[SFS]Vamp by Day's PbP 1-06 Night in Nightarch (Inactive)

Game Master VampByDay

Drow have stolen weapons from the Starfinders! It's up to your team to get them back! Slides


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lashunta technomancer 4; Perception +0 EAC 16; KAC 16 !

OK I knew we where at the weapons location, but I thought it was a nightclub. I can't cast invisibility on everyone, but I think I can enough to get Cupi in. I can even help on the computers, though not compared to Cupi.


NaDarr wrote:
OK I knew we where at the weapons location, but I thought it was a nightclub. I can't cast invisibility on everyone, but I think I can enough to get Cupi in. I can even help on the computers, though not compared to Cupi.

Nope, as I said earlier, you and Cupi tracked the weapons to a Zeizerer office building that was supposed to be abandoned on the outskirts of Nightarch


"Keskodai" Male NG shirren priest mystic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +4 | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 1/4; 2nd 0/3 | Active conditions: None

Isn't invisibility one creature/level, so Raia could use invisibility on all but Iseph (since he has a good stealth score) with one casting? Or am I just reading the target on that spell wrong?


Dystopian Pregen wrote:
Isn't invisibility one creature/level, so Raia could use invisibility on all but Iseph (since he has a good stealth score) with one casting? Or am I just reading the target on that spell wrong?

I agree the wording is a bit wonky, but it is (one creature) or (one item with no more bulk than 10/level) not (one creature or item with no more than ten bulk)/level


"Keskodai" Male NG shirren priest mystic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +4 | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 1/4; 2nd 0/3 | Active conditions: None

Ah, gotcha. Then yes Raia using invisibility on Cupi to get him into the server room with Iseph as an escort using stealth could work. They shut down the cameras/other defensive measures and we come in hot.

Does that sound OK?

Dataphiles

Ysoki Scholar Mechanic (Exocortex) 14 | SP 126/126, HP 86/86, RP 15/15 | EAC 31, KAC 32 | Fort +12, Ref +16, Will +6
Skills:
Acro+21,Athl+14,Comp+32,Cult+25,Eng+31,Int+4,LiSci+25,Med+27,Myst+18,Perc+2 2,PhysSci+25,Pil+22,Prof+12,Ste+16,Surv+4

Sounds good to me.


lashunta technomancer 4; Perception +0 EAC 16; KAC 16 !

Done!


Everyone should have editing properties on the slides. So choose your point of origin, put yourself on the map, and I’ll tell you what happens.

Dataphiles

Ysoki Scholar Mechanic (Exocortex) 14 | SP 126/126, HP 86/86, RP 15/15 | EAC 31, KAC 32 | Fort +12, Ref +16, Will +6
Skills:
Acro+21,Athl+14,Comp+32,Cult+25,Eng+31,Int+4,LiSci+25,Med+27,Myst+18,Perc+2 2,PhysSci+25,Pil+22,Prof+12,Ste+16,Surv+4

A thought just came to me...

As a 5th level mechanic I can hack from 20ft. Can I hack from outside the building?


"Dr." Cupi wrote:

A thought just came to me...

As a 5th level mechanic I can hack from 20ft. Can I hack from outside the building?

Nice thought but no. First off the windows are one-way (should have mentioned that before) so you can’t see in; thus you don’t have line of sight to the server. Secondly, the building counts as a barrier that blocks line of effect. Also, it is on its own secured network, specifically with no WiFi (or future WiFi) access specifically to prevent remote hacking. You will have to directly interact with it.

Dataphiles

Ysoki Scholar Mechanic (Exocortex) 14 | SP 126/126, HP 86/86, RP 15/15 | EAC 31, KAC 32 | Fort +12, Ref +16, Will +6
Skills:
Acro+21,Athl+14,Comp+32,Cult+25,Eng+31,Int+4,LiSci+25,Med+27,Myst+18,Perc+2 2,PhysSci+25,Pil+22,Prof+12,Ste+16,Surv+4

We are going with Iseph's plan of through the window. If you didn't like that plan, you should have spoken up sooner, let this be your lesson to speak up. Sorry for the abrasiveness but this slowed down too much over something so trivial.


"Iseph" | non-binary NG Android ace pilot operative 4 | SP 24/24 HP 28/28 | RP 6/6 | EAC 19; KAC 19 | Fort +1; Ref +8; Will +4 | Init: +6 | Perc: +9, SM: +0; darkvision, low-light vision | Speed 40 ft, fly 30 ft (Avg)| Evasion | Active conditions: None

Cupi, I believe you are misunderstanding GM By Day as he did not state that he does not like the plan but only clarified the situation for us based on your question.

