Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Celyne has the Wand count in her statline, I think 11 is the current amount.

I do have all of that consumable stuff listed, but will check with the oil...not sure if I used that.

Lessah waited for the GM to have finished his research/scan for closet skeletons, but I think should have made contact by now.
If not, I know you are reading along so get to it. :)

Also, Alia is a completely original concept with various sources of outside inspiration - no rip-offery of any sort there, though.
And if Lessah submits a bardy type after all, ces't la vie. I am not the decision maker on either side of that process.
Only a bystander waving flags and voicing personal opinions trying to sell them as absolute truths. *shrugs*

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Alia of the Blade wrote:
Celyne has the Wand count in her statline, I think 11 is the current amount.

Oh, thanks! I didn't know where she was tracking it.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

UPDATED:

Quote:

BTW, Loot

We have Posh's old small light crossbow on the sell pile (since he now has a masterwork one). Since Numalar gave his to Mikmek I will claim that one. Any chance I can "borrow" half of the bolts Posh has (he originally bought 20). Posh bought that stuff in Restov I think, but never actually added it to his character sheet in the gear section.

Also realized I didn't deduct money for the holy weapon balm from Naleksa. Fixing that now.

While I am on the subject of Loot I might as well update a few things.

Here's a list of Consumable items that you should have.

Please let me know if you have used any of this stuff up.

Zokon:
six +1 animal bane arrows
potion of reduce person
Oil of magic weapon
(BTW since you now have a magic weapon you could offer the Oil to Scarlet)

Alia:
scroll of shield
Oil of bless weapon
wand of detect magic (10 charges)
scroll of invisibility
jar with gelatinous serving

Scarlet:
potion of cure serious wounds
Flask of Holy Water
Flask of Alchemist's Fire
Potion Shield of Faith x 2
potion of cure moderate wounds
Oil of bless weapon
wand of enlarge person (2 charges)
potion of enlarge person

Celyne:
Wand of CLW with 11 charges

====================================================================

Currently the value of all the consumable stuff I have listed (including Numalar's stuff which is not listed) is 3735 gp.

Between the bank, cash, and sellable stuff we have 2670.47 gp.

Actual permanent treasure characters have:
Celyne: 482
Numalar: 403
Posh: 913
Zokon: 3909 (he has the +1 rapier which is more than half of this)
Alia: 1684
Scarlet: 1803

We also have another fully charged wand of CLW on the way (from the bank): 750 gp

Total wealth: 16349.47 ... /6 = 2724.91 average wealth (including consumables).

Note this does not include stuff that you started with or things like ordinary arrows and rations that we bought.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
Numalar Auritonius wrote:

...

Alia:
scroll of shield
Oil of bless weapon
wand of detect magic (10 charges)
scroll of invisibility
Chamber Pot of Elven Cleanliness
...

Fixed that for you... *smile*


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

I have used the potion of cure serious wounds.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Chamber Pot of Elven Cleanliness isn't that just something enchanted with prestidigitation? Awesome spell that can even flavour your food.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

UPDATED Again:

Here's a list of Consumable items that you should have.
Please let me know if you have used any of this stuff up.

Zokon:

six +1 animal bane arrows
potion of reduce person
Oil of magic weapon
(BTW since you now have a magic weapon you could offer the Oil to Scarlet)

Alia:

scroll of shield
Oil of bless weapon
wand of detect magic (10 charges)
scroll of invisibility
jar with gelatinous serving

Scarlet:

potion of cure serious wounds
Flask of Holy Water
Flask of Alchemist's Fire
Potion Shield of Faith x 2
potion of cure moderate wounds
Oil of bless weapon
wand of enlarge person (2 charges)
potion of enlarge person

Celyne:

Wand of CLW with 11 charges

====================================================================

Currently the value of all the consumable stuff I have listed (including Numalar's stuff which is not listed) is 2985 gp.

Between the bank, cash, and sellable stuff we have 2670.47 gp.

Actual permanent treasure characters have:

wealth by character:
Celyne: 482
Numalar: 403
Posh: 913
Zokon: 3909 (he has the +1 rapier which is more than half of this)
Alia: 1684
Scarlet: 1803

We also have another fully charged wand of CLW on the way (from the bank): 750 gp

Total wealth: 15599.47 ... /6 = 2599.91 average wealth (including consumables).

BTW Scarlet: I have to start enlarging you more often with this wand I have.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Alright, it's time for Recruitment Talk with our host RPGGGM.

