand, Restoration(lesser), Sound Burst, Sound Burst, Suppress Charms and Compulsions
3) Magical Vestment; Create Food and Water, Daylight, Dispel Magic, Invisibility Purge, Prayer
4) Spell Immunity; Blessings of Fervor, Blessings of Fervor, Dimensional Anchor, Protection from Energy Communal, Sending
5) Spell Resistance; Air Walk (communal), Breath of Life, Cleanse, Plane Shift, Plane Shift
6) Heroes' Feast; Greater Dispel Magic, Heal, Wind Walk
7) Grasping Hand; Holy Word, Summon Monster VII
8) Mind Blank; Discern Location

Atol rushes to Finneas and converts a Dimensional Anchor into a Cure Critical Wounds and lays hands on him trying to staunch some of the bleeding.
CCW: 4d8 + 15 ⇒ (2, 1, 2, 8) + 15 = 28

Atol uses Blessings of Fervor for +2attacks/AC/reflex saves this 'round'.

Ongoing Spell Effects
Gain 9 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.
Blessing of Fervor on everyone (from Finneas so not sure when it expires - refreshed round 6)
Prayer on everyone for 15 rounds - everyone
MCPfE 10’ radius (from Dyrant)


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 12, Init 26

"Tis a pity you have no army to stand against us, Adimarchus. Let's get you home now, eh?"

Toffitt stays in flank and explores what it means to butcher a fallen angel.

Dueling sword: 1d20 + 12 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 0 ⇒ (1) + 12 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 0 = 31
Damage: 1d8 + 8 + 1 + 12 + 1 ⇒ (8) + 8 + 1 + 12 + 1 = 30
Sneak: 2 Str +: 8d6 ⇒ (3, 2, 3, 1, 5, 4, 2, 6) = 26

Iterative 1: 1d20 + 7 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 ⇒ (12) + 7 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 = 33
Damage: 1d8 + 8 + 1 + 12 + 1 ⇒ (3) + 8 + 1 + 12 + 1 = 25
Sneak: 2 Str +: 8d6 ⇒ (2, 3, 4, 3, 4, 5, 5, 1) = 27

Iterative 2: 1d20 + 2 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 ⇒ (3) + 2 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 = 19
Damage: 1d8 + 8 + 1 + 12 + 1 ⇒ (4) + 8 + 1 + 12 + 1 = 26
Sneak: 2 Str +: 8d6 ⇒ (4, 3, 6, 5, 2, 2, 3, 1) = 26

Haste: 1d20 + 12 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 ⇒ (1) + 12 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 = 27
Damage: 1d8 + 8 + 1 + 12 + 1 ⇒ (1) + 8 + 1 + 12 + 1 = 23
Sneak: 2 Str +: 8d6 ⇒ (3, 2, 4, 1, 2, 1, 3, 6) = 22

Alas angel anatomy is not his forté at the moment.


Finneas scores a crit and so Glimmil manages a mighty blow thanks to Dyrant weakening Adimarchus' defenses. Toffitt is unable to take advantage of the situation though.

Adimarchus wipes away Atol's healing and then some, but Finneas remains standing (I think).

will save: 1d20 + 20 ⇒ (19) + 20 = 39 (made up the + since I don't have the book with me, but it looks right. The roll of a 19 means even a +8 would work.)
-
gauntlet: 1d20 + 37 ⇒ (7) + 37 = 44
damage: 1d6 + 11 ⇒ (6) + 11 = 17
+DC 28 FORT save or implode (first attack only)
-
gauntlet: 1d20 + 32 ⇒ (11) + 32 = 43
damage: 1d6 + 11 ⇒ (1) + 11 = 12
-
gauntlet: 1d20 + 27 ⇒ (12) + 27 = 39
damage: 1d6 + 11 ⇒ (5) + 11 = 16
-
gauntlet: 1d20 + 22 ⇒ (18) + 22 = 40
damage: 1d6 + 11 ⇒ (3) + 11 = 14
-
razor wing: 1d20 + 37 ⇒ (10) + 37 = 47
damage: 2d4 + 5 ⇒ (4, 4) + 5 = 13
-
razor wing: 1d20 + 32 ⇒ (5) + 32 = 37
damage: 2d4 + 5 ⇒ (1, 3) + 5 = 9
-
razor wing: 1d20 + 27 ⇒ (18) + 27 = 45
damage: 2d4 + 5 ⇒ (1, 3) + 5 = 9


