GM Erich's Forged in Flame Series for PbP Gameday VII (Inactive)

Game Master Thereus, Silver Crusader

#8-09 Forged In Flame, Part 1 - The Cindersworn Pact and #8-11 Forged In Flame, Part 2 - Cleansed With Fire that will be run in the two slots of PbP Gameday VII.

Game Maps and Handouts


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female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

My emailaddress is F.Wegler [at] gmx.de
Many thanks for the awesome dayjob roll! ;-)

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

trying to find some easy ways for fire significant fire resistance.
I'd imagine most things we run into will be fire related in some way or other... those scorching rays from last time were mean with no protection!

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

The tokens Qalkami gives you only protect from the ambient heat of the plane of fire, not other fire damage, so yes finding other methods of protection would be beneficial.

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

I just leveled up to 10th. Does that put me outside of level range?

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

yup

But you should already know that... what happened?

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

I...leveled up.

With levels.

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

It would. If you want I can change your chronicle over to slow and then you could complete the series (this one on slow too if you want). Let me know ASAP.

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

If you're on slow can you switch back to normal later?

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

Yes, every scenario you can choose which one to do.

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

While adding my chronicle info into Herolab I noticed that my stat block here on the boards was incorrect. I am level 6 but my stat block was showing 5. I don't think that affects anything (APL changes but I don't think that changes our tier) this time but I thought I would mention it just in case.

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Also, I would like to buy a wand of resist energy (750gp).

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Resist energy is not a 1st level spell Mal (would cost considerably more thant that)... unless you're buying a partially charged one off of a chronicle?

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Ah! Herolab wasn't being my friend. It is level 1 for 3 classes and I'm not one of those. It's level 2 for me. So it would be 4500gp... I have enough gp to get it.

I would use it on party members. Is the extra 10 energy resistance worth it for everyone or is that too minor of a help?

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

Amarthecthel,

Do you want the slow chronicle for the last mission so you can continue to play this one? I need to know.

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

Sigh. I guess. Sure.

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

New chronicle sent. Welcome back.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Am going to spend 2 PP to get a scroll with 3 castings of Communal Resist Energy on it, at caster level 8.

That'll be Fire resist 20 for everyone for 10 minutes... hopefully that will get us through.
Will give it to Malusha.

Will require a DC 9 caster level check for him to activate, mind you... so nothing lower then a 4!

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Hmmm... so, one of Sickly's missing faction card items (aside from making diplomacy checks he has little hope of) involves recovering blackmail or incriminating evidence against named important npc muckity mucks.

And here, Qalkami has just handed us a whole case full of just such stuff.

Would this be enough to check the box once we reach the end of all this?

Just curious =)

Silver Crusade

Male Gnome Oracle
Stats:
HP: 102/102 | AC: 25, T:12, F:24 | CMB: +2, CMD: 13 | F: +18, R: +12, W: +17 | Init: +3 | Perc: +2, SM: +0

Sorry for the radio silence. Ironically I have been getting my internet upgraded which has, rather than giving me beefy speeds, left me with a lot closer to no internet than I would have liked. Some people would even describe my current internet as 0 MB/s. I didn’t expect to be missing in action at all. Feel free to bot or delay me. I’ve been told the beefy speeds will be here by Friday. I hope you are doing okay without me. I will be back soon to make a late heroic entrance.

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

As you might have figured out, we will likely be in combat til the end of the scenario, so daily updates are de rigueur from here on out. I will try to post my updates in the mid-day US time frame. I'll also take a look before bedtime to see if any questions pop up.

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

Checking out the FAQs here, I don't think the natural attacks can be made in conjunction with Spell Combat and/or Spellstrike for the magus class. Discuss.

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

I read it just the opposite.

Quote:

Magus: When using spell combat, can the weapon in my other hand be an unarmed strike or a natural weapon?

Yes, so long as the weapon is a light or one-handed melee weapon and is associated with that hand. For example, unarmed strikes, claws, and slams are light melee weapons associated with a hand, and therefore are valid for use with spell combat. A tail slap is not associated with a hand, and therefore is not valid for use with spell combat.
posted April 2013 | back to top

Magus, Spell Combat: When using spell combat, do I specifically have to use the weapon in my other hand, or can I use a mixture of weapons (such as armor spikes and bites) so long as my casting hand remains free?

You specifically have to use the light or one-handed melee weapon in your other hand.

Seems like as long as I'm using a light or one-handed weapon, I can use my natural weapons.

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

To me, if I can weigh in because it's an interesting discussion, it seems clear from the above that:

-you need one hand free to cast the spell
-you can make an attack with a weapon in your other hand, which can be a natural weapon or an unarmed strike
-if its a natural weapon, it needs to be specifically related to a hand, so a bite or something else would not be legal

If there is confusion, perhaps it is related to the reference to the other hand. The other hand seems to refer to the hand other than the one being used to cast the spell, not other to the natural weapon.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

There are two faq questions answered there.

The second one seems to say bites are no good. The second would appear to be saying wings are no good either.

Basically, claws and slams are it, natural weapon wise.

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

Hmmm...

Yeah, I can see that.

Wow, does that nerf the utility of the polymorph spells for a magus. It also contravenes the many magus guides I've read.

Not to say what Amarthecthel was doing was broken. Of course it was. So as a GM i'm glad for the ruling; as a player I'm bummed.

