GM.Kashka's 4-10 Feast of Sigils (Inactive)

Game Master Andrew Torgerud



Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

A Pathfinder Society Scenario designed for levels 7–11.

In Kaer Maga, the mysterious and dangerous cliffside City of Strangers in untamed Varisia, the Pathfinder Society will come face to face with a sect of the cult of Lissala who prey upon the city's most vulnerable denizens to increase their own power. To what end do they conduct the ancient Feast of Sigils ritual, and can the Pathfinders stop them before their evil plans come to fruition?

Written by Dennis Baker.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

7d7 ⇒ (3, 5, 4, 1, 4, 7, 2) = 26

Please feel free to introduce your character in the Gameplay thread. Make sure to include any special or unusual abilities used in combat.

Levels appear to be... 11, 10, 8, 8, 11 and a question mark. That puts us definitely high tier.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

To have it up front, also please post your chronicle info in discussion:

example...
Character Name Edward
Player Name AJ Torgerud
PFS Number 59286-5
Faction Dark Archive
Level 10
Day Job no extra hours
Slow Track? N


I can see I signed up with either my summoner 11 or druid 10. They're can both do spellcasting and melee, but I'll delay my final descision until more of the party has settled on their character choices.

Scarab Sages

...is a worthless concept ...is a cynical scam gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage

Both of my level 9 characters (the highest I've got) are presently engaged, so we may need to do the lower Tier. I have the following characters for that:

Monk 7
Alchemist 8
aspiring Arcane Archer 7
Illusionist 7

Sovereign Court

My options are:

  • sorcerer 11
  • oracle 10
  • cleric 9
  • barbarian 7
  • rogue 7

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo
GM.Kashka wrote:

Levels appear to be... 11, 10, 8, 8, 11 and a question mark. That puts us definitely high tier.

I overlooked this. That clears things up a bit, I guess.

Character Name Dr. Zephyrus Vitruvian
Player Name I'm Hiding In Your Closet
PFS Number 40025-5
Faction Dark Archive
Level 8
Day Job Craft (Alchemy): 1d20 + 26 ⇒ (13) + 26 = 39
Slow Track? N

Special Abilities: Simple Reanimation serum, Healing Touch, Smoke Bomb, Preserve Organs 25%, Lingering Spirit, Plague Bomb

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Character Name Shandor "The Beast"
Player Name Cyril Corbaz
PFS Number 76446-3
Faction Dark Archive
Level 10
Day Job Craft (tattoo): 1d20 + 7 ⇒ (15) + 7 = 22
Slow Track? N

Notes: Shandor is a blaster sorcerer.
Paid 2pp for an atonement (used the Refuge of Time boon)

Thanks a lot for GMing this scenario! I'm trying to play all the Lissalan scenarios with this Thassilonian-themed sorcerer. Looking forward to it!

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

I'm not sure if I signed up with anything specific but it looks like August is free so I'll use him if it fits the party makeup. Let me know if I need to swap out.

PFS # 79644-4
Faction : Grand Lodge
Profession (Soldier) Day Job: 1d20 + 4 ⇒ (10) + 4 = 14

Grand Lodge

Male Oread Summoner (Shaitan Binder) 11 - HP: 48/91 - AC: 28, FF: 24, T: 16 - Fort/Ref/Will: +9/+10/+11 - Perception: +2 - Initiative: +3 - Treacherous Earth: 1/1 - Maker’s Call, 1/2 - Summon monster VI - 7/7 - Spells: 1st: 0/6, 2nd: 0/5, 3rd: 0/5, 4th: 2/3

Character Name Nadil al'Gurat
Player Name Andreas F (aka SkipperD)
PFS Number 35574-8
Faction Grand Lodge
Level 11
Day Job None
Slow Track? No

Special or unusual abilities:

Alternate racial traits (oread): Crystalline Form, Treacherous Earth

Traits: Eastern Mysteries (defunct Qadira faction trait). Once per day, you may select one single spell that you are casting that allows for a saving throw. You may increase the DC of that spell by +2.

Dark Archive

Male Tiefling (Grimspawn) Investigator 7 Swashbuckler 1 | HP:53/53 | AC:24 [28] (16 [18] Tch, 20 [22] Fl) | CMB: +5, CMD: 21 [23] | F: +6, R: +14[+16], W: +7 | Init: +5 | Perc: +17 (+20 vs Traps) +d8, SM: +13 +d8 | Speed 30ft | Inspiration: 5/9 | Panache 5/7 | Mutagen 0/1 Re-roll (+2) 0/1 | Active conditions:Mutagen, Heightened Awareness, Comprehend Languages, Heroism, +2 Intelligence

