Aasimar

LINE-04 "Lynn"'s page

744 posts. Organized Play character for Cellion.


Full Name

LINE-04, aka Lynn

Race

Android Technomancer 6 |

Classes/Levels

EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

Gender

Null

Size

Medium

Age

3 years

Alignment

N

Strength 10
Dexterity 16
Constitution 12
Intelligence 22
Wisdom 10
Charisma 17

About LINE-04 "Lynn"

SFS Character # 233690-701

Image references, LYNN vs. LINE-04

LINE-04 "Lynn"
Null Android Technomancer 6
N Medium Humanoid (Android)
Init +7; Senses low light vision; darkvision 60ft; Perception +0
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Defense
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KAC 22, EAC 21
HP 34, SP 35, RP 9
Fort +3, Ref +5, Will +5 (+2 vs. disease, poison, mind-affecting, sleep) (+2 vs. radiation) (+2 vs effects that blind or dazzle)
(Armor grants immunity to med radiation, +4 vs. higher radiation)
Resistance Fire 5, Cold 5
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Offense
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Base Atk +4
Speed 30 ft.
Melee
Survival Knife +7 (1d4+3 S)
Ranged
Semi-Auto Pistol, Tactical +7 (1d6+3 P) (cap:9/1)
Special Attacks
N/A

Technomancer Spells Known (CL 6):
Level 0 (inf/day)
Detect Affliction
Mending
Detect Magic
Telepathic Message
Token Spell
Fabricate Scrap

Level 1 (DC 18)
Magic Missile
Holographic Image
Disguise Self
Flight

Level 2 (DC 19)
Polymorph (2nd) (Lynn's forms)
Invisibility
Personal Gravity
Microbot Assault


Spell Chips:
(Magic Missile)
(Magic Missile)
(Magic Missile)
(Magic Missile)
(Command Undead)
(See Invisibility)
(Mirror Image)

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Statistics
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Abilities:
Str 10 Dex 16 Con 12 Int 18+4 Wis 10 Cha 15+2

Feats:
Improved Initiative: +4 on INIT checks {SFS CRB}
Skill Synergy: Bluff and Diplomacy become class skills. {SFS CRB}
Nanite Integration (Rebooting): Whenever you fail a saving throw against an effect that causes you to gain the asleep, blinded, confused, cowering, dazed, dazzled, deafened, exhausted, fatigued, frightened, nauseated, panicked, shaken, sickened, staggered, stunned, or unconscious condition, you can spend 1 Resolve Point as a reaction to attempt a new saving throw against the effect at the same DC. If you succeed, the condition ends, though you still suffer any other effects of the original failed saving throw.

Theme:
Icon (+1 CHA):(Keyed to Profession: Idol)
Theme Knowledge: When attempting a Profession or Culture check to recall knowledge about other icons of your profession, or details about your profession's cultural aspects, increase the DC by 5. You gain a +1 bonus to checks with your chosen Profession skill. Culture becomes a class skill. {SFS CRB}
Celebrity: You are famous enough that pretty much everyone has either heard of you or can quickly find information about you (it’s a DC 10 Culture check to recognize your name and a DC 20 Culture check for someone to recognize you out of context from your appearance alone). Among those who follow your iconic profession, you’ve built up both fans and detractors due to your celebrity. If you’re looking for a generic person like “a doctor who can treat this disease,” you can almost always find one who’s a fan and whose attitude starts as friendly or helpful to you; this takes 2d4 hours. At the GM’s discretion, fans might give you services (although not goods) for a discount or even for free.

Skills:
(60 total ranks (4+6)x6)
Acrobatics +3
Athletics +0
~Bluff +12 (6 rank, 3 CS, 3 Cha)
~Computers +17 (6 rank, 3 CS, 6 Int, 2 techlore)
~Culture +15 (6 rank, 3 CS, 6 Int)
~Diplomacy +12 (6 rank, 3 CS, 3 Cha)
Disguise +4 (1 rank, 3 Cha)
~Engineering +15 (6 rank, 3 CS, 6 Int)
Intimidate +3
~Life Science +15 (6 rank, 3 CS, 6 Int)
Medicine --
~Mysticism +11 (6 rank, 3 CS, 0 Wis, 2 techlore)
Perception +0
~Physical Science +13 (4 rank, 3 CS, 6 Int)
~Piloting +12 (6 rank, 3 CS, 3 Dex)
~Profession (Idol) +13 (6 rank, 3 Cha, 3 CS, 1 background) (+4 when using kit, +1 circumstance with profession clothes) (+5 on day job is slotting Budding Media Celebrity)
Sense Motive -2
~Sleight of Hand +7 (1 rank, 3 CS, 3 Dex)
Stealth +3
Survival +0

