Valavastra Cross |
There are also lots of days walking from A to B. Leipstadt to Castle Caromarc is something like 3 days if I understood things correctly, and the hike from Caromarc to the next place is even longer if recollection serves.
Like I said earlier though, it might be worthwhile, it might not. Depends more on if folks are invested in unique weapons/armors that we're unlikely to find than anything else, I think.
Vermundr |
That was my understanding. Most APs take place over a couple of years, allowing plenty of downtime for side quests and crafting. The way it's written, Carrion Crown takes place over a few months.
It occurs to me that Vala already has a familiar. Vala, does Pyth have an archetype? If you're interested in crafting would you consider making him a valet?
Hazel Stokes |
Okay, I followed Kaz's suggestion on adding several of the alchemical items, etc. to the general party kit in case we need them. I also agree that everyone gets 1 CLW potion and 1 CMW potion - be sure to note them on your character sheets!
Kaz claimed one set of MW Thieves' tools; the other set can be sold. Kaz also expressed interest in the Disguise Kit (unless Zed wants it) so I'll mark that off the list too.
Unless someone wants the Wand of Gentle Repose for flavor purposes (or thinks we might genuinely need it at some point!), we can probably add that to the 'sell' pile.
The MW Leather Armor can be sold as well since it's sized for a small character.
The Scrimshaw basically acts as a scroll per this post that contains the spells Bull's Strength, Ice Storm, and Phantom Steed. Could be handy for anyone with the spells on their spell list or someone that's invested into UMD! Same for the Wand of Acid Arrow.
I guess the rest of the MW gear (mace and throwing axes) can probably be sold too. We've also got a +1 Handaxe if anyone can use it.
Poisons can be sold or otherwise disposed of if there's a strong aversion to selling them. Same for the unholy symbol of Norgorber (not sure why I wrote that down since I doubt any of us would've touched it anyway).
Vermundr |
I suggest selling off the weapon blanches. They're fairly pricey and they're only really useful on ammunition and we don't have a dedicated slinger/archer/gunslinger/etc.
All the masterwork gear and the +1 handaxe should be sold off too unless someone has a use for it. Among the martial-types I think everyone is pretty attached to the weapons we've already got and we're not switching anytime soon.
Sell off all the poisons. Nobody has poison use as a class feature and we tend to fight a lot of undead which are immune to poison anyway.
Can we identify the properties on the magic dagger? If it's just a +1 dagger I say we sell that off too.
Edit: Sweet!
Zed Ulmin |
I also agree that everyone gets 1 CLW potion and 1 CMW potion
Pass.
~~~
Actually I'll keep them in case I need to save a party member.
Zed Ulmin |
Haha no worries.
I'll just keep a single CLW potion. Should be enough to save a life if the situation arises.
Zed Ulmin |
I always forget; how do we do HP?
Vermundr |
That dagger is pretty damn nice (even if Vermundr is personally offended by its presence). Would Hazel be interested in using it should we encounter some shapechangers?
Otherwise we should sell it off too. It's worth 8k+.
Zed Ulmin |
What do you guys think, see invisibility or silence?
Vermundr |
I like see invis. It lasts long enough to be a prebuff in some situations and when it matters it really matters.
Constantin Ionescu |
Level 6: Psychic 6
Constantin finally gets some useful psychic spells besides mind thrust.
+1 to all saves and BAB
+6 hit points
+1 phrenic pool
Skills: +1 Diplomacy, Knowledge (arcana), Knowledge (local), Perception, Sense Motive, Spellcraft; Knowledge (history), Linguistics
New language learned: Giant
New spells:
3rd-dispel magic (from Lore discipline), fly
2nd-suggestion (favored class bonus)
0-mending
Valavastra Cross |
Alright - here's the breakdown if we sell everything in Hazel's excellent list. (And here's my spreadsheet if anyone cares to check my values)
6 way cuts: 6,954.12 a piece
7 way cuts: 6,389.25 for each of us and 3,389.25 for the party stores
Personally, I prefer the 7-way split.
Presuming a 7-way cut,
if Hazel wants to keep the shapechanger bane dagger, then she'd get a cut of 2,238.25gp and the dagger (her full cut minus the sell price of the dagger).
If Kaz was the thieves' tools, he'd get 6,339.25 and the tools.
