JZ's Carrion Crown - (Wake of the Watcher) (Inactive)

Game Master JamZilla

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Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Hello Kazamir!

If we want to make sure abilities don't overlap, I would suggest taking something other than detect undead. I don't have it right now (so it's possible we could suffer from it), but at level 2 I get it at will.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Hiya, Zed:

Thank you for the heads up. Detect undead really works for Kazimir for flavor reasons, though. I'll hold onto it for now - I'm sure it will be useful at first level, and at fifth I can swap it out, if it becomes redundant.

Well spotted, though.


retired

Popping in to drop a note, been on the road since 5am this morning and finally got to my week long destination at the Outer Banks in Virginia. I'll have a chance to pop into the gameplay thread later tonight once we're all settled.

THAT WAS A LONG DRIVE. SHEESH.


Yeah I've had a busy day too. Canoeing and pub lunches, all very pleasant.


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

Ah, real pubs... *sigh*


retired

So! This family reunion is not at all like last year and there are a babillion children running around the house screaming and flipping out. I am not sure how often I'll actually get to pop on in, so I steered Vala's intro just to attach her to Kendra now.

Apologies in advance if things are a bit jumbled or slow from me for the coming week!


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

Just wanted to give kudos to the players here (that includes the DM) on some really good narrative writing. It's great to see such nuanced and quality wordsmithing.


Long may it continue!


Inactive

No kidding! I'm really enjoying everyone's posts :D


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Yes, it's very good!

I won't be able to post significantly until tonight.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

I don't know how JZ wants to rule this, but Ulmin's family line has been known for hunting undead for centuries. Perhaps a knowledge check could make the connection. History, nobility, religion?


Let's go with local, nobility or religion. Say... DC 15? I'll let you write the content of that knowledge check Zed.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement
GM-JZ wrote:
Let's go with local, nobility or religion. Say... DC 15? I'll let you write the content of that knowledge check Zed.

Sounds good!


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

I knew I smelled a good recruitment. I'm so excited about this game!


Inactive

Definitely enjoying it so far :D


Male Huamn 1 Fight

Excellent so far. Everyone's posts are really compelling and every time I log on there are like 17 unread messages!


Male Human Universalist Wizard-- L1 | AC 12 (t12ff10) | hp 7/7 | Saves F+1 R+2 W+3 | Percep +1

Was I selected for this game? I don't think I saw my name on the picked list...


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

Sadly, you didn't make the Cut.

So, guys, I'm hoping to see some miracles from our Diplo specialists and I will attempt to throw in my humble AA attempt... since I can't diplo my way out of a paper bag.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

I will definitely be vocal in this since they're infringing on the memory of the professor as well as Pharasman death rites. My diplomacy mod isn't fantastic, but it's there, and I plan on saying a lot.


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

LOL! You go, Zed! I'm going to go with a tiny bit of logic and an implied threat... to lend weight to whatever argument our diplomats make.


Inactive

Hazel will wait to hear their answers to Zed's questions, but uh...she's going to be indignant/angry most likely. A diplomacy slap upside the head is what they need! :D


Prof. Faradir Rokannon wrote:
Was I selected for this game? I don't think I saw my name on the picked list...

Not this time, Camris. Thank you for your submission though :)


INACTIVE - GAME DIED

Sorry I'm late, I got sick last Friday and my sleep schedule has been all messed up. Post up now.


INACTIVE - GAME DIED

Just as a thought for the group, if Ravengro is going to be our base of operations for this first adventure, we might not want to start by killing locals. Probably the Councilman can tell us if these are just angry townsfolk, or if they're actually some kind of criminals who are making an excuse to start a fight!


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

I'm hoping the mob will see reason (based on the diplo arguments) and the threat of violence will dash cold water on their self-righteousness. Nothing tests your commitment like someone saying "Are you willing to get stitches over this?"

And if they don't back off... well, that's why I pulled out the sap - non-lethal damage is far more acceptable to the local cops.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

They showed up with weapons. I don't think threats of violence is going to give them cold feet. Threatening an angry mob just makes them angrier.

But, no point in arguing semantics. I'm sure the GM will post a response soon enough.


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

With JZ on GMT, he's probably already abed and dreaming diabolic DM dreams. :)

We'll just have to agree to disagree on methods and likely outcomes. *shrugs*


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Well that escalated quickly.