It has been a fairly busy week for me so, I have not had a chance to snoop on everyone who has been recommended or expressed interest in our game (and I am not even sure that all of them have done both yet).

The contenders thus far are:

Lessah who played in a couple of Kingmaker games (one of which that was spread over about four different threads and was restarted once or twice). Lessah actually PM'd me and we chatted a bit about player knowledge--looks like Lessah's game ended in the middle of Book 2, time zones (at which point I laughed and mentioned where Zokon's from), and Numalar's fist-fight with the Wee Mad Bee King. Lessah's main for most of the defunct game was an Eldritch Knight named Fhârn.

Also, that game featured a calendar that I am so ripping off.

There's WhtKnt who gives off that old skool gamer feel. By which I mean he's probably been doing this longer than any of us (maybe any two of us added together). He runs a lot of non-Pathfinder Society games (Mutants and Masterminds, ancient versions of D&D, and the like) and runs APs. I have yet to delve much deeper.

Aldizog played Kavor Dohan in a game that Chadius/Scarlet ran last year (the Confirmation). He seems interested in playing a dwarf again. He and WhtKnt are currently both players in Peet/Numalar's Chronicles of Arcania game.

And Chyrone a GM whom some of you might remember overfiend_87/Posh (my fellow player at the time) and I discussing a while back *harp music and the wavy distortion of an oncoming flashback.* Chyrone posts super frequent in his role as GM (I haven't looked at his player stats). Unfortunately many of my interactions with him has not been on the good side. I up and left one of his games after a short tirade. Basically, I ended up spending most of the games I've played with him arguing or clarifying rules and not posting in-character back quick enough after before he bots my character into doing something dumb because I haven't actually had the time to post what my character is doing because of all the arguing. This of course leads to another argument.... Honestly, I'm frustrated just thinking about it. I am still willing to chance it (pending more research) as it might be different with the shoe on the other hand and all. He seems to be able to get into games as a player with GM's I like, but seems a bit too pushy for my tastes when he GMs.

I believe that is everyone. I think I want see characters (or outlines of characters) with maybe a Tweet or two's worth of background info before making a decision. I also need to do more research on all of them. If anyone has strong feelings on any of these folk or want to add to the list now is your chance.

I'd also like some group feedback since you have to play with these people too.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Aldizog has done a lot of PFS, but only really started PbP in 2016. He stayed in character, and knew the rules (he calculated his attack on a ranged attack with True Strike properly.) He also warned the party when he needed to go AFK for a few days and asked us to bot him. So he knows the rules and he stays in character.

I'm staying neutral on all this, but I don't have a reason to vote Aldizog out.

(Speaking of which, I should leave botting notes on Scarlet's sheet.)


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

GM, whose turn is it? No one is bolded. (Ugh, I hate tick bites. Scarlet may get a kick out of it though.)

Chyrone as GM seems to enjoy going strictly by the rules when it benefits him but is always ready to bend it as a player. He's in a few games I'm in and he posts frequently (not sure when he sleeps, frankly...) He can cook up interesting ways to overcome situations as a PC though. I'm not sure if you'd like that or not.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

I'm not fussed by any.. i've only experience Chyrone as a GM so Scarlets experience is a better indicator.

I've not played with any of the others. I do like the old skool gamer idea as i'm one myself 30 Years gaming.. as are several of our group if i'm correct.. (Peet).


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Scarlet Scarab wrote:
(Speaking of which, I should leave botting notes on Scarlet's sheet.)

Oh no!

I don't mind Interesting, that's what keeps the game from just being a flat-plain smack-fest. Most of my characters roll toward interesting solutions if at all possible. Over-exuberant Rule Lawyering, Min-maxiness, Out of Character Play and/or Munchkinning are different kettles of fish though.

Scarlet Scarab wrote:
GM, whose turn is it? No one is bolded. (Ugh, I hate tick bites. Scarlet may get a kick out of it though.)

That should be fixed now. Trying to post and get ready for work is never a good combo. The boggards are still up. I'll have to finish them later.

And no the bite is still coming due (tomorrow morning).


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:
I've not played with any of the others. I do like the old skool gamer idea as i'm one myself 30 Years gaming.. as are several of our group if i'm correct.. (Peet).

I think I started in '84. Middle-Earth Role-Playing, Role-Master, D&D Boxed editions, and DC Heroes RPG being my first games.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

I think i have you beat by 1 year.. started in 83 gming for a couple friends.. Palace of the silver princess i think.. 1st ed.. i think or advanced.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
Zokon Santyev wrote:
I've not played with any of the others. I do like the old skool gamer idea as i'm one myself 30 Years gaming.. as are several of our group if i'm correct.. (Peet).
I think I started in '84. Middle-Earth Role-Playing, Role-Master, D&D Boxed editions, and DC Heroes RPG being my first games.

