[SFS]Vamp by Day's PbP 1-06 Night in Nightarch (Inactive)

Game Master VampByDay

Drow have stolen weapons from the Starfinders! It's up to your team to get them back! Slides


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Scarab Sages

We will be discussing out-of-character things here. As well as housecleaning items like rules clarifications and chronicle sheet stuff.

Wayfinders

N Male Ysoki | Operative 4 | Specialty (Hacker) | Theme (Dream Prophet) | SP 32/32 | HP 26/26 | RP 7/7 | EAC 20; KAC 20 | Fort +4; Ref +9; Will +4 | Init: +7 | Perc: +9, SM: +8 | Blindsense (Scent) | Speed 30ft | Active conditions: None

Thanks GM, I will dot in with the pregen asap!

Dataphiles

Ysoki Scholar Mechanic (Exocortex) 14 | SP 126/126, HP 86/86, RP 15/15 | EAC 31, KAC 32 | Fort +12, Ref +16, Will +6
Skills:
Acro+21,Athl+14,Comp+32,Cult+25,Eng+31,Int+4,LiSci+25,Med+27,Myst+18,Perc+2 2,PhysSci+25,Pil+22,Prof+12,Ste+16,Surv+4

Join mee! I must admit I am sad that we will likely be playing down. Oh well, at least I'll be awesome.

Wayfinders

N Male Ysoki | Operative 4 | Specialty (Hacker) | Theme (Dream Prophet) | SP 32/32 | HP 26/26 | RP 7/7 | EAC 20; KAC 20 | Fort +4; Ref +9; Will +4 | Init: +7 | Perc: +9, SM: +8 | Blindsense (Scent) | Speed 30ft | Active conditions: None

Hi, I will play the ISEPH, the Iconic Operative on Level 4.


Well, since our other two players will be playing Iconics, I suggest Cupi run our NPC fourth iconic.

Dataphiles

Ysoki Scholar Mechanic (Exocortex) 14 | SP 126/126, HP 86/86, RP 15/15 | EAC 31, KAC 32 | Fort +12, Ref +16, Will +6
Skills:
Acro+21,Athl+14,Comp+32,Cult+25,Eng+31,Int+4,LiSci+25,Med+27,Myst+18,Perc+2 2,PhysSci+25,Pil+22,Prof+12,Ste+16,Surv+4

I suppose I could, though I'd like to know which pregen our third is playing. Also, is it cool if I don't write up the stats of the pregen in its profile?


"Dr." Cupi wrote:
I suppose I could, though I'd like to know which pregen our third is playing. Also, is it cool if I don't write up the stats of the pregen in its profile?

Sure, I have all the pregens on my computer, so I know their stats

Dataphiles

Ysoki Scholar Mechanic (Exocortex) 14 | SP 126/126, HP 86/86, RP 15/15 | EAC 31, KAC 32 | Fort +12, Ref +16, Will +6
Skills:
Acro+21,Athl+14,Comp+32,Cult+25,Eng+31,Int+4,LiSci+25,Med+27,Myst+18,Perc+2 2,PhysSci+25,Pil+22,Prof+12,Ste+16,Surv+4

But Altronus has a +20 to hit!!!


"Iseph" | non-binary NG Android ace pilot operative 4 | SP 24/24 HP 28/28 | RP 6/6 | EAC 19; KAC 19 | Fort +1; Ref +8; Will +4 | Init: +6 | Perc: +9, SM: +0; darkvision, low-light vision | Speed 40 ft, fly 30 ft (Avg)| Evasion | Active conditions: None

GM can you advertise the game again in the seed recruitment? I believe we’re able to find some more players.


Iseph - Iconic Operative wrote:
GM can you advertise the game again in the seed recruitment? I believe we’re able to find some more players.

Donezo


Just Waiting for Dystopian Altronus to dot in and we can get going. Sadly, I got to go to bed, but I'll check back first thing in the morning. Have the opening spiel already prepped in a word document. In the meantime, if you are up, feel free to role-play while Naiaj finishes up her busywork before giving the mission briefing.

