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The tokens Qalkami gives you only protect from the ambient heat of the plane of fire, not other fire damage, so yes finding other methods of protection would be beneficial.

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It would. If you want I can change your chronicle over to slow and then you could complete the series (this one on slow too if you want). Let me know ASAP.

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Yes, every scenario you can choose which one to do.

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While adding my chronicle info into Herolab I noticed that my stat block here on the boards was incorrect. I am level 6 but my stat block was showing 5. I don't think that affects anything (APL changes but I don't think that changes our tier) this time but I thought I would mention it just in case.

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Ah! Herolab wasn't being my friend. It is level 1 for 3 classes and I'm not one of those. It's level 2 for me. So it would be 4500gp... I have enough gp to get it.
I would use it on party members. Is the extra 10 energy resistance worth it for everyone or is that too minor of a help?

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Amarthecthel,
Do you want the slow chronicle for the last mission so you can continue to play this one? I need to know.

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Am going to spend 2 PP to get a scroll with 3 castings of Communal Resist Energy on it, at caster level 8.
That'll be Fire resist 20 for everyone for 10 minutes... hopefully that will get us through.
Will give it to Malusha.
Will require a DC 9 caster level check for him to activate, mind you... so nothing lower then a 4!

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Hmmm... so, one of Sickly's missing faction card items (aside from making diplomacy checks he has little hope of) involves recovering blackmail or incriminating evidence against named important npc muckity mucks.
And here, Qalkami has just handed us a whole case full of just such stuff.
Would this be enough to check the box once we reach the end of all this?
Just curious =)

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Sorry for the radio silence. Ironically I have been getting my internet upgraded which has, rather than giving me beefy speeds, left me with a lot closer to no internet than I would have liked. Some people would even describe my current internet as 0 MB/s. I didn’t expect to be missing in action at all. Feel free to bot or delay me. I’ve been told the beefy speeds will be here by Friday. I hope you are doing okay without me. I will be back soon to make a late heroic entrance.

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As you might have figured out, we will likely be in combat til the end of the scenario, so daily updates are de rigueur from here on out. I will try to post my updates in the mid-day US time frame. I'll also take a look before bedtime to see if any questions pop up.

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Checking out the FAQs here, I don't think the natural attacks can be made in conjunction with Spell Combat and/or Spellstrike for the magus class. Discuss.

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I read it just the opposite.
Magus: When using spell combat, can the weapon in my other hand be an unarmed strike or a natural weapon?
Yes, so long as the weapon is a light or one-handed melee weapon and is associated with that hand. For example, unarmed strikes, claws, and slams are light melee weapons associated with a hand, and therefore are valid for use with spell combat. A tail slap is not associated with a hand, and therefore is not valid for use with spell combat.
posted April 2013 | back to topMagus, Spell Combat: When using spell combat, do I specifically have to use the weapon in my other hand, or can I use a mixture of weapons (such as armor spikes and bites) so long as my casting hand remains free?
You specifically have to use the light or one-handed melee weapon in your other hand.
Seems like as long as I'm using a light or one-handed weapon, I can use my natural weapons.

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To me, if I can weigh in because it's an interesting discussion, it seems clear from the above that:
-you need one hand free to cast the spell
-you can make an attack with a weapon in your other hand, which can be a natural weapon or an unarmed strike
-if its a natural weapon, it needs to be specifically related to a hand, so a bite or something else would not be legal
If there is confusion, perhaps it is related to the reference to the other hand. The other hand seems to refer to the hand other than the one being used to cast the spell, not other to the natural weapon.

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Hmmm...
Yeah, I can see that.
Wow, does that nerf the utility of the polymorph spells for a magus. It also contravenes the many magus guides I've read.
Not to say what Amarthecthel was doing was broken. Of course it was. So as a GM i'm glad for the ruling; as a player I'm bummed.
Of course, compared to a gunslinger, a polymorphing magus is still underpowered.