Round 13
Dyrant: 30
Toffitt (greater invisibility): 26
Finneas: 21
Glimmil: 15
Cog
Atol : 11
Others: 8
Adimarchus Demonic form (banished to home plane)
Adimarchus Angelic form (smite, -2 AC)
(Damage=284+98+6+37+7+11+30-15=458)


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 13, Initiative 11, Location F05->G10 (10’ up air walking)

Status:
AC 30 (f29/t16) (+1 net Magic Vestment included)(+2 Blessing of Fervor NOT included, +2 Prot from Evil NOT included)(+4 interposing hand against Golem NOT included)
Atol HP: 114/114
Angel HP: 53/53 +9
Weapon Equipped = Cudgel
Conditions = Ablative Barrier (20/50hp, 1/16h), Ant Haul (1/15h), Heroes' Feast (1/12h), Magic Vestment (1/13h), Mind Blank, Air Walk, communal (6/30m), Blessing of Fervor (12/??r), Prayer (11/16r)
Channel Energy (DC21)(Avoid 5): 0/10
Healing Touch: Nobody
Resistant Touch Left: 8/8
Strength Surge Left: 4/8
Bestow Resolve: 1/2
Purifying Touch: 2/2
Freedom of Movement: 1/1 (1/16d, immediate action)
Cudgel of the Cauldron Five (7/10)
Pearl of Power Left: first (2/2), second (1/1), third (1/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (0/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (1/3)
Spells Remaining: (Caster Level: 15, Concentration Check: 22 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil; Ant Haul, Command, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Bull's Strength; Pilfering Hand, Restoration(lesser), Sound Burst, Sound Burst, Suppress Charms and Compulsions
3) Magical Vestment; Create Food and Water, Daylight, Dispel Magic, Invisibility Purge, Prayer
4) Spell Immunity; Blessings of Fervor, Blessings of Fervor, Dimensional Anchor, Protection from Energy Communal, Sending
5) Spell Resistance; Air Walk (communal), Breath of Life, Cleanse, Plane Shift, Plane Shift
6) Heroes' Feast; Greater Dispel Magic, Heal, Wind Walk
7) Grasping Hand; Holy Word, Summon Monster VII
8) Mind Blank; Discern Location

Atol rushes to Finneas and converts a Sending into a Cure Critical Wounds and lays hands on him trying to staunch some of the bleeding.
CCW: 4d8 + 15 ⇒ (7, 7, 6, 6) + 15 = 41

For good measure, he squeezes out his last channel energies (x2 as a move) to try and beat the evil. He's careful not to heal his enemies.
Channel Energy healing: 10d6 ⇒ (6, 1, 5, 1, 3, 1, 6, 5, 5, 3) = 36

Atol uses Blessings of Fervor for +2attacks/AC/reflex saves this 'round'.

Ongoing Spell Effects
Gain 9 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.
Blessing of Fervor on everyone (from Finneas so not sure when it expires - refreshed round 6)
Prayer on everyone for 15 rounds - everyone
MCPfE 10’ radius (from Dyrant)


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Remember all y'all have MCPfE10'.

Round 13, Init 30

Dyrant continues his single foe assault, stripping the archdemonangel of its ability to fight as well as defend itself.

Evil Eye. (12 rounds/1round on Will Save vs.DC 27) Inflict penalties (-4 to AC, attacks, saves, or skills). Choosing -4 to Attacks.

Dyrant will harrumph mightily to continue the effect and the AC effect, regardless of the save.

Dyrant Status:

AC: 19 (+5 Dex, +4 MageArmor)
HP: 128/128 + 13 temp hp
Weapon Equipped = AngelRelic
Blessing of St. Cuthbert (+3 AC/Saves) = Cog/Atol
Healing Touched Today =
Favor of St. Cuthbert = Glim & Finn, Kord &
Connection Hex = Finneas
Fly: 0 of 16 minutes used
Fly, current iteration: 0 of 10 rounds used

Metamagic Rod Empower (2/3 used)
Metamagic Rod Extend (3/3 used)
Metamagic Rod Acid (0/3 used)
Metamagic Rod Silent (0/3 used)
AngelRelic (Staff of Fire) 10/10
Wand of Fly 20/28 charges
Scarab of Protection: 20 SR & 5/12 charges
Wand of Magic Missile (CL 7,24/25 left)

Mage Armor (he and Aralynn) (16 hours)
Overland Flight (16 hours, 40' fly)
Moment of Prescience (16 hours)
Heroism (160 minutes)
Death Ward (32 minutes)

Split Hex. Evil Eye. (12 rounds/1round on Will Save vs.DC 27)
Inflict penalties (-4 to AC, attacks, saves, or skills). Choosing -4 to
ACs.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 13, Init 30

Toffitt continues to examine Adimarchus' angelic anatomy as he bobs and weaves with the fiend.