Languages:
Common, Lashunta, Ysoki, Triaxian, Auran, Akitonian, Drow, Vesk, Morlamaw, Kiirinta, Green Tongue.

|||| EQUIPMENT DRIVE LINK ||||
Racial Capabilities:
Constructed: For effects targeting constructs or humanoids, Androids count as whatever is worse. Gain a +2 racial bonus to saves vs. disease, mind-affecting, poison, and sleep, unless they specifically work on constructs. Androids don't breathe and survive without issues in a vacuum.
Exceptional Vision: Androids have low light vision and darkvision to a distance of 60ft.
Flat Affect: -2 on Sense Motive checks. DC of Sense Motive checks against Androids is +2.
Upgrade Slot: Android bodies have a single upgrade slot that could hold an upgrade that slots into light armor.

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TRACKED RESOURCES
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See stat line above.
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Special Abilities
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Spell Cache (Su) (Form = Headset with microphone) 1/day, cast any one spell you know without expending a slot. Damage spell caches are restored to full HP when you rest, but replacing a lost or damaged cache takes 8 hours after 1 week.
Magic Hack / Harmful Spells (Ex) When you cast an instantaneous spell that deals damage, you can increase the spell’s damage by half your technomancer level. This increased damage applies to all creatures damaged by an area spell, but for spells that target multiple creatures with multiple rays or other attacks (such as magic missile), the increased damage applies only to a single ray or missile. This increased damage doesn’t apply to ongoing damage from the spell (such as bleed or burn). This magic hack doesn’t increase ability damage or other spell effects, only damage to Stamina Points or Hit Points.
Techlore: You gain a +2 insight bonus to computers and mysticism checks. (This bonus increases at 9th and every 3 levels afterward)
Spell Focus: You have +1 spell DC. (This bonus increases at 11th and 17th)
Weapon Specialization (basic melee weapons, small arms): You have weapon specialization in the indicated weapon types.
Magic Hack / Cache Concentration (Su) Whenever you cast a spell with a duration of concentration, you can spend 1 Resolve Point to automate the concentration process by transforming the necessary concentration into a program loop that your spell cache can maintain for you. If the spell has a maximum duration, your spell cache maintains the spell for that maximum duration, during which you can act normally. Otherwise, your spell cache maintains the spell until you interrupt the program loop, which does not require an action. Your spell cache can loop only one spell at a time, and if you use this ability to loop a new spell while your spell cache is already looping a spell, the spell cache immediately stops concentrating on the previous spell.
You must have the spell cache class feature to choose this magic hack.
Hack Capacitor (Su) You can adjust your magical knowledge, granting you the ability to hack your spellcasting in unexpected ways. Select three magic hacks that you do not have but whose prerequisites you meet. As a move action, you can gain the benefit of one of these magic hacks for 1 minute. You can use this ability multiple times each day, but each time you use it after the first in a single day, you must spend 1 Resolve Point. If you use hack capacitor again before the duration expires, you replace the previous magic hack with the new choice. If a magic hack you chose with hack capacitor has a daily use limitation, any uses of any magic hack from your hack capacitor count toward the hack’s daily limit. Each time you gain a technomancer level, you can replace one magic hack you selected with this ability with another choice. ((This ability improves further at 12th and 18th level))
Selected: Fabricate Tech, Enchanted Fusion, Magic Negation.

SFS-specific Details:
See Equipment Sheet for Current Fame/Reputation Tracking.

Chronicles On Google Drive:
Level 1: 1-01 The Commencement, Welcome to Starfinder, 1-02 Fugitive on the Red Planet, 1-05 The First Mandate Note: +1 bonus rep with acquisitives and second seekers (Luwazi), per this link
Level 2: 1-07 The Solar Sortie, 1-10 The Half-Alive Streets, 1-09 Live Exploration Extreme!
Level 3: 1-99 Scoured Stars Invasion (Purchases during this mission, found here), 1-14 Star Sugar Heartlove!!!,
1-08 Sanctuary of Drowned Delight.
Level 4: 1-15 Save the Renkrodas, 1-11 In Pursuit of the Scoured Past, 1-34 Heart Of the Foe.
Level 5: 2-10 Corporate Interests, 2-11 Descent into Verdant Shadow, 2-19 Truth Keepers.

