About Righteous Wrath
Origins:
When Timothy was born, his parents were ecstatic. The first born son to John and Sara Blank. Both of the Blanks were Catholics. When toys started spinning in the baby's room, The Blanks had a Priest come to the home and Bless it.
The protection did not alleviate the supranatural activities. As time passed, The Black started to believe that Timmy was possessed. Through requests and church investigations, A proper exorcism was scheduled. Father Viceroy stopped mid-ceremony, as he surmised that Timothy was a mutant.
The church convinced the Blanks that Timothy would be safer under the church's supervision. Under a Jesuit secret society, The Church trained Timothy to be a weapon for the Church. The training and mind washing turned Tim into a symbol of Church's corruption.
Shortly before Tim's sixteenths birthday, A new pope was voted in. Being a good and decent man, He eventually learned of 'Righteous Wrath'. He requested to meet him. The Pope spoke to the young man. He could see what brokenness they brought to the child. The old man's heart broke for the boy.
In an effort to embarrass the perpetrators of the evils committed on Tim, The Pope made the whole event world wide news. Tim's parents, with knowledge of Tim's suffering, commit lawfare against the Church to regain caretaker-ship that they signed away years ago. The news of Telekinesis Timmy never seems to end.
Age: 16
Costume
Complications:
Zealotry: Bred since a toddler to be a representation of God's justice. He had been manipulated into being a tool for the wicked in the Church. A newly elected Pope, upon learning about 'Righteous Wrath', Liberated the young man. The Holy Father, hoping to free his mind of control, sends Wrath to Zion High School.
Fame: the public admission of the church, and subsequent movement to the Zion school, made him famous. But his parents, who now know what was done to their son, want custody. The lawfare and public interest based on his real name: Timothy Blank. Or the new pseudonym that the newspapers propagate: Telekinesis Timmy
Stats • 44 points
Strength -1
Agility 4
Fighting 0
Awareness 5
Stamina 2
Dexterity 6
Intellect 0
Presence 6
Defense • 20 point
Telekinetic Shield: Impervious Protection 10, Sustained
Dodge +16
Fortitude +2
Parry +12
Toughness +12
Will +5
Advantages • 8 points
Assessment: Use Insight to learn an opponent’s combat capabilities.
Fearless: Immune to fear effects
Improved Hold: –5 circumstance penalty to escape from your holds.
Improved Initiative 2: +8 bonus to initiative checks.
Luck 2: Re-roll a die roll once per rank.
Leadership: Spend a hero point to remove a condition from an ally.
Skills • 10 points
20 skills (Rank + Stat):
Insight 10 = 5+5
Intimidation 11 = 5+6
Perception 10 = 5+5
Persuasion 11 = 5+6
Powers or Quirks • 68 points
Mental Awareness: Senses (Mental Awareness, Acute, Detect, Radius, Range) • 5 points
Telekinetic Flight: Flight 5 (60 MPH), Distracting • 5 points
Healing: Empathic Healing 4, Stabilize • 5 points
ESP: Remote Sensing 6 (Normal Visual, Normal Auditory, Mental) • 24 points
Alternate Effect:
Induce Blindness: Perception Range Cumulative Affliction 8 (Resisted and Overcome by Will; Visually Impaired, Visually Disabled, Visually Unaware), Limited to one sense • 1 points
Telekinesis: Move Object 10, Accurate 4 • 24 points
Alternate Effect:
Telekinetic Hands: Move Object 2, Precise • 1 points
Telekinetic Grab: Ranged Concentration Affliction 10 (Resisted by Dodge, Overcome by Damage; Hindered and Vulnerable, Defenseless and Immobile), Accurate 4, Extra Condition, Instant Recovery, Limited Degree • 1 points
Telekinetic Hammer: Ranged Burst Area Damage 8 • 1 points
Telekinetic Snare: Ranged Cumulative Affliction 10 (Resisted by Dodge, Overcome by Damage; Hindered and Vulnerable, Defenseless and Immobile), Accurate 4, Extra Condition, Limited Degree, Limited— There must be materials about to bind the target • 1 points