August Autumnwind
Male dwarf fighter (two-handed fighter) 8 (Pathfinder RPG Advanced Player's Guide 108)
LN Medium humanoid (dwarf)
Init +5; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 24, touch 12, flat-footed 23 (+11 armor, +1 deflection, +1 Dex, +1 natural)
hp 92 (8d10+40)
Fort +12, Ref +5, Will +6; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee +1 keen adamantine greatsword +18/+13 (2d6+13/17-20) or
cold iron heavy flail +14/+9 (1d10+9/19-20) or
dagger +14/+9 (1d4+6/19-20) or
sap +14/+9 (1d6+6 nonlethal)
Ranged darkwood composite longbow +10/+5 (1d8+3/×3)
Special Attacks backswing, hatred, overhand chop, shattering strike, weapon training (heavy blades +1)
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Statistics
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Str 22, Dex 12, Con 18, Int 7, Wis 11, Cha 5
Base Atk +8; CMB +14 (+16 sunder); CMD 26 (30 vs. bull rush, 28 vs. sunder, 30 vs. trip)
Feats Blind-fight, Cleave, Greater Weapon Focus (greatsword), Improved Initiative, Iron Will, Power Attack, Vital Strike, Weapon Focus (greatsword), Weapon Specialization (greatsword)
Traits dirty fighter, ruthless
Skills Acrobatics -3 (-7 to jump), Appraise -2 (+0 to assess nonmagical metals or gemstones), Climb +5, Handle Animal +1, Perception +1 (+3 to notice unusual stonework), Profession (soldier) +4, Ride +0, Survival +4 (+6 to avoid becoming lost), Swim +5; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
Combat Gear sbci arrows (50), wand of cure light wounds, wand of cure light wounds, antitoxin; Other Gear +2 full plate, +1 keen adamantine greatsword, cold iron heavy flail, dagger, darkwood composite longbow (+3 Str), sap, clear spindle ioun stone, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +2, ring of protection +1, wayfinder[ISWG], bedroll, bell, belt pouch, blanket[APG], canteen[UE], chalk, crowbar, dwarven trail rations[UE] (3), earplugs[APG], fishhook, flint and steel, grappling hook, masterwork backpack[APG], masterwork snorkel[UE], sewing needle, signal whistle, silk rope (50 ft.), string or twine[APG], torch (3), wrist sheath, spring loaded, 5,640 gp, 5 sp, 2 cp
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Special Abilities
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Backswing (Ex) Attacks after the first in a full attack receive 2x STR bonus.
Blind-Fight Re-roll misses because of concealment, other benefits.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Overhand Chop (Ex) Single attacks with two-handed weapons receive double STR bonus.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Shattering Strike +2 (Ex) +2 Sunder and damage vs. objects.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Vital Strike Standard action: x2 weapon damage dice.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades
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Axe Beak Companion
Masterful Performance
Clockwork Spy
Kassen's Boon (+d6 to d20 roll, or auto-stabilize)
Djinni's Admiration
Gnoll Tactics
Enlightened Ambassador (enter 1 hour trance : +4 save vs illusion, +10' speed, ignore concealment)
Tar Kuata Initiate (retraining synergy)
Aggressive Researcher (take-25 in Know Arcana/History/Planes)
Acquainted with Aslynn
Impossible Feat (before rolling skill check, save or attack, add d6, if 6 roll and add to max +18)
322's Foe
Trusted Pathfinder
Spoils of the Siege (Shohiraj)