JZ's Carrion Crown - (Wake of the Watcher) (Inactive)

Game Master JamZilla

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I wouldn't worry too much about the gear you have/can afford/will get. The book is designed to be a fairly low power level so you'll scale with the challenges anyway.

Having said that, Vermundr is right and the path is pretty condensed overall.


retired

There are also lots of days walking from A to B. Leipstadt to Castle Caromarc is something like 3 days if I understood things correctly, and the hike from Caromarc to the next place is even longer if recollection serves.

Like I said earlier though, it might be worthwhile, it might not. Depends more on if folks are invested in unique weapons/armors that we're unlikely to find than anything else, I think.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

That was my understanding. Most APs take place over a couple of years, allowing plenty of downtime for side quests and crafting. The way it's written, Carrion Crown takes place over a few months.

It occurs to me that Vala already has a familiar. Vala, does Pyth have an archetype? If you're interested in crafting would you consider making him a valet?


Inactive

Okay, I followed Kaz's suggestion on adding several of the alchemical items, etc. to the general party kit in case we need them. I also agree that everyone gets 1 CLW potion and 1 CMW potion - be sure to note them on your character sheets!

Kaz claimed one set of MW Thieves' tools; the other set can be sold. Kaz also expressed interest in the Disguise Kit (unless Zed wants it) so I'll mark that off the list too.

Unless someone wants the Wand of Gentle Repose for flavor purposes (or thinks we might genuinely need it at some point!), we can probably add that to the 'sell' pile.

The MW Leather Armor can be sold as well since it's sized for a small character.

The Scrimshaw basically acts as a scroll per this post that contains the spells Bull's Strength, Ice Storm, and Phantom Steed. Could be handy for anyone with the spells on their spell list or someone that's invested into UMD! Same for the Wand of Acid Arrow.

I guess the rest of the MW gear (mace and throwing axes) can probably be sold too. We've also got a +1 Handaxe if anyone can use it.

Poisons can be sold or otherwise disposed of if there's a strong aversion to selling them. Same for the unholy symbol of Norgorber (not sure why I wrote that down since I doubt any of us would've touched it anyway).


Well we will have some time to decide on this since level 7 is a little way off.

But not as far off as you thought....

Everyone may LEVEL UP!


Inactive

Huzzah!


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

I suggest selling off the weapon blanches. They're fairly pricey and they're only really useful on ammunition and we don't have a dedicated slinger/archer/gunslinger/etc.

All the masterwork gear and the +1 handaxe should be sold off too unless someone has a use for it. Among the martial-types I think everyone is pretty attached to the weapons we've already got and we're not switching anytime soon.

Sell off all the poisons. Nobody has poison use as a class feature and we tend to fight a lot of undead which are immune to poison anyway.

Can we identify the properties on the magic dagger? If it's just a +1 dagger I say we sell that off too.

Edit: Sweet!


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement
Hazel wrote:
I also agree that everyone gets 1 CLW potion and 1 CMW potion

