JZ's Carrion Crown - (Wake of the Watcher) (Inactive)

Game Master JamZilla

Map

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INACTIVE - GAME DIED

(In the interest of preparation, I have made an alternative full caster in case Constantin dies or becomes untenable.)


retired

If I could heaven's leap people more than once/day, I think it is all I would ever do. Popping Zed and Vermundr up there felt incredibly great.


INACTIVE - GAME DIED

It's like Super Mario Adventurer!


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Isn't there a feat that lets you apply those once per day hexes an additional time per day?


Did they errata Hex Vulnerability?

I saw a lot of people talking about it as the most effective means of healing with the witches' healing hex but it seems like it would work with Heaven's Leap too if it's classed as a hex.

Except the spell wording now seems to specifically call out 'harmful hexes'


Guys how important is it to you to have the line of sight areas blacked out on a map? I.e. Are you ok if i dont do vision blocking any more?

Basically i think im going to switch the map onto a Google Slides shared doc because otherwise i can only update the map at home which is likely when you all are in bed rather than through the day. Itll keep things moving quicker and smoother. But that means I lose the functionality of maptools

I dont think its a big deal but thought id ask :)


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

What I usually do is just add black boxes over areas that aren't explored. You can add and delete objects with a couple clicks in google slides.


Yeah exactly, thats what im going to do I think.

In which case I guess people would have to PM me their emails so I can share the doc with edit access?


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

I'm feralascendant@gmail.com.

Though I normally don't worry about it. I've never had anyone crash my google slides and in the event that things get messed up, slides has a pretty robust revisions history so you can always roll things back.


INACTIVE - GAME DIED

And you should be able to get the doc to give you a link that you can share, you could just paste that here or on campaign info tab with a URL link!


Huzzah!

Ill do this map in Slides later then


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

I'm all for easier mapping.

I always make my maps public, have been doing so for 3 years, and have never had a single problem.


Inactive

Not to mention Slides can be used on mobile devices as well - huzzah!

Also I may or may not get a post in this morning before I crash; got some other things to see to on the forums and I'm working again tonight rather unexpectedly so I'll need to get some sleep. If I don't post pretty soon, feel free to bot Hazel as needed and I'll catch up later tonight or tomorrow.


Cool, no worries Hazel

Ill make the Slides public first and if on the small chance someone messes with it ill put it private instead.

So dont worry about emails right now


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

I'm very tempted to keep beating the trolls into unconsciousness for a few rounds to let my fast healing get me to full since it only works "in combat" lol.


Wow. That's both meta and pretty dark :/

But wail away my friend, they aren't going anywhere lol


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

I'm beating their regeneration into myself :P


That'll teach them.

Hazel could probably use a hand, she's down to half health but I think you guys got this really.

Don't forget the two goblins cowering in the corner too.


INACTIVE - GAME DIED

Hmm. The only fire attack I have is the spontaneous immolation power. I guess I can light these guys up again and hope it finishes them off. Per the rules on regeneration:

Regeneration (Ex) A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0). Certain attack forms, typically fire and acid, cause a creature’s regeneration to stop functioning on the round following the attack. During this round, the creature does not heal any damage and can die normally. The creature’s descriptive text describes the types of damage that cause the regeneration to cease functioning.

So if I snap one on fire for a round, even if it saves vs. the spell, it loses its regeneration for one round and then Vremundr or Zed can give it a coup de grace.


Sounds right to me.

Good old fashioned alchemist fire or a torch would do the trick as well of course


retired

We can also drive them so far unconscious we have at least a little window for Vala to come along and scorch them to see they stay down. Just with the beating Hazel is taking, I want to make sure that one goes down before it can lay any more hurt on her.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

I can cast blistering invective.


The idea of Zed just leaning over these things and shouting at them until they burst into flame is hilarious.


Constantin Ionescu wrote:

Hmm. The only fire attack I have is the spontaneous immolation power. I guess I can light these guys up again and hope it finishes them off. Per the rules on regeneration:

Regeneration (Ex) A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0). Certain attack forms, typically fire and acid, cause a creature’s regeneration to stop functioning on the round following the attack. During this round, the creature does not heal any damage and can die normally. The creature’s descriptive text describes the types of damage that cause the regeneration to cease functioning.

