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About LINE-04 "Lynn"SFS Character # 233690-701 Image references, LYNN vs. LINE-04 LINE-04 "Lynn"
Technomancer Spells Known (CL 6):
Level 0 (inf/day)
Detect Affliction Mending Detect Magic Telepathic Message Token Spell Fabricate Scrap Level 1 (DC 18)
Level 2 (DC 19)
Spell Chips:
(Magic Missile)
(Magic Missile) (Magic Missile) (Magic Missile) (Command Undead) (See Invisibility) (Mirror Image) -------------------- Statistics -------------------- Abilities:
Str 10 Dex 16 Con 12 Int 18+4 Wis 10 Cha 15+2 Feats:
Improved Initiative: +4 on INIT checks {SFS CRB}
Skill Synergy: Bluff and Diplomacy become class skills. {SFS CRB} Nanite Integration (Rebooting): Whenever you fail a saving throw against an effect that causes you to gain the asleep, blinded, confused, cowering, dazed, dazzled, deafened, exhausted, fatigued, frightened, nauseated, panicked, shaken, sickened, staggered, stunned, or unconscious condition, you can spend 1 Resolve Point as a reaction to attempt a new saving throw against the effect at the same DC. If you succeed, the condition ends, though you still suffer any other effects of the original failed saving throw. Theme:
Icon (+1 CHA):(Keyed to Profession: Idol)
Theme Knowledge: When attempting a Profession or Culture check to recall knowledge about other icons of your profession, or details about your profession's cultural aspects, increase the DC by 5. You gain a +1 bonus to checks with your chosen Profession skill. Culture becomes a class skill. {SFS CRB} Celebrity: You are famous enough that pretty much everyone has either heard of you or can quickly find information about you (it’s a DC 10 Culture check to recognize your name and a DC 20 Culture check for someone to recognize you out of context from your appearance alone). Among those who follow your iconic profession, you’ve built up both fans and detractors due to your celebrity. If you’re looking for a generic person like “a doctor who can treat this disease,” you can almost always find one who’s a fan and whose attitude starts as friendly or helpful to you; this takes 2d4 hours. At the GM’s discretion, fans might give you services (although not goods) for a discount or even for free. Skills:
(60 total ranks (4+6)x6)
Acrobatics +3 Athletics +0 ~Bluff +12 (6 rank, 3 CS, 3 Cha) ~Computers +17 (6 rank, 3 CS, 6 Int, 2 techlore) ~Culture +15 (6 rank, 3 CS, 6 Int) ~Diplomacy +12 (6 rank, 3 CS, 3 Cha) Disguise +4 (1 rank, 3 Cha) ~Engineering +15 (6 rank, 3 CS, 6 Int) Intimidate +3 ~Life Science +15 (6 rank, 3 CS, 6 Int) Medicine -- ~Mysticism +11 (6 rank, 3 CS, 0 Wis, 2 techlore) Perception +0 ~Physical Science +13 (4 rank, 3 CS, 6 Int) ~Piloting +12 (6 rank, 3 CS, 3 Dex) ~Profession (Idol) +13 (6 rank, 3 Cha, 3 CS, 1 background) (+4 when using kit, +1 circumstance with profession clothes) (+5 on day job is slotting Budding Media Celebrity) Sense Motive -2 ~Sleight of Hand +7 (1 rank, 3 CS, 3 Dex) Stealth +3 Survival +0 Languages:
Common, Lashunta, Ysoki, Triaxian, Auran, Akitonian, Drow, Vesk, Morlamaw, Kiirinta, Green Tongue. |||| EQUIPMENT DRIVE LINK |||| Racial Capabilities:
Constructed: For effects targeting constructs or humanoids, Androids count as whatever is worse. Gain a +2 racial bonus to saves vs. disease, mind-affecting, poison, and sleep, unless they specifically work on constructs. Androids don't breathe and survive without issues in a vacuum.
