[SFS_Aerondor] 01-10 The Half Alive Streets (Inactive)

Game Master Aerondor

Maps

Chronicles


Lantern Lodge

SFS 05-99 BftB

To make it easy for me to fill in the chronicles, could you please provide for the character you want to credit this to...

Chronicle: What chronicle number will this be for your character?
Player name: Your name, as you want it to appear on the chronicle
Character name: The name of your character
Organized play #-#: Your society play and character numbers
Faction: Characters Faction slotted
XP: Your starting XP
Fame: Your starting fame
Credits: opening credits before purchases
Day job: Your day job skill and roll.
Reputation: Which factions you have reputations with (and how much) before participating in this scenario.
Boons: Any boons you have slotted. (you may change these after the briefing) . If you have the AbadarCorp Respect boon, it would be worth at least one of you slotting it.
Purchases: Any purchases you wish to make from your initial funds, before the start of the game.

Please introduce yourself in gameplay.

Please add an icon for your character to the first page.

Second Seekers (Luwazi Elsebo)

Male NG Android Scholar (xenobiology) Soldier 4 | SP 33/33 HP 32/32 | KAC 19 EAC 16 | F: +5, R: +4, W: +4 | Init: +3 | Perc: +1, SM: -2 | Speed 25ft | Arc Rifle 40/40 Arc Pistol, Static 10/10 Semi-auto Pistol 9/9 Hammer -/- |Active conditions: None.

Chronicle: 5
Player Name: Dylan Vlaovich
Character Name:Medrick
Organized play #: 263825-701
Faction Second Seekers [/b]
Credits 1817 Will be posting a shopping list shortly
Day Job No roll but will be slotting my instructor boon that takes place of a day job[/b]
Reputation 8 rep with the second seekers
Boons Faction: Second Seekers (Luwazi Elsebo) Social: Instructor Ally: High Society Influence Slotless: Starfinder Society Care Package
Purchases: TBA

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Arratoi is currently in the final battle of an Outpost game. I figure it will take about a week to wrap up. If the group doesn't mind waiting a bit, I'll have Arratoi ready as soon as that game finishes.

Alternatively, if GM Aerondor is okay with it, this group can get started first and once Arratoi is finished with his current scenario, I can check back in to see if its too late to join.

Or if either of the options above isn't acceptable, I can step down from playing this one. I see six players on the sign-up so this would still be a legal table with five players.

GM Aerondor, I'm totally fine with whichever of the three options above that you prefer. I apologize for the inconvenience!!

--------------------------

On a completely different note, @Medrick: I love that avatar!! Makes me laff!!

Second Seekers (Luwazi Elsebo)

Male NG Android Scholar (xenobiology) Soldier 4 | SP 33/33 HP 32/32 | KAC 19 EAC 16 | F: +5, R: +4, W: +4 | Init: +3 | Perc: +1, SM: -2 | Speed 25ft | Arc Rifle 40/40 Arc Pistol, Static 10/10 Semi-auto Pistol 9/9 Hammer -/- |Active conditions: None.

purchases:
Descent thrusters (800 credits), Radiation Badge (100 credits),Binoculars (50 credits), and anti-toxin (tier 1) x2 (150 credits each).

Dark Archive

doting here, will report in when I am at work later tonight

Acquisitives

Female android bounty hunter mechanic 2 | SP 14/14 HP 16/16 | RP 6/6 | EAC 13; KAC 14 | Fort +4; Ref +7; Will +0 | Init: +8 | Perc: +3, SM: -4 | Speed 30ft | Active conditions: None.

Seeing as we have an envoy already I will bring the mechanic :)

Chronicle: 3
Player name: Edwin Wessels
Character name: Mother-One
Organized play #-#: 71768-701
Faction: Exo Guardian
XP: 3
Fame: 6
Credits: 720
Day job: Profession (Bounty Hunter) : 1d20 + 8 ⇒ (13) + 8 = 21
Reputation: Exo Guardians: 6
Boons: Exo-Guardians, <more to follow>
Purchases: None for now

Lantern Lodge

SFS 05-99 BftB

There is no hurry to start if you are close to finishing up a scenario. We can go through the set-u phase of questions and answers and let folk finalize their boon slots.