I got started with the Holmes box and the Dungeon Master's Guide, back in 1978, but I was only 8 and didn't really understand what was going on. I fell in love with the genre of game but didn't necessarily know what I was doing. But by the early 1980s I was playing as much as I could, which was never as much as I wanted.

Played a bit of Traveller and Toon and Champions before switching to Harnmaster as my main game in the early 90s. Then a lot of Shadowrun and a little Vampire the Masquerade. Didn't really get back to D&D 3.5 until just before the time Pathfinder came out and I switched for most of my games soon after.

====================================================================

I would say that if conflicts have arisen with you and Chyrone it might be better to just skip him. If you already have had trouble getting along then you may be borrowing trouble getting him in the game. Some people just don't mix well.

The game I am running is a Dungeon Crawl and I have had no problems with either Aldizog or WhtKnt. But as a Dungeon Crawl it is a lot less RP-heavy than this game. Aldizog has been there less time but they both have about the same number of posts, which suggests to me that Aldizog is probably more attentive and keen. Aldizog gives me more dialogue than WhtKnt does. So without looking at the characters themselves I would probably take Aldizog over WhtKnt, but I wouldn't have brought them up unless I was happy to play with either of them.

Aldizog has created an interesting character and not what I was expecting, a dwarven Cavalier. His archetype allows a lot of non-magical defensive buffs of adjacent allies. He seems to think that as a party we hit hard and take a lot of damage, and prefers to do something something more tactically smart and not use up so much healing. I think RP-wise a dwarf would give the party some good balance.

WhtKnt wants to offer an elf, probably a bard, but I have no details beyond that. He has a lot of elven dead aliases and he wants to reuse one. He plays an elf in my game as well.

I can't say much about Lessah beyond the fact that he's been on the boards longer than me and has a lot of posts, so I'm sure he's not going to disappear without good cause.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Hi all, sorry for my absence... just crazy busy here... been out from 5 am to 7pm almost every day doing raids since the legendaries came out a week and a half ago, and barely keeping up with a few other things... so... that said, my 2 cents on the new folks:

I don't know anything about Aldizog or WhtKnt...

Chyrone I've gamed with as a GM and enjoyed his style. I think we may have played together as players before too, but not sure.

Lessah, I've heard of, but not sure I've gamed with or not, so can't express an opinion one way or another.

....

now to go catch up in gameplay


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

No one to add to the list, no strong feelings.

I did have a moment of wanting to tell you to drop Chyrone if you had past problems, too. But then I reconsidered...I had problems with certain GM's or Players on this board as well.
And I know for a fact that I would never apply for one of their games again, nor accept them into one of mine, and would likely clash with them if we both ended up as players.
Now, that could simply be because I'm an awful person that holds grudges and you are a better person than me. Or it could be that you genuinely believe things could work out with roles reversed. In either case it's not my place to tell you, based on no research on my part at all, to do this or that.

I also lied in the first sentence. Obviously I do have strong feelings regarding Lessah. Suggesting them and then not caring if they get in would be a bit strange. So...go Lessah go! I believe in you!

With WhtKnt, the only interaction I remembered was that I applied for his Worlds Largest Dungeon Game that seems to have gone defunct during the hiatus with his wifes medical condition. I only checked back now out of curiosity because I wondered what became of it.
No idea if he had to drop more games around that time, if he informed people in any games that the games would close, and/or if he picked any back up after having more time again. It's by no means a reason not to consider him, but I would appreciate if you took a look regarding that during your research and possible clear things up with him.

Aldizog seems to have gotten into PbP only recently(as Scarlet pointed out) - considering that none of his aliases breached 300 posts, he has quite a few open games running. I admit I'm a bit paranoid there on people either losing interest again and vanishing completely(considering the Society Characters, not too afraid), or biting of more than they can chew, and realizing they either need to cut back, or losing much of their elan. But since I don't know him, I will expect neither will be the case, with Numalar vouching for him. And hey, not a bard.

As such, yeah, obviously I think Lessah is the best pick, but that's because I'm totally not objective there :)
Everybody seems fine, but I did not do in-depth research on them. Thats what you handle anyway, but a quick skimming revealed no reasons to outright eliminate anybody from the list.