Dataphiles

Ysoki Scholar Mechanic (Exocortex) 14 | SP 126/126, HP 86/86, RP 15/15 | EAC 31, KAC 32 | Fort +12, Ref +16, Will +6
Skills:
Acro+21,Athl+14,Comp+32,Cult+25,Eng+31,Int+4,LiSci+25,Med+27,Myst+18,Perc+2 2,PhysSci+25,Pil+22,Prof+12,Ste+16,Surv+4

sadly we still play down :(

Dataphiles

Ysoki Scholar Mechanic (Exocortex) 14 | SP 126/126, HP 86/86, RP 15/15 | EAC 31, KAC 32 | Fort +12, Ref +16, Will +6
Skills:
Acro+21,Athl+14,Comp+32,Cult+25,Eng+31,Int+4,LiSci+25,Med+27,Myst+18,Perc+2 2,PhysSci+25,Pil+22,Prof+12,Ste+16,Surv+4

Just noticed this..

GM before we begin I'd like to purchase Expert Blackmail and Ruthless Blackmail from the Dataphiles slotted boon list. I will then be changing Faction's Friend slotted with Ruthless Blackmail.


Hey guys, just an FYI, one more player has privately contacted me to join up. So we will be waiting for their post before getting on with the mission. So, you remember Raia who was most assuredly with you in the mission briefing right? She was totally there, trust me.

Dataphiles

Ysoki Scholar Mechanic (Exocortex) 14 | SP 126/126, HP 86/86, RP 15/15 | EAC 31, KAC 32 | Fort +12, Ref +16, Will +6
Skills:
Acro+21,Athl+14,Comp+32,Cult+25,Eng+31,Int+4,LiSci+25,Med+27,Myst+18,Perc+2 2,PhysSci+25,Pil+22,Prof+12,Ste+16,Surv+4

Under the assumption that we can only attempt each skill once as a group, anybody want to dibs any checks?

I'd prefer to at least try computers, but I could be convinced otherwise. We have a lot of overlap on skills.


Right, the group, as a whole, can only try one skill once. So if Cupi tries, say, Diplomacy, then Iseph can't try it after him. Like I said though, you can try any skill that you can justify.


Iseph-Just want to make sure that you saw that Ceobarn is still not convinced (you haven't succeeded on enough checks yet, though you have succeeded on all you have tried.) He was just saying (in his own way) that your previous checks succeeded.


lashunta technomancer 4; Perception +0 EAC 16; KAC 16 !
"Dr." Cupi wrote:

Under the assumption that we can only attempt each skill once as a group, anybody want to dibs any checks?

I'd prefer to at least try computers, but I could be convinced otherwise. We have a lot of overlap on skills.

would the weapons stolen fall under physical scinece... their design, functions, batteries, blast patterns etc.? Or would it be a life science or a different skill?

I will try either of those. I have a decent diplomacy, I can try it.


If you can make a decent arguement from physical science as to why he should help you, then go for it. Yes, the weapons are primarily technological (not biological) in nature.


"Iseph" | non-binary NG Android ace pilot operative 4 | SP 24/24 HP 28/28 | RP 6/6 | EAC 19; KAC 19 | Fort +1; Ref +8; Will +4 | Init: +6 | Perc: +9, SM: +0; darkvision, low-light vision | Speed 40 ft, fly 30 ft (Avg)| Evasion | Active conditions: None

Thanks GM! Now I understand! I added a perception check to my post to see if anything relevant can be deduced.


lashunta technomancer 4; Perception +0 EAC 16; KAC 16 !

I found an avatar with antennae. :)


"Iseph" | non-binary NG Android ace pilot operative 4 | SP 24/24 HP 28/28 | RP 6/6 | EAC 19; KAC 19 | Fort +1; Ref +8; Will +4 | Init: +6 | Perc: +9, SM: +0; darkvision, low-light vision | Speed 40 ft, fly 30 ft (Avg)| Evasion | Active conditions: None

Yes. Try diplomacy.

