Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
RPGGGM wrote:
Alia of the Blade from gameplay wrote:
Sorry, been gone for a while. I supppose minding my own business works as a good enough reason...that said, I'll be working on my MW chainshirt, so no time to negotiate with mercenaries or parley with some hairless apes styling themselves 'nobles'.

It's too late in the day the day you arrive to get any work in.

I'm immune to sleep :P

I can trance at the forge.
That said, no need to stop here.
Also, I was using this:
If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours’ worth of work. This time is not spent in one continuous period, but rather during lunch, morning preparation, and during watches at night. - it's not un-interrupted, but I suppose I could get a bit of work in...since this crafting would be kind of awkward with only an Anvil and no Forge, I figure doing that during a snack+pee break in the afternoon is out...and hammering the metal during my watch might impair the ability to sleep of some companions.
So while mechanically it's no big deal, flavor-wise the majority of my work will need to happen before we break camp, or before we go to bed.

That, and it was a convenient way to explain my abstaining from the other stuff that was going on...


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

It's a chain shirt... Alot of the work is making the chain loops and then attaching them together to form the shirt.

There is probably very little hammering needed other than to form the initial wire spool.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Hm. fair enough point.
But I'll want saw-cut and re-weld them into form. With a high Gauge compensated by a high count-weave pattern(lots and lots of thin rings, rather than a lower count of stronger ones).
That is....a lot of work, and not even necessary, but hey, thats the masterwork component ;)
Just saying a lot of extra work beyond just adding rings together :)

Plus, I know from computer RPG's that you simply hit the raw materials with a hammer until the finished product pops out...so...yay Chinchilla-Style chainmail...


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

All right! Let's list things we know.

1) Hiring and marching the full mercenary company is going to cost a lot more then we have.

2) Bokken wants his berries

3) Illthir wants to get on a horse. It doesn't even have to be a high horse!

4) Svetlana has a party soon

5) Stag Lord still needs some smacking

Having this in mind I suggest we do the following.

1) Ask our friend-who-has-a-name-I-don't-remember if hiring 10-20 men is doable and, assuming yes, ask him to take our money (I'm guessing ~1000* gold for the 2 week march over here) and do so, bringing those men back to Olegs.

That would mean they would be at Olegs in about a month or so, which gives us some time to work with.

2) Also in the meanwhile I suggest some people head over to Bokken to give him his berries. It looks like one could make it over there and back in one day - say tomorrow.

3) Meanwhile some deliver berries Illthir will head west instead and buy a horse. Maybe an extra horse too - for future use?

4) We'll all get back in time to enjoy the party. Wouldn't want to miss this!

5) The rest of the time we can spend scouting the rest of the greenbelt and/or making plans to deal with Staggy. I also suspect we'll have to pony up another 1000gp to cover the active murdering fee of the mercs so we should look into that.

Then, in about a months time, the Staglord gets his smacking.

Thoughts : )?

*3000 for full 100, so about 300 per ten. Probably a bit more, since we won't get bulk discount. Then x2 for the two weeks they have to march over here.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Something to consider:

Maybe we could work something out regarding payment AFTER victory, partially in spoils at re-sell value?

Say some masterwork armor or weaponry - they may want to keep those and use them, so it's of 'full value' to them, but we only 'count' the re-sale value. So with an additional 10% upmark(for paying after), they may be looking at an effective payment possible 50% or more higher in actual value than what they would get in cash, up front.

There's bound to be plenty of loot, arms and armor spread among the bandits.
Plus, if they are acting unprofessional and start plundering the place, we can claim that they already took their payment...

Of course, working with mercs is always risky, but I had good experiences with Scarlet so far...so maybe....?


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Might work for the second half of the fee. But they wanted at least 1 week pay up-front and since it takes about two weeks for the to get their asses over here we'll have to part with the initial fee sadly.

Another angle would be to pay them in potions, since we can get a 20% (IIRC) discount thanks to the berries.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

25% discount I think after we deliver berries... and Celyne, who has few opinions on where to go next, would be willing to take the berries, company is welcome of course.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

I may be able to ask the mercenary man to wait for a few days while we drop off the berries and get a horse. We should return in time for the stew.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Illthir Winlowe wrote:
Might work for the second half of the fee. But they wanted at least 1 week pay up-front and since it takes about two weeks for the to get their asses over here we'll have to part with the initial fee sadly.

I suppose that all depends on where they are marching to.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Celyne wrote:
25% discount I think after we deliver berries... and Celyne, who has few opinions on where to go next, would be willing to take the berries, company is welcome of course.

