JZ's Carrion Crown - (Wake of the Watcher) (Inactive)

Game Master JamZilla

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LOOT


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If you thought that was good.... I have a lot more up my sleeve.

Unfortunately though, I think we need to think about a replacement for Raj :(

It isn't a very opportune moment to bring someone in at the moment though so perhaps I will just GM-PC him for a while.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Woot!

DM, how does leveling up work with hp again? Also, how will hp work since some of us are still injured?


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Well I got Zed's level up almost done. 5 new skills picked up and another point into perception, a new cantrip and a new 1st level spell (weapons against evil), and I picked up the devastating brand modification! Now against a branded target I crit on a 19!

Also, would it be possible to buy a scythe in town? I need something to expand my weapon choices.

Edit: And a hooked lance? I want to see if I can cover all three damage types.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

B'ggrit! MIllenium Hand and Shrimp! I think the file for Kaz is at home, so no sweet distraction leveling up at work. I should have him worked up by tomorrow. Nothing radical - continuing as an investigator.


INACTIVE - GAME DIED

Kaz, I'm considering taking psychic reading as my new 1st-level spell, as it fits my telepath theme strongly, but since it's also up the investigator's sort of alley I could do something else instead -- maybe forbid action or telempathic projection. Feedback please!


Zed, you gain your hp now (half + 1) nd these just go on to your current total.

You can certainly buy a scythe in town as a modified farming tool but not a hooked lance, they wouldn't have call for that kind of thing.


2 people marked this as a favorite.

I shall endeavor to serve thee all as best as I am able with this newfound level of The Inheritor's grace. Together, we shall stem this foul tide of evil and see our righteous avenged!

....

....

Or not! Lady Vala, it seems, shall continue to accompany thee. Tis a shame. Old River had the look of a mighty and glorious steed about him.


[ignore]Grippli Paladin[/ignore]


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Sounds good, all leveled up and ready to go!


Well im sure there's rp to be done at the Lorrimor house so I won't rush it


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

I think that I am adding resistance and Heightened awareness for my spells, Constantin.

I looked over my current list and realized that 4 of my eight entries stat with "detect". I think its time for me to diversify a little more...


INACTIVE - GAME DIED

Ok, the resident psychic gets:
+5 hit points
+1 Fort and Ref saves
+1 Diplomacy
+1 Knowledge (arcana)
+1 Knowledge (local)
+1 Perception
+1 Sense Motive
+1 Spellcraft
+1 Knowledge (history)
+1 Linguistics -- Learned Elvish

Learn 1 1st-level psychic spell: psychic reading

New phrenic amplification: Intense Focus

Feat: Expanded Phrenic Pool


retired

Level 3
+6 HP (d8 + 1 Con)
+1 BAB
+1 Fort
+1 Ref
Level 2 spells! +1 slot per day for class level, +1 per day for stat mod, +1 floating slot for spirit magic
Feat: Extra Hex (healing hex)
Pyth: can now deliver touch spell or hexes on Vala's behalf

+6 skill points
+2 diplomacy
+1 knowledge (history)
+1 knowledge (nature)
+1 knowledge (religion)
+1 spellcraft


INACTIVE - GAME DIED

Also, gonna pick up some sling stones for use with my telekinetic projectile power.


Inactive

Okay, let's see...

+8 HP (Avg + 1 = 5 + 3 Con)
+1 BAB
+1 Reflex
3rd Level Feat (Power Attack)
Warpriest Bonus Feat (Weapon Versatility)
+1 1st Level Spell Casting per day
FCB: 1/6 Combat Feat (currently at 2/6)
+3 Skill Points (Diplomacy, Kn. Religion, Sense Motive)
+2 BG Skill Points (Kn. Engineering, Perform: Dance)

I think that's everything.

Also, was kinda waiting on some sort of response from Vala and/or Kendra to Hazel showing back up at the house... :)


retired

I'm sorry, Hazel, I'd completely missed your arrival! I only posted in response to JZ's spoiler a few posts ahead of your return. My bad!


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Kaz is all leveled up and ready to go.

