Quig

"Dr." Cupi's page

592 posts. Organized Play character for Saashaa.


Race

Ysoki Roboticist Mechanic (Exocortex) 14 | SP 126/126, HP 86/86, RP 15/15 | EAC 31, KAC 32 | Fort +12, Ref +16, Will +6

Classes/Levels

Skills:
Acro+21,Athl+14,Comp+32,Cult+25,Eng+31,Int+4,LiSci+25,Med+27,Myst+18,Perc+2 2,PhysSci+25,Pil+22,Prof+12,Ste+16,Surv+4

About "Dr." Cupi

Dr. Cupi "M.D."?
Ysoki Roboticist Mechanic (Exocortex) 14
Init +6;
Senses Darkvision 60ft ; Perception +23

DEFENSE
EAC 31; KAC 32
SP 126; HP 86; RP 15
Fort +12 ; Ref +16 ; Will +6
DR 10 piercing; Resist 5 Fire, Cold; 10 Electricity

OFFENSE
Speed 40ft; Climb 30ft; Fly 40ft (avg), Swim 30ft, Burrow 30ft
Melee +9
Raged +16
Thrown +9

STATS
Str 9, Dex 22, Con 16, Int 26, Wis 14, Cha 12

Feats
Skill Focus (Medicine), Jet Dash, Skill Synergy (Culture, Life Science), Master Crafter, Enhanced Resistance (piercing), Skill Synergy (Acrobatics, Mysticism), Adaptive Upgrade (Deflective Reinforcement, Filtered Rebreather, Medical Analysis mk 3 ), Amplified Glitch

Skills tot = rank + class + ability + misc
Acrobatics +22 = 14 + 3 + 6 - 1
Athletics +15 = 14 + 3 - 1 - 1
Bluff +1 = 0 + 0 + 1
Computers +32 = 14 + 3 + 8 + 7
Culture +26 = 14 + 3 + 8 + 1 (+4 to rk from library chip)
Diplomacy +1 = 0 + 0 + 1
Disguise +1 = 0 + 0 + 1
Engineering +33 = 14 + 3 + 8 + 8 (+4 to rk from library chip)
Intimidate +4 = 3 + 0 + 1 + 0
Life Sci +26 = 14 + 3 + 8 + 1 (+4 to rk from library chip)
Medicine +28 = 14 + 3 + 8 + 3
Mysticism +19 = 14 + 3 + 2 + 0 (+4 to rk from library chip)
Perception +23 = 14 + 3 + 2 + 4
Phys Sci +26 = 14 + 3 + 8 + 1 (+4 to rk from library chip)
Piloting +23 = 14 + 3 + 6 + 0
Profession (DJ) +11 = 1 + 3 + 8 + 0
Sense Motive +2 = 0 + 0 + 2
Sleight of Hand +6 = 0 + 0 + 6
Stealth +17 = 10 + 0 + 6 + 2 - 1
Survival +4 = 0 + 0 + 2 + 2

Languages
Common, Akitonian, Aklo, Azlanti, Brethedan, Castrovellian (Leshunta), Draconic, Drow, Dwarven, Elven, Eoxian, Formian, Ghibrani, Halfling, Izalgun, Jinsul, Kasatha, Nchaki, Sarcesian, Shirren, Triaxian, Vercite, Vesk, Ysoki

SQ
Artificial Intelligence / Exocortex, Bypass (+4), Custom Rig, Overload (DC 24) (EX), Remote Hack (60ft), Override (DC 24), Coordinated Assault (+1)
Neural Shunt (MT), Visual Data Processor (MT), Tech Tinkerer (MT), Mobile Armory (MT), Lower Access (MT), Invisibility Bypass Processor (MT), Spell Chip Understanding (MT)
EXO - Combat Tracking, EXO - Memory Module, EXO - Wireless Hack, EXO - Mod (Hydro Jets, reactive camouflage, Invisibility field), Twin Tracking
Adv. Rig (Computers DC 45 followed by 45 followed by 47 followed by 47) [Artificial Personality, Security IV, Fake Shell, 2x Firewall, Feedback, Lockout (2), Alarm]
Cheek Pouches, Moxie

