Thesing the Vampire

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Well Carlos fails to grapple the good doctor, but. . . I guess the rest of you can simply NOT let him walk through your square and. . . He can’t. He specifically can take no other action than to double move forward so I guess he can’t bull rush anyone. . . huh.

Saeron:
The plant emitting the light is a VRACINEA, a somewhat intelligent plant (about the same int as a dog or cat.). They have a powerful paralyzing scent that can get through most environmental protections. They lure creatures in with their hypnotic lights, paralyze them, and kill them. It looks like it has also contracted monochromatic sickness, but it doesn’t look nearly as bad as the sharpwing did. They are native to this planet.


Dr. Morvius goes slack jawed and starts walking towards the plant in an almost hypnotic trance.

Does anyone want to do anything?


Reconstructor is unable to find the mechanism to open the cell, but in the process triggers the electrified bars and takes
electricity damage: 2d6 ⇒ (2, 1) = 3

As a reminder, please move your tokens when you are doing stuff, good job on keeping up with this Pratt!


As the party moves on, and Hemlock is finding great difficulty in controlling himself, the party turns a corner.

Pinpricks of violet light flicker at the center of this immense, lightless grotto like distant stars twinkling in the void. Shrouded in the darkness is a sprawling jungle of gray-green vines, pallid flowers, and petrified trees.

Everyone must make a Will Save DC 13, This is a mind-effecting vision effect.

Those who save:
The violet light is somewhat alluring, but otherwise not problematic

If you fail the will save:
For the moment you can take no actions, I'll tell you how things go once all of this resolves. You cannot make any skill checks currently.

IF YOU SUCCEEDED on your will save:

Mysticism Check DC 21:
You realize that the loss of color in the vegetation is because the monochromatic sickness has infected the local flora as well as fauna. Normally Monochromatic sickness does not do this, except under very specific circumstances, such as being exposed to a LOT of monochromatic sickness and a great source of shadow plane energy.

Perception DC 26:
You see that the square area off to the side is in actuality a cage that has had a camouflage tarp draped over it to make it blend into the surrounding area.


Pratt hears in his head again "WHO ARE YOU PEOPLE?


Once Hemlock eradicates all chrysalis material from the area, they slump, their pod shifting to a melancholy blue. They project to the PCs in an unfamiliar but serious tone: “It’s exactly as I feared. An infestation plagues this Ice Well, and the sickened sharpwings are testament to its spread. We must venture farther into the caves and annihilate the source of this blight.”

Survival DC 21:
Several sheets of some silk-like material have survived Hemlock's fire spree, meaning they are fire retardant. You suspect they would be worth a fair bit of money if collected.


With the defeat of the hatchlings, Hemlock’s seedpod blanches a ghostly white. Their limbs shake violently, and they shriek: “Not here, no, not here!” Their seedpod slowly darkens as they aggressively stride toward a chrysalis cluster, ignite their flamethrower, and launch gouts of fire at the alien material. Die you invasive species BURN!"


Reconstructor is able to disable the trap with only moderate difficulty thanks to his specialized tools.


Shifty wrote:
Just the trick attack flat footing.

Right you are, good catch. Man, GMing three games at the same time has caused me to forget some stuff . . .


The Worm is down, though depending what operative talents Camembert has, it may get one final AoO off on him before it dies.

Fatigue spell: 1d20 + 6 ⇒ (19) + 6 = 25 (Saves)

If Attack of oppertunity: 1d20 + 10 ⇒ (7) + 10 = 17
damage if hit: 1d6 + 5 ⇒ (5) + 5 = 10 And 2d4 ⇒ (2, 4) = 6 acid damage.


Does Camembert have the talent that lets him avoid AoOs when shooting into melee?


Xenal's attack is wide, and the worm shifts a bit over, though still concentrates its attacks on Xenal

Attack: 1d20 + 10 ⇒ (10) + 10 = 20
damage if hit: 1d6 + 5 ⇒ (1) + 5 = 6Plus 2d4 ⇒ (4, 3) = 7 acid damage.

Round 3
Bold may go[/b[
Xenal
Worm -49
[b]Carlos
Camembert
Data
Creed
Saeron


Rook Doesn't see anything.