So if I snap one on fire for a round, even if it saves vs. the spell, it loses its regeneration for one round and then Vremundr or Zed can give it a coup de grace.

If you hit troll 1 with that spell it dies, It was only on a couple of hitpoints when Vermundr slashed it again


INACTIVE - GAME DIED

I'll do that when my turn comes up again, then!


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Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

I actually had this really cool picture in my mind of Zed turning his back and walking away, then when the trolls started to stand up he pauses and says "Burn." Then keeps walking.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Sorry for the spotty posting - things are a little chaotic at the moment. I hope to get all caught up over the weekend.


No problem Kaz, this encounter is done anyway unless anyone wants to give chase. There is one troll still alive but any flame will take care of that.


Zed Ulmin wrote:
I actually had this really cool picture in my mind of Zed turning his back and walking away, then when the trolls started to stand up he pauses and says "Burn." Then keeps walking.

Have you ever read the Preacher comics? Amazon have made a TV series of it too.

There's a scene exactly like that in one of the issues.


retired

Sorry I went dark folks, been in bed pretty sick for the better part of 3 days. Just emerging back into the world now as it were.


INACTIVE - GAME DIED

Glad to hear that you are recuperating! Where would we be without our supernatural action grandma?


Your regeneration must have kicked in


INACTIVE - GAME DIED

I will be camping this weekend and may not have internet. Bot if needed!


Inactive

Have fun! :)


Inactive

I'm here, but I'm going to give things just a little bit to see if anyone has a way to prevent Kaz from actually being picked up (Hazel doesn't) or an idea to get him down that doesn't involve him falling to his death before I do my post. Only thing I can think of would be to try and lasso him with a rope but I expect doing so would be pretty hard with the wind :\


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Man I hate whirlwind. So little counterplay available.

Val, when the whirlwind drops him can you use jesters jaunt to get him up here?


This encounter is incredibly deadly. I have seen more than one TPK with this.

The rules I think technically allow the whirlwind to lift several of you at the same time. And the elemental is smart enough to know to just drop you off the edge. But I'm only going with one person being picked up per round because otherwise this is an extremely tough encounter.


INACTIVE - GAME DIED

Val does have fly, I think?


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

This encounter is rough for a level 6 party but we've got some options.

Vala could ready to jester's jaunt anyone that gets dropped off the bridge. Fly is less helpful because it's a touch spell.

Elementals have minds. Do our psychics have any options for pinning it down?


retired

I can save everyone once each, except for Zed and Vermundr whom I've already heaven's leaped. And I do have fly, though I think feather fall would be more helpful given the current situation =\


INACTIVE - GAME DIED

If someone fairly strong can fly, he can play goalie (ready action to catch people who are launched by the whirlwind).

Unfortunately I don't think I have good controls to deploy here (I don't think suggestion will be able to override commands on a summoned elemental).


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

It's obviously GM JZ's call but I don't know that suggestion is automatically ruled out. Summons don't come with built in mind control, they just have pre-established orders.


INACTIVE - GAME DIED

Well I can spent a round trying to suggest something but I don't think I have any way to know in advance if it will be helpful. Also since I've already injured it I think it gets a big bonus to its save. Alternatively I can just switch to mind thrusts and do lots of damage.


These encounters are a tough introduction to this dungeon for sure.


Inactive

Hey guys, popping in to say that today is/has been/will be busy with spring cleaning, an apartment inspection + visit by the HVAC guy, and anniversary sushi but I'll try to get caught up on things later tonight :)


retired

Yo. Anniversary sushi is the best kind of sushi. Enjoy! =D


No worries, happy anniversary!


Just so you know guys I'm unlikely to update at all tomorrow. Day out with friends and then Guardians 2!


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

I'm moving over the next couple days so my posting may be a bit spotty. I've have my phone but I don't know that I'll have a ton of time to check on PBPs. Please NPC me as necessary.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

You have my sympathies, Verm. We just sold our place and bought a new one...but we'll have a two-week gap between moves. So life is last-minute repairs and packing. with a nine month old.

I'll give an update later this month when I'm officially homeless...thank the sweet merciless gods for the Internet at work!

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