Pass.

~~~

Actually I'll keep them in case I need to save a party member.


Vermundr wrote:


Can we identify the properties on the magic dagger? If it's just a +1 dagger I say we sell that off too.

Edit: Sweet!

Do you mean the dagger from Kaleb? You can identify that and it is a +1 humanoid (shapechanger) bane dagger


Inactive
Zed wrote:
Pass.

D'oh...you'd think after 6 levels and uh...almost 2 years(!?) I'd remember that we're rolling with a dhampir but sometimes I still forget! If you want to keep the potions in case you need to help someone else, as you said, then that works :)


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Haha no worries.

I'll just keep a single CLW potion. Should be enough to save a life if the situation arises.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

I always forget; how do we do HP?


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

That dagger is pretty damn nice (even if Vermundr is personally offended by its presence). Would Hazel be interested in using it should we encounter some shapechangers?

Otherwise we should sell it off too. It's worth 8k+.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

What do you guys think, see invisibility or silence?


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

I like see invis. It lasts long enough to be a prebuff in some situations and when it matters it really matters.


INACTIVE - GAME DIED

Level 6: Psychic 6

Constantin finally gets some useful psychic spells besides mind thrust.

+1 to all saves and BAB
+6 hit points
+1 phrenic pool

Skills: +1 Diplomacy, Knowledge (arcana), Knowledge (local), Perception, Sense Motive, Spellcraft; Knowledge (history), Linguistics

New language learned: Giant

New spells:
3rd-dispel magic (from Lore discipline), fly
2nd-suggestion (favored class bonus)
0-mending


Inactive

I think See Invis makes more sense for Zed's general character!

And sure, Hazel will take the dagger unless someone else is dying to have it :)

*edit* I think we've been doing HP PFS style, half HD + 1.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Well, to be just a tiny bit meta, isnt the third book all about werewolves? Defintitely keep the dagger...


retired

Alright - here's the breakdown if we sell everything in Hazel's excellent list. (And here's my spreadsheet if anyone cares to check my values)

6 way cuts: 6,954.12 a piece
7 way cuts: 6,389.25 for each of us and 3,389.25 for the party stores
Personally, I prefer the 7-way split.

Presuming a 7-way cut,
if Hazel wants to keep the shapechanger bane dagger, then she'd get a cut of 2,238.25gp and the dagger (her full cut minus the sell price of the dagger).

If Kaz was the thieves' tools, he'd get 6,339.25 and the tools.

---

There's been lots of discussion around miscellaneous things to keep - are we hanging onto any potions besides the clw and cmws? If we want to keep those, I can just deduct from the party stores instead of personal totals.

Existing party total (731.78) + 7th cut (3,389.25) - 6 clw potions (150) - 6 cmw potions (900) = 3,071.05 gp remaining


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

What's your stance on ioun stones GM?


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

I'd be more in favor of assigning the items, then doing an even split of what remains, rather than deducting from a share. I trust this group not to get greedy with found loot, and I'm comfortable with calling items going to those that can best use them "for the good of the party" (wow, that line sounds a little to 1984, but whatever...)

I think the dagger is worth keeping, both for its own value and for the story, but If I were Hazel, I don't know that it would be valuable enough to barely be able to afford a primary magic weapon, if that makes sense.

Of course, if Vala's method of split is the majoruty vote, I have no problem with it...


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

GM-JZ, Kaz will commision the sword-cane-combo that we discussed. I know it won't be ready for the castle trip, but he can check after that, and leave forwarding instructions as need be.

The final price we settled on was 2430 gp. Should he leave half down?


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21
Zed Ulmin wrote:
What's your stance on ioun stones GM?

I'm curious about this too. Vermundr actually came in with a wayfinder and I'd consider an ioun stone depending on how you want to do resonance effects.

Bloodrager 6

+10 hp (d10 + 3 con + 1 favored class)
+1 all saves

+2 rage rounds
spell learned: shocking grasp
bloodline feat: power attack

+1 ranks in handle animal, profession (trapper), intimidate, perception, and survival


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21