Boons:
(Boons starting with a star have already been used up)
----Social

  • Faction's Friend (Social Boon; 3/3 Uses): While slotted, if you fail to earn fame at the end of an adventure, you can use a use of this to still earn 1 reputation with your faction (but no fame) as if you can still fulfilled the condition for earning fame. (1-01)
  • Abadarcorp Acquaintance (Social Boon): AbadarCorp Respect gained on Akiton. May have relevance in future scenarios, GM will alert prior to slotting boons. (1-02)
  • Honorary Spider (Social Boon): Gain a circumstance bonus to either Intimidate or Sense Motive, selected when you start a scenario, equal to half your acquisitives tier, rounded up, plus your infamy level. (1-05)
  • Abadarcorp Augmentations (Social Boon; 1/3 Uses): At the end of a scenario where you have this boon slotted, you can buy a single augmentation and gets a 20% discount on it. If its item level is 8 or more, the discount is only 10%. You can use this boon a limited number of times.
  • Budding Media Celebrity (Social Boon): Due to the explosure on Live Exploration Extreme, Lynn has gotten a big bump in visibility! She gets a +5 bonus to profession checks when performing a day job check. (1-09)
  • Scoured Stars Memorial (Social Boon; 1/1 use): While slotted you can consume it for one of 3 effects- ignoring the fame cost of having your body recovered, ignoring the fame cost of purchasing a Starship Towing Boon, Reducing the fame cost of a raise dead spell by 4.
  • Trusted by the Conservancy (Social Boon): While slotted, select either Life Science or Survival. You gain a circumstance bonus to checks with that skill equal to your current Acquisitives Reputation Tier.
  • Athaeum Insight (Social Boon): While slotted, this boon allows you to attempt Culture checks untrained, even if they require you to be trained. Once/session you can reroll any one skill check to recall knowledge. (1-11)
  • Purchasing Power (Social Boon, 10/10 Uses): You can slot this boon during an adventure to gain a 15% discount when purchasing any grenades listed in the Starfinder Core Rulebook or any mark of serum of healing. At the end of an adventure or prior to the start of an adventure, you can—without needing to slot this boon—check one of the following boxes. When you check a box, you can immediately purchase a grenade from the Starfinder Core Rulebook with an item level of 8 or less, or any mark of serum of healing, at 50% of the item’s value. (2-10)
  • Radiance's Favor (Social Boon): The ravai fey Radiance gave Lynn a fancy piece of jewelry to commemorate their meeting. Star shaped pendant that radiates light to 10-ft radius. May have use in future scenarios.
  • Into the Veskarium (Social Boon 3/3 Uses): Lynn's efforts in combating the Keepers of the Lie impressed Veskarium people. When slotted, you gain a +2 circumstance bonus to all checks to interact with members of the Veskarium. 1/session, you can use one use of this boon to reroll a d20 while operating on a Veskarium world.

    ----Starship

  • Solar Powered Weapon System (Starship Boon): When you slot this, select a single weapon on starship with 'laser' in its name. It gets +1 on damage rolls. A gunner can spend a resolve point to increase that to +4 for 1 round. (1-07)
  • Defender of the Fleet (Starship Boon): Whenever you slot this boon, you can pick one of 3 options to upgrade your starship: A) Improve your computer bonus by either increasing node count by 1 or increasing bonus by 1. B) Increase ship thrusters by 1 category, generally increasing speed by 2 units. C) All weapons on the ship get to reroll damage dice that roll 1s. (1-99)

    ----Ally

  • Envar's Attention (Ally Boon): Impressed the totally awful Envar during 1-07. May have relevance in future scenarios. (1-07)
  • High Society Influence (Ally Boon): Lynn impressed the following people at the Gala; Iteration-177, Ykris, Naiaj, Zo!, Royo. See chronicle for details (1-05)
  • Muldoi's Debt (Ally Boon): Saved Muldoi of the Esowath Conservancy. May have relevance in future scenarios. (1-15)
  • Vossi's Roar (Ally Boon): Once per adventure in Ukulam, you can call for Vossi's aid as a move action. Vossi roars with might, and enemies within 120ft of you cower for 1 round (Will DC16 negates). Mind-affecting, sense dependent, fear effect. Also, siiiiick
  • Iteration-177's Attention (Ally Boon): You have Iteration-177's attention, having participated in a strange dinner together with them. Lynn's memory was CHOLERIC (Angry or violent memory) (1-11)