Dataphiles

Ysoki Scholar Mechanic (Exocortex) 14 | SP 126/126, HP 86/86, RP 15/15 | EAC 31, KAC 32 | Fort +12, Ref +16, Will +6
Skills:
Acro+21,Athl+14,Comp+32,Cult+25,Eng+31,Int+4,LiSci+25,Med+27,Myst+18,Perc+2 2,PhysSci+25,Pil+22,Prof+12,Ste+16,Surv+4

Exquisite reaction :D


"Iseph" | non-binary NG Android ace pilot operative 4 | SP 24/24 HP 28/28 | RP 6/6 | EAC 19; KAC 19 | Fort +1; Ref +8; Will +4 | Init: +6 | Perc: +9, SM: +0; darkvision, low-light vision | Speed 40 ft, fly 30 ft (Avg)| Evasion | Active conditions: None

Really good rpg GM! Thanks!!!


Iseph - Iconic Operative wrote:
Really good rpg GM! Thanks!!!

Thanks! I'm glad you approve.

Dataphiles

Ysoki Scholar Mechanic (Exocortex) 14 | SP 126/126, HP 86/86, RP 15/15 | EAC 31, KAC 32 | Fort +12, Ref +16, Will +6
Skills:
Acro+21,Athl+14,Comp+32,Cult+25,Eng+31,Int+4,LiSci+25,Med+27,Myst+18,Perc+2 2,PhysSci+25,Pil+22,Prof+12,Ste+16,Surv+4

So...needless to say Cupi at least will be diving into this computer lab (figurative, or literal, maybe both).

GM can we do both data and streets? (i.e. split into two separate teams?)


"Dr." Cupi wrote:

So...needless to say Cupi at least will be diving into this computer lab (figurative, or literal, maybe both).

GM can we do both data and streets? (i.e. split into two separate teams?)

Yes, as I said, you can split into two teams if you want, or stay as one team. However, if you split up, it will be as if you are on two separate missions. I.e. any successes you acrue will not transfer to the other team. In essence you will be trying to find her twice. However, there is a benifit to doing this.

AFTER each team has found the weapons, you can try to find out additional information about where she has hidden them (security measures, any troops, etc.). Each team can work on finding these separate pieces of additional information, and share THAT between each other.

In other words, if you seperate, BOTH teams have to indipemdently find where the weapons are (digital team needs to find what servers to hack/datamine, street team needs to find which lowlifes to lean on). THEN each team can start asking specifics, and you can share that additional information.


"Keskodai" Male NG shirren priest mystic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +4 | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 1/4; 2nd 0/3 | Active conditions: None

Since everyone but Gidget has at least some Computers skill (Keskodai has +5), I vote we dogpile the computer angle.

Dataphiles

Ysoki Scholar Mechanic (Exocortex) 14 | SP 126/126, HP 86/86, RP 15/15 | EAC 31, KAC 32 | Fort +12, Ref +16, Will +6
Skills:
Acro+21,Athl+14,Comp+32,Cult+25,Eng+31,Int+4,LiSci+25,Med+27,Myst+18,Perc+2 2,PhysSci+25,Pil+22,Prof+12,Ste+16,Surv+4

Sounds good though, if Gidget wants to, I see no reason why she couldn't go out searching the streets alone. She would unlikely get the info before the rest of the group, but at least Gidget could be played to her strengths. Just a thought.


"Dr." Cupi wrote:
Sounds good though, if Gidget wants to, I see no reason why she couldn't go out searching the streets alone. She would unlikely get the info before the rest of the group, but at least Gidget could be played to her strengths. Just a thought.

1) The digital team can use more than just computers, there are other skill checks too.

2) If Gidgit rolls a 10, she assists at least.