Character Name "Nel"
Player Name Sethran
PFS Number 34762-4
Faction Dark Archive
Level 8
Day Job Craft Alchemy: 1d20 + 22 + 5 + 1d6 ⇒ (14) + 22 + 5 + (4) = 45
Slow Track? N

I will get my Character sheet updated tomorrow after work

Grand Lodge

Character Name Huritt
Player Name Scott
PFS Number 143586-3
Faction Grand Lodge
Level 11
Day Job Profession (horse trader): 1d20 + 6 ⇒ (14) + 6 = 20
Slow Track? N

He starts everyday by casting overland flight, greater false life (familiar too) and extended protection from arrows (familiar too). If Huritt expects to be outside that day, he also casts an extended phantom steed.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Fighter 8, sorcerer 11, sorcerer 10, summoner 11, investigator 8, Alchemist 8.

apl: 8 + 11 + 10 + 11 + 8 + 8 = 56 divided by 6 is 9.333. Round down to 9, with 6 players means High Tier w/ 4 player adjustment

Grand Lodge

Riddywipple has a wand of cure critical wounds and can use all of Huritt's scrolls. He's basically a backup cleric, but he's still a faerie dragon. He has a very short attention span, so if you need something from him, it helps to ask nicely and/or bribe him.

Here's my scroll list, and I am happy to use most of them on other characters:

ARCANE

  • antimagic field
  • break enchantment
  • comprehend languages (2)
  • dimension door
  • fly
  • locate object
  • remove curse
  • resist energy, communal (2)
  • spider climb, communal
  • stone shape (2)
  • tongues (2)

DIVINE
  • anti-incorporeal shell
  • breath of life
  • death ward
  • delay poison, communal (2)
  • invisibility purge
  • neutralize poison
  • remove blindness/deafness
  • remove disease (2)
  • remove paralysis (2)
  • restoration, lesser (2)
  • water walk (2)

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

I can use most of those healing scrolls.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

I wasn't planning to get started until next week, but since everyone is roaring to go, and everyone's profiles are ready - here we go!

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

I'm currently at my chalet with very limited Internet access, I'll be fully operational on January 1st, after New Year's Eve. Happy new year everyone!

-Posted with Wayfinder

Grand Lodge

Dr. Zephyrus Vitruvian wrote:
I can use most of those healing scrolls.

Huritt and Riddywipple both have the UMD modifiers to cast them reliably, that's not a problem. Plus, I thought alchemist's couldn't use spell completion items?

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo
Huritt Two-hoof wrote:
...I thought alchemist's couldn't use spell completion items?

Good catch, you're right. I'd forgotten about that.

Dark Archive

Male Tiefling (Grimspawn) Investigator 7 Swashbuckler 1 | HP:53/53 | AC:24 [28] (16 [18] Tch, 20 [22] Fl) | CMB: +5, CMD: 21 [23] | F: +6, R: +14[+16], W: +7 | Init: +5 | Perc: +17 (+20 vs Traps) +d8, SM: +13 +d8 | Speed 30ft | Inspiration: 5/9 | Panache 5/7 | Mutagen 0/1 Re-roll (+2) 0/1 | Active conditions:Mutagen, Heightened Awareness, Comprehend Languages, Heroism, +2 Intelligence

Heyy guys, I am larping this weekend so I won't be able to post from now. I should be back Sunday evening to post, if not Monday morning. (UK time)

Grand Lodge

I forgot to say this earlier, but I will keep message up with the party at all times.

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

Please remind me what our nominal quest here is?

Dr. V's still with the party in all regards, of course, but of all the things he does, schmoozing isn't normally one of them.

'Blakros Matrimony' Spoiler:
Although he was able to make himself useful in that socializing-heavy adventure by giving the habitual drunk guy an Alchemist's Kindness!

Dark Archive

Male Tiefling (Grimspawn) Investigator 7 Swashbuckler 1 | HP:53/53 | AC:24 [28] (16 [18] Tch, 20 [22] Fl) | CMB: +5, CMD: 21 [23] | F: +6, R: +14[+16], W: +7 | Init: +5 | Perc: +17 (+20 vs Traps) +d8, SM: +13 +d8 | Speed 30ft | Inspiration: 5/9 | Panache 5/7 | Mutagen 0/1 Re-roll (+2) 0/1 | Active conditions:Mutagen, Heightened Awareness, Comprehend Languages, Heroism, +2 Intelligence

To discover what the Lossala Cult are planning and disrupt their plans once we have worked out what they are. And i would guess rescue the girls that have been taken.

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

Can you take a 5-foot step when staggered? The wording's a bit on the fence.

