About SicklyMale Dwarf Barbarian (invulnerable rager) 9 / Fighter (unbreakable) 1
Defense:
AC 23, touch 14, flat-footed 21 (+8 armor, +2 Dex, +2 deflection, +1 natural)
hp 83 (9d12 + 1d10 - 10 + 10 + 9) Fort +9, Ref +7, Will +8; +5 vs spells or spell-like abilities, +3 vs poisons Resistance fire 3; DR 4/- (8/- vs non-lethal) Defensive Abilities Defensive Training, Hardy, Stability, Extreme Endurance (hot), Guarded Life, Greater Guarded Life; Offense:
Speed 30 ft.
Melee +1 dwarven longhammer +16/+11 (2d6+8, 19-20/x3) or power attack dwarven longhammer +13/+8 (2d6+17, 19-20/x3) Ranged club/javelin/throwing axe +12/+7 (1d6+5) or dagger/light hammer +12/+7 (1d4+5) Reach 10 ft. (with dwarven longhammer) Special Attacks Giant Hunter, Rage (22 rounds/day) Statistics:
Str 21, Dex 14, Con 9, Int 14, Wis 16, Cha 5
Base Atk +10/+5; CMB +15; CMD 29 (33 vs bull rush or trip) Feats Power Attack, Toughness, Endurance, Diehard, Steel Soul, Combat Reflexes, Improved Critical Traits Berserker of Society, Glory of Old Skills Acrobatics +12, Climb +12, Disable Deviceᶜᶜ +5, Healᶜᶜ +5, Knowledge (arcana)ᶜᶜ +3, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (nature) +6, Knowledge (nobility) +11, Knowledge (planes)ᶜᶜ +3, Knowledge (religion)ᶜᶜ +3, Perception +16 (+18 with Stonecunning), Profession (miner) +7, Spellcraftᶜᶜ +3, Survival +15, Swim +10, Use Magic Deviceᶜᶜ +2; -3 armor check penalty (+0 to climb and jump) Languages Common, Dwarven, Giant, Undercommon Equipment:
+2 agile breastplate
quickdraw light steel shield +1 adamantine dwarven longhammer cold iron light hammer silver light hammer throwing axe cold iron throwing axe lucky club cold iron dagger dagger silver spiked gauntlet cold-iron spiked gauntlet javelin +2 belt of giant strength +2 cloak of resistance +2 ring of protection +1 amulet of natural armor mwk miner's pick (mwk mining tool) pathfinder pouch wand of cure light wounds [ 27 ] wand of feather step [ 48 ] oil of bless weapon oil of magic weapon potion of touch of the sea potion of enlarge person scroll of communal resist energy (CL 8) x 2 spring-loaded wrist sheathe medlance [ 8 ] w/ [empty] mwk backpack small tent bedroll blanket iron pot silk rope flint and steel grappling hook canteen healer's kit [ 2 ] healer's kit [ 10 ] candle x 2 earplugs soap x 5 medical mask waterproof bag sack trail rations x 2 bandolier x 2 vial of holy water antiplague antitoxin skeleton key mwk thieves' tools pathfinder chronicle (nobility) traveler's any-tool climber's kit vermin repellent weapon blanch (cold iron) weapon blanch (silver) x 2 wayfinder cold weather gear x 2 belt pouch skis cleats snowshoes ice skates filter scarf small tent 36801 gp ** new purchases
Special Abilities:
Defensive Training +4 dodge bonus to AC vs giants
Giant Hunter +1 bonus on attack rolls vs giants. +2 on survival to find and follow giant tracks [replaces Hatred] Stability +4 racial bonus to CMD vs bull rush and trip when standing on the ground Hardy +2 racial bonus on saves vs spells, spell-like abilities, and poison Glory of Old +1 trait bonus on saves vs spells, spell-like abilities, and poison Lorekeeper +2 racial bonus on Knowledge (history) checks pertaining to dwarves or their enemies. Can make such checks untrained [replaced Greed] Slow and Steady speed reduced to 20 feet, but never modified by armor or encumbrance Fast Movement increase movement by 10 ft when wearing medium, light, or no armor Stonecunning +2 perception to notice unusual stonework or traps in stone walls or floors. Free check if pass within 10' Berserker of Society 3 additional rage rounds per day Rage 20 rounds/day: +4 Str, +4 Con, +2 to Will saves, -2 to AC Invulnerability (ex) gain DR/- equal to half barbarian level. This DR is doubled vs non-lethal damage Extreme Endurance (ex) inured to hot climates as if using endure elements Rage Power: Guarded Life (ex) While raging, if reduced below 0 hp, 8 hp of lethal damage converted to nonlethal damage. If at -'ve hps, immediately stabilize Rage Power: Auspicious Mark (su) Once per rage, swift action that costs 2 rounds of rage, add +1d6 to any d20 roll after seeing the results Rage Power: Greater Guarded Life (ex) 1 additional hp/lvl of damage converted with Guarded Life (16 hp total) Rage Power: Unexpected Strike (ex) once per rage, can make an AoO against anyone that moves into a threatened square, regardless if that movement normally provokes or not. Boons & Vanities:
Background:
Many have heard the story of seven particular dwarves who all lived and worked together and who one day happened upon an exiled princess, who decided to live with them for a while, before adventure and hi-jinx ensued. Good triumphing over evil. Happily ever after. Blah. Blah. Blah.