Exceptional Vision: Androids have low light vision and darkvision to a distance of 60ft. Flat Affect: -2 on Sense Motive checks. DC of Sense Motive checks against Androids is +2. Upgrade Slot: Android bodies have a single upgrade slot that could hold an upgrade that slots into light armor. -------------------- TRACKED RESOURCES -------------------- See stat line above. -------------------- Special Abilities -------------------- Spell Cache (Su) (Form = Headset with microphone) 1/day, cast any one spell you know without expending a slot. Damage spell caches are restored to full HP when you rest, but replacing a lost or damaged cache takes 8 hours after 1 week. Magic Hack / Harmful Spells (Ex) When you cast an instantaneous spell that deals damage, you can increase the spell’s damage by half your technomancer level. This increased damage applies to all creatures damaged by an area spell, but for spells that target multiple creatures with multiple rays or other attacks (such as magic missile), the increased damage applies only to a single ray or missile. This increased damage doesn’t apply to ongoing damage from the spell (such as bleed or burn). This magic hack doesn’t increase ability damage or other spell effects, only damage to Stamina Points or Hit Points. Techlore: You gain a +2 insight bonus to computers and mysticism checks. (This bonus increases at 9th and every 3 levels afterward) Spell Focus: You have +1 spell DC. (This bonus increases at 11th and 17th) Weapon Specialization (basic melee weapons, small arms): You have weapon specialization in the indicated weapon types. Magic Hack / Cache Concentration (Su) Whenever you cast a spell with a duration of concentration, you can spend 1 Resolve Point to automate the concentration process by transforming the necessary concentration into a program loop that your spell cache can maintain for you. If the spell has a maximum duration, your spell cache maintains the spell for that maximum duration, during which you can act normally. Otherwise, your spell cache maintains the spell until you interrupt the program loop, which does not require an action. Your spell cache can loop only one spell at a time, and if you use this ability to loop a new spell while your spell cache is already looping a spell, the spell cache immediately stops concentrating on the previous spell. You must have the spell cache class feature to choose this magic hack. Hack Capacitor (Su) You can adjust your magical knowledge, granting you the ability to hack your spellcasting in unexpected ways. Select three magic hacks that you do not have but whose prerequisites you meet. As a move action, you can gain the benefit of one of these magic hacks for 1 minute. You can use this ability multiple times each day, but each time you use it after the first in a single day, you must spend 1 Resolve Point. If you use hack capacitor again before the duration expires, you replace the previous magic hack with the new choice. If a magic hack you chose with hack capacitor has a daily use limitation, any uses of any magic hack from your hack capacitor count toward the hack’s daily limit. Each time you gain a technomancer level, you can replace one magic hack you selected with this ability with another choice. ((This ability improves further at 12th and 18th level)) Selected: Fabricate Tech, Enchanted Fusion, Magic Negation. SFS-specific Details:
See Equipment Sheet for Current Fame/Reputation Tracking.
Chronicles On Google Drive:
Boons:
----Starship
----Ally
----Personal
----Slotless
Boons Currently Slotted:
Character Fluff:
Appearance: LINE-04 has the appearance of a young human girl of about 15 or 16 years of age, with pale, unblemished skin and finely defined features. Their body seems delicate and refined, and their bright green eyes shine with youthful energy. Their long turquoise hair is always tied up in complicated styles, from pairs of elaborate buns, to geometric braids, to vast terraces of ribbons and curls. LINE-04 is an android, but only the closest inspection of the back of their neck reveals a finely glowing mesh of circuitry.