You have a man-eating tiger. Why do you need company? ;)


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

I dunno... for fun? someone to talk to who speaks elvish or common instead of cat?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Also, to keep Alia away from Samuel Renault?
*smile*
While as a player I found it highly amusing, I'm not certain Alia is keen on returning there too soon.
Plus, I speak Elvish. And Vega speaks Cat. So I guess that makes Scarlet, Celyne and Alia going for Bokken, and Ilthir plus 'Da Boyz' to Sammy.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Don't we have a scroll of disguise self around here somewhere?

Alia could use the scroll to make herself look like an Ogrekin, and then go to Renault and claim that the previous look was the disguise. "But you like me better this way, don't you?" :)

-----

But seriously, folks...

We do need to get the Fangberries to Bokken before they all rot.

Bokken may also be able to provide reagents for magical crafting if Oleg cannot.

Going to Renault's for a spare horse may not take much time though. Both destinations are quite close.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment
Numalar Auritonius wrote:
Both destinations are quite close.

Yep! So it it will probably only be a daily excursion tomorrow so we get back in time for the party :P

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Sorry guys, I've been under the weather for the last few days. I'll try to get caught up soon.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

I hope those of you that celebrate Thanksgiving are as sick of turkey, mashed potatoes, gravy and pumpkin pie as I am right now. ;)


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Buuuuut mashed potatoes and gravy is nice all year around!

@Seashell armour/stuff - I mean its a bit cool and and but we really aren't looking to buy weird stuff to decorate our non-existent castle with just yet are we?

The armours are always handy but I don't think we have anyone in full plate - and the light armoured one is a built-it-self type yeah?

So how's the stock on magical pokey-things? That's the one you really don't want to be without when weird DR stuff starts to show up!


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Well I don't eat turkey, but Trader Joe's sold this great meatless alternative- it's like eating the stuffing and cranberry without that bloated, sleepy feeling afterward.

I don't think we have any magical weapons. We are right in the region where we should start buying them.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

I have magical rapier atm... *swish swish* .. but I'm an archer so....

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Zokon: did you want to trade up to a longsword from the rapier?

The full plate is actually a good deal if we had any heavy armor types... but we don't.

Magical arrows might be a good idea. Bane arrows in particular.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Bleh...BUYING magical arms and armor.

Since I have to technically wait another level to get Craft Magic Arms and Armor, that is understandable.
But flavorwise?
I don't much care for the potential discount on the goods, but I'd like to be the one to outfit the party with arnaments - just because. I mean, it...it's what I do!

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Future relations with this merchant may be improved if we actually buy something. And since Zokon was planning to trade up when he was able to sell the rapier, this might be a good time.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Hehe, no worries on the deal, I was more referring to Scarlets 'in the (progression) region where we should start buying them'


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Well, I finally got to cast as Scarlet, and that may have been the most optimal casting of Burning Hands I'll ever pull off. Totally worth the AoOs.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

I've always found Bloodrager magic to be surprisingly handy. It's cool to see it in action!


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Yep. That was awesome. And here, I was considering waiting for Luna to attack red so I could move in and whack something :)


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

@Rapier - What do we think about selling it?

The price isn't really that good for us but if we want to build good relations ...

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Illthir Winlowe wrote:

@Rapier - What do we think about selling it?

The price isn't really that good for us but if we want to build good relations ...

The longsword is going for 2085 instead of 2315 which is the standard price. And the haggling we have done has increased the amount we're getting for the rapier to the normal market amount.

So assuming Zokon wants the +1 longsword I think we have a deal. Zokon?

And we get the seashell armor for free... maybe it will be useful down the line.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Doh right I had +1 weaponry priced as 4k instead of 2k for some reason. So yeah sounds like a good deal then.

And the armour will surely be nice when the seasons roll over to beach weather. Gotta get ready for River Kingdoms Swamp Beach '18 : )


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

I'm not sure we want it.. too much cost for essentially the same weapon?


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

The longsword is two-hand-able which is really nice to have.

Though I might be a bit biased as that seashell armour seems cool enough to have around just because :P


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

What does the seashell armour do.. give 3 points of ac?


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

It looks very fancy. And is made out of seashells.

Honestly I have no idea :P

Probably just some masterwork-ish semi-junk that might come in handy if we need an armour that doesn't rust : )


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Or if you want armor you can wear on the beach without looking like a dork. Now, Alia would probably set up a smithing shop combined with a lemonade stand, and try to stay in the shade because her full armor gets pretty hot in the sun.
But others, like Celyne and Illthir, may want to go swimming. An Arielle-style seashell bikini is just the way to go for that.

That aside, another thing is that the Swordlords of Restov are less likely to make fun of your Longsword, over your Rapier.(Because if you want a prancing&dancing weapon, you should have gotten an Aldori Sword which is MUCH, MUCH manlier than the Rapier. Look, even that Elf girl is handling a bigger tool than you.)...