Sickly is not one of those dwarves. 'Those' dwarves have only made life difficult for regular dwarves. Like every dwarf is lucky enough to get assigned a convenient gem mine to 'toil' in. No, he and his kin got coal. Like every dwarf has some royal harlot to do their housework and keep them entertained. No, he and his kin had only each other's ugly mugs to stare at when they got home. If you didn't cook it yourself, you didn't eat. If you didn't clean it, it stayed dirty. And what kind of proper dwarf is named Happy! Dwarves ain't happy! Not proper ones anyway! He and his kin hated 'those' dwarves. 'Those' dwarves didn't know a thing about being a right and proper dwarf... but kiss enough ass, grease enough palms, hire enough good PR, and suddenly regular dwarves were just not good enough. Well to hell with those entitled bastards. So a group these regular dwarves from a mine near Kravenkus decided to form their own group. The 'Other' dwarves if you will! They joined the Pathfinders in hopes of making a dwarven tale that will make people forget about 'Those' dwarves once and for all. Unfortunately, Sickly wasn't one of those regular dwarves either... but at least he knew where they lived. Sickly himself is a poor specimen of a dwarf. Born frail, ugly, and in poor health, most agree it was a miracle he survived to adulthood. His skin is jaundiced and pale with a damp sheen, his hair and beard matted and patchy as if parts of it have been falling out in small clumps. At any time, there's usually a rash or lesion visible on his exposed skin somewhere. A lack of almost any social graces only exasperate the effect. A life of avoiding other people by working in the mine has made him quite strong. A lifetime of being mocked, ridiculed and picked on for his health and appearance has led to a very introspective and quiet dwarf, with a burning rage inside that occasionally comes out when pressed. When the others left the coal mine to pursue the Pathfinders, Sickly stayed working for some time on his own. Not necessarily because he wanted to... but because the others did not mention they were going. Eventually, he noticed and went looking for them. And now its his turn!
Personality:
It is quite obvious, to anyone who spends any time around him, that Sickly has some serious self-esteem issues. A target for ridicule his entire life, he sees that as the norm. Any sort of compliment is almost completely foreign and is often brushed off as sarcasm or misinterpretation.
He also has a tendency to focus on anyone who is even remotely nice to him, sometimes to the point of irritation. Shy and unassuming most of the time, when he is riled up, the anger bubbles forth in a wave, and suddenly people realize just how strong this sickly dwarf really is. He also comes off as a bit of a hypochondriac, though when you actually have managed to catch just about everything at one point or another, it might not be entirely unjustified. He is always sniffling, or coughing, or sneezing, or scratching at some irritation or other, making most people extremely uncomfortable when around him.
Faction Card:
** 7/9 Season 7 Faction Card goals completed **
G1 3/3 G2 1/1 G3 1/1 G4 3/3 G5 2/2 G6 1/1 G7 1/1 G8 1/5 Society Stuff:
PFS# 84637-8 Faction XP 27 Prestige/Fame 42/50 Scenarios Completed:
Stats:
(HP 55/75 (DR 4, ResistFire 2) | AC 23, Touch 14, FlatFooted 21 | Fort +9, Ref +6, Will +7; +5 vs spells and spell-likes; +3 vs poison | Init +2 | Perc +14 (+16 with Stonecunning) | Confidante 2/2, Rage Rounds 5/20) |