Highlights: Phrenic pool. Amplification: Will of the dead - spend two points to affect undead w/mind effecting spells. The downside: I only have one point so far.

I have a feeling this one will come in handy later, though.

Feat: Extra Inspiration.

Spells: (0) resistance, (1) Heightened Awareness.


INACTIVE - GAME DIED

I've been waiting for the moment to use Will of the Dead, m'self. ;)


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement
Slayer's Brand wrote:
When using this judgment, the kinslayer gains the ability to brand undead creatures with positive energy. To do so, she must make a successful melee touch attack against the undead creature. This attack deals an amount of positive energy damage equal to 1d6 + the kinslayer's Charisma score, and burns her personal symbol into the undead creature's flesh, bone, or even its incorporeal form. From that point onward, the kinslayer can sense the existence of the branded creature as if it were the target of a locate creature spell (caster level equal to 1/2 the kinslayer's inquisitor level). A slayer's brand lasts until the undead creature is destroyed or until the kinslayer uses this ability on another creature.

Locate Creature

Locate Object


Inactive

Um, I actually don't think anyone was tracking loot. When we found the hidden cache in the vault I think Vala and I kinda prodded around until we got everything identified and divided up but otherwise I've not been maintaining a loot sheet...and I even went back to check my posts to make sure I didn't say that I would and just forgot >.>

Anytime I said anything about updating a sheet, I meant Hazel's profile sheet. Sorry for the confusion! On the bright side, I don't think we've really found anything between that hidden cache and the stuff from the infirmary just now. She did use her vial of holy water during an earlier encounter though.

I can't guarantee anything since I'm already maintaining/contributing to tracking some stuff for a couple of the other games that I'm in but I'll see if I can rig up some sort of loot document that everyone can edit, probably through Google Drive.

For now, I know we've got the loot from the infirmary:

Healer's Kit x2
Antiplague x2
Soothsyrup x3
Bloodblock x3
Smelling Salts x3
Cure Light Wounds Potion x4


retired

Oh man! That's my fault, Hazel. There's another game Of JZ's I'm in where one of the other femme fatales is tracking the sheet (I was thinking of Sapphire, JZ) and I totally got mixed up. So sorry! Didn't meant to throw anything into your lap there, Hazel!! =(


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Hey, all;

I am travelling for work for teh next few days. I will have access at night (US Central time), but please bot KAz as needed to keep things moving.


Inactive

Have a safe trip Kaz!

And no worries Vala, I don't mind! I was just afraid that I'd promised something and had forgotten to deliver, hehe.


Inactive

Okay folks, after rescanning the Gameplay and Discussion threads up to our current point, this is what I have for loot:

Loot!

To my surprise, there's actually a fair amount of stuff that seemed unaccounted for...like most of the vials of holy water we found in the crypt cache! Anyhoo, check it out and if there's something that I missed and you know you have it (or that you don't have it or that you had it but used it), please post here so I can update accordingly.

Also, I hope the sheet is at least somewhat readable.


Who says I never give you anything? :)

Hazel are you cool to maintain that or would anyone else like to do loot?


Inactive

I'm happy to maintain it though if anyone else wants to help keep it updated feel free to PM me with your email and I'll give you permission to edit.


retired

Bless you and your magnificent self, Hazel.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Thanks for that, Hazel;

SO, on our big bad iron door:

If I take 20, that gets us to 27. I can burn an inspiration, which gets us to 28 minimum.

If I roll a 3 on the d6 for the inspiration, that gets us there. We have, however, sen my dazzling dice skills. I firmly trust my ability to burn through all of my remaining inspirations rolling nothing higher than a 2.

So, GM, would you allow an aid another? If so can the aid-er take 10 or 20 on the aid another roll? If so, we can get in. If not, we trust my luck.


Male Dwarf Nerd 15/Engineer 5

Personally, as long as you can take 20 and use an inspiration, I think it's worth it. Statistically speaking it's very likely to get the door open.


Inactive

That sounds good to me if you're willing to risk it Kaz!