Kazamir Rhuul wrote:

I'd be more in favor of assigning the items, then doing an even split of what remains, rather than deducting from a share. I trust this group not to get greedy with found loot, and I'm comfortable with calling items going to those that can best use them "for the good of the party" (wow, that line sounds a little to 1984, but whatever...)

I think the dagger is worth keeping, both for its own value and for the story, but If I were Hazel, I don't know that it would be valuable enough to barely be able to afford a primary magic weapon, if that makes sense.

Of course, if Vala's method of split is the majoruty vote, I have no problem with it...

I usually prefer Vala's method. I've been in too many low-wealth games where one or two characters end up 'needing' all the treasure to the point that the rest of the party had almost nothing. At one point in a Council of Thieves game we were level 8 and the most valuable item among the party that wasn't held by the fighter or inquisitor was a non-masterwork composite bow the ranger managed to get her hands on.

That said, I'm not opposed to using the 'need' model assuming we reevaluate in a couple levels and make sure nobody is being horrifically left behind.


retired

I greatly prefer the method I used above, but I'm also more than happy to spot the more gear-needy characters with some cash if they're short. I mean, as far as gear goes, Vala's probably going to want a cloak of resistance and a wisdom headband. Not much else she really needs.


INACTIVE - GAME DIED

Aside from maybe getting a cloak of resistance I'm mostly saving up for later big purchases.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

No worries. Vala, thanks for crunching the numbers, and Hazel, thanks for tracking.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Psychic Detective 6

+5hp
+1 BAB
+1 fort, +1 rflx
Spell: Sonic Scream
skills: +1 to:Diplomacy, know/arc, know/rel, perception, sense motive, disable device, stealth, appraise, lore (ustalav), intimidate, survival
Studied Strike to 2d6, trap sense to +2


Inactive

Normally I prefer Kaz's suggested method but I'm also used to playing in groups with people that I know pretty well and who don't mind playing a bit fast and loose with treasure. Vala's suggested way will be fine if that's what the party prefers (though it's generally more number-crunching than I like handling so I'll probably ask for her help again next time we've got a big split to do or find a big magic item someone wants). Either way, thanks for doing the numbers Vala! Each split is on top of the uh...what, 3k each we get as a cash reward for defending Bland?

By the way JZ, will there be anyone in the city that can repair Hazel's Con drain? If so, I'd like to do that and just deduct it either from Hazel's share or the party share as deemed appropriate.


INACTIVE - GAME DIED

I vote party share for things like rezzing and permanent drain. We're not monsters (much).


retired

Individual splits already include the sacks of coin rendered unto each of us by Embrith and Jonathan (and it's why the 7th party share is 3k less than the others in the 7-way split)


Inactive

Okay, thanks!

Level Up - Warpriest 6
HP +7 (5 + 2 Con)
+1 BAB
+1 Fort, Ref, Will
+1 Orison Cast/Day
+1 2nd Level Cast/Day
+3 Skill Points (Diplomacy, Kn. Religion, Sense Motive)
+2 BG Skill Points (Kn. Engineering, Perform: Dance)
FCB: +1/6th Combat Feat
Bonus Combat Feat - Combat Reflexes

By the way, Hazel has the +1 Mithral Dagger from earlier so if she takes the Shapechanger Bane dagger then she'll put the Mithral dagger back into the list :)


If it helps, and doesn't become too process-driven, I put together an excel for my tabletop group that splits loot on a percentage basis.

10% of any sold items goes into party stores to buy things like restorations, raise dead, wands etc. The rest is then proportionally allocated to the group depending on how much wealth they already have.

So for example if Vermundr decided to keep that +1 handaxe, an item worth 2,000 to buy, his wealth would go up so he would get a lower share of the gold acquired when you sold all your stuff.

It's a bit accountant-y and if there is a clear reason why someone should keep an item then they get it, but what I will say is it does keep everyone very close and 'fair' in terms of how much money they have.


Hazel - the old priest Zed was talking to earlier is sufficiently high level for that.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

I also think necessary divine magic we should all chip in for.

DM did you have thoughts on ioun stones?


Zed Ulmin wrote:

I also think necessary divine magic we should all chip in for.