Gear
Weapon - Diminisher Grenade mk4 - Spellthrower
Armor - Estex IV - Mk1 Thermal Capacitor, Mk2 Electrostatic Field, Grandchild's Cloak, Backup Generator
Augments - Mk 3 (Intelligence), Mk 2 (Dex), Mk 1 (Con), Climbing Suckers (20ft climb speed), Accelerated Datajack
Vehicles - Exploration Buggy, Police Cruiser (made myself)
Magic - Ratfolk Belt, x3 Teleportation Puck
Aeon Stones - Viridian Bolbis, Bright Yellow Cabochon
Toolkits - Trapsmith's, Broad-spectrum Scanning, Thieves', Starship Repair, Astrogator's
Misc - titanium cable (130ft), Consumer Backpack, Professional Clothing, Mk 1 Healing Serum, Grappler [Shirren eye; 45ft, 125ft], Jetpack, Respirator Compunder, Medkit, Nanite Hypopen purple x4, Nanite Hypopen gray, Engineer's Puzzle Box, Imperial Conquest Strategy Game, Signal Jammer (lvl 10), 5x Library chips, Noise Dampener, tactical seismic coupler mk5, holoskin (6), Bonding Epoxy (2), Basic Universal Solvent (2), Infiltration Charge mk4, Breaching Charge mk 5, Breaching Charge mk 1 (5), Demolitionists kit, Laser Drill, shock grenade mk 2 (2), spell thrower lvl 4
Spell Gems - 10x Invisibility, Dispel Magic, Mystic Cure

Null Space mk2 - unlimited range comm unit

*Has used 1 Mnemonic Editor*

Fame: 18
Dataphiles Rep: 46
Wayfinders Rep: 1
Second Seekers (LE) Rep: 27
Exoguardians Rep: 1
Credits: 166499

Ally Boon:

Digital Imp:The Dataphiles have provided you with a digital construct. While commonly called an “imp,” this digital program can resemble any creature you desire, along with a personality you choose. Lacking physical form, this intricate program can reside within a wrist-mounted computer, a hacking kit, or even inside a mechanic’s exocortex. As a standard action, you can unleash the digital imp on an adjacent computer system , where it is able to perform the following uses of the Computers skill: Access Unsecured System, Destroy System or Module, Detect Fake Shell, Disable or Manipulate Module, Gain Root Access, or Hack System. The digital imp uses your bonus to Computers with a –4 penalty to the check and cannot take 10 or 20. The digital imp also doubles the time to perform any task, such as 2 full actions per tier of a computer system to hack a system. You can recollect the deployed digital imp as a standard action when adjacent to a computer system where the imp is deployed.

Faction Boon:

Second Seekers Champion (LE)

Promotional Boon:

T-shirt

Social Boon:

Ruthless Blackmail: During the course of an adventure in which you have this boon slotted, you can spend 1 Resolve Point to call in outside assistance on a skill check against an opponent. You roll 1d8 and add the total to one Bluff, Computers, Culture, Diplomacy, Engineering, Intimidate, Life Science, Physical Science, or appropriate Profession check, representing the added effort of an outside organization. This effect can only occur in situations where you’re acting against a known target or organization. For example, you could spend a Resolve Point to gain this bonus when attempting a Diplomacy or Intimidate check against an opponent, but could not use it for attempting an Engineering check to overcome a lock in a forgotten ruin.

Special: In some cases, the GM can rule that your outside contacts can’t assist. This might be because you’re on a world cut off from the Pact Worlds or dealing with a completely alien threat. In these instances, you do not expend a Resolve Point.

Starship Boon:

Computational Savant: When operating on board a starship with a computer, that computer counts as having an extra node that only you can use. For example, if you’re on a starship with a mk 2 trinode computer, it would count as providing +2/+2/+2/+2, with the last +2 bonus being available only for a skill check that you attempt. If your starship has no computer, you can cobble together a basic network with onboard systems that counts as a mk 1 mononode that only you can use to enhance your skill checks.
Special: A starship can only benefit from one copy of this Starship boon at a time.

Personal Boon:

Devolved (Personal Boon): While exploring the Repository on the moon of Izal-4, you suffered a unique form of radiation that devolved your DNA. Although you have almost completely recovered, you still experience some residual effects from time to time. Circle the type of devolution you experienced and cross out the others. You can slot this boon to represent your devolution manifesting for a short time. While you have this boon slotted, you gain the indicated bonus.
Avian: You gain a fly speed equal to your land speed (average maneuverability). If you already have a fly speed, your fly speed increases by 10 feet.