Dueling Sword: 1d20 + 12 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 0 ⇒ (15) + 12 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 0 = 45
Damage: 1d8 + 8 + 1 + 12 + 1 ⇒ (2) + 8 + 1 + 12 + 1 = 24
Sneak: 2 Str+: 8d6 ⇒ (4, 1, 5, 1, 1, 2, 1, 5) = 20

Iterative 1: 1d20 + 7 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 ⇒ (7) + 7 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 = 28
Damage: 1d8 + 8 + 1 + 12 + 1 ⇒ (8) + 8 + 1 + 12 + 1 = 30
Sneak: 2 Str+: 8d6 ⇒ (6, 4, 2, 3, 6, 4, 1, 5) = 31

Iterative 2: 1d20 + 2 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 ⇒ (1) + 2 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 = 17
Damage: 1d8 + 8 + 1 + 12 + 1 ⇒ (2) + 8 + 1 + 12 + 1 = 24
Sneak: 2 Str+: 8d6 ⇒ (3, 6, 1, 3, 5, 1, 3, 4) = 26

Haste: 1d20 + 12 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 ⇒ (7) + 12 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 = 33
Damage: 1d8 + 8 + 1 + 12 + 1 ⇒ (3) + 8 + 1 + 12 + 1 = 25
Sneak: 2 Str+: 8d6 ⇒ (5, 5, 3, 3, 5, 4, 4, 2) = 31


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 13

Status:

HP = 1/150
AC/T/FF = 28/12/28
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 1/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 5/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, BoF, Prayer, Enlarge

Fort DC 28: 1d20 + 19 ⇒ (18) + 19 = 37

Finneas stands.

90 damage and no Implosion.

Using BoF for extra Attack since the AC isn't doing anything for me. BoF was cast in round 6 with CL 8 so it's done at the end of 14, FYI.

+1 Holy Cold Iron Evil Outsider Bane: 1d20 + 19 ⇒ (3) + 19 = 22
Damage: 3d6 + 23 ⇒ (2, 5, 4) + 23 = 34
Evil: 2d6 ⇒ (6, 3) = 9
Evil Outsider: 2d6 ⇒ (6, 4) = 10
+2 Hit/Damage against Evil Outsiders.

+1 Holy Cold Iron Evil Outsider Bane: 1d20 + 19 ⇒ (15) + 19 = 34
Damage: 3d6 + 23 ⇒ (6, 2, 1) + 23 = 32
Evil: 2d6 ⇒ (4, 1) = 5
Evil Outsider: 2d6 ⇒ (2, 6) = 8
+2 Hit/Damage against Evil Outsiders.

+1 Holy Cold Iron Evil Outsider Bane: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 3d6 + 23 ⇒ (4, 5, 6) + 23 = 38
Evil: 2d6 ⇒ (3, 6) = 9
Evil Outsider: 2d6 ⇒ (4, 6) = 10
+2 Hit/Damage against Evil Outsiders.

+1 Holy Cold Iron Evil Outsider Bane: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 3d6 + 23 ⇒ (5, 6, 2) + 23 = 36
Evil: 2d6 ⇒ (5, 6) = 11
Evil Outsider: 2d6 ⇒ (1, 6) = 7
+2 Hit/Damage against Evil Outsiders.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil circles about, working to line up and land another charging strike before Finneas lands face down.

Lay Hands: 9d6 ⇒ (2, 3, 6, 3, 6, 3, 1, 5, 4) = 33

Around N,8, up around 20ft or so.

Glimmil Claw-Whomper, Spirited Charge, Power, Smite, Saddle Surge: 1d20 + 25 ⇒ (13) + 25 = 38 for 2d6 + 80 ⇒ (4, 4) + 80 = 88
Holy: 2d6 ⇒ (5, 1) = 6

Status:

Glimmil Status:
HP: 133/180 +33
AC: 35 (T 15 | FF 33)
(add: +3 when fighting defensively)
(add: +2 when using a single attack under BoF)

Spells:
1) [ ] Divine Favor [ ] Grace [ ] Hero's Defiance [ ] Lesser Restoration [ ] Word of Resolve
2) [ ] Holy Shield [ ] Litany of Righteousness [ ][ ] Paladin's Sacrifice [X] Saddle Surge
3) [ ] Litany of Sight [X][ ] Sky Steed
4) [ ] Greater Angelic Aspect [ ] Restoration