As Pratt Opens the door:

A narrow hall running north and south is separated from a large prison cell by floor-to-ceiling bars of translucent metal. Occasional crackles of electricity dance along the bars. There is no door to the cell, and the bars are each only a few inches apart. The cell has several fold-down
benches, a simple toilet, and a water spigot over a drain. The hallway has a door at the northern end marked with green lettering, as well as a door in the eastern wall that is unmarked. The air has a heavy, charged feeling and smells of ozone.

The elder Lashunta stands up, along with the others as they see you. They all gasp for a second but manage to stifle an outburst.

For Pratt:
You hear in your head: I . . . I don't know who you are, but you don't look like Azlanti. What's going on? Oh, don't touch the bars, they are electrified, and there are some Azlanti in the next room over, so talk telapathically or keep your voice low.

Blind rook:
You hear and smell a lot of active electricity going through the floor of this hallway, and think that there is a trap set up to the eastern door that will electrify the floor.

Updated the map, also, I have a better picture of the Lashunta who is talking to you on page five.


Xenal Doshbinder's turn


*poke*


Saeron’s shot fails to puncture it’s hide.

Round 2
Bold may go
Xenal

Worms -49
Carlos
Camembert
Data
Creed
Saeron


Shifty wrote:

On task - minimal comms next 12-18 hours. Post when I get a chance!

We've stepped up the Covid-19 response and it has gotten a little hectic.

Totally understandable!


Round 1
Bold may go

Xenal
Worms -49
Carlos
Camembert
Data
Creed
Saeron

Data and Camembert both hit the creature solidly, but Carlo's shot just bounces off its thick hide.


As the worm comes up, Xenal jabs it with her spear, dealing it a good chunk of damage, but it continues to attack unabated.

Attack: 1d20 + 10 ⇒ (6) + 10 = 16
damage if hit: 1d4 + 5 ⇒ (1) + 5 = 6 plus 2d4 ⇒ (1, 4) = 5acid damage.

mysticism check DC 22:
This is a tenebrous worm, an extraplanar creature from the shadow plane. (Small outsider (extraplanar)). They don't have the ability to plane travel, so how they got here is anyone's guess, but they are certainly not part of the native ecosystem. This one is obviously not full grown.

Round 1
Bold may go

Xenal
Worms
Carlos
Camembert
Data
Creed
Saeron


Opening the next door:

This wide training room has several colorful, stylized posters on the wall. Well-used targets are mounted on the walls to the north and east. Large, thin pads cover the floor on the eastern half of the room. Doors to the west and south are both marked with bright green lettering. A keypad and video camera lens are embedded in the wall next to the western door.

Remember Blind Rook, you have a bunch of healing serums


As Saeron rounds the corner she sees that there are two larval things that are slithering around. One is dead, evidentally it did not survive its metamorphosis, but the other chitters at you angrily.

Hemlock, outside of the range of his life sense, seems unaware of them.

Initiative Worm things: 1d20 + 3 ⇒ (18) + 3 = 21
Initiative Saeron: 1d20 + 1 ⇒ (1) + 1 = 2
Initiative Carlos: 1d20 + 2 ⇒ (18) + 2 = 20
Initiative Camembert: 1d20 + 6 ⇒ (13) + 6 = 19
Initiative Data: 1d20 + 2 ⇒ (9) + 2 = 11
Initiative Creed: 1d20 + 1 ⇒ (8) + 1 = 9
Initiative Xenal: 1d20 + 4 ⇒ (18) + 4 = 22

Round 1
Bold may go
Xenal

Worms
Carlost
Camembert
Data
Creed
Saeron


Saeron is able to use her knowledge of extra-planar creatures to make sure the 'traps' of the acid-spraying nodules don't go off.


As the party continues on You can put yourselves in whatever formation you want, they notice an odd sight.

A tapestry of thick, fibrous strands crisscross throughout the chamber anchored to the surrounding cave walls. Woven within these fibers are globular pods that emit a faint violet light. Several of the pods are split open, leaving behind silken husks and fragments of chitinous material. Red area

Life Science DC 16:
The strands look like a hatchery, a place where one of any number of powerful dog-sized larva would grow and metamorphose, but you know of no such creatures that live on Aballon. You have NO idea how they would have gotten here.

survival DC 16:
You notice that there are two seperate slithering tracks on the ground going farther into the cave, indicating something passed by here recently.