Slotless Boons:

Digital Presence: If you complete a scenario that you played online, such
as by using a virtual tabletop or a play-by-post format, you earn 1 additional Fame and 1 additional Reputation with the Dataphiles faction (regardless of whether you have the Dataphiles Champion Faction boon slotted for that scenario).

Special: You can benefit from this boon only a number of times equal to your current Reputation Tier with the Dataphiles faction (maximum four total times at Reputation Tier 4). Each time you fulfill the requirements of this boon, mark it on your Chronicle sheet along with the associated Reputation Tier. Have the GM sign beside this notation.

Society Contract: Anytime you play a pregenerated character in an adventure, even if the scenario credit is not assigned to the character on this Chronicle sheet, you can reroll a single d20 roll. You must follow all the rules associated with rerolls (Starfinder Core Rulebook 243). You can only gain one reroll per adventure from this boon, and only when you play a pregenerated character. You cannot slot another boon that grants a reroll (such as a promotional boon). Alternatively, any time you play a pregenerated character in an adventure and that character dies, you can cross this boon off the Chronicle sheet to be returned to life, as per raise dead. Being healed in this way takes 10 minutes.

Claimant to Salvation: If you bring this Chronicle sheet to an adventure in which the Starfinder Society continues exploring the false moon of Salvation’s End, you can qualify to receive a special boon at the end of the adventure to reflect the additional investment the Starfinder Society makes into exploring the satellite. You do not need to play the same character listed on this Chronicle sheet to gain this bonus.

Marked Field Agent : This implant rests underneath the skin of the palm of one hand, or at the end of a tentacle or similar appendage in species that lack hands. The augmentation can be activated or deactivated mentally as a swift action. Activating the implant causes a rendition of the Starfinder Society’s symbol to glow underneath the skin. This augmentation acts as a mark, letting others know you are a member of the Starfinder Society. It also increases the light level within 5 feet by one step while active.

Star Sugar Heartlove!!! (Limited Use): During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future.

Starfinder Insignia: Venture-Captain Arvin presented you with a commemorative insignia in gratitude for your services to the Starfinder Society. Although it appears to be an ordinary medal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1 datapad. Unless told about this secret, a non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold.

Ghibran Linguist: So long as you possess this boon, all of your Starfinder Society Roleplaying Guild characters have access to the Ghibran language and can select it any time they would learn a new language.

Backup Check (Limited-Use): Most scenarios include a mission briefing with one or more relevant skill checks that you can attempt to learn information important to the scenario. Some scenarios include skill checks prior to the PCs arriving at the adventure location. Typically, these skill checks include a table with information provided based on varying DCs; with this boon, you can reroll one of these skill checks and use the higher of the two results. Skill checks occurring after the start of the first encounter of the scenario cannot be affected by the purchase of this boon.

[X][X][X][X][X]True Savior of Tasch (Limited-Use): You helped ensure a measure of prosperity for the Akitonian town of Tasch by enticing AbadarCorp to set up a shipping outpost in the town. You can forego making a day job roll to instead devote time to assist with the growth of Tasch. Any time you opt to do so, check a box on this boon and make a note on the chronicle sheet associated with that scenario, indicating you partook in this endeavor. Once all 5 boxes on this boon are marked, you receive 500 UPBs as recompense from the people of Tasch for helping to develop their now thriving town. These UPBs cannot be converted to credits and must be used to craft some form of equipment.

Salvation' Delver (Limited-Use): [X] Salvation's End has proven an incredible find with untold potential for further exploration and discovering this would not have been possible without your efforts. You can check the box that precedes this boon when purchasing a mk 1 synaptic accelerator to buy it at the discounted 1200 credits.