Abilities:
Smite Left: 2/6
Lay Hands Left: 9/14 (8d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Winged Boots Left: 2/3

Cog Status:
HP 126/126
AC 31 (T 16 | FF 25) (+3 on top of this with Dyrant's Ward)

Cog Smite Left: 1/1

Attack:
+23 Claw Whomper
+1 Heroes Feast
+2 Saddle Surge (moved 20ft)
-0 Power Attack (Furious Focus)
+6 Smite Evil
+1 Prayer
-10 Level Drain
+2 Charge
--
+25

Lance Damage:
+6 Strength 18, 2H
+1 Magic
+15 Power Attack
+20 Smite
+2 Saddle Surge (moved 20ft)
+1 Prayer
--
+45

Claw Whomper is +4 (Str) and +10 (Power) so 5 less: +40


Toffitt's whirl of strikes results in a single cut, but it does soften up the already battered Adimarchus.

Covered in more blood than would be feasible without Atol's consistent efforts to heal him, Finneas stares down the one who would threaten his parents, his god, and even his very sanity. His first swing goes wide, but his second just barely connects. The angelic Adimarchus screams, shimmers, and dissipates into nothingness on this plane.

The room becomes eerily quiet as people look around for any other attackers, but find none. In the distance, maniacal prisoners can be heard rattling against their chains and cages.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Covered in the blood of an angel and a demon, Toffitt floats around in a circle for a moment, looking at his companions and to the hapless Kord. Alive. Free. He flies down to pick up his bow, and on to the ashen faced Glimmil. "I may have something for you, my friend, if your ague is not permanent." Have a slot for Restoration, which will work if the negative levels aren't yet permanent.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas' sword is heavy in his arms and his wounds threaten to drag him down as the fervor leaves his eyes.

"Is it done? Did we kill him?"


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Atol, happy that his healing outlasted the combat, more or less, smiles. "Yeah!" he shouts.

His next thought is his friends. He goes to each of his companions and heals them fully, not knowing what else might lie ahead. When he gets to Glimmil, he adds to Toffitt's offer, "I have a scroll as well if we need it when the good Doctor is done administering to you."

Usual wand charges, though for each of you I'm also using my healing touch. He'll also start by casting the first healing under his own power, saving the power of the wands. So your first healing is 1d8+5, all others at 1d8+1. I'll track charges & spells.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil and Cog land on the ground, with Glimmil wheezing from the strange effects of being subject to multiple touchings of Adimarchus's tentacles.

"Wow... whooo... those things, did something... but... WE DID IT!"

Glimmil leaps off Cog, twirling his hammer before it pops and returns itself into his magic glove. He rushes over, kicks up his lance and catches it before returning.

"So, what's the deal with Kord?"

Glimmil readily accepts the offers for Restoration(s). 10 levels to resolve.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant doesn't even pause for a few air loopee-doos before going to check on the godling, Kord.

"What is happening with him? We're going to need his strength before too long if more demons come. We are not wiped from our battles here."

1d20 + 28 ⇒ (15) + 28 = 43 Know (arcana/religion) - How fares Kord?

Dyrant calls to the god.

"Kord, have you your strength again? Can you fight?!"


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt smiles as Dyrant speaks of more demons. We've just bested a demigod. What does that make us? Certainly not a force to fear the lower ranks of the horde.

"Atol, we have Finneas' god. Have you means to return us home?"


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Atol grows nervous, "I do, but I will not leave other prisoners behind here. Unfortunately, I can only take eight people at a time. That said, I do have other scrolls, and I do have Wind Walk ready as well."

"So let us gather those whom we can save, if any, and see what our options are. I'll not leave anyone behind for long in this wretched place."

Atol is envisioning up to three round-trips with scrolls and spells so he can save 22 total people including himself and assuming he's one of the eight each time. Accuracy is a problem with Plane Shift of course which Atol can mitigate, a little, with Wind Walk's speed.


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Kord is no where to be seen, but Finneas feels confident that he is safe.

An examination of the prisoners finds most are not worth saving. They all reek of evil to those with the ability to detect such things.

The party safely returns to Cauldron. There's been no magical restoration of the place. The gaping wound still stands. Charred buildings still lie in rubble. Fliers still flap in the breeze begging for attention for the missing loved ones pictured on them.

However, the air no longer feels as if it is charged with anxiety. The people walk without hunched shoulders and wary looks from side to side.

Skie appears shortly after the party's arrival and enfolds Glimmil in a hug that seems to last forever. She looks up at him and smiles and sighs contentedly.

