![]() About Huritt Two-hoofHuritt wasn’t born in the saddle, but he conceived his firstborn on horseback, and will surely die there, too. Male human sorcerer 13
Arcane Bond (Su) Huritt gains a familiar, as a wizard equal to his sorcerer level. Alertness (Ex): While his familiar is within arm's reach, Huritt gains the Alertness feat. Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails. Share Spells: Huritt may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. He may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast). Empathic Link (Su): Huritt has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does. Deliver Touch Spells (Su): Huritt's familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the "toucher." The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates. Speak with Master (Ex): Huritt and his familiar can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help. Speak with Animals of Its Kind (Ex): Huritt's familiar can communicate with animals of approximately the same kind as itself (including dire varieties): bats with bats, cats with felines, hawks and owls and ravens with birds, lizards and snakes with reptiles, monkeys with other simians, rats with rodents, toads with amphibians, and weasels with ermines and minks. Such communication is limited by the Intelligence of the conversing creatures. Spell Resistance (Ex): Huritt's familiar gains spell resistance equal to the master's level + 5. To affect the familiar with a spell, another spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the familiar's spell resistance. Scry on Familiar (Sp): Huritt may scry on his familiar (as if casting the scrying spell) once per day. Metamagic Adept (Ex) Four times per day, Huritt can apply any one metamagic feat that he knows to a spell without increasing the casting time. School Power (Ex) The DC for any illusion spells cast by Huritt increases by +2. This bonus stacks with the bonus granted by Spell Focus.
Chronicler Twice per adventure before attempting an Acrobatics, Climb, Survival, or Swim check, Huritt gains a circumstance bonus equal to 1 plus half of the number of goals he has completed (6). He also halves his armor check penalty for this skill check. In addition, he can modify a Linguistics, Knowledge or Use Magic Device check and attempt it as if trained. Favor of Cartahegn While in a settlement of 5,000 people or more anywhere on the continent of Garund, Huritt may purchase mundane equipment (but not weapons or armor) through his favorable connections with House Cartahegn at a 10% discount. Friends of the Fey Court Huritt receives a +2 bonus on Diplomacy checks against creatures of the fey type. Horrific Insights Once per scenario, Huritt may take 1d4+1 Wisdom damage to attempt a Knowledge check as though he were trained. His bonus on this check is equal to six times the amount of Wisdom damage he took. Lissalan Library When consulting these books, Huritt gains a +2 circumstance bonus on Knowledge (religion) checks regarding Lissala and her cult. Master of Blades Saved When Huritt mentions how he saved Vonran Vilk’s life, Huritt gains a +4 circumstance bonus on Diplomacy and Intimidate checks when dealing with members of the Pathfinder Society that are his level or lower. Paragon of the Society Huritt may add a +4 luck bonus on any one d20 roll before the roll is made, or a +2 luck bonus after the roll but before the success or failure is known. Skill Boon As an immediate action, Huritt may reroll a skill check before success is determined. Tanbaru’s Respect Huritt may use one of the following as a spell-like ability once, using his character level as the caster level: dispel magic, fog cloud, invisibility, mirage arcana, or stone shape. Touching the First World Huritt receives a +1 bonus on Knowledge (nature) checks when dealing with fey creatures. Wayang’s Favor Huritt gains a +2 bonus on Charisma-based checks made to influence wayangs.
PFS INFO:
PFS # 143586-3
Faction Grand Lodge Scenarios WICAPI-WAKAN:
N Large Animal (phantom steed) Init +2; Senses low-light vision, scent; Perception +6 ------------- DEFENSE ------------- AC 18, touch 14, flat-footed 13 (+5 Dex, +4 natural, -1 size) hp 20 (1HD) ------------- OFFENSE ------------- Speed 100 ft. --------------------------- SPECIAL ABILITIES --------------------------- Encumbrance Wicapi-Wakan can bear Huritt’s weight plus up to 10 pounds per caster level. 8th Level: Wicapi-Wakan can ride over sandy, muddy or even swampy ground without difficulty or decrease in speed. 10th Level: Wicapi-Wakan can ride over any liquid as if it were firm ground, as the spell water walk. 12th Level: Wicapi-Wakan can tread on air as if walking on solid ground for up to 1 round at a time, as the spell air walk. Profile TO DO:
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