Dark Archive

Male Tiefling (Grimspawn) Investigator 7 Swashbuckler 1 | HP:53/53 | AC:24 [28] (16 [18] Tch, 20 [22] Fl) | CMB: +5, CMD: 21 [23] | F: +6, R: +14[+16], W: +7 | Init: +5 | Perc: +17 (+20 vs Traps) +d8, SM: +13 +d8 | Speed 30ft | Inspiration: 5/9 | Panache 5/7 | Mutagen 0/1 Re-roll (+2) 0/1 | Active conditions:Mutagen, Heightened Awareness, Comprehend Languages, Heroism, +2 Intelligence

Two quick things sorry. It seems when I updated my tagline with my Mutagen it didn't save so my reflex is currently +16 making my save a 20 if that matters? I also have resistance 7 to electricity ^^.

Grand Lodge

Male Oread Summoner (Shaitan Binder) 11 - HP: 48/91 - AC: 28, FF: 24, T: 16 - Fort/Ref/Will: +9/+10/+11 - Perception: +2 - Initiative: +3 - Treacherous Earth: 1/1 - Maker’s Call, 1/2 - Summon monster VI - 7/7 - Spells: 1st: 0/6, 2nd: 0/5, 3rd: 0/5, 4th: 2/3
Dr. Zephyrus Vitruvian wrote:
Can you take a 5-foot step when staggered? The wording's a bit on the fence.

I'd say yes, since it's classified as "No Action"


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Yes you can 5 foot step.

20 still fails, i will take off the 7 damage from the resist

Grand Lodge

Dr. Zephyrus Vitruvian wrote:
If you'll forgive some kibitzing, Huritt, I don't think that was a particularly good idea....

Here was the situation before I cast the spell:

Dr. Zephyrus, Huritt, Riddywipple, & August: Can't see any enemies.
Nel: Can see orange and green.
Shandor, Eidolon & Nadil: Can see orange.

After the spell, we have:
Dr. Zephyrus, Huritt, Riddywipple, & August: same
Nel: same
Shandor: Lost sight of orange
Eidolon & Nadil: same

Shandor is the only PC who lost sight of an enemy. In exchange for that, we got:

Red: Lost sight of Dr. Zephyrus, Huritt and Riddywipple.
Green: Lost sight of Nel, Nadil and eidolon.
Orange: Lost sight of Shandor and Nel.

We lost sight of one target, they lost sight of eight targets. We now have three rounds of relative safety to prepare for their invisibility. And if Shandor makes both saves, then our side won't have lost any targets at all.

And don't forget, we have the ability to coordinate via telepathy and message.

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

I see. I thought the rest of us could see them now.

May *I* do my action over, in that case, DM?

Grand Lodge

Dr. Zephyrus Vitruvian wrote:
I see. I thought the rest of us could see them now.

If we can, then I'm the one who goofed and needs to retcon!


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Only orange is visible due to glitterdust

@Dr z - i am fine if you do something else.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

... and I'm invisible, so only Nel can see me (unless the wisps can see invisible creatures).


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

So illusions.

How i have been running 'interactions' with this fog cloud is:

a) Move action to observe it
b) it negatively impedes your actions (ie attack actions that miss)
c) others will come up - i'm still thinking through walking through the cloud. if it were a wall obviously i would count as an interaction... so why not a fog? starting to lean towards allowing the save for that - but i have not been granting that to the wisps

Bonus to saving throw: If someone else saves and then tells everyone it is not an illusion, the CRB explicitly grants +4 on those circumstances.

The Wisp is granting that to everyone who speaks Aklo.

the +2 circumstance bonus is my own application of circumstance bonus - if you make the spellcraft of an illusion spell you would think the creation there of is an illusion? But if that were the case... every bad guy could spellcraft and then they would know it too... defeating the purpose of will saves. So the compromise my home game gm and my illusionist came up with is a +2 circumstance for a successful spellcraft (which is perfectly legal RAW)- but only if they don't have the +4 already.

Kindof a ramble but i don't want alot of confusion or mistrust based on how i run illusions.

here's my pre-game message to Huritt

message:

Some concepts we settled on:
a Move action to carefully observe a suspected illusion is interacting.

If there is an intentional sensation at casting (as in Major Image alters the temperature of lava, cooling it around the enemy) that counts as an interaction.

If the enemy spellcrafts the spell as it is cast and sees the illusion generated, he gets a circumstance bonus to will save but does not automatically count as interacting just for making the spellcraft.

if i think of others i'll let you know - I am pretty liberal about allowing illusions to work... example of a character creating an egg around a prone ally: good times

Grand Lodge

Male Oread Summoner (Shaitan Binder) 11 - HP: 48/91 - AC: 28, FF: 24, T: 16 - Fort/Ref/Will: +9/+10/+11 - Perception: +2 - Initiative: +3 - Treacherous Earth: 1/1 - Maker’s Call, 1/2 - Summon monster VI - 7/7 - Spells: 1st: 0/6, 2nd: 0/5, 3rd: 0/5, 4th: 2/3

Oh, you posted this while I made my posts. It won't make that much of a difference for the eidolon with its blindsight, but I guess Nadil moves at half speed out of the fog and casts his spell, then.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

I've added a buffs summary page to the slide show - i think i got everyone on there - go ahead and double check

Grand Lodge

Great idea for the buff chart! I'm going to steal your idea when I run 7-11s.