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Okay, thank you!! I'll post up my chronicle details after I've received my chronicle from the currently ongoing game. In the meantime, I'll work on posting up my gameplay intro and getting my avatar up on the slides!

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Oh and just a FYI to the group, Arratoi does have the AbadarCorp Respect Boon and will slot it.

Lantern Lodge

SFS 05-99 BftB

It's very helpful to have at least one person with that, but others who have it can also find a benefit in slotting it as well.

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

Thanks for the prod Aerondor! I'm currently traveling, and will be back tomorrow evening. I'll have my first gameplay post up then. Sorry for the delay. In the mean time here's my details.

Chronicle: 6
Player name: Cellion
Character name: Line-04 "Lynn"
Organized play #-#: 233690-701
Faction: Wayfinders
XP: 4
Fame: 8
Credits: 1046
Day job: Profession (Idol): 1d20 + 12 ⇒ (13) + 12 = 25
Reputation: Wayfinders 8
Second Seekers 1
Dataphiles 1
Acquisitives 1
Boons: Will have slotted boons in my profile. I do have AbadarCorp Respect and plan to slot it.
Purchases: none

Acquisitives

Android mechanic 6 EAC15 - KAC17 | SP36/36 HP38/38 RP7/7 | Init +8 | Perc +12 SM -2| F +5, R +13, W +3

Chronicle: #4
Player name: Florent
Character name: HK 42-5
Organized play #-#: 754-704
Faction: Acquisitive
XP: 5
Fame: 7
Credits: (must check)
Day job: Bounty Hunter: 1d20 + 13 ⇒ (6) + 13 = 19
Reputation: Acquisitive 7
Boons: (must check)
Purchases: (must check)

Acquisitives

Android mechanic 6 EAC15 - KAC17 | SP36/36 HP38/38 RP7/7 | Init +8 | Perc +12 SM -2| F +5, R +13, W +3

After looking at my chronicles

Faction: Acquisitive
XP: 5
Fame: 9
Credits: 3870
Reputation: Acquisitive 9
Boons: Street Creed, Marked Field Agent, Starfinder Insigna
Purchases: Personnal Uprade MkI (Dexterity)

Second Seekers (Luwazi Elsebo)

Male NG Android Scholar (xenobiology) Soldier 4 | SP 33/33 HP 32/32 | KAC 19 EAC 16 | F: +5, R: +4, W: +4 | Init: +3 | Perc: +1, SM: -2 | Speed 25ft | Arc Rifle 40/40 Arc Pistol, Static 10/10 Semi-auto Pistol 9/9 Hammer -/- |Active conditions: None.

I just sat down at work and posted. Then looked at my work emails (I know, great priories, right? haha) but I am being sent to a conference to present some research because a colleague had to cancel. I leave tomorrow! I will be traveling and conference things from Tuesday till Sunday. I plan to still post at least one per day but I normally post far more often.

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

My Outpost game has finished. Just waiting on the chronicle sheet so that I can get my paperwork up to date and post my character info here...

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

I've just received the chronicle from the Outpost game and so here's my up-to-date character info for this game!

