Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion
PaizoCon 2015

Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Battles

Pathfinder Comics

Pathfinder Legends

DM Stephens Serpents Skull Campaign - Chp1:The Smugglers Shiv (Inactive)

Game Master terok

With the defeat of the dark Dryad and surviving many of the islands others challenges, the party is well on their way to becoming the Shiv's masters...only Ieana stands in their way...


1,401 to 1,447 of 1,447 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>

Mark, have you made any progress on a new character? I am getting ready to move things forward but would like to have you in place before that occurs if possible.


I should have him ready in the next couple of hours. Right now I am working on the assumption of average WBL, 10,500 gp.


markofbane wrote:
I should have him ready in the next couple of hours. Right now I am working on the assumption of average WBL, 10,500 gp.

I think the rest of the group is at 15000 so assume that level of wealth.


Human Wizard (Transmuter, Enhancement subschool) 6 | HP 52 (52) | Init +3 | Perc +8 | AC: 17 T: 13 FF: 14 CMD: 15 | F +7 R +6 W +6 |
Resources:
Bolts 10/10, Augment 8/8

Here's most of Jawn, Tragershen's replacement.

Here's what I was thinking for background. In a nutshell, he is coming by way of the government support system. He believes it is his destiny to uncover lost civilizations. Because of that, when word got to him in Orisian of what was found by the PCs, he pulled in favors and spent considerable sums to get taken on as part of the army. He was hoping to learn what the PCs had found and stake out on his own, but he was too late; the PCs had already left. He came clean with some of the officers and, through the use of any remaining favors and extra wealth, got himself assigned to join the lead group as a linguistics expert and historian. He is still dressed in the army uniform and looks much like the members of the PC escort, only without armor.


Looks fine so far but looks like you need to spend your remaining gold. Starting wealth of 15K. Might want to stck up on some scrolls and additional spells.


Human Wizard (Transmuter, Enhancement subschool) 6 | HP 52 (52) | Init +3 | Perc +8 | AC: 17 T: 13 FF: 14 CMD: 15 | F +7 R +6 W +6 |
Resources:
Bolts 10/10, Augment 8/8

The only thing left on Jawn is to stat out his rat familiar.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Are we looking to replace Corb?

(If you are looking for referrals, I have another player from my home group... who would be a steady/frequent poster. :P )[/ooc]


At this point no, I am planning to run the group at 5, less modifying I have to do.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

I am out of town (with no cell service expected) from Saturday to Wednesday and getting absolutely slammed with work as everyone is trying to get their projects finished before the snow arrives. I will not likely have time to post before I leave. Please DMNPC me as needed.

My apologies. See you next week!


female Half-elf/Mwangi AC 18/15/13; Init +7/+9; Perception +12/+14; Fort+5; Ref+11; Will+2

I am still here and checking every day so I will be ready when you are.


Maptools got re-loaded up last night...didn't have a chance to post the map but should be able to get it up tonight.

Sovereign Court

Male

Getting myself back in action this evening/tomorrow. Consider me a regular poster again (hopefully) and I do extend my apologies.


I am camping this weekend. I hope to see this game re-start on Sunday. Hopefully everyone is still with me...


female Half-elf/Mwangi AC 18/15/13; Init +7/+9; Perception +12/+14; Fort+5; Ref+11; Will+2

still checking in.


Human Wizard (Transmuter, Enhancement subschool) 6 | HP 52 (52) | Init +3 | Perc +8 | AC: 17 T: 13 FF: 14 CMD: 15 | F +7 R +6 W +6 |
Resources:
Bolts 10/10, Augment 8/8

Yep, still watching. Ready to pick up again whenever it is good for you.


Male Ape(animal)
Stats:
Init+3 Per+7 (Low-Light, Scent) AC23 Tch12 FF20 HP55 For+7 Ref+8 Wil+3* Spd 20/30' Bite+8(1d6+6) Claw(x2)+8(1d6+6) CMB+12 CMD 25/22 Acrobatic +7 Climb +12 Escape +1 Stealth +1 Survival +1 Swim +4
Kragnir Argak wrote:
I have two attacks while hasted, you overgrown chimp with an excessively high flat-footed AC!

First of all I'm an ape. Second of all, it isn't nice to name call you short, less hairy, mother smells of elderberries, ape wanna be. lol

As for my assessment, I was operating under the assumption that you were staggered after using a boulder helmet (no save, regardless of success of the bull rush). And of course I wasn't including criticals, though the way you roll, it was about a 50/50 chance you would get one. :)

And my FF AC? The animal charm Nim gave me is a powerful thing! ;)
*The 120 listed in my profile was obviously a typo, but it did make me realize there are other errors. :)


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

I hadn't included the +2 bonus from the helmet (purely because I wasn't aware of it) or accounted for the staggering effect. No harm no foul.

As for adjacency, i'm more than 5 feet away from one of its squares with clear line to it. Not an issue AFAIK


It's been my understanding for some time that combat reflexes don't allow you to make additional AOO's on the same opponent, even with CR.