Jenya and Alexander also round a corner and find the party. Alexander bears half-burnt scones and offers them meekly. "They're no heroes' feast, but they are meant for heroes."

A few brothers from the temple of Kord also make their way to the gathering assembly. They stand tall and walk with strength, but without too much pride. When asked, they report on the work they have done to restore the city, make Finneas proud, and regain their pride.

No one rushes to embrace Dyrant, but Aroon does arrive not too long after the others with a steaming pot of stew. "There's two days worth of grizzle in there."

Toffitt also stands alone in the crowd for a while until first one young woman bravely moves foward and embraces him. After her, an older woman follows, and then a middle aged man. Soon there is a flood of the unknown and unwashed of cauldron surrounding Toffitt, smiling and thanking their various gods for his return.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas stands, watching the wounds heal before him.

"It seems so long ago. I had just helped build a gate."

Anybody here?


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Atol takes the scone happily and finds nothing sweeter, particularly with a little bit of honey, which he digs out of his pack and shares around.

"Let us hope that things are a little less hectic in the coming days. There is much to be rebuilt."

A part of him wishes he had a scroll of Heroe's Feast to share around. Alas, that will be tomorrow's task.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil hangs his arm around Skie's shoulders, his face still covered in soot and blood. He lets his free hand run up Cog's neck and rest there.

Sighing, he looks at the Cauldron Five, then Cauldron. Then he looks to his oldest and dearest companion before finally setting his eyes on his newest and fairest.

"I think we should get another dog."


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Only after he is certain that the god Kord has left does Dyrant let out a final oath, having missed his chance to interact with a full deity and examine its mythic immortality.

He floats around the final room a bit longer, hoping to catch sight of the liches phylactery, lest it be reborn. He encourages others to help him search, and Aralynn tries as well.

He is only reluctantly swayed to part the plane with so many questions both unasked and unanswered.

* * *
His joy at victory is quickly quelled by seeing the destruction in Cauldron again. He no longer cries over his failures, nor his rejections. He is still not a whole person...his demons still taunt him. He looks over at stalwart Atol, with the dirty smock over his stout belly, and yields in defeat. The High Church of the Holy Cudgel of Cauldron is and should be his.

Dyrant nods, finally agreeing with Cuthbert's decision.

He watches Finneas stare at the gate, the gate he had labored to build so long ago...when he was merely mortal.

Would he be changed by his godhood, however temporarily? What...what become of Kord? Why...why did he leave without a word? Was Finn...still Finn?

Dyrant shakes his head, more questions unanswered.

He looks to Dr. Toffitt, surrounded by the needy. Yes, they needed him...but he needed them as well. That is what drew him to fight as he had, as passionately as he had. Toffitt's need was to be needed...to be of service. That is what made him great.

We shared that need. We fought for it...sometimes with each other. Dyrant snorts, remembering the fights between the party almost as much as the ones against the foes.

Dyrant goes to check on Glim, but stops short when he sees the looks between he and Skie. He spins on his heels. There would be more time for talk with him tomorrow. He shudders to think where the party would be without the solid Glim...who had once confused his own name. [ooc]My favorite character intro of all time. Save for maybe this one (link).

Dyrant, finding himself nearly alone (save for the company of his dear angel Aralynn), wanders off to find some gristle stew. He could think over a bowl of good stew. Decide what to do next. And to think of answers.

Then to think on how to rebuild Cauldron.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Wafts of myrrh, cedar oil, cassia surround Doctor Toffitt and his wards, as they always do since he abandoned his mortality. He looks upon the still-living bodies of Cauldron, assessing infirmities and strengths at a glance. They are alien to him now. I've remade myself, slain a god of sorts. Worked with godly men that my patients might live and evolve, free from interference by those same gods.

Toffitt glances over through the crowd at bellicose Dyrant, childlike Glim, stoic Finneas, and dear Atol — best of them all, despite having put his faith in the wrong saint. You've no real stomach for Cuthbert's cudgel. Berna of the Touv would welcome you, but we choose what we know. He gives a little nod to each—almost a farewell, knowing his business with them is done.

Looking back upon the faces of Cauldron's people, the doctor wills the muscles of his face to smile in the way mortals prefer. I'll heal your sick. Restore limbs and arms where they were lost. It may take months or years, but Cauldron shall host the most healthy of mortals. I owe you that before I go. I must find my equal. If need be, I'll make him. But you and your children will always be my wards. Even centuries from now. For I won't die.

He lets the throng carry him along for the rest of the day, waving almost imperceptibly to the Cauldron Five as he departs.

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