Chronicle: 6
Player name: bigboom
Character name: Arratoi
Organized play #-#: 194657-703
Faction: Acquisitives
XP: 5
Fame: 10
Credits: 1124
Day job: Forgo for true savior of tasch
Reputation: Acquisitives: 11, Wayfinders: 1, Second Seekers: 1
Boons Slotted: Social: AbadarCorp Respect, Starship: Automated Defenses, Faction: Acquisitives
Purchases: none

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

Waking up every day to 10-15 new posts due to all you folks on the other side of the globe going crazy has been interesting. I'm used to being on the sending end of post flurries :>

Acquisitives

Female android bounty hunter mechanic 2 | SP 14/14 HP 16/16 | RP 6/6 | EAC 13; KAC 14 | Fort +4; Ref +7; Will +0 | Init: +8 | Perc: +3, SM: -4 | Speed 30ft | Active conditions: None.

haha, Normally I am the one running behind, being european, so seeing this is nice and pleasant

Lantern Lodge

SFS 05-99 BftB

You are all ripping through this scenario. I know you have had some good rolls, but at this rate you'll be finished by the end of the week.

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

Yeah, it's kinda crazy how fast we're going. It feels a little like we're going *too fast*, like we're missing something that should be slowing us down.

Lantern Lodge

SFS 05-99 BftB

No, actually, you've missed nothing. There were a number of other shops you could have visited in the Freemarket which you could have followed up. I dropped hints in the text about a few of them as you went past them, but you didn't really need them or follow up on most of them. The Free market part of the scenario is kind of cool that way. I'm playing through it with another table and the GM there is pretty much ignoring the flavor and just taking us through it by the nose which unfortunately loses some of the fun of the area.

Acquisitives

Female android bounty hunter mechanic 2 | SP 14/14 HP 16/16 | RP 6/6 | EAC 13; KAC 14 | Fort +4; Ref +7; Will +0 | Init: +8 | Perc: +3, SM: -4 | Speed 30ft | Active conditions: None.

Amazed with the speed of this scenario... it's good fun, but didn't expect it to go this quick

Lantern Lodge

SFS 05-99 BftB

Good rolls, and a bit of luck with timing with my posting at work during some quiet moments. It certainly doesn't always work that way. I can easily slow things down a little, and combat often slows a lot.

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

We'll see how this last fight goes, with three (!) zombies when we were only fighting one before. Thankfully its a clear line of fire for everyone, Lynn included.

Lantern Lodge

SFS 05-99 BftB

@Will - I'm starting to think about chronicles, so if you could drop me the details that would be very much appreciated.

Lantern Lodge

SFS 05-99 BftB

There is just some RP close out to finish up. I know a number of you are keen to jump into your next scenario, so I've linked the chronciles up above.

Sorry about the date, when I wrote them up earlier in the week I gave a little more leeway about the finish. I can move it back to the 28th if you want, but that will take a little time and I thought you might prefer to get them now.

Wayfinders

Male Android Icon Operative(Starfinder Data Jockey) 12 (SP 74/108) (HP 100/100) (EAC 27, KAC 27) (Fort +7, Ref +14, Will +10) (Init +14) (Perception +21)

Thanks for that; the date doesn't bother me, since I am unlikely to play something with Will between now and then ;-)

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

The date works OK for me. I don't think anyone is going to pillory us if there's a little overlap on our PbP chronicles anyway.

No need to rush the RP either. I'm guessing based on the confused/desperate response from the two shirren earlier, they aren't some undead-making psychopaths. I'm pretty curious what exactly caused them to start making zombies in the first place.

Second Seekers (Luwazi Elsebo)

Male NG Android Scholar (xenobiology) Soldier 4 | SP 33/33 HP 32/32 | KAC 19 EAC 16 | F: +5, R: +4, W: +4 | Init: +3 | Perc: +1, SM: -2 | Speed 25ft | Arc Rifle 40/40 Arc Pistol, Static 10/10 Semi-auto Pistol 9/9 Hammer -/- |Active conditions: None.

I am in your next game Aerondor, so as long as the date doesn't interfere with that, then I am fine with the date! Thanks! I am in a rush, but I will look mine over when I get home!

Side note, are you allowed to wear professional clothes with armor on?

Lantern Lodge

SFS 05-99 BftB

Probably not with powered armor, but light armor is supposed to be...well.. light. I'm not sure about a formal RAW reference for that though.