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My takeaways from reading the FAQs and other threads (so far) are you can:
A) Spellstrike only and deliver the touch spell with your weapon (including iterative attacks on subsequent rounds for the rest of the multiple charges)
B) Spell combat + Spellstrike and deliver the touch spell with your weapon (including iterative attacks on same and subsequent rounds for the rest of the multiple charges) Which is what I assumed this last round
But you can't deliver the touch spell effects with natural attacks in later rounds, just the weapon "in hand". Although there is a magus arcana that mitigates this.
Also, since Spell Combat is a full round action (but not actually a full attack action), you don't get the natural attacks as part of the sequence. Still researching this one...

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This is officially the last day of the Game Day (so I need to report to HQ), but we will go ahead and finish out the combat and wrap things up.
Boon Rolls, 19 or 20 wins
Amarthecthel: 1d20 ⇒ 1
Felicitas: 1d20 ⇒ 13
Filmore: 1d20 ⇒ 4
Garmit: 1d20 ⇒ 5
GM Erich: 1d20 ⇒ 15
Malusha: 1d20 ⇒ 15
Sickly: 1d20 ⇒ 14

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My bad for not realizing that. I will adjust.

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As we are ready to end the scenario, feel free to roll your new day job checks here.
Also, a subtle hint for the Exchange members in the party to review their tasks from the start of the scenario and figure out if any further actions need to be taken and how.
@Amarthecthel, the previous scenario was run for you on slow progression, do you want the same for this one to keep things tidy or no?

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@Amarthecthel, the previous scenario was run for you on slow progression, do you want the same for this one to keep things tidy or no?
Yes, please.
Craft (Weapons): 1d20 + 13 ⇒ (15) + 13 = 28

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So guys, what are we happy as a group to hand over to Qalkami? Not sure what the Gorget is, but Garmit is probably happy to hand over that, particularly if it helps encourage her to be a trade contact for The Exchange. The Azerite Pact may be a bit more controversial, given its nature in making the azers subservient.
Thoughts?

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Given how adamant everyone was about screwing her over last time out... can't see why you would willingly give her anything we didn't explicitly promise to return.
Besides, why not make your deal with the Azure? The Flamebinder's Jaw thing they mentioned seemed like it might grease the wheels... and was not part of our deal with the efreeti.

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Sounds good. If we have something tangible to give to the Azers happy to go with that option, which was why was suggesting holding back on giving her the Pact. Not sure what the Gorget does, though so wasn't as worried about handing that over. Is there are better reason we wouldn't give that to her than just 'she didn't ask for it?' Who else would be affected by that?
As for wanting to screw her over last time, that was not really the intent, more trying to do what she asked in ways that helped foster relationships with other potential allies/trading partners, rather than alienating everyone else that we had to deal with...except for that shady guy, he was just a scumbag and screwing him over was partly just to stick it to him.
Oh, and Garmit is Chaotic Neutral, so trying to use 'you did this last time, why are you doing something different now' isn't necessarily a great argument for him. He'll basically look out for his own interests first and foremost, which is generally the same as doing what is best for the party, but in less clear cut situations like these he'll be keeping his own agenda front of mind...which will be making as many useful contacts as he can.
Bottom Line: If it is a choice between the Azer and Qalkami happy to go with the Azer. If is Qalkami or no-one, then he'll want to give her as little as he can to make her happy.

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Ok, for the sake of wrapping the game up, have posted handing over the Gorget but not the Pact. Happy to consider that retconned if others have strong ideas against that, or want to explore other options instead or as well.

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Chronicles sent. Let me know if there are any issues. Game will be marked inactive in a few days. Thanks again.

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All looks good to me too. Thanks for the fun game, GM...and gang!
Garmit will be leveling up to Level 10 after this. I also can't believe I have a character in double digits now, playing exclusively via PbP. He was 'born' almost six years ago.