This is my first higher level SFS game and I really like the scenario and the interactions with the NPCs - especially as I am big SR fan the infiltration aspect is great. ;-)

Dataphiles

Ysoki Scholar Mechanic (Exocortex) 14 | SP 126/126, HP 86/86, RP 15/15 | EAC 31, KAC 32 | Fort +12, Ref +16, Will +6
Skills:
Acro+21,Athl+14,Comp+32,Cult+25,Eng+31,Int+4,LiSci+25,Med+27,Myst+18,Perc+2 2,PhysSci+25,Pil+22,Prof+12,Ste+16,Surv+4

I was not specific, my apologies. I was aiming my last comment at the rest of the party.

Dataphiles

Ysoki Scholar Mechanic (Exocortex) 14 | SP 126/126, HP 86/86, RP 15/15 | EAC 31, KAC 32 | Fort +12, Ref +16, Will +6
Skills:
Acro+21,Athl+14,Comp+32,Cult+25,Eng+31,Int+4,LiSci+25,Med+27,Myst+18,Perc+2 2,PhysSci+25,Pil+22,Prof+12,Ste+16,Surv+4

Sorry for stealing all of the computers things. I've been hankering to use the exo + digital imp since I turned lvl 5.

Scarab Sages

Iseph, which way are you going? Followning the red or blue arrows?


"Iseph" | non-binary NG Android ace pilot operative 4 | SP 24/24 HP 28/28 | RP 6/6 | EAC 19; KAC 19 | Fort +1; Ref +8; Will +4 | Init: +6 | Perc: +9, SM: +0; darkvision, low-light vision | Speed 40 ft, fly 30 ft (Avg)| Evasion | Active conditions: None

Sorry, the way you took us is fine!


"Iseph" | non-binary NG Android ace pilot operative 4 | SP 24/24 HP 28/28 | RP 6/6 | EAC 19; KAC 19 | Fort +1; Ref +8; Will +4 | Init: +6 | Perc: +9, SM: +0; darkvision, low-light vision | Speed 40 ft, fly 30 ft (Avg)| Evasion | Active conditions: None

Iseph takes the red path.


Iseph, two things: First, trick attack deals d8 damage at your level. Second, trick attack is a full action that lets you move your speed (not a move ACTION) and make an attack. Common consensus is that you can't draw your weapon in the same round you make a trick attack, because you aren't taking a move action, you are taking a full action that involves movement. At least, that was the last I heard about it unless there has been some errata I don't know about.


"Keskodai" Male NG shirren priest mystic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +4 | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 1/4; 2nd 0/3 | Active conditions: None

Ha, Keskodai probably killed the janitor.


Dystopian Pregen wrote:
Ha, Keskodai probably killed the janitor.

Well, he’s wearing heavy armor and has a Laser Rifle proped up next to him so, maybe not.

Dataphiles

Ysoki Scholar Mechanic (Exocortex) 14 | SP 126/126, HP 86/86, RP 15/15 | EAC 31, KAC 32 | Fort +12, Ref +16, Will +6
Skills:
Acro+21,Athl+14,Comp+32,Cult+25,Eng+31,Int+4,LiSci+25,Med+27,Myst+18,Perc+2 2,PhysSci+25,Pil+22,Prof+12,Ste+16,Surv+4

A laser rifle you say!? Cupi will finally have a weapon!


Uh, Gidget, we have a problem. It is 100% impossible for you to have Vesk Overplate. It is a level 6 item, which means that you have to be a minimum of level 4 to purchase it (if it is on a chronicle sheet) or level 5 if it is not on a chronicle sheet. I'm sorry I didn't catch this before when looking over everyone's stats.

If you want to retcon it to something like Cerimonial Officer's Plate, that's fine, (or Lashunta Ringwear II if that appears on a chronicle sheet) then that's fine. Either way the Drow will miss you.

Exo-Guardians

HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)

EDIT: I completely missed that rule. I'll replace my armor with Lashunta Ringward II instead. I'll also buy the Tools for The Job Exoguardian Boon, which will allow me to purchase it. That will give me enough money left over for Jump Jets.

All of that means that she will have 1 less point of EAC and KAC.


Hey guys, didn’t catch the last posts until I was already at work. I’ll update with the new map/description (assuming everyone wants to take the elevator) as soon as I get home, which will probably be around 4pm pasific time.


Yes! Thanks


lashunta technomancer 4; Perception +0 EAC 16; KAC 16 !

Can someone remind me how resolve works. I know it can be used to augment a weak roll, but the details escape me.

ess-cah-pey. hmmm. sounds Italian.


NaDarr wrote:

Can someone remind me how resolve works. I know it can be used to augment a weak roll, but the details escape me.

ess-cah-pey. hmmm. sounds Italian.