If previous survival check was 21 or higher:
You notice a puffy wing caught on one of the strands and a third trail abruptly end there. You assume some creature hatched from a pod early and died.

perception DC 21:
You notice that some of the nodes in the area seem to have stingers that you would surmise could spray a highly alkalitic substance (acts as acid) on the party if they got to close. A mysticism check is called for to know what you are dealing with specifically so you can disable it.


You are able to lockdown and rest no problem


Dr. Morvious senses no deception in Hemlock, and indeed, senses that he is genuinely puzzled and concerned


What’s the next move?


I . . . not recently dudes. And the gnomes I climbed down with were, like, totally part of my Xenowarden fam, man. I'd know if any of them worshiped this Apholine dude-uh-god. Besides all of us Xenowardens are like, consummate professionals dude, none of us would just leave something down here. Especially if it was valuable or sentimental, like a disk made out of platinum that's also a holy symbol. We also, like, strictly control who comes down here bud, so I doubt anyone could have made it down here without us knowing. I'm totally at a loss how it could have like, gotten down here.

Any of the more buisiness minded of you figure the disk to be worth around 600 credits.


Hemlock projects a feeling of confusion.
All the climbers are supposed to haul out anything they haul in. Did some previous climber accidentally loose it here?


Roquefort Camembert wrote:

Perception 1d20+14

Roquefort just did up his environment seal.

"Can't smell nothing"

Lol, recent posts have indicated that environmental seals are 'semi permeable' to allow some smells in as long as they aren't debilitating. That's why smells are included in some descriptions even though people should have protections up.

As Saeron pulls out the small platinum disk beneath the dead sharpwing and shows it to everyone, they all see the symbol etched onto it.

Mysticism 21:
You vaguely remember something about a demigod or lesser-known deity or something associated with suns and stars that used that symbol as their holy or unholy symbol

If above mysticism check is 26+:
After thinking on it for a minute, you finally remember that the symbol belongs to Apholine. Apholine is an Eldest, one of the Fey Pantheon.


In the morning after everyone has some breakfast ration packs, the party continues on through the caves system. After about six hours of walking, Hemlock announces that the bottom of the shaft is just a little bit further, and the cave system opens up a little bit (allowing people to walk two abrest.

Beyond a yawning cave mouth, the surrounding rime-coated stone transitions to a steaming cavern system crowded with lush vegetation. The ceilings, floors, and walls of this area are unworked stone. The vine-choked emerald walls and mossy floors effuse an earthy, sweet odor. Gullet’s innermost caverns are insulated from Aballon’s freezing surface temperatures. A thin, verdant mist shrouds the cavern’s tunnels and chambers.

Quickly however, the sweet smell gives way to something rotten. The reek of spoiled eggs permeates this dark, bone-riddled cavity. A nearly impenetrable carpet of vines and leafy shrubs blankets the cave’s floor and walls, and the vegetation is thick and vibrant with multihued floral blooms. You can easily spot a partially decayed Sharpwing corpse off to the side.

New slide up

Perception check DC 21:
Underneath the Sharpwing Corpse you find an odd platinum disk, obviously man-made. It has a symbol on it.


Computers check DC12:
You can turn off the annoying ceiling mounted 'intruder disruptor' device.

Computers check DC 15:
You can turn all the doors in the facility to 'unlocked' instead of needing a set of Azlanti Armor to open them. (It seems that the requirements used to be 'an Azlanti wearing azlanti armor' but it looks like a recent computer bug has cropped up in the system, and no one has fixed it yet, likely due to the personnel shortage.

Computers check DC 20:
You can shut down the signal jammer preventing non-Azlanti signals from being communicated around here


Data's Constructed trait gives him a +2 to saves vs. diseases, which lets him pass.
Afterwords, Hemlock carefully repositions the sharpwing and the eggs on the nearby cliff outside of the cave wall while it is still unconscious. While treating the creature, Creed and Saeron are able to collect a blood sample and put it with their other samples. By morning the creature is gone with her eggs.