Or you could split into two teams. Just because everyone has computers doesn't mean it's their best skill.


lashunta technomancer 4; Perception +0 EAC 16; KAC 16 !
Dystopian Pregen wrote:
Since everyone but Gidget has at least some Computers skill (Keskodai has +5), I vote we dogpile the computer angle.

Only one of those counts as the roll. The others are only aids (+2 to final roll).

I think splitting the party is generally a bad idea, but seems to be the way to go here.

I will join Gigi on the streets unless the party wants to remain together, Xenoseeker being my underlining motivation, and I have a decent Diplomacy (not as good as computers).

Dataphiles

Ysoki Scholar Mechanic (Exocortex) 14 | SP 126/126, HP 86/86, RP 15/15 | EAC 31, KAC 32 | Fort +12, Ref +16, Will +6
Skills:
Acro+21,Athl+14,Comp+32,Cult+25,Eng+31,Int+4,LiSci+25,Med+27,Myst+18,Perc+2 2,PhysSci+25,Pil+22,Prof+12,Ste+16,Surv+4
NaDarr wrote:
I think splitting the party is generally a bad idea, but seems to be the way to go here.

I am not arguing a point to or not to split the party as much as saying that, based on my understanding, this section is merely a series of skill checks with some flavor to progress the story. So, how we go about this next section, either split or together seems generally irrelevant. So why not just do what your character would? I can say with certainty that if we go into a completely social situation with a side option to do some computers or engineering work (that would have a lower chance of success than the social) I'd still put Cupi on the side option because it doesn't hurt the team as a whole and I get to play Cupi as Cupi instead of a wall flower.

If you want to go on the streets with Gidget then have at it, have fun. But, I don't think anyone should feel obligated to do one or the other.


"Keskodai" Male NG shirren priest mystic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +4 | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 1/4; 2nd 0/3 | Active conditions: None

Mainly I was thinking that by splitting into two teams we are requiring six checks to find the weapons instead of three, and also diluting the number of aid dice we will be rolling, thereby lowering probability of success. The only advantage being that if the other team would gain information different from the other. But it looks like we're splitting into two teams anyway so no worries. Keskodai will hit the streets with Gidget and Raia then, being more of a people person.

Dataphiles

Ysoki Scholar Mechanic (Exocortex) 14 | SP 126/126, HP 86/86, RP 15/15 | EAC 31, KAC 32 | Fort +12, Ref +16, Will +6
Skills:
Acro+21,Athl+14,Comp+32,Cult+25,Eng+31,Int+4,LiSci+25,Med+27,Myst+18,Perc+2 2,PhysSci+25,Pil+22,Prof+12,Ste+16,Surv+4

I will be busy over the next little bit, Iseph, go ahead and select what auxiliary info you want us to get.


After looking at my last two posts, I realized I should probably give you the full list of what you can look for. Dunno why I thought a truncated list was the way to go . . . what was I thinking?

1)Access codes for the security system
2)Floor plan of the office
3)Guard posts
4)Cybersecurity configuration/location
5)Number (and type) of people directly in Villyth's Employ

Dataphiles

Ysoki Scholar Mechanic (Exocortex) 14 | SP 126/126, HP 86/86, RP 15/15 | EAC 31, KAC 32 | Fort +12, Ref +16, Will +6
Skills:
Acro+21,Athl+14,Comp+32,Cult+25,Eng+31,Int+4,LiSci+25,Med+27,Myst+18,Perc+2 2,PhysSci+25,Pil+22,Prof+12,Ste+16,Surv+4

Wait..so after rereading the original post for the next part I have a question. After getting the location information, is the 3 hrs going off of the 10 hrs (from the computer team) or the 14.5 hrs (from the street team)?