If you go down, you can spend a resolve every round to not die. In addition, you go down, you can use 1/4 of your total resolve to stabalize (I think.) Some other spells or powers require the use of resolve.

Scarab Sages

Vampire GM By Day wrote:
NaDarr wrote:

Can someone remind me how resolve works. I know it can be used to augment a weak roll, but the details escape me.

ess-cah-pey. hmmm. sounds Italian.

If you go down, you can spend a resolve every round to not die. In addition, you go down, you can use 1/4 of your total resolve to stabalize (I think.) Some other spells or powers require the use of resolve.

Resolve is used in class abilities or feats to do neat things. It's other use is when you have been knocked to 0. At the start of your turn you bleed out, losing 1 resolve. For your turn you can spend 1/4 your total resolve to stabilize, so that you don't bleed out every turn. The rounds after you stabilize, you can choose to spend 1 resolve to get to 1 HP and awaken. If you are every bleeding out and have no resolve to lose, you are dead.


lashunta technomancer 4; Perception +0 EAC 16; KAC 16 !

No roll to stabilize?
How is resolve generated?

Exo-Guardians

HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)

You get an amount of resolve equal to half your level plus your primary ability score for your class.


lashunta technomancer 4; Perception +0 EAC 16; KAC 16 !

2nd (3/day): 2 remaining
1st (4/day): 2 remaining
putting this here, so I do not forget what I have used.


"Keskodai" Male NG shirren priest mystic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +4 | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 1/4; 2nd 0/3 | Active conditions: None

Hey Nadarr, the pregen templates that the user community put together actually contains a good header to keep track of your spells. It's the same one I use on Keskodai here, just copied and pasted it in.

Not sure if people are aware of the pre-formatted pregens for SFS or not, so I thought I'd throw that out there.


lashunta technomancer 4; Perception +0 EAC 16; KAC 16 !

Thanks. I knew they were being built, but hadn't seen them yet. Personally I do not like more than a single line in the header but I leave it up to the GM. I will go check them out. :)

Also I think replying to a post is easier than editing than the profile.


lashunta technomancer 4; Perception +0 EAC 16; KAC 16 !
Vampire GM By Day wrote:

Keskodai’s sonic shot seems to strike the dead center of the beast, finally collapsing its ribcage. The poor creature slumps over, dead.

The Quasit gives you a thumbs up and apologizes, saying he can’t work against Villyth while she’s alive. For those interested, there is a large loading robot in the upper right corner of the map. It seems to have a weapon shipment loaded onto it. Or, you can choose to take a 10 min. Rest before exploring the warehouse.

Apologies, I am not at home, so I can’t remove the monsters from the map.

I have SP 20 HP 24 RP 6, I took 5 damage from drow and 9 damage from the apparation. That comes from SP first, correct? I think this means SP 6 HP 24 RP 6. What does resting 10 minutes replace? And did we rest before the elevator?

I think 22 hits my CMB (if there is such a thing). If I am tripped, its death throws might have hit my prone AC. If so, and we didn't rest 10 minutes, I might be out of SP. I realize this might be academic, but I am still learning SF so thought I would ask.

Dataphiles

Ysoki Scholar Mechanic (Exocortex) 14 | SP 126/126, HP 86/86, RP 15/15 | EAC 31, KAC 32 | Fort +12, Ref +16, Will +6
Skills:
Acro+21,Athl+14,Comp+32,Cult+25,Eng+31,Int+4,LiSci+25,Med+27,Myst+18,Perc+2 2,PhysSci+25,Pil+22,Prof+12,Ste+16,Surv+4

In order:

Yes it comes from SP first.

A 10 min break and spending a resolve point (RP) replenishes your SP to full.

That I don't know

There is a CMD and it is 8+KAC, which for you is 24 (I think).

No worries, all good questions.


NaDarr wrote:
Vampire GM By Day wrote:

Keskodai’s sonic shot seems to strike the dead center of the beast, finally collapsing its ribcage. The poor creature slumps over, dead.

The Quasit gives you a thumbs up and apologizes, saying he can’t work against Villyth while she’s alive. For those interested, there is a large loading robot in the upper right corner of the map. It seems to have a weapon shipment loaded onto it. Or, you can choose to take a 10 min. Rest before exploring the warehouse.

Apologies, I am not at home, so I can’t remove the monsters from the map.

I have SP 20 HP 24 RP 6, I took 5 damage from drow and 9 damage from the apparation. That comes from SP first, correct? I think this means SP 6 HP 24 RP 6. What does resting 10 minutes replace? And did we rest before the elevator?

I think 22 hits my CMB (if there is such a thing). If I am tripped, its death throws might have hit my prone AC. If so, and we didn't rest 10 minutes, I might be out of SP. I realize this might be academic, but I am still learning SF so thought I would ask.

