JZ's Carrion Crown - (Wake of the Watcher) (Inactive)

Game Master JamZilla

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INACTIVE - GAME DIED

Leaving discussion in the discussion forum, I had no way to know that the air elemental was a summoned creature and not an ambient encounter, which is why I didn't bother trying to dispel it. :/

Oh well, if the lord of the castle relies a lot on summons, it may come up again.


retired

If it's not summons, I'm sure it'll be bad guys with terrible buffs, or some horrible fear effect or somesuch on one of us, dude. =P


Constantin Ionescu wrote:

Leaving discussion in the discussion forum, I had no way to know that the air elemental was a summoned creature and not an ambient encounter, which is why I didn't bother trying to dispel it. :/

Oh well, if the lord of the castle relies a lot on summons, it may come up again.

That's fair enough Constantin, I don't think anyone detected the trap.


INACTIVE - GAME DIED
Valavastra Cross wrote:
If it's not summons, I'm sure it'll be bad guys with terrible buffs, or some horrible fear effect or somesuch on one of us, dude. =P

Yeah I'm sure there will be no shortage of stuff for which dispel may be useful.

I don't think we have a trapfinder in our group, do we? So we likely couldn't have found the summoning trap in the first place.

Not worried about it, it's just one of those "post facto" moments of "Wait, that wasn't a local monster, that was a summon? D'OH!"


Inactive

Nope, Kaz can Disable Device but otherwise we don't actually have any trapfinding capability that I'm aware of. Guess we'll just have to be a little more cautious and a little more prepared to potentially eat some nasty trap effects.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Trapfinding only allows the user to disarm magical traps. Anybody can notice traps normally with perception (and sometimes detect magic), and anybody can disarm any non-magical traps with disable device.

I think I may have the highest perception? Zed would be the trap spotter if that's the case.


INACTIVE - GAME DIED

It depends on the AP writer. Some adventures assume that you will have a trapfinder who's set up to have a really high Perception so they make it like DC 40 to find the trap in the first place. (I played in a society adventure that literally had that for a first-level group.) Without a dedicated trapfinder, we might or might not be able to hit the DCs to find traps just on the Perception checks - hard to say.

Since this was a magical summoning trap we probably couldn't do anything about it even if we did find it.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Kaz's perception for trapfinding is alright (+16) - I think I just tanked the roll when I checked out the doors. I can also disarm magical traps - if I find them.


On the subject of loot:

This second half of the book is kind of weird in that it lists all these objects and items in the manse with a gp value as if it is expected you take them as loot.

Obviously I get that a party of good-aligned adventurers aren't just going to go around taking the silver cutlery out of the drawers but I honestly think that is the design intention, regardless of what the circumstances actually are in this part of the story.

So I propose 2 options -

1) You can go ahead and loot as you normally would and we will handwave any consequences or story/character reasons why you wouldn't do that.

2) If that's dissatisfying from an RP perspective, rather than leave you under-wealth in an already deliberately stingy game, I can take the total amount you would have gained and fill that in somewhere else early in Book 3.

Let me know what you think.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Can we delay that decision?

I would say that if, when we are done, no-one friendly is holding the castle, loot is on! If the Count or Bland or someone is back in control when we're done, then augment a reward later on.

What are the thoughts of the rest of the party?


Of course you can :)

Perhaps it's worth tracking everything separately so that if you do decide to take some or all of it later you won't have to search through the thread.


INACTIVE - GAME DIED

I daresay if we finish and there is no clear owner to the castle someone might become a castle-owner. :)


Inactive

Yeah, let's at least wait until we see what the status of things is once we finish this place. If the Count is around (and friendly) or if Bland is around then we can just augment a later reward, otherwise I'm happy to take what we find if it turns out the place is abandoned and has no owner to claim it :)

I'll try to keep a separate tally of stuff found here in the Schloss though it might take me until tomorrow evening to account for what we've found so far.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

slight language warning: Link


Ha!

I seem to remember rust monsters being a lot more damaging in 3.5 - now you get a reflex save if the object is attended and only at a middling DC.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

As a heads up to everybody in all of my games, I will be having a drastic schedule change for the summer.

I am no longer working a normal 9-5 job (don't worry I didn't get fired, it was an internship position that ended), and instead will be only working on the weekends. I will not be able to post at all most weekends, expect maybe some quick posts late at night. During the week I should be able to post very often, perhaps not quite as much later in the day.