Nim have you seen something different?

"Combat Reflexes and Additional Attacks of Opportunity: If you have the Combat Reflexes feat, you can add your Dexterity bonus to the number of attacks of opportunity you can make in a round. This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity). Moving out of more than one square threatened by the same opponent in the same round doesn't count as more than one opportunity for that opponent. All these attacks are at your full normal attack bonus."

If he moved then drew and drank a potion you would get two strikes but not for movement only.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

No... just a house rule of mine creeping into this game. Imo combat reflexes don't get enough love in games playing RAW. Everyone is usually so careful not to provoke one let alone more. It only becomes useful against multiple dumb opponent's. :P

Anyhow, I'm not petitioning to use my house rule, just explaining. :)

What really bugs me more is that I can't grapple him as a AoO. When someone tries to move past I can hit them, trip them, disarm them or even sunder their gear but I can't grab them and prevent them from passing me? Lame. ;)


Of course that rule applies to monsters as well stopping them from grabbing you if you try to flee :)

Will post an update tomorrow with the summary.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

I would be ok with that. Besides, monsters can have grab but PCs can't.


Actually I think PC's can have grab with the various polymorph spells. I think grab is one of the abilities you can pick up.


female Half-elf/Mwangi AC 18/15/13; Init +7/+9; Perception +12/+14; Fort+5; Ref+11; Will+2

Merry Christmas to all who are so inclined!


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Christmas period is being brutal to me - flying back to KL tomorrow, then should be back on board with everything on December 31.


I plan to start this back up tonight. Hope everyone had a great couple of weeks with family and friends.


Male Ape(animal)
Stats:
Init+3 Per+7 (Low-Light, Scent) AC23 Tch12 FF20 HP55 For+7 Ref+8 Wil+3* Spd 20/30' Bite+8(1d6+6) Claw(x2)+8(1d6+6) CMB+12 CMD 25/22 Acrobatic +7 Climb +12 Escape +1 Stealth +1 Survival +1 Swim +4

Happy New Year to all!


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Are we still playing? :P


Male Ape(animal)
Stats:
Init+3 Per+7 (Low-Light, Scent) AC23 Tch12 FF20 HP55 For+7 Ref+8 Wil+3* Spd 20/30' Bite+8(1d6+6) Claw(x2)+8(1d6+6) CMB+12 CMD 25/22 Acrobatic +7 Climb +12 Escape +1 Stealth +1 Survival +1 Swim +4

I'm wondering about the masked man's fly checks. As in, doesn't he need to make them to fly as he is? Should he fail a check he has to either land or move more than half his movement, and possibly make other checks to stay above the pit for his safety. :)


5' shift is a DC 10 per the Fly rules and he has a +9...

Move less than half speed and remain flying DC 10


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Level up for Nim (6th):
+1 level of druid
+9 HP
+1 Fort, +1 Ref, +1 Will
+1 BAB
+1 2nd level spell slot
+1 3rd level spell slot
+1 wildshape/day
+ wildshape (beast shape ii) Dire Tiger pouncing here I come! :)
+ wildshape (elemental body i)
Skills:
+1 fly, +1 knowledge (geography), +1 knowledge (nature), +1 perception, +2 survival

Wic (effective level 7th):
+1 HD
+8 HP
+1 BAB


Human Wizard (Transmuter, Enhancement subschool) 6 | HP 52 (52) | Init +3 | Perc +8 | AC: 17 T: 13 FF: 14 CMD: 15 | F +7 R +6 W +6 |
Resources:
Bolts 10/10, Augment 8/8

Level up for Jawn:

+1 level of wizard
+1 BAB, +1 Fort, +1 Ref, +1 Will.
Additional spell slots: 1 2nd, 1 3rd.
+8 hit points
+7 skill points : Knowledge (arcana), Knowledge (geography), Knowledge (local), Knowledge (planes), Knowledge (religion), Linguistics (adds Terran), Spellcraft.
Add two spells to spellbook: Gaseous Form, Lightning Bolt.


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Cleric 5 -> Cleric 6
HP: 33 -> 39
BAB: +3 -> +4; FortRefWill: 4/1/4 -> 5/2/5
Skills: Perform (Harrow), 2 x Diplomacy
Spells Now: 4, 3+2+1, 3+1+1, 2+1+1

New Domain ability: Good Fortune (Ex): At 6th level, you can reroll any one roll that you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it’s worse than the original roll. You can use this ability once per day at 6th level, and one additional time per day for every six cleric levels beyond 6th.

I'll be re-picking spells as well, so need to update that part of my profile.


female Half-elf/Mwangi AC 18/15/13; Init +7/+9; Perception +12/+14; Fort+5; Ref+11; Will+2

Balani Level 6:
+1 level ranger
+1 BAB
+1 first level spell slot

Additional favoured enemy - animals and 1 upgrade applied to it +4 total to bluff, perception, sense motive, knowledge and survival re animals (+2 