---
There's been lots of discussion around miscellaneous things to keep - are we hanging onto any potions besides the clw and cmws? If we want to keep those, I can just deduct from the party stores instead of personal totals.
Existing party total (731.78) + 7th cut (3,389.25) - 6 clw potions (150) - 6 cmw potions (900) = 3,071.05 gp remaining
Zed Ulmin |
What's your stance on ioun stones GM?
Kazamir Rhuul |
I'd be more in favor of assigning the items, then doing an even split of what remains, rather than deducting from a share. I trust this group not to get greedy with found loot, and I'm comfortable with calling items going to those that can best use them "for the good of the party" (wow, that line sounds a little to 1984, but whatever...)
I think the dagger is worth keeping, both for its own value and for the story, but If I were Hazel, I don't know that it would be valuable enough to barely be able to afford a primary magic weapon, if that makes sense.
Of course, if Vala's method of split is the majoruty vote, I have no problem with it...
Kazamir Rhuul |
GM-JZ, Kaz will commision the sword-cane-combo that we discussed. I know it won't be ready for the castle trip, but he can check after that, and leave forwarding instructions as need be.
The final price we settled on was 2430 gp. Should he leave half down?
Vermundr |
What's your stance on ioun stones GM?
I'm curious about this too. Vermundr actually came in with a wayfinder and I'd consider an ioun stone depending on how you want to do resonance effects.
Bloodrager 6
+10 hp (d10 + 3 con + 1 favored class)
+1 all saves
+2 rage rounds
spell learned: shocking grasp
bloodline feat: power attack
+1 ranks in handle animal, profession (trapper), intimidate, perception, and survival
Vermundr |
I'd be more in favor of assigning the items, then doing an even split of what remains, rather than deducting from a share. I trust this group not to get greedy with found loot, and I'm comfortable with calling items going to those that can best use them "for the good of the party" (wow, that line sounds a little to 1984, but whatever...)
I think the dagger is worth keeping, both for its own value and for the story, but If I were Hazel, I don't know that it would be valuable enough to barely be able to afford a primary magic weapon, if that makes sense.
Of course, if Vala's method of split is the majoruty vote, I have no problem with it...
I usually prefer Vala's method. I've been in too many low-wealth games where one or two characters end up 'needing' all the treasure to the point that the rest of the party had almost nothing. At one point in a Council of Thieves game we were level 8 and the most valuable item among the party that wasn't held by the fighter or inquisitor was a non-masterwork composite bow the ranger managed to get her hands on.
That said, I'm not opposed to using the 'need' model assuming we reevaluate in a couple levels and make sure nobody is being horrifically left behind.
Kazamir Rhuul |
Psychic Detective 6
+5hp
+1 BAB
+1 fort, +1 rflx
Spell: Sonic Scream
skills: +1 to:Diplomacy, know/arc, know/rel, perception, sense motive, disable device, stealth, appraise, lore (ustalav), intimidate, survival
Studied Strike to 2d6, trap sense to +2
Hazel Stokes |
Normally I prefer Kaz's suggested method but I'm also used to playing in groups with people that I know pretty well and who don't mind playing a bit fast and loose with treasure. Vala's suggested way will be fine if that's what the party prefers (though it's generally more number-crunching than I like handling so I'll probably ask for her help again next time we've got a big split to do or find a big magic item someone wants). Either way, thanks for doing the numbers Vala! Each split is on top of the uh...what, 3k each we get as a cash reward for defending Bland?
By the way JZ, will there be anyone in the city that can repair Hazel's Con drain? If so, I'd like to do that and just deduct it either from Hazel's share or the party share as deemed appropriate.
Hazel Stokes |
Okay, thanks!
Level Up - Warpriest 6
HP +7 (5 + 2 Con)
+1 BAB
+1 Fort, Ref, Will
+1 Orison Cast/Day
+1 2nd Level Cast/Day
+3 Skill Points (Diplomacy, Kn. Religion, Sense Motive)
+2 BG Skill Points (Kn. Engineering, Perform: Dance)
FCB: +1/6th Combat Feat
Bonus Combat Feat - Combat Reflexes
By the way, Hazel has the +1 Mithral Dagger from earlier so if she takes the Shapechanger Bane dagger then she'll put the Mithral dagger back into the list :)
GM-JZ |
If it helps, and doesn't become too process-driven, I put together an excel for my tabletop group that splits loot on a percentage basis.