Also I will be spending quite a bit of the upcoming summer doing some world traveling, which will mean frequent vacations where I will most likely not be posting. I will let everybody know when I will be gone. Speaking of which, I will be gone this Monday through Wednesday. I can possibly sneak some quick posting in at night, but I wouldn't count on much.

However as a general note, my posting amount should generally increase since I will have a lot of free time during the week.

Thank you everybody for your understanding, and happy gaming!


Inactive

No worries Zed, hope you enjoy the traveling you'll be doing! Thanks for the update :)


Hey Zed, that sounds awesome all round! Do you have any European destinations in mind? (You should come to the UK!)


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

We are thinking of trying a backpacking trip of Europe.


retired

I've backpacked through Switzerland twice - if you find yourself in Switzerland at any point, I highly recommend hitting up Lauterbrunnen!


retired

Hey guys, sorry I've been quieter of late; we're in the middle of a big system conversion at work and I've hardly had a spare moment. On top of that, I've been trying to prep like crazy for my annual CabinCon trip this weekend (Thursday - Monday), so I'll be entirely offline during that span as well.


No worries dude, hope you have a great time. I'll bot Vala as best I can in the meantime :)


retired

I have every faith in you, good sir!


Inactive

Hey guys, my laptop has died and I'm stuck working the next couple of days so until I can get the issue addressed I'm limited to posting from my Kindle - which makes using maps difficult.

Just bot Hazel as needed and I'll try and catch up when I get home from work tomorrow night.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

My bad, folsk - I thought I had posted to this discussion thread as well...yes, I am amoving this weekend. I'll be staying with relatives for the next two weeks with very limited access at night - i will try to stay caught up during the day.

In terms of the present combat, i'd say lets either lure it inside so Verm and Zed can pound her to paste, or, if she won't bite, try to wait her out - she might be a summoned critter, so there's a limited duration.

IF she gets close enough, kaz will use somic scream if he can get a clear shot.

Please don't let me hold things up. I'll be back full time as soon as I can.


Inactive

Hang in there Kaz!

Also, new laptop ordered; should have it by Tuesday :)


INACTIVE - GAME DIED

I don't know all the powers of an erinyes, but a decent tactic might be to get in where she has to enter the room, and our melee dudes have readied actions to charge her?


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Indeed. Hug the wall so she has to dip within the entrance to have line of sight to us, then charge.


Inactive

I'm enjoying the interaction between Vala and Constantin (and Hazel to a lesser extent) but I'm ready to move on when everyone else is. Also I suspect posting in general will be slow through Monday/Tuesday due to PaizoCon and it being a holiday weekend here in the US :)


INACTIVE - GAME DIED

Level 7 psychic

+6 hit points
Skills: +1 Diplomacy, Knowledge (arcana), Knowledge (local), Perception, Sense Motive, Spellcraft; Knowledge (history), Linguistics
Language learned: Auran

Phrenic amplification: Focused force

New psychic spells:
1st: detect secret doors
2nd: hypnotic pattern, see invisibility, thought shield I
3rd: mind thrust III

(Gaining mind thrust III allowed swapping mind thrust II; gained bonus 2nd level power from favored class)

For my new feat I'm leaning toward item creation - either Wondrous Items or Weapons and Armor. Any preferences from the party? Vala, I know you were also thinking of doing item creation; feedback?


Inactive

Woohoo for levels! However it's getting pretty late early here so I'll update Hazel after I've had some sleep :)

If we have the time for item crafting, maybe one of you could do Weapons and Armor and the other Wondrous Items, to cover both bases?

*edit*

@GM-JZ: We are now officially at the part where my first Carrion Crown game finally petered out (right after the fight with the devil). So from here on out, it's all new territory for me :P


Awesome! What a great milestone :)

It only gets better from here (from my very biased Carrion Crown-loving perspective)


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Level 7

+7 HP (5 + 1 con + 1 favored class)
BaB +1
Class features: Judgement 3/day
Skills: +1 to: Artistry (philosophy), Lore (Kavapesta), Perception, Stealth, Intimidate
+3 to Sense Motive
Feat: Furious Focus
Spells: +1 1st level spell known (Shield of Faith)
+2 3rd level spells known (Halt Undead, Heroism), +1 3rd level spell per day


Inactive

Level Up - 7th Warpriest
+8 HP (5 + 3 Con)
+1 BAB
+3 Skill Points (Intimidate x2, Perception)
+2 Background Skill Points (Kn. Engineering, Perform: Dance)
Gain: Sacred Armor +1
Gain: +1 3rd Level Spell/Day
Gain: Bonus Combat Feat - Bodyguard
Feat: Antagonize

What with Zed and Vermundr able to dish out plenty of damage in melee and Vala/Kaz/Constantin having spell damage covered, I think I'm going to take Hazel in a more 'tanky/protector' direction with her feats. It might not be the most efficient route but I think it suits her general personality :)


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Travelling over the weekend...I will update as soon as I can.