    ----Personal

  • Halfling Admittance (Personal Boon; 1/1 Use): One of two uses. Either it allows you to make a new halfling character (at 1st level as normal), or you can add it to an existing halfling to improve one of their ability scores.
  • Dwarven Admittance (Personal Boon; 1/1 Use): One of two uses. Either it allows you to make a new robo-dwarf character (at 1st level as normal), or you can add it to an existing dwarf to improve one of their ability scores.
  • Scoured Stars Survivor (Personal Boon): 1/day as free action, reduce the number of Resolve points to stabilize by 1 (to minimum of 0 RP). When you do this and stabilize, you also regain 1d6 HP for every 2 character levels. (1-99)
  • Morlamaw Admittance (Personal Boon; 1/1 use): YOU CAN USE THIS BOON ONLY @ Rep Tier 3 of Wayfinders. You create a new 1st level character except its a Morlamaw! :>
  • Jinsul Witness (Personal Boon): You gain a +1 bonus to all saves made to resist the effects, abilities and spells used by jinsuls or their divine herald, Dhurus. If you ever fail a save against one of these effect while this boon is slotted, you can permanents use this boon up to treat your saving throw as a nat 20 instead. (1-34)
  • Khizar Admittance (Personal Boon; 1/1 Use): Must first run 12 missions donating 10% of earnings to be able to use. One of two uses. Either it allows you to make a new khizar character (at 1st level as normal), or you can add it to an existing khizar to improve one of their ability scores.

    ----Slotless

  • Marked Field Agent (Slotless Boon): You have a subdermal graft with the Society symbol. See chronicle for details. (1-01)
  • Tattoo of the Starfinder (Slotless Boon; 1/1 Use): As an immediate action when struck by a critical hit or dealt 15 points of damage from a spell or supernatural ability, you can use this to gain 10 temp HP for 1 minute and regain 1 resolve point. (Welcome to Starfinder)
  • True Savior of Tasch (Slotless Boon; 5/5 Uses): Use your downtime to promote Tasch instead of a day job. After 5 uses, this grants 500 UPBs that can be used for crafting. (1-02)
  • Society Contract (Slotless Boon): When you play a pregen, 1/adventure you can reroll a single d20 roll. Alternatively, you can spend this boon to gain a raise dead on your pregen (this takes 10 minutes). See 1-00 chronicle for details. (1-00)
  • Claimant to Salvation (Slotless Boon): You get additional bonus boon in a mission where you continue to explore Salvation's End. You can use this boon on any character, not just the one this chronicle is assigned to. (1-00)
  • Journey to the Scoured Stars: Segment 1 (??? Boon): Collect all segments for a future bonus! (1-05)
  • Protector of the Future (Slotless Boon): Lynn saved Luwazi from an assassin! Gained a free Second Seekers (Luwazi Elsebo) Champion boon! (1-05)
  • Salvation's Delver (Slotless Boon; 1/1 Use): Buy a synaptic accelerator Mk 1 for a discounted price of 1200 credits. (1-09)
  • Scoured Stars Veteran (Slotless Boon; 1/1 Use): Use this up to make a new character that starts at 2nd level with 5 Fame. (1-99)
  • Tip of the Conspiracy (Unidentified Boon): You uncovered part of a conspiracy on Songbird Station. Historia-7's ongoing mission.
  • Morlamaw Linguist (Slotless Boon): Any of your characters can learn Morlamaw as a language when they put a point in Culture. (1-08)
  • Journey to the Scoured Stars: Segment 2 (??? Boon): Part 2 of the boon chain! (1-11)
  • Journey to the Scoured Stars: Segment 7 (??? Boon): Part 7 of the boon chain! (1-34)

    Boons Currently Slotted:
    Ally:
    Faction: Wayfinder's Champion
    Personal: Scoured Stars Survivor
    Promotional:
    Social: Budding Media Celebrity
    Starship: Solar Powered Weapon System
    Slotless: See boon list above. All Slotless boons apply.

  • Character Fluff:
    Appearance: LINE-04 has the appearance of a young human girl of about 15 or 16 years of age, with pale, unblemished skin and finely defined features. Their body seems delicate and refined, and their bright green eyes shine with youthful energy. Their long turquoise hair is always tied up in complicated styles, from pairs of elaborate buns, to geometric braids, to vast terraces of ribbons and curls. LINE-04 is an android, but only the closest inspection of the back of their neck reveals a finely glowing mesh of circuitry.
    Typically, LINE-04 is in their Lynn persona, their appearance enhanced by a voluminous outfit made of frills and ribbons. A less ostentatious version of the outfit, designed for travel and adventuring, usually comes on if danger is expected. Either outfit is full of the bright blues, greens and purples of Bretheda, along with clear white accents.