Of course, compared to a gunslinger, a polymorphing magus is still underpowered.

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

My takeaways from reading the FAQs and other threads (so far) are you can:

A) Spellstrike only and deliver the touch spell with your weapon (including iterative attacks on subsequent rounds for the rest of the multiple charges)

B) Spell combat + Spellstrike and deliver the touch spell with your weapon (including iterative attacks on same and subsequent rounds for the rest of the multiple charges) Which is what I assumed this last round

But you can't deliver the touch spell effects with natural attacks in later rounds, just the weapon "in hand". Although there is a magus arcana that mitigates this.

Also, since Spell Combat is a full round action (but not actually a full attack action), you don't get the natural attacks as part of the sequence. Still researching this one...

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

This is officially the last day of the Game Day (so I need to report to HQ), but we will go ahead and finish out the combat and wrap things up.

Boon Rolls, 19 or 20 wins
Amarthecthel: 1d20 ⇒ 1
Felicitas: 1d20 ⇒ 13
Filmore: 1d20 ⇒ 4
Garmit: 1d20 ⇒ 5
GM Erich: 1d20 ⇒ 15
Malusha: 1d20 ⇒ 15
Sickly: 1d20 ⇒ 14

Silver Crusade

Male Gnome Oracle
Stats:
HP: 102/102 | AC: 25, T:12, F:24 | CMB: +2, CMD: 13 | F: +18, R: +12, W: +17 | Init: +3 | Perc: +2, SM: +0

I used a metamagic rod to make my three castings of shield other medium range so it has a range of 190' so we should be fine.

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

My bad for not realizing that. I will adjust.

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

As we are ready to end the scenario, feel free to roll your new day job checks here.

Also, a subtle hint for the Exchange members in the party to review their tasks from the start of the scenario and figure out if any further actions need to be taken and how.

@Amarthecthel, the previous scenario was run for you on slow progression, do you want the same for this one to keep things tidy or no?

Silver Crusade

Male Gnome Oracle
Stats:
HP: 102/102 | AC: 25, T:12, F:24 | CMB: +2, CMD: 13 | F: +18, R: +12, W: +17 | Init: +3 | Perc: +2, SM: +0

Herbalism 37

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

I think I'm getting the black lung, pop!
Day Job: Profession (miner): 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Day job: Profession(poet): 1d20 + 10 ⇒ (10) + 10 = 20

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10
GM Erich wrote:
@Amarthecthel, the previous scenario was run for you on slow progression, do you want the same for this one to keep things tidy or no?

Yes, please.

Craft (Weapons): 1d20 + 13 ⇒ (15) + 13 = 28

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Profession (Gambler): 1d20 + 12 ⇒ (17) + 12 = 29


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Take 10 for Perform sing 30

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

So guys, what are we happy as a group to hand over to Qalkami? Not sure what the Gorget is, but Garmit is probably happy to hand over that, particularly if it helps encourage her to be a trade contact for The Exchange. The Azerite Pact may be a bit more controversial, given its nature in making the azers subservient.

Thoughts?

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Given how adamant everyone was about screwing her over last time out... can't see why you would willingly give her anything we didn't explicitly promise to return.

Besides, why not make your deal with the Azure? The Flamebinder's Jaw thing they mentioned seemed like it might grease the wheels... and was not part of our deal with the efreeti.

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Sounds good. If we have something tangible to give to the Azers happy to go with that option, which was why was suggesting holding back on giving her the Pact. Not sure what the Gorget does, though so wasn't as worried about handing that over. Is there are better reason we wouldn't give that to her than just 'she didn't ask for it?' Who else would be affected by that?

As for wanting to screw her over last time, that was not really the intent, more trying to do what she asked in ways that helped foster relationships with other potential allies/trading partners, rather than alienating everyone else that we had to deal with...except for that shady guy, he was just a scumbag and screwing him over was partly just to stick it to him.

Oh, and Garmit is Chaotic Neutral, so trying to use 'you did this last time, why are you doing something different now' isn't necessarily a great argument for him. He'll basically look out for his own interests first and foremost, which is generally the same as doing what is best for the party, but in less clear cut situations like these he'll be keeping his own agenda front of mind...which will be making as many useful contacts as he can.

Bottom Line: If it is a choice between the Azer and Qalkami happy to go with the Azer. If is Qalkami or no-one, then he'll want to give her as little as he can to make her happy.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

She did ask for the Gorget, that was part of the job.

She did *not* mention the Flamebinders Jaw though, that we learned about from the Azer's at the beginning.

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Ok, for the sake of wrapping the game up, have posted handing over the Gorget but not the Pact. Happy to consider that retconned if others have strong ideas against that, or want to explore other options instead or as well.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Ah well, level for Sickly anyway!

Can't believe I've gotten him to level 9. Figured he'd be dead long ago.

Now to ponder a new rage power!

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

Chronicles sent. Let me know if there are any issues. Game will be marked inactive in a few days. Thanks again.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Mine looks fine.

Graci!

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

All looks good to me too. Thanks for the fun game, GM...and gang!

Garmit will be leveling up to Level 10 after this. I also can't believe I have a character in double digits now, playing exclusively via PbP. He was 'born' almost six years ago.

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

Thank you!


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

I wrote that I am not sure if I should get Out of tier gold or not. But it was a blast!

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