Thank you all for your patience!


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Yes Zed's build is quickly coming together. I don't think he will every quite catch up to Verm on DPR, but with some feats and spells coming in, he's going to be nothing to sneeze at.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Best Memorial Day present ever!

Unfortunately I'm still out of town. I won't be able to get things fully updated until tomorrow evening.

Funny enough my PFS bloodrager leveled to 7th over this weekend too so I already had a good idea of what to pick out for Vermundr.

Bloodrager 7

+10 hp (d10 + 3 con + 1 favored class)

+2 rage rounds
Bloodline spell learned: ray of enfeeblement
Normal spells learned: frigid touch, mirror image

Feat: Familiar Spell

+1 ranks in handle animal, profession (trapper), intimidate, perception, and survival


Zed Ulmin wrote:
Yes Zed's build is quickly coming together. I don't think he will every quite catch up to Verm on DPR, but with some feats and spells coming in, he's going to be nothing to sneeze at.

He rocked that devil's world.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

I'm home!

Vermundr should be fully updated.


Vermundr wrote:

I'm home!

Vermundr should be fully updated.

Awesome, this should slip back into gear after the holiday weekend shortly.

If you can all update your stat lines beneath your names with your level 7 stats that would be great, that info is very useful for reference


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Apologies again...it seems the level six version of Kaz is on my home PC, which is in storage for a few more days. I am back-constructing him from his profile into HeroLab, and I'll level him from there, but it may take me another day.

I can muddle along at 6th level until I get caught up.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Alright, up to speed.

level 7 investigator (psychic detective)
+5 hp
Inv. talent: Intelligence Inspiration
Spells: Share Language, force punch, resist energy/communal
SKills: +1 to: diplomacy, disable device, escape artist, intimidate, knowledge/arcana, knowledge/religion, perception, sense motive, spellcaft, stealth, UMD, Lore (ustalav), and know/nobility
Feat: Expanded Arcana
Extra spells: Spectral hand, see invis


retired

I'm skeptical we'll have the time and wherewithal to get any real mileage out of any crafting feats, Constantin.

Level 7!
HP: +6
+1 BAB
Feat: Extend Spell
+1 Level 1 spell slot
+1 Level 4 spell slot

Skill Points: 7
Diplomacy +1
Fly +3
Knowledge (Nature) +1
Knowledge (Religion) +1
Spellcraft +1


INACTIVE - GAME DIED

I'm considering the rules for crafting on the road, which let you get small incremental bits of crafting done. We won't be making any +5 items but I might be able to get out a few +1 and +2 bonuses here and there... or we can just roll the dice and take what we can get!


retired

Yeah, those crafting-on-the-road results are agonizingly slow.

I'm using them in another game I'm in and by the time I finished the flaming enchantment for the inquisitor's sword we'd already leveled twice. By the time I finish my wizard's first staff, I reckon we'll be onto to book 6 of the AP and I'll have come across much more useful things in the meantime =\

I'd vote to trust JZ, he seems to know pretty well what this AP is and what it isn't; I don't think he'll leave us without any useful shinies =)


INACTIVE - GAME DIED

I guess in that case it's logical spell.


Trust me


Inactive

Hey folks, just a heads-up that I'll be heading out town Thursday morning to a convention and likely won't be back until either very late Sunday night or very early Monday morning. I'll have my Kindle and phone with me but I'll likely not be posting at all during that time. Please feel free to bot me as needed while I'm gone :)


retired

enjoy your travels!


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

I will be mostly unavailable this entire week. I am volunteering as a camp counselor and the only free time we get is a little bit in the late evening before we go to sleep. I may be able to slip in some small posts during that time, but I wouldn't count on much. Apologies for the short notice, and please DMPC me as needed.

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