Each group can spend another three hours finding additional info. You will take as long as the longest group takes. So, like Iseph said, the digital team gets a ‘free’ extra info because the street team has already spent 14.5 hours finding the location. That will bring the timetable to 13 hours digital, 14.5 hours street. After that, your call

Dataphiles

Ysoki Scholar Mechanic (Exocortex) 14 | SP 126/126, HP 86/86, RP 15/15 | EAC 31, KAC 32 | Fort +12, Ref +16, Will +6
Skills:
Acro+21,Athl+14,Comp+32,Cult+25,Eng+31,Int+4,LiSci+25,Med+27,Myst+18,Perc+2 2,PhysSci+25,Pil+22,Prof+12,Ste+16,Surv+4

Question: What are the green things on the map? Windows?


"Dr." Cupi wrote:
Question: What are the green things on the map? Windows?

Those are windows large enough to sneak through, though they are likely locked or sealed somehow.

Dataphiles

Ysoki Scholar Mechanic (Exocortex) 14 | SP 126/126, HP 86/86, RP 15/15 | EAC 31, KAC 32 | Fort +12, Ref +16, Will +6
Skills:
Acro+21,Athl+14,Comp+32,Cult+25,Eng+31,Int+4,LiSci+25,Med+27,Myst+18,Perc+2 2,PhysSci+25,Pil+22,Prof+12,Ste+16,Surv+4

We were on a roll folks, let's try not to break it.


I know, been pretty slow today. Skill checks are almost over and it's time for the big dramatic break in where everything will go swimmingly and then we will be done! I'm sure you guys won't encounter any obstacles getting your weapons and it'll be a cakewalk!

Dataphiles

Ysoki Scholar Mechanic (Exocortex) 14 | SP 126/126, HP 86/86, RP 15/15 | EAC 31, KAC 32 | Fort +12, Ref +16, Will +6
Skills:
Acro+21,Athl+14,Comp+32,Cult+25,Eng+31,Int+4,LiSci+25,Med+27,Myst+18,Perc+2 2,PhysSci+25,Pil+22,Prof+12,Ste+16,Surv+4

I'm ready.


Ready


lashunta technomancer 4; Perception +0 EAC 16; KAC 16 !

Mmmm caaakewaaalk... :)


Well, seeing as most people want to move on, how do you want to approach this? Go through the front door? One of the windows? What’s the plan?

Dataphiles

Ysoki Scholar Mechanic (Exocortex) 14 | SP 126/126, HP 86/86, RP 15/15 | EAC 31, KAC 32 | Fort +12, Ref +16, Will +6
Skills:
Acro+21,Athl+14,Comp+32,Cult+25,Eng+31,Int+4,LiSci+25,Med+27,Myst+18,Perc+2 2,PhysSci+25,Pil+22,Prof+12,Ste+16,Surv+4

As this section, I assume, has a higher chance of combat I'll leave decisions to those who are more oriented toward that.


Just letting you know that I've put up the slides for each character.


lashunta technomancer 4; Perception +0 EAC 16; KAC 16 !

I might have missed something, sorry if this was :(.
Do we know where the weapons are?
Do we know where Villyth is?
Do we know what the rooms are? Or at least which ones are public and which are private?
Will we be able to get in as customers to the nightclub if it is open?

Presuming I can get in the front door, I will try and open the backdoor for everyone else.


NaDarr wrote:

I might have missed something, sorry if this was :(.

Do we know where the weapons are?
Do we know where Villyth is?
Do we know what the rooms are? Or at least which ones are public and which are private?
Will we be able to get in as customers to the nightclub if it is open?

Presuming I can get in the front door, I will try and open the backdoor for everyone else.

You are at the place with the weapons. The night club scene is over, it was just a one-shot. The map shows the layout of what know of the floor plan.


"Keskodai" Male NG shirren priest mystic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +4 | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 1/4; 2nd 0/3 | Active conditions: None

The first goal I think should be to get Cupi into the server room so he can hack the security system.

To do this I propose Raia use invisibility on everyone but Iseph and we move in through the window nearest the server room (marked with a red arrow). Once we hack the cameras and any other automated security, we move to the elevator (stealthily if invisibility is still active, fighting our way through if not). Then we use the codes we obtained to activate the elevator and...uh, wing it from there?

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