DM when I click the map link I just get a removed image notification. Also, what kind of action is it to set down the coffin?

Who all is armed and unarmed? I know some of you didn't bring weapons and armor out of respect, but Zed is armed to the teeth.


Try the map again Zed. It is a full round action to set down the coffin. It might be worth noting that these are peasant farmers and apart from a bit of bluster, haven't actually hurt anyone yet


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Ah, I saw an initiative order posted so my player instincts yelled "They're attacking!"


No not necessarily, just who gets to act first since there wa a lot of diplomacy/nervousness ging around


INACTIVE - GAME DIED

Constantin is unarmed and has no intention of using weapons against the local peasants!


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

If this becomes more deadly than a brawl, I have two daggers in addition to a sap.


Inactive

Hazel is unarmed too, but she's not about to let these guys potentially beat on her or the others without making some attempt to defend herself if push really does come to shove hehe.


retired

Holy crap.
Not cool Galus. Not cool.

My follow-up question to "it was in-character" is, if it were in character for Vala to follow that up with a dagger to Galus' throat in turn, would that be ok?

The thing about stuff like this is that there are concessions you need to make to play in a cooperative game like this. Vala would never work with a cold-blooded killer, nor allow one to participate in Petros' funeral. But I have to have her do those very things now for the sakes of the narrative and playing with the group.

I get that you and JZ have chatted and PM'd and whatnot, but there are other ways to play up Galus' tortured past than dropping bodies in the middle of town, man. Sheesh.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Vala, we are not a party yet, we are just a collection of people mourning the same person. No, you're not being forced to do or not do anything. If you want to attack Galus, feel free. If you want to force him out of the funeral, feel free. This is a problem that should be handled in character.

Frankly, I'm surprised at the houserule of "enemies die at 0 hp". I was actually going to be dealing lethal damage and just stabilizing them when they dropped.

I'm going to wait on a resolution to the "hero point to save his life" situation before posting a response.


retired

We may not be a bone fide adventuring party yet, no, but we are all players at the same table; and in that sense we are already a party. We're the only ones playing, after all.

And JZ's already stated in the gameplay thread that the death stands and we're rolling with it.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Let's work it out in character than.

Ah, I missed that. Thank you.


Regarding 0hp and death;

Typically if an enemy hits 0 it is over for them. This just makes it easier for me to track because I don't have to worry who is bleeding out and so on.

Usually there are opportunities for you to save them but in this case I've slept on it and I'm happy, from a story perspective, with the outcome of Tam's death.


INACTIVE - GAME DIED

When we signed on for this we knew we'd be getting horror and psychological trauma for our characters. While this will make our mission harder (as the people of our base of operations won't trust us), we can consider this a hurdle that will give us character development opportunities.

GM JZ picked us because he felt that we are players who can handle the nuances of a challenging story that will push our characters psychologically. We are in this together and since we are just meeting each other, let's extend the benefit of the doubt and see where we can take the story. If this becomes a repeated issue of party friction we can re-examine it.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Huh...Busy Friday evening...


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

I'm not going to comment on this matter for the moment except to point out one thing:

There are two aspects to every game - the character-side and the player-side. Both are important and either can cause a game to fail. As Vala more or less mentioned (and I apologize if I'm putting words in your mouth, Vala) this is a team sport for the players.

There is a stated or unstated social contract on how we 'play nice' together to keep the players happy with each other, and not step on each other's RP or real toes, even when the characters are in conflict. Solving a character problem 'in game' is not a resolution to a violation of the 'play nice' rules among the players.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Is this situation covered in the AP? I've run a few modules and I've definitely had to deal with my players coming off of the beaten path (WotW game where the wizard took craft construct and stole the ice golem).


This circumstance is not covered in the module. I think it assumes a peaceful resolution or non-lethal means to subdue the mob.

But, we are where we are, so let's not dwell on it and push on.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Oh I was just curious. It's always interesting to see what alternate routes players will take.

I'll get a post up when I get home.


I'm off to do Tough Mudder today so I'll likely be too screwed to update at all :)

But tomorrow... the Sheriff arrives!


Inactive

Awesome, have a great time! :)

Re:Sheriff - <insertdramaticsoundeffecthere>


Ye gads I am in pain :(


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

Ouch! Apparently the mud and obstacles won.


No. Man (and woman) conquer all!

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