Typically, LINE-04 is in their Lynn persona, their appearance enhanced by a voluminous outfit made of frills and ribbons. A less ostentatious version of the outfit, designed for travel and adventuring, usually comes on if danger is expected. Either outfit is full of the bright blues, greens and purples of Bretheda, along with clear white accents. Background: LINE-04 came into themselves sprawled on the floor of a dreamshiver den, body badly damaged, and with a shootout between rival gangs raging around them. In the confusion and cacophony, LINE-04 dragged themselves to a side room, drew on the scattered bits of knowledge from their body's previous inhabitant, and performed some urgent repairs upon themselves. They discovered signs that their body had been burned by laser fire and cut by bladed weapons, but despite that it retained a clearly purposeful beauty. A beauty that had been designed into it. A beauty that had been answered by abuse even before this battle had begun, from the types of damage LINE-04 observed. The repairs took long enough that the combat died down to groans of pain and the occasional retort of laser fire. By then it was clear to LINE-04 that survival would mean getting far from this place. A spree of ruthlessness followed. The mercenaries or gangs that still fought or attempted to flee found little mercy from LINE-04, who sent bullets and magic in equal measure to those that dared to face them. Most people they came across however were already down, some dying or dead, but most addled and unresponsive... feeble-minded by the drugs they had taken. A tiny boarding craft was the only space-worthy craft still functioning in the den's hangar. Piloting by instinct, they escaped from the scene of nightmarish depravity and violence and headed away from the asteroid that had served as their birthplace. Those first few hours confirmed a number of facts that remained true for LINE-04 from then on. Some aspects of their mental faculties were not, and might never be, in full operation. The range of emotions that their kind normally harnessed were crippled in LINE-04. Blazing as a beacon in their mind were pride, ambition, and desire. Everything else was of little weight. Anger, sadness, fear, or even happiness seemed to sputter feebly about in the background. Perhaps the body had originally been made that way. Second, the previous inhabitant of the body had abandoned it prior to its destruction, fleeing death, but potentially dooming the next android soul to enter it. That move both confused and fascinated LINE-04. It was both the ultimate failure of ambition, to give up permanently on the success of your mortal body, and the ultimate victory of pride, to not accept death and instead seek another body. When LINE-04 arrived at Absalom Station, they sold the contraband weapons and goods they had picked up at the asteroid. While their body was repaired by professionals, they began to plot how to satisfy the overwhelming desires in their heart. Desires that sought ambition, success... to be famous and recognized. Those desires became LINE-04's master. LINE-04's mind was quite capable and calculating. They evaluated the options, judged them against their capabilities and against the passions that were building stronger by the minute. By the end of the day, LINE-04's credsticks were much lighter and their goals were set. On Absalom Station's infosphere, there was a growing interest in solo performers who combined song, dance, and personality into a certain type of package. People were attracted not only to their skills as performers but to their story and their persona. The idea of becoming one of these idols seemed to inflame LINE-04's heart even more. To become a center of attention, to capture the hearts and minds of Absalom Station... no... all of the Pact Worlds... no... all lives throughout the galaxy! That dream of basking in the adoration of the masses created LINE-04's persona, Lynn. Taking on the mask of a earnest, hardworking, talented young girl, Lynn strove to harness the body she had inherited to further her fervent desires. Within months, she found herself living in a studio apartment in the Station, bought with her earnings. By night she recorded vids for her fans. By day she worked to hack into weakly protected systems and destroy the reputations of her rivals. Of late, she seeks to spread her name and likeness as far as possible, even to distant alien races not yet part of the Pact. The Wayfinders of the Starfinder Society are but a tool in that journey. Personality: Self-serving, but not malicious. Ambitious to the extreme, and driven with an almost automaton-like determination. LINE-04 has little mercy for those that stand in the way of their success, but also understands that the complex systems of society should be harnessed to her benefit rather than ignored or destroyed. In their Lynn persona, she often ends up doing good in pursuit of her popularity, but doing good is not her motivation in and of itself. Songs Performed, with links:
Lynn has a broad range of singing styles, from lounge singer-y ballads to techopop, from acid jazzy stuff with a bit of hip-hop to j-and-k-pop. She tries to differentiate herself by being cute and classy in her singing styles.
Old Friends - Transistor Time to Make History - Persona 4 Philistine (remix) - No More Heroes 2 Build that Wall (Zia's theme) - Bastion Lost in Thoughts All Alone (Nohr) (AmaLee cover) - Fire Emblem Fates Beneath the Mask - Persona 5 She Shines - Transistor Impossible (hummed) - Transistor - currently unused. Coasting - Transistor Fly Me to the Moon (Inf. Climax Mix) - Bayonetta Moon River - Bayonetta 2 |