Dudes, I don't know what to say. Thank you so much. You totally saved that momma, AND her eggs AND even treated her disease after she attacked you. I'm like . . . I dunno, flabbergasted I think is the word, right? Anyway, monochromatic sickness you say? That's so weird. Like, I've been down in these caves a LOT and I've never heard of such a thing infecting those little guys. Wonder how they got it.

Well, listen up, get a good night's sleep. If we follow this cave system, we can come out at the bottom after about six hours, which, sadly, means no more repelling. Probably a good thing though, the rocks get pretty unstable after here, and we don't want to dislodge and hurt any dudes at the bottom.

Everyone gets a full night's rest. Anything else anyone wants to do before the next morning?


With that last attack, the Azlanti in heavy armor goes down. The thing in the roof keeps flashing random people in the eyes until someone turns it off (it's an easy computers check, you don't have to roll it.)

Gear you find:
roop ceremonial plate, standard taclash, survival
knife, Revolver (Tactical pistol, capacity six range 40) with 6 small arm rounds

Training Sniper Rifle (Coil Rifle, Precision), Syringe Stick (Standard), Azlanti Specialist Armor (Zeizerer Diffractor I)

Now with some time to stop and look around, you can get a good look at this area:

This circular chamber is dim, with only a few spotlights illuminating the computer equipment that rings this room on wide, sweeping panels of metal and plastic. The illuminated screens of the computer systems include a station that is clearly designed for weapons control. Delicate racks hanging from the ceiling contain communications equipment. A projector in the center of the room, hanging from the ceiling, displays a holographic image of Nakondis. The door in the western wall is labeled with green letters, as is the door in the eastern wall.


random: 1d5 ⇒ 1
The device in the ceiling shoots at Pratt again, giving him a -2 to hit.
Meanwhile Red lashes out with his Taclash twice at Rook[/dice]
Attack 1: 1d20 + 4 ⇒ (14) + 4 = 18
damage if hit: 1d4 + 5 ⇒ (4) + 5 = 9
Attack 2: 1d20 + 4 ⇒ (13) + 4 = 17
damage if hit: 1d4 + 5 ⇒ (4) + 5 = 9

Round 6
—Bold may act--
Xawn
Reconstructor
Rook
Pratt

Red -17HP


Despite not tricking the beast, Roquefort's Electric shock is enough to fell it. It slumps down on the rockface, thankfully not falling into the ravine.

Oh, thank you so much! Hemlock mentally intones. We got to figure out what's wrong with it and treat its injuries!

Data still needs to make a fortitude save. I actually misread the entry for the disease, and Xenal and Carlos made their initial saves, so I'll say they avoided the infection because I think that disease is really unnecessarily mean. A medicine check will help the sharpwing on its way to recovering, if you are so inclined.


Pratt, Rook, and Reconstructor's Drone all hit!

Round 5
—Bold may act--
Xawn

Reconstructor
Rook
Pratt
Red -11HP


Seron's attack misses but Xenal manages a solid punch.
The Sharpwing, now badly bruised, begins attacking more cautiously.

Defensive attack Xenal: 1d20 + 11 ⇒ (5) + 11 = 16
damage if hit: 1d6 + 11 ⇒ (1) + 11 = 12

Hemlock continues firing gouts of flame into the air to give Camembert a better shot.

1d6d6d6d6 ⇒ (1, 3, 3, 2, 3, 1, 4, 1, 1, 6, 4, 4, 2, 6, 2, 1, 6, 4, 3, 4, 2, 6, 2, 5, 1, 1, 4, 4, 5, 4, 2, 5, 3, 2, 3, 3, 6, 5, 4, 5, 4, 4, 5, 3, 1, 6, 5, 4, 2, 5, 3, 4, 4, 2, 4, 1, 1, 1, 6, 6, 5, 3, 4, 2, 3, 4, 1, 2, 5, 3, 2) = 238

Round 5
Bold may Go

Sharpwing 65 HP damage (49 nonlethal)
Carlos
Camembert (Next attack at -2)
Creed
Saeron
Data
Xenal


Sorry, must have forgotten to update that part. Fixed now.


Y Data Y wrote:
I thought you can only benefit from inspiring boost once. Alejandro Carlos just did that.

Each ENVOY can only inspiring boost 1/target/ten minute rest. New envoy, new set.


Camembert hits again with another well-placed shot.