DM did you have thoughts on ioun stones?

Oh sorry, I lost that in discussion.

Yeah, I'm fine with them. If you can afford it, and they are available, you can buy them.

Tbh I didn't realise they were questioned in other games, in mine they are just another piece of equipment like a cloak of resistance. I know the interaction with a wayfinder is out of the ordinary but I'm cool with that too.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8
Hazel Stokes wrote:

Each split is on top of the uh...what, 3k each we get as a cash reward for defending Bland?

I think we have 1500 in hand for the defense. The Jusdge promised us another 1500 each to visit the castle, but I am presuming we'll get that on our return (IF we return....)

Do I have that right, GM?

Also, GM, might have lost another question in the shuffle: half the money down on the custom swordcane for a deposit?

Thanks!


retired

Level 6!
HP: +6
+1 BAB
+1 Fort
+1 Ref
+1 Will
Wandering Hex
+1 Level 2 spell slot
+1 Level 3 spell slot

Arcane Enlightenment hex: drop scorching ray from spell list, add fly

Skill Points: 7
Diplomacy +1
Fly +3
Knowledge (Nature) +1
Knowledge (Religion) +1
Spellcraft +1


INACTIVE - GAME DIED

@Vala: Should we double up on fly like that, or should I take haste instead?


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Haste. Haste is good.

*melee characters wait in anticipation*


INACTIVE - GAME DIED

"I am projecting a psychic message, if you will, that will overload your mind and cause your body to perform unnaturally. Try not to trip."


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Now I can miss twice as fast!


retired

Both haste and fly are super good - doubling up on either one or having one of each at our disposal all seem like excellent choices to me. I slightly prefer the added utility of fly, though.


Inactive

Both spells are good and I like the idea of having both at our disposal if need be.

Okay, removed basically everything off the loot list except some of the alchemical junk that was set aside for general party use. Hazel dropped her +1 Mithral Dagger back in for now though we can sell that later too if need be.

I think Hazel's sheet is completely upgraded and good to go. Rather than RP out Hazel being cured of her Con drain I'd prefer to just handwave it and deduct the appropriate funds from the group share unless someone else (or the GM) would prefer to RP it out.

As far as what to do next, we've basically got a day or two before we'll want to follow behind Bland (unless we want follow sooner, whatever the group wants to do) so I'd guess some of that time is taken up by our shopping and such plus whatever anyone else might want to get up to in the meantime.


Handwave away.

In the days you have before following (if you wait that long) you could try to find out more about the Count/Schloss/Whispering Way if you wanted.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Will Kendra be coming along?

Should I assume she's asked Vermundr to do so?


Coming along to the Schloss and then in pursuit of the Whispering Way? Unlikely. She came to Lepistadt to try to rebuild her life after the events of Ravengro.

She has been set up with a home and even employment here in the university. She knows she isn't capable in the same way you guys are and wouldn't want to be a burden/someone you'd always have to protect.

Her motivation I guess is more around enabling you by not getting in the way in the field. (If that makes sense)


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

So Zed has about 7.4k to work with.

Wishlist
+1 enhancement to tetsubo (2000gp)
+1 enhancement to armored coat (1000gp)
Amulet of natural armor +1 (2000gp)
Cloak of Resistance +1 (1000gp)
Cracked Pale Ruby Trillian (+1 stealth) (200gp)
Cracked Dusty Rose Prism (+1 init) (500gp)
Cracked Dark Blue Rhomboid (+1 perception/sense motive) (400gp)
Cracked Amythyst Pyramis (+2 knowledge vs undead) (150gp)

Total cost 7250gp

Let me know if Zed has any trouble acquiring any of that.


The enhancements are fine because you can just pay someone. Everything else comes within the purchase limit of the city so there's a flat 75% chance it'll be immediately in stock and available somewhere.

Amulet: 1d100 ⇒ 92 Yes
Cloak: 1d100 ⇒ 46 Yes
Ioun 1: 1d100 ⇒ 31 Yes
Ioun 2: 1d100 ⇒ 52 Yes
Ioun 3: 1d100 ⇒ 35 Yes
Ioun 4: 1d100 ⇒ 14 No

It'll probably take you the full day to track all this stuff down, but only the cracked amethyst pyramid is out of stock (could be ordered in 1 week)


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Awesome, I'll order it than. Probably take us that long to travel to Blands home and back.

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