It would be seriously unlucky to take 20 and still not open the door with an inspiration. I have no problem with aid another. In fact I think I mentioned it at the time - but I think someone mentioned that disable device is a trained skill and you have to trained in it also to provide an aid another bonus...?


INACTIVE - GAME DIED

Going camping this weekend, please bot as necessary! :D

Re: The door: Does anyone have guidance or anything else that will boost skill checks?


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

You can only aid on trained only skills if you are trained in that skill. That's the RAW anyways.

Aid Another wrote:
In cases where the skill restricts who can achieve certain results, such as trying to open a lock using Disable Device, you can't aid another to grant a bonus to a task that your character couldn't achieve alone. The GM might impose further restrictions to aiding another on a case-by-case basis as well.

I could slap a guidance on to help.


So Kaz can hit 27, use guidance to get +1 to that and then just needs to roll higher than a 2 on his inspiration.

This seems like some good team work


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Do we want to open that door before heading upstairs? I'd say yes.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Finals week. Please DMPC as necessary. I will return on Wednesday night, thoroughly stressed and exhausted and probably eating a whole pizza by myself.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Good luck!


Inactive

Good luck Zed, you can do it!


retired

Hey folks, sorry for my absence Friday and my silence over the weekend. Weekends typically keep me away from the boards for the most part, but Friday some new, stricter rules came down from on high at the office. In addition to us now only being allowed to have have covered, company-branded coffee mugs on our desks (RIP circa 1989 Batman mug!) we're also no longer allowed to have our cell phones at our desks.

That puts something of a damper on my ability to participate in the boards regularly through the day and rather limits me to my lunch break.

I'm sneaking this up in the kitchen while making another cup of company branded coffee. I'll try and get up to speed in-game a little later!


Bummer!

We have similar rules in my place of work and, in case this is somehow monitored, I have absolutely not established my own workarounds to this policy. Nor should you.

<ahem!>


Inactive

Okay folks, let's divvy up some more potions and stuff! Currently we've got the following unclaimed:

Cure Moderate Wounds Potion x5 One to everyone but Zed?
Cure Light Wounds Potion x4 One to Constantin, Kaz, Vala, Hazel?
Lesser Restoration Potion x4 One to Hazel, Zed, Raj, Constantin?
Remove Disease Potion x3 One to Vala, Hazel, Zed?
Holy Water x6 One to each of us?

The above are just suggestions/ideas and by no means final. I'll accept any and all advice regarding item distribution!

Those are the major items, though there are also some other alchemical items:

Healer's Kit x2 (fully stocked)
Antiplague x2
Soothe syrup x3
Bloodblock x3
Smelling Salts x3


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Obviously I don't want any cure potions.

I'll pass on the lesser restoration potions. I ignore the effects of negative levels.

I suppose a remove disease potion wouldn't be awful, but I have a good fort save and I have a racial bonus against disease. I am one of the most likely party members to get hit by it though. Sure, I'll take one.

Yeah I'll take a holy water.

Basically my race says "Screw you" to all of this healing haha.

I do have heal trained so I wouldn't be a bad choice for a healer's kit.

I wouldn't mind having any of those alchemical items. I think they're pretty case-by-case useful.


You back from your camping trip Constantin?


INACTIVE - GAME DIED

Yes, but I have had extreme trouble with the website due to their server load issues. Generally it's difficult to post and often it times out just while trying to load a page.


Yeah I've been experiencing the same problem


Inactive

Okay Zed; I've marked you down for having a Remove Disease potion, a Holy Water, and one of the Healer's Kits. Feel free to take whatever alchemical items you want also!

For ease of use, I'll go ahead and say that everyone else gets a Holy Water too. Anyone else want to claim anything in particular? :P


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Sounds good, I have them added to my sheet.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Well this is certainly an interesting turn!

Also DM, if this is a mind-effecting ability than Zed gains a +2 racial bonus against it.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Yeah we can just roll with it, as you say we're too far down the rabbit hole. Now if this ends up killing me I might be a little salty :P


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

All I needed was a 15? Even without the +2 bonus that's over a 50% chance of success. I must appease the dice gods. I shall offer them a vat of mountain dew and a dozen pallets of Doritos to gain their favor.

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