I forgot about the death throws. Just assume he rolled a nat 1.


Update: so apparently while trying to edit slides on my phone I messed something up and can’t figure out how to undo it. If one of you knows how to fix my mistake, great! If not, well, uh, I’ll get to work re-creating the map when I get home. Really sorry!

Dataphiles

Ysoki Scholar Mechanic (Exocortex) 14 | SP 126/126, HP 86/86, RP 15/15 | EAC 31, KAC 32 | Fort +12, Ref +16, Will +6
Skills:
Acro+21,Athl+14,Comp+32,Cult+25,Eng+31,Int+4,LiSci+25,Med+27,Myst+18,Perc+2 2,PhysSci+25,Pil+22,Prof+12,Ste+16,Surv+4

ctrl + z | works in google too


"Dr." Cupi wrote:
ctrl + z | works in google too

But not on my phone.

Edit: Fixed it!


"Keskodai" Male NG shirren priest mystic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +4 | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 1/4; 2nd 0/3 | Active conditions: None

I will be heading out on a short weekend vacation tonight and tomorrow. I will catch up on all posts when I get back on Sunday. If anyone needs to bot me, please do so.


Dystopian Pregen wrote:
I will be heading out on a short weekend vacation tonight and tomorrow. I will catch up on all posts when I get back on Sunday. If anyone needs to bot me, please do so.

Thanks for letting us know! Will do. With any luck we will be done by the time you get back and I’ll have your sheets ready for you. Thanks for joining with us!

Have a good time on your vacay!


WHEW! Game is finally over. Everyone got 1 XP and 2 Fame. Everyone also gets full credits. I have to get to work soon, but I should have everyone's chronicle sheets available tonight. I'll post a link.

Thanks for the game everyone!


"Keskodai" Male NG shirren priest mystic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +4 | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 1/4; 2nd 0/3 | Active conditions: None

Yes, thank you for the game!

Dataphiles

Ysoki Scholar Mechanic (Exocortex) 14 | SP 126/126, HP 86/86, RP 15/15 | EAC 31, KAC 32 | Fort +12, Ref +16, Will +6
Skills:
Acro+21,Athl+14,Comp+32,Cult+25,Eng+31,Int+4,LiSci+25,Med+27,Myst+18,Perc+2 2,PhysSci+25,Pil+22,Prof+12,Ste+16,Surv+4

Truly phenomenal GM thank you. Wooo! Level 6 now!


"Iseph" | non-binary NG Android ace pilot operative 4 | SP 24/24 HP 28/28 | RP 6/6 | EAC 19; KAC 19 | Fort +1; Ref +8; Will +4 | Init: +6 | Perc: +9, SM: +0; darkvision, low-light vision | Speed 40 ft, fly 30 ft (Avg)| Evasion | Active conditions: None

Thanks again GM!
It was great!

Can you please apply the game to my 1st level character as described in the guide? So the GP are reduced to 500 GP and XP, PP remain as is and all the other thing remain as is as well.

Player: noral
Name: Darqen
PFS: 314670-702
No dayjob: None

Dataphiles

Ysoki Scholar Mechanic (Exocortex) 14 | SP 126/126, HP 86/86, RP 15/15 | EAC 31, KAC 32 | Fort +12, Ref +16, Will +6
Skills:
Acro+21,Athl+14,Comp+32,Cult+25,Eng+31,Int+4,LiSci+25,Med+27,Myst+18,Perc+2 2,PhysSci+25,Pil+22,Prof+12,Ste+16,Surv+4

FUN FACT: credits are reduced to 720!


"Iseph" | non-binary NG Android ace pilot operative 4 | SP 24/24 HP 28/28 | RP 6/6 | EAC 19; KAC 19 | Fort +1; Ref +8; Will +4 | Init: +6 | Perc: +9, SM: +0; darkvision, low-light vision | Speed 40 ft, fly 30 ft (Avg)| Evasion | Active conditions: None

Oh thanks!!


So I've put up all the Chronicle sheets in a google drive. Except for Iseph's character and Cupi, I've assumed low tier for everyone because I wasn't told otherwise. So if you aren't level 3, I guess you'll have to wait to apply credit? I dunno.

I've left the day jobs blank so you can fill them in yourself, I'll trust you. It's only like a max of 60ish credits anyway so I'm not too worried. Anyway, hope everyone had fun!


lashunta technomancer 4; Perception +0 EAC 16; KAC 16 !

Thanks for GMing Vamp. I dont think it matters much, but it might for reporting. My number is 25879 not 25789.


NaDarr wrote:
Thanks for GMing Vamp. I dont think it matters much, but it might for reporting. My number is 25879 not 25789.

Fixed the reporting sheet, I’ll issue a new chronicle when I get to my desktop

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