Qabarat University Admittance: In thanks for your service, the Qabarat University of Xenoarchaeology and Xenoanthropology has offered you admittance and free tuition to attend the school. At the end of an adventure, you can forgo your Downtime to check one box associated with one of the skills listed below. If the adventure awarded 3 XP, you can instead check 3 boxes. Once all six boxes for a skill are checked, you gain a permanent +1 insight bonus when making checks with that skill. Once you’ve checked all 18 boxes below, you graduate from Qabarat University and gain 2 Fame.
Culture [X][X][X][X][X][X]
Life Sciences [X][X][X][X][X][X]
Physical Sciences [X][X][X][X][X][X]

Corpse Fleet and Devourer Blueprints (Limited-Use): You have clashed with the Cult of the Devourer and the Corpse Fleet, in the process uncovering some of each group’s secrets. At the end of any adventure, including this one, you can purchase a single piece of equipment from the Corpse Fleet article (Starfinder Adventure Path #3: Splintered Worlds 44) or Cult of the Devourer article (Starfinder Adventure Path #2: Temple of the Twelve 46) as though it were listed in the Starfinder Core Rulebook—any item with an item level equal to your character level +1. In addition, you receive a 10% discount on this purchase, or a 20% discount if you craft the item yourself. Check the appropriate organization off when you make this purchase, you cannot use this boon to purchase an item from that article again. Once both checks are marked, cross this boon off your Chronicle sheet.
[]Corpse Fleet ---- [] Cult of the Devourer

Purveyor of Kishalee Relics (Slotless; Limited-Use): Your actions in the Gate of Twelves Suns region has given you access to a trove of ancient kishalee equipment. Anytime you purchase any of the available items from the “Relics of the Kishalee” article (Starfinder Adventure Path #5: The Thirteenth Gate 38) check one of the boxes that precede this boon to purchase that item with a 10% discount.
You can also choose to check off one of these boxes at any time. When you do so, you can count any one kishalee item with the dimensional disruption property as being on the Material Plane regardless of what plane of existence you are on for the next hour.

Slayer of Godspawn (Slotless; Limited-Use; Subtiers 9–10 and 11–12 only): You took part in directly confronting the divine herald, Dhurus. By a combination of luck, skill, and the determination of other Starfinders, you managed to survive the encounter. It’s clear that greater deeds await you, and that the hand of destiny rests upon your shoulder. Anytime you would be slain, you can immediately cross this boon off this Chronicle sheet to gain the immediate effects of a 5th-level mystic cure, with a caster level equal to your total level.


Unidentified Boons:

Journey to the Scoured Stars: Segment 3: You made peaceful contact with the izalguuns, a species that once inhabited the Scoured Stars. You convinced the izalguuns to part with the location of a powerful relic tied to the Scoured Stars and potentially a key to re-entering the system. This boon represents your character’s involvement in this critical step towards solving the Scoured Stars mystery. Other boons representing future steps towards unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed in a future Chronicle sheet.

Journey to the Scoured Stars: Segment 4 (Unidentified Boon): You have recovered the Tear, an artifact sent to the igalzuuns from the mysterious entity that controls the golden shield around the Scoured Stars. This boon represents your character’s involvement in this critical step toward solving the Scoured Stars mystery. Other boons representing future steps toward unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed on a future Chronicle sheet.

Tip of the Conspiracy: You assisted Historia-7 in learning about a growing conspiracy against the Starfinder Society, though the trail of clues seemingly ended at Songbird Station. This boon represents your involvement in thwarting one of the conspiracy’s plans. This boon might have repercussions in future scenarios, which you will be told prior to slotting your boons. Future scenarios calling on this boon will specify what boon slot it must be slotted in.

Adventure History:

Into the Unknown (quest)
The Commencement (1-01)
Claim to Salvation (1-00)

Incident at Absalom Station (AP B1)

Yesteryear's Truth (1-03)
Cries from the Drift (1-04)
Fugitive on the Red Planet (1-02)

Solar Sortie (1-07)
Live Exploration Extreme! (1-09)
Temple of the Twelve (AP B2)

A Night in Nightarch (1-06)

On the Trail of History (1-13)
Star Sugar Heartlove!!! (1-14)
Splintered Worlds (AP B3)

Reclaiming the Time-Lost Tear (1-17)

To Conquer the Dragon (1-19)
The Scoured Stars Invasion (1-99)
The Ruined Clouds (AP B4)

The Thirteenth Gate (AP B5)

Honorbound Emissaries (1-29)

Empire of Bones (AP B6)

Fate of the Scoured God (2-00)
Data Purge (2-14)
Cornered Rat (2-24)

Everchanging Revelation(3-20)
Beta Test(5-15)