Round 4
Bold may Go

Sharpwing 53 HP damage (49 nonlethal)
Carlos
Camembert
Creed
Saeron

Data
Xenal


Unfortunately, Pratt Misses. Red takes a step back and attacks Rook once with his taclash
attack: 1d20 + 8 ⇒ (4) + 8 = 12
damage if hit: 1d4 + 5 ⇒ (3) + 5 = 8

Round 5
—Bold may act--
Xawn
Reconstructor
Rook
Pratt

Red


Sorry for the delay. With all the virus stuff going on, especially on if my work is shutting down or not (I work with some people in the vulnerable population) this kinda fell by the wayside. I shall try to do better.

The creature is beginning to slow but still doesn't stop. As Seoni's and Roquefort Camembert's attacks are the attacks that penetrate it's hide.

On Hemlock's turn, they start firing off their flamethrower around the creature, limiting the areas it can move
Hemlock provides Harrying fire. The creature's AC is reduced by 2 for Roquefort Camembert

Attack Xenal: 1d20 + 11 ⇒ (9) + 11 = 20
damage if hit: 1d6 + 11 ⇒ (5) + 11 = 16

Attack Data: 1d20 + 11 ⇒ (20) + 11 = 31
damage if hit: 1d6 + 11 ⇒ (2) + 11 = 13
Crit damage: 1d6 + 11 ⇒ (3) + 11 = 14

Round 4
Bold may Go

Sharpwing 34HP damage (30 nonlethal)
Carlos
Camembert (Firing against AC-2)
Creed
Saeron
Data
Xenal


The PC's combined attacks down Green.
At the start of the round, a small device pops out of the celing and
1d5 ⇒ 1
Shines a series of strobe lights in Pratt's face
Pratt takes a -2 to hit as if he had suffered harrying fire.

Round 3
—Bold may act--

Xawn
Reconstructor
Rook
Pratt
Red


Wow, the dice are not being kind to you guys. Camembert, you have a shot, the thing takes up a space of 10ft by 10 ft and it is 5 ft off the ground, so you can aim up and hit it.

So far the only one to tag the creature has been Creed

It's a mother and it thinks you stole its eggs! Hemlock shouts telepathically. It won't stop or listen to reason on it's own. You'll have to knock it out! I wish I could help my my flamethrower doesn't have a merciful fusion!

Attack Xenal 1: 1d20 + 11 ⇒ (10) + 11 = 21
damage if hit: 1d6 + 11 ⇒ (2) + 11 = 13
Attack Data 2: 1d20 + 11 ⇒ (13) + 11 = 24
damage if hit: 1d6 + 11 ⇒ (2) + 11 = 13
Mirror image, a 2 hits data: 1d2 ⇒ 1
Data is saved as the confused creature goes after the mirror image.

[bRound 2
Bold may Go[/b
Sharpwing 5HP Nonlethal
Carlos
Camembert
Creed
Saeron
Data
Xenal


Carlos and Saeron miss, but Creed hits a bullseye

Round 2
Bold may Go

Sharpwing 5HP Nonlethal
Carlos
Camembert
Creed
Saeron
Data
Xenal


Red pulls out his TacLash as he steps forward and attacks Pratt
Attack at range: 1d20 + 8 ⇒ (5) + 8 = 13
Nonlethal damage if hit: 1d4 + 5 ⇒ (1) + 5 = 6

Round 1
—Bold may act--
Xawn
Reconstructor
Rook

Green -12HP
Pratt
Red


Rook's attack misses.

Green pulls out a rifle and moves up, taking up a shooting stance before firing at Rook
Attack Rook: 1d20 + 6 ⇒ (1) + 6 = 7
damage if hit: 1d6 + 1 ⇒ (5) + 1 = 6

Round 1
—Bold may act--
Xawn
Reconstructor
Rook
Green -3HP
Pratt
Red


Xenal Doshbinder wrote:
Am I unconscious or otherwise inhibited in a way I'm aware of? Or should I take my turn?

Sorry, yes, please take your turn. You have contracted the disease, but we can deal with that after the fight.


Round 1
—Bold may act--
[b]Xawn

Reconstructor
Rook
Green -3HP
Pratt
Red


Sorry, my bad, I’ll fix that now.

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