10% of any sold items goes into party stores to buy things like restorations, raise dead, wands etc. The rest is then proportionally allocated to the group depending on how much wealth they already have.
So for example if Vermundr decided to keep that +1 handaxe, an item worth 2,000 to buy, his wealth would go up so he would get a lower share of the gold acquired when you sold all your stuff.
It's a bit accountant-y and if there is a clear reason why someone should keep an item then they get it, but what I will say is it does keep everyone very close and 'fair' in terms of how much money they have.
Zed Ulmin |
I also think necessary divine magic we should all chip in for.
DM did you have thoughts on ioun stones?
GM-JZ |
I also think necessary divine magic we should all chip in for.
DM did you have thoughts on ioun stones?
Oh sorry, I lost that in discussion.
Yeah, I'm fine with them. If you can afford it, and they are available, you can buy them.
Tbh I didn't realise they were questioned in other games, in mine they are just another piece of equipment like a cloak of resistance. I know the interaction with a wayfinder is out of the ordinary but I'm cool with that too.
Kazamir Rhuul |
Each split is on top of the uh...what, 3k each we get as a cash reward for defending Bland?
I think we have 1500 in hand for the defense. The Jusdge promised us another 1500 each to visit the castle, but I am presuming we'll get that on our return (IF we return....)
Do I have that right, GM?
Also, GM, might have lost another question in the shuffle: half the money down on the custom swordcane for a deposit?
Thanks!
Zed Ulmin |
Haste. Haste is good.
*melee characters wait in anticipation*
Hazel Stokes |
Both spells are good and I like the idea of having both at our disposal if need be.
Okay, removed basically everything off the loot list except some of the alchemical junk that was set aside for general party use. Hazel dropped her +1 Mithral Dagger back in for now though we can sell that later too if need be.
I think Hazel's sheet is completely upgraded and good to go. Rather than RP out Hazel being cured of her Con drain I'd prefer to just handwave it and deduct the appropriate funds from the group share unless someone else (or the GM) would prefer to RP it out.
As far as what to do next, we've basically got a day or two before we'll want to follow behind Bland (unless we want follow sooner, whatever the group wants to do) so I'd guess some of that time is taken up by our shopping and such plus whatever anyone else might want to get up to in the meantime.
Vermundr |
Will Kendra be coming along?
Should I assume she's asked Vermundr to do so?
GM-JZ |
Coming along to the Schloss and then in pursuit of the Whispering Way? Unlikely. She came to Lepistadt to try to rebuild her life after the events of Ravengro.
She has been set up with a home and even employment here in the university. She knows she isn't capable in the same way you guys are and wouldn't want to be a burden/someone you'd always have to protect.
Her motivation I guess is more around enabling you by not getting in the way in the field. (If that makes sense)
Zed Ulmin |
So Zed has about 7.4k to work with.
Wishlist
+1 enhancement to tetsubo (2000gp)
+1 enhancement to armored coat (1000gp)
Amulet of natural armor +1 (2000gp)
Cloak of Resistance +1 (1000gp)
Cracked Pale Ruby Trillian (+1 stealth) (200gp)
Cracked Dusty Rose Prism (+1 init) (500gp)
Cracked Dark Blue Rhomboid (+1 perception/sense motive) (400gp)
Cracked Amythyst Pyramis (+2 knowledge vs undead) (150gp)
Total cost 7250gp
Let me know if Zed has any trouble acquiring any of that.
GM-JZ |
The enhancements are fine because you can just pay someone. Everything else comes within the purchase limit of the city so there's a flat 75% chance it'll be immediately in stock and available somewhere.
Amulet: 1d100 ⇒ 92 Yes
Cloak: 1d100 ⇒ 46 Yes
Ioun 1: 1d100 ⇒ 31 Yes
Ioun 2: 1d100 ⇒ 52 Yes
Ioun 3: 1d100 ⇒ 35 Yes
Ioun 4: 1d100 ⇒ 14 No
It'll probably take you the full day to track all this stuff down, but only the cracked amethyst pyramid is out of stock (could be ordered in 1 week)
Zed Ulmin |
Awesome, I'll order it than. Probably take us that long to travel to Blands home and back.