Also, you all win.
I was born in early 1980's.
So I literally can't beat those "started gaming in" numbers.
But you lot are young in spirit!

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Numalar Auritonius wrote:
WhtKnt wants to offer an elf, probably a bard, but I have no details beyond that. He has a lot of elven dead aliases and he wants to reuse one. He plays an elf in my game as well.

Not long after this I heard from WhtKnt and he has made up a half-elven bard with the archivist archetype, which is knowledge-focused. Instead of inspire courage the performance gives you attack and defense buffs against creatures he has identified.

He made her for 3rd level though and needs to fix that, so the character is not 100% finished.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

I too was born in the 80s. I played AD&D in 1989/90 at school. Lots of fun although we had no idea what were doing, haha.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I don't remember when exactly, but I actually started playing with DSA(Das Schwarze Auge). I think Shadowrun was next. Then AD&D. Followed by D&D, and World of Darkness(Vampire, Werewolf, Mage), then Shadowrun (4th Edition) and Pathfinder. Some small excursions into other systems.

Matter of fact, I even crafted a homebrewed system and ran a short campaign with it. (originally mainly because I was unhappy with the handling of dodging, armor, and weapon properties that could pierce armor or make dodging them easier or harder - the result was quite satisfactory, but not fast to play with without in-depth rules knowledge(as some aspects of the combat system used dice pools and successes), if I remember right.)


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

I'm a 70's child and we also had no idea what we were doing early on.. makes it the most fun.

Early D&D then shadowrun, bit of Vampire, Werewolf and Mage. Lots of champions and hero, Ember, @nd Ed d&d until 3rd ed come out.. then 3.5 and switched out of that to Pathfinder when 4th came along.

Legend of the five rings, Palladium fantasy and rifts... too much.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Zokon Santyev wrote:
... Legend of the five rings, Palladium fantasy and rifts... too much.

It's never too much! :)

There were a number of games that I toyed with but never played. Rifts, Werewolf, Middle-Earth Role Playing, HKAT, Star Frontiers, Robotech, Recon, GURPS, Teenagers From Outer Space... I'm sure there's more.

Now I'm into MARP... Middle-Aged Role Playing. :)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Celyne wrote:
Hi all, sorry for my absence... just crazy busy here... been out from 5 am to 7pm almost every day doing raids since the legendaries came out a week and a half ago, and barely keeping up with a few other things.

No worries. I understand how real life can impact gaming. ;)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

So as part of my research I've been scanning posting habits and posts of some of the possible players' characters and I came across the fact that Peet's game is at least partially set in Basic D&D module B4: The Lost City - a module I absolutely love, so much in fact I actually wrote a prequel for that showed up in Dungeon Magazine #142.

I just thought it was a cool coincidence.

Anyway, I'm narrowing my list. I'm going to do some reading this weekend, following some of the player's characters in action in other games.

I think I'll have a player picked out by Monday.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

B4: The Lost City is I think my favourite old-school module, though there are a lot that I haven't played. It has a high concept that really lends itself to an open-ended game. At it's core it is a dungeon crawl but it can end in so many different ways.

I also really like the fact that the goals of the adventure are different than most. Most Early D&D modules had the "town" and the "dungeon" and you went from one to the other, and then back again to cash in your loot and resupply. You just wanted experience and treasure.

But in B4 you are lost and there is no "town." You also have no food and water and your primary goal becomes water and food for survival instead of treasure. I added systems awarding XP for finding food and water until the party is able to find renewable sources (which they have by now). Once that is accomplished, the players have to decide what their goal is. Is it to escape the city alive? Is it to return home with lots of treasure? Is it to conquer the city? Is it to defeat the big evil villain?

I ended up reworking a lot of things that I didn't like and I added a bunch of stuff, so there are something like 2-3 times as many encounters as there originally were.

Anyway, we're having a good time, but there is less RP in dungeon crawls than in a game like this one.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Chyrone has opted out, if you were still checking him, the tension is too much to risk going into.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:

B4: The Lost City is I think my favourite old-school module, though there are a lot that I haven't played. It has a high concept that really lends itself to an open-ended game. At it's core it is a dungeon crawl but it can end in so many different ways.

I also really like the fact that the goals of the adventure are different than most. Most Early D&D modules had the "town" and the "dungeon" and you went from one to the other, and then back again to cash in your loot and resupply. You just wanted experience and treasure.