The summary of light armor is : For the character who doesn't want to be bogged down by more cumbersome armor types, a leather garment or some sort of concealable armor is just the ticket.

So that would imply at least some types are not noticeable. Though if you have it configured as your space suit that would probably be pretty obvious.

Lantern Lodge

SFS 05-99 BftB

And session is reported.

Second Seekers (Luwazi Elsebo)

Male NG Android Scholar (xenobiology) Soldier 4 | SP 33/33 HP 32/32 | KAC 19 EAC 16 | F: +5, R: +4, W: +4 | Init: +3 | Perc: +1, SM: -2 | Speed 25ft | Arc Rifle 40/40 Arc Pistol, Static 10/10 Semi-auto Pistol 9/9 Hammer -/- |Active conditions: None.

Chronicle looks good and I looked it up, clothing is warn both under and over the armor (not sure what they mean by both but, either way, Medrick will be wearing his medic clothes all the time).

Second Seekers (Luwazi Elsebo)

Male NG Android Scholar (xenobiology) Soldier 4 | SP 33/33 HP 32/32 | KAC 19 EAC 16 | F: +5, R: +4, W: +4 | Init: +3 | Perc: +1, SM: -2 | Speed 25ft | Arc Rifle 40/40 Arc Pistol, Static 10/10 Semi-auto Pistol 9/9 Hammer -/- |Active conditions: None.

Awesome job guys! This was a fun one. Great GMing Aerondor. I look forward to running with you soon.

Lantern Lodge

SFS 05-99 BftB

I'm glad you enjoyed it. Your team certainly had your share of luck, but you took the chances offered. I have a vague feeling that I've misunderstood how "Dispiriting Taunt" is supposed to work. It doesn't seem a huge upgrade on just intimidating. The scenario also lists a DC for it, where as the CRB shows it as a skill check not something you save against.

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

Dispiriting taunt has longer range than demoralize, generally the same duration, and still grants a benefit even if the check fails. It's not a huge upgrade, no.

BTW, one thing I noticed earlier but figured I might as well leave it for the end of the scenario to comment on:

Inspiring Boost wrote:
As a standard action, you can signal an ally within 30 feet who has taken damage from any attack made by a significant enemy (see page 242) at any point after your last turn ended. That ally regains a number of Stamina Points (up to his maximum) equal to twice your envoy level + your Charisma modifier; at 15th level, this increases to three times your envoy level + your Charisma modifier. Once an ally has benefited from your inspiring boost, that ally can’t gain the benefits of your inspiring boost again until he takes a 10-minute rest to recover Stamina Points. At 6th level, you can spend 1 Resolve Point to add your envoy level to the number of Stamina Points regained.

I don't think Inspiring Boost could have been used when we were hit by the lightning trap on Shenge's door. It can only be used on allies who have taken damage from an attack from a significant enemy since the end of your last turn. So, A) the trap wasn't an 'enemy', and B) you can't spend more than one standard action a turn (so once you do it once, the damage happened more than 1 turn ago the next time your turn rolls around).

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

GM Aerondor, thanks for the game! I enjoyed it! Like everyone else, I'm surprised at how quickly it went!

Lynn, thanks for pointing out the details of inspiring boost! I wasn't aware of some of the more specific caveats, so good to know!

Lantern Lodge

SFS 05-99 BftB

Inspiring boost should probably have been restricted to one person. I'd have to re-read what constitutes a significant enemy, but I suspect a trap with a CR near your level would qualify.

Acquisitives

Female android bounty hunter mechanic 2 | SP 14/14 HP 16/16 | RP 6/6 | EAC 13; KAC 14 | Fort +4; Ref +7; Will +0 | Init: +8 | Perc: +3, SM: -4 | Speed 30ft | Active conditions: None.

Thanks for running this! Had a blast with this team of starfinders!

Lantern Lodge

SFS 05-99 BftB

Thanks for the game everyone. I'm marking this as inactive now. Any final questions, drop me a PM

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