Riddywipple also has protection from arrows.

Greater False Life: 2d10 + 11 ⇒ (1, 10) + 11 = 22


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

I run it in f2f for my spell casters... but the format turned me off on the slides... might do a google doc and link it from the slide show... hmmmm....

Grand Lodge

F2F, I print spells from Perram's spellbook and sleeve each one. I can then write on the sleeve with a wet erase marker and pass them out. It works both for loot when I'm the GM, and for buffs when I'm the caster.

Dark Archive

Male Tiefling (Grimspawn) Investigator 7 Swashbuckler 1 | HP:53/53 | AC:24 [28] (16 [18] Tch, 20 [22] Fl) | CMB: +5, CMD: 21 [23] | F: +6, R: +14[+16], W: +7 | Init: +5 | Perc: +17 (+20 vs Traps) +d8, SM: +13 +d8 | Speed 30ft | Inspiration: 5/9 | Panache 5/7 | Mutagen 0/1 Re-roll (+2) 0/1 | Active conditions:Mutagen, Heightened Awareness, Comprehend Languages, Heroism, +2 Intelligence

Fyi I will be spending the prestige points on being brouht back to life, assuming my body is brought back, that with the atonement is 26 prestige.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Chronicles are posted here: Chronicles

I want to thank everyone for playing and sticking with it - the wisp fight was a challenge to get through.

I also want to applaud the players staying true to their character's ethos. I've never seen more than 1 player at a table reject an evil boon like that.

If you would be interested in another high level pbp with me, I would be willing to start one up in a couple weeks and can take requests. I think it gets easier on pbp with more familiarity between player to player and players to gm.

Grand Lodge

Huritt is level 11, not oos.

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo
GM.Kashka wrote:

I also want to applaud the players staying true to their character's ethos. I've never seen more than 1 player at a table reject an evil boon like that.

I must admit, I was borderline. I would have gone for it if you'd told me it was permanent - not that it comes up much, but Dr. Vitruvian's got a monomaniacal private life-quest sort of thing going that he might have taken it in the name of.

Not worth it to me if it's just 1 year, though, especially since I do all my Pathfinder Society adventuring by PbP now.

I have a feeling Something Will Happen eventually as some sort of grand consequence for these new Evil Boons they're offering now. My Illusionist (who's CG) was presented with one once, too, and as I recall, he was the only one in his party to turn it down.

GM.Kashka wrote:

If you would be interested in another high level pbp with me, I would be willing to start one up in a couple weeks and can take requests. I think it gets easier on pbp with more familiarity between player to player and players to gm.

For this character, I would be very interested in "You Only Die Twice," which I hear

Spoiler:
takes you into Geb temporarily transformed into undead.

Male Human (Minnesota) GM 4 The Disappeared Tactical Map,
Huritt Two-hoof wrote:
Huritt is level 11, not oos.

fixed

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo
GM.Kashka wrote:
Huritt Two-hoof wrote:
Huritt is level 11, not oos.
fixed

Does that mean I should get less, being level 8, or did total player level adjustment bump us all up or something?

Grand Lodge

Looks good. Thank you for running, Kashka! I'm going to steal a few of your organizational ideas for my own tables :-)


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

We played 10-11 sub-tier with 4 player adjustment. If you are level 10 or 11 you get full gold. If you are level 7 8 or 9, you get out of subtier gold which is the average of the two.

Dark Archive

Male Tiefling (Grimspawn) Investigator 7 Swashbuckler 1 | HP:53/53 | AC:24 [28] (16 [18] Tch, 20 [22] Fl) | CMB: +5, CMD: 21 [23] | F: +6, R: +14[+16], W: +7 | Init: +5 | Perc: +17 (+20 vs Traps) +d8, SM: +13 +d8 | Speed 30ft | Inspiration: 5/9 | Panache 5/7 | Mutagen 0/1 Re-roll (+2) 0/1 | Active conditions:Mutagen, Heightened Awareness, Comprehend Languages, Heroism, +2 Intelligence

Chronicle looks good, cheers

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Chronicle is good for me too. Thanks for running this scenario, I think it was in line with the other of the same informal series - looking forward to play the two last ones I'm missing (Words of the Ancient and The Waking Rune).

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August would have eaten a wafer if he was instructed to do so and given a convincing reason by someone in the party. Otherwise, its not his nature.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Oh, and I'd be interested in another high-tier game when the time comes.

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