But in B4 you are lost and there is no "town." You also have no food and water and your primary goal becomes water and food for survival instead of treasure. I added systems awarding XP for finding food and water until the party is able to find renewable sources (which they have by now). Once that is accomplished, the players have to decide what their goal is. Is it to escape the city alive? Is it to return home with lots of treasure? Is it to conquer the city? Is it to defeat the big evil villain? ....

And there's the anthropological/archeological side too. The Cynidiceans make for a very interesting civilization.

Zokon Santyev wrote:
Chyrone has opted out, if you were still checking him, the tension is too much to risk going into.

Gotcha. Thanks for the heads up.

From what I have seen so far, we still have a good pool to draw from even down one or two.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
And there's the anthropological/archeological side too. The Cynidiceans make for a very interesting civilization.

Very true. And I've had a LOT of fun roleplaying the Cynidiceans they have encountered so far, such as:

Fineos, an old man who thought he was the personal minstrel of King Alexander, but has been kicked out of just about everywhere because of his attitude and horrible music,

and Orocrinos, who thought he was a werewolf, but when not "shapeshifted" he was the self-appointed Chief Scarf-Selector for the governing council of the city.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

So. Hard. To. Choose....


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Greetings from Fredkin's Paradox and Buridan's ass, dear RPGGGM.

I think one of the reasons I only run one game on the boards is that picking players was...traumatic. So many good submissions, and I was in pm contact with all applicants. I am very happy with my players, but choosing them was giving me sleepless nights, and I felt guilty over everyone I did not pick(sorry again, Peet - it was an interesting concept).


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Y'all crack me up. I remember B4! Had fun running that one for my group. I'm old school I guess... Played my first game at an Equicon in 1974. Game was a demo game run by Dave Arneson. I bought the wood-grain boxed set immediately and took it home to the dorms. Was a starving college student, but had to have it. Started reading immediately, Started running games a week later. Too much fun, free-wheeling everything... Of course bought the little supplement books when they came out too.

Played just about every system at least once... some more than others... but as much as I love 3.5 and PF, I do still have a fondness for D&D and AD&D... (hated 4th, which I tried once; heard I might enjoy 5th but I just don't want to invest money in another game system).

Anyway... I'm sure whoever you pick will be fine, RPGGGM.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Yup.. that's way more back than me...


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Yeah, funny-sided dice would have been a choking hazard for me back in '74. I would have had to play Amber, had I been able to read that is....

I played "Hobbit" D&D with Gary at a GenCon once. Also played with a number of developers and designers from Mayfair, Whitewolf, and even Erick Wujcik a few times over the years. I live in Palladium's backyard, but only ever ran into them GenCon.

A note about Palladium; while I have loved most of their worlds--they did a good job with their Robotech, Rifts, and Teenage Mutant Ninja Turtles properties--TMNT (and their tie-in After the Bomb world) in particular was a cool gritty little game with a fun character creation/mutation system, I've never much liked their game system once you got past a certain point. When you get into 6+ actions a round, and auto-dodge it can take forever to figure out what folks are doing in a round.

Now that said, I still own all the books for TMNT, all but one for Robotech, and about half the Rift's books, you know, because I'm all about local sourcing.

The latest game system I am currently investigating is Green Ronin's Mutants and Masterminds 3rd edition. So far not my favorite comic book superhero game, (that would be DC Heroes 2nd and 3rd editions). I've never liked how in games spawned from True20 (one of 3.x's many bastard open source love children) characters are supposed to roll for defense. It seems counter intuitive. I hit things. I roll damage dice. I get hit. Well, I probably flop around on the ground some is all.

Back to reading posts.... I should know who's in tomorrow.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

You people from USA.. gah! I played this with Gary.. I played that with Dave! I never had the opportunity to travel to USA and goto Gencon and meet the legends.. count yer lucky stars.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:
You people from USA.. gah! I played this with Gary.. I played that with Dave! I never had the opportunity to travel to USA and goto Gencon and meet the legends.. count yer lucky stars.

Well, I'm sure someday I'll come to you. ;)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Okay, I've settled on Lessah, though it was a tough call. Numalar if you could break the news to Whtknt and Aldizog, I don't want to PM them out of nowhere and get their hopes up. Let them know that should one of our current player's breaks suddenly fail along the edge of an impossibly high precipice they they are next in line. Okay maybe don't put it quite like that. Still, I will keep them both in mind.

I'll notify Lessah.

I'll also have an actual game post up later today.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

As a side note: I'm a player in a Second Darkness AP game that lost a couple of characters this week....


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Does that mean there are openings?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

If yes, what kind of openings?
Color me intrigued.