Also, I know I'm up, I'll post in a couple hours. If they are immune to stabbery, I'll have to consider wether I want to join the cremation team, or simply keep them occupied until Celyne heals them or Scarlet re-deaths them.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

In the heat your armour probably wouldn't so too much, you'd be wearing the padding which would probably cause problems due to it's insulating nature.. hot armour won't do much as it generally doesn't touch bare skin.

If I was worried about the size of my Tool i'd be carrying around a giants sword. But hey i'm an archer and one pokey stick is much the same as any other. It's how you use it that matters, although Alia is fairly good at that.

Plus who cares about the sword lords, they use swords as their main weapon, an archer does not care how big it is or how well you swish it around as long as your far enough away that I can shoot em and not get hit back.

Plus Zokon is a big fan of sneaking and shooting from not being seen so
he isn't too worried about those aspects.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

A stealth Archer? What is this, Skyrim?

@armour won't touch bare skin/padding: That is not how Elves operate. Padding is optional. Our smooth skin enjoys the continous epilatory effects of rough chainmail. It also provides a peeling, and does not soak itself full of water when swimming.
Polished to perfection, it also protects our lady parts by reflecting sun lasers into the eyes of any who would stare at them.

It's just not very much fun in winter. Or during a heat wave.

That said, when I wrote 'full armor' that was meant to include the padding with the actual armor...as in, the full set. Not just the metal parts becoming burning hot - though standing next to a Furnace probably doesn't help much, either... ;)


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

"A stealth Archer? What is this, Skyrim?"

I so gotta get me a fancy viking type outfit a magic shouting item and maybe lycanthropy or shapechange effect.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

You also get to choose your race in more detail.
That said, Rangers do get some magic, so you should be set - we are Level 4, surely you'll start shouting any moment now ^_^

Can't really help with the Lycanthropy, but maybe our resident Fey could turn you into a Were-Gnome or something?


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

And I gotta sign some life insurances in the name of some of the more annoying upcoming NPCs.

Just gotta make sure they pay up even if it was just the wind.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Alia of the Blade wrote:

You also get to choose your race in more detail.

That said, Rangers do get some magic, so you should be set - we are Level 4, surely you'll start shouting any moment now ^_^

Can't really help with the Lycanthropy, but maybe our resident Fey could turn you into a Were-Gnome or something?

Wow. So Skyrim was written by members of the Thule Society?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

*Nods sagely*
Kind of.
Only, Telvurin instead of Hyperborea, that kind of stuff.
I mean, I am looking for a mystical place beyond the edge, hidden away from unworthy eyes, in search of a mysterious object believed to hold miraculous power from a time before earthfall, to use in our crusade to eradicate every last demon in Tanglebriar.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The last of your Christmas presents has arrived! Now I just need a way to ship them electronically to you all.... :j


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Mhm that does sound interesting : )

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Wow, a lot of activity over the weekend.

I think this is the only game I am in that tends to spike on the weekends instead of dying down.

I'll try to get caught up shortly.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

What's our horse budget like?

I'm thinking it might make sense to stock up on them, just in case, now that we are here.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Now the hard part of this bluff is not getting an Estoc in the face.

Saaaay ... @Alia - what is her Sense Motive just for no particular reason?

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

If you want the heavy horse, go for it.

Celyne may be able to combat train it for you.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Are there any magical reagents Scarlet, Alia or Celyne should buy from Bokken?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
RPGGGM wrote:
The last of your Christmas presents has arrived! Now I just need a way to ship them electronically to you all.... :j

Intrigued!

Illthir Winlowe wrote:

Now the hard part of this bluff is not getting an Estoc in the face.

Saaaay ... @Alia - what is her Sense Motive just for no particular reason?

Now I really need to catch up on gameplay. My Sense Motive is rather abysmal. But if it's Estoc-to-the-face blatant, then I may just roll a 20...


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

@Horses - Mm I was thinking if we should purchase all three just for future proofing. But that might be a bit excessive :P

@Crafting ingredients - Let's hope Bokken has some laying around. But otherwise we do have some quicker/less effort alternatives then travelling to Brevoy ourselves. Not necessarily better though :P

1) We could make a poster on the wanted board. That way the ingredients might come to us instead!

2) We could ask the Sootscales. Now they might not seem very magically inclined now after their shaman is gone but ... they had some *uh* important trading partners that are known for their magic :P

3) There's also this weird fey woman we know. Maybe she can sniff out some reagents for us? I mean who knows what she knows!

Now I realise some of these are more-or-less inviting disaster just to save a few days but hey - adventure!^^

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