    Background: LINE-04 came into themselves sprawled on the floor of a dreamshiver den, body badly damaged, and with a shootout between rival gangs raging around them. In the confusion and cacophony, LINE-04 dragged themselves to a side room, drew on the scattered bits of knowledge from their body's previous inhabitant, and performed some urgent repairs upon themselves. They discovered signs that their body had been burned by laser fire and cut by bladed weapons, but despite that it retained a clearly purposeful beauty. A beauty that had been designed into it. A beauty that had been answered by abuse even before this battle had begun, from the types of damage LINE-04 observed. The repairs took long enough that the combat died down to groans of pain and the occasional retort of laser fire. By then it was clear to LINE-04 that survival would mean getting far from this place.

    A spree of ruthlessness followed. The mercenaries or gangs that still fought or attempted to flee found little mercy from LINE-04, who sent bullets and magic in equal measure to those that dared to face them. Most people they came across however were already down, some dying or dead, but most addled and unresponsive... feeble-minded by the drugs they had taken. A tiny boarding craft was the only space-worthy craft still functioning in the den's hangar. Piloting by instinct, they escaped from the scene of nightmarish depravity and violence and headed away from the asteroid that had served as their birthplace.

    Those first few hours confirmed a number of facts that remained true for LINE-04 from then on. Some aspects of their mental faculties were not, and might never be, in full operation. The range of emotions that their kind normally harnessed were crippled in LINE-04. Blazing as a beacon in their mind were pride, ambition, and desire. Everything else was of little weight. Anger, sadness, fear, or even happiness seemed to sputter feebly about in the background. Perhaps the body had originally been made that way. Second, the previous inhabitant of the body had abandoned it prior to its destruction, fleeing death, but potentially dooming the next android soul to enter it. That move both confused and fascinated LINE-04. It was both the ultimate failure of ambition, to give up permanently on the success of your mortal body, and the ultimate victory of pride, to not accept death and instead seek another body.

    When LINE-04 arrived at Absalom Station, they sold the contraband weapons and goods they had picked up at the asteroid. While their body was repaired by professionals, they began to plot how to satisfy the overwhelming desires in their heart. Desires that sought ambition, success... to be famous and recognized. Those desires became LINE-04's master.

    LINE-04's mind was quite capable and calculating. They evaluated the options, judged them against their capabilities and against the passions that were building stronger by the minute. By the end of the day, LINE-04's credsticks were much lighter and their goals were set. On Absalom Station's infosphere, there was a growing interest in solo performers who combined song, dance, and personality into a certain type of package. People were attracted not only to their skills as performers but to their story and their persona. The idea of becoming one of these idols seemed to inflame LINE-04's heart even more. To become a center of attention, to capture the hearts and minds of Absalom Station... no... all of the Pact Worlds... no... all lives throughout the galaxy!

    That dream of basking in the adoration of the masses created LINE-04's persona, Lynn. Taking on the mask of a earnest, hardworking, talented young girl, Lynn strove to harness the body she had inherited to further her fervent desires. Within months, she found herself living in a studio apartment in the Station, bought with her earnings. By night she recorded vids for her fans. By day she worked to hack into weakly protected systems and destroy the reputations of her rivals. Of late, she seeks to spread her name and likeness as far as possible, even to distant alien races not yet part of the Pact. The Wayfinders of the Starfinder Society are but a tool in that journey.

    Personality: Self-serving, but not malicious. Ambitious to the extreme, and driven with an almost automaton-like determination. LINE-04 has little mercy for those that stand in the way of their success, but also understands that the complex systems of society should be harnessed to her benefit rather than ignored or destroyed. In their Lynn persona, she often ends up doing good in pursuit of her popularity, but doing good is not her motivation in and of itself.


    Songs Performed, with links:
    Lynn has a broad range of singing styles, from lounge singer-y ballads to techopop, from acid jazzy stuff with a bit of hip-hop to j-and-k-pop. She tries to differentiate herself by being cute and classy in her singing styles.
    Old Friends - Transistor
    Time to Make History - Persona 4
    Philistine (remix) - No More Heroes 2
    Build that Wall (Zia's theme) - Bastion
    Lost in Thoughts All Alone (Nohr) (AmaLee cover) - Fire Emblem Fates
    Beneath the Mask - Persona 5
    She Shines - Transistor
    Impossible (hummed) - Transistor - currently unused.
    Coasting - Transistor
    Fly Me to the Moon (Inf. Climax Mix) - Bayonetta
    Moon River - Bayonetta 2