Male Half-human Witch (scarred witch doctor) 7 | hp 51 | AC 14 T 12 FF 12 | CMD 17 | F +6 R +6 W +8 (+2 v Pain) | Spd 30' | Init +2 | KnArc +11, KnHis +11, KnNat +12, KnPla +12, Perc +8 (darkvision), Scrft +15, SensM +1 | clw wand 50/50, enlarge p wand 46/50 | sick

Hey don't everyone jump ship after I just got us a passenger. ;)

Follow this simple, savage avatar to the game. Rilia that elf cleric from the post above was a character in the game for while as well, but we started a new thread with the onset of the 3rd book--where we are now.

We lost a cavalier and a samurai (so two cavaliers and a horse).

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
As a side note: I'm a player in a Second Darkness AP game that lost a couple of characters this week....

I'm tempted, though I usually prefer to join APs early in their life. Don't mind joining in the first book, but in the middle of the third is almost halfway through.

I would like to play in a Second Darkness game at some point. I like the idea of a darklands game.

Do you have a deadline?


Numalar Auritonius wrote:
RPGGGM wrote:
As a side note: I'm a player in a Second Darkness AP game that lost a couple of characters this week....
I'm tempted, though I usually prefer to join APs early in their life. Don't mind joining in the first book, but in the middle of the third is almost halfway through.

Oooh Second Darkness!

And what's this I'm hearing about joining late? That's the perfect time - all the grunt work is done and only the sweet sweet pay-off remains! What fool would join an AP halfway trough the first book?

.

...

Wait a minute ...!

---

Anyhow! Hello everyone! It's me - Lessah - your new player! Yay!

Looking forward to play with you all and have a second third chance at Kingmaker. And as everyone know the third one is a charm so the chance that I've jinxed Great Greed God is almost certainly not certain!

I've made a character but she'll need some minor adjustments before being completely done. Manly pruning an extra level and having a bit more gear then a pair of pants. But when that's done I'll swing by and introduce her too.

---

JAF0 wrote:
Lessah, I've heard of, but not sure I've gamed with or not, so can't express an opinion one way or another.

We met in Choon's City of Spiders. I was the nice HR guy. A pleasure!


Well, I knew your name was familiar... well met again!


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

It's getting late and I haven't finished the fixing the sheet yet, but I'm leaving it here anyhow in case someone was curious - but not curious enough to look trough my aliases :P //Lessah


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:

I'm tempted, though I usually prefer to join APs early in their life. Don't mind joining in the first book, but in the middle of the third is almost halfway through.

I would like to play in a Second Darkness game at some point. I like the idea of a darklands game.

Do you have a deadline?

Well, the game was running for a couple of years before I had gotten in. It had gone through two near total party turnovers with our cavalier and samurai being the last of the originals. Now technically I am the longest running current player which is sort of weird given my short tenure and my current PC's lack of interest in the role-playing points of the plot. My previous character the elf bard/cleric Rilia was a bit more involved, but was deemed too PG-13 by some members of the party who, conveniently/inconveniently enough, are no longer there.

As a side note, there's a chance to play in the Darklands in this game coming up relatively soon....

JAF0 wrote:
Well, I knew your name was familiar... well met again!

Statistically speaking, given the number of games on your campaign page, this should not be a surprise. ;)

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Welcome, Lessah/Illthir.

We haven't conversed, but I've seen you in recruitment threads now and then, most recently GM Choon's Rappan Athuk thread.

It's a good thing your character is a Skald, because we apparently didn't want a bard. :)

Looking forward to seeing how your character is introduced.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Well met!

---

Yes, sadly nothing came out of that recruitment. I ended up not meshing with my character - but I salvage some parts of it for this one : )

And yeah Fighter/Rogue/Sorcerers Skalds are vastly superior to Bards :P

---

Now - some dice-rolling!

Hp?: 2d8 ⇒ (6, 6) = 12

So just above average huh? Nice : )

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Illthir Winlowe wrote:
Yes, sadly nothing came out of that recruitment. I ended up not meshing with my character - but I salvage some parts of it for this one : )

Too bad... Catarya Utanbe made it in to table 2. We ended up with four out of six characters with high disable device and perception. :)


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

That's nice - good luck : )

RPGGGM wrote:
As a side note, there's a chance to play in the Darklands in this game coming up relatively soon....

Dun dun dun!

While the elven invasion from Kyonin seems to have been thwarted a more under-the-radar threat have started sneaking up?

:P


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Hey GGGM I'm also interested in the second Darkness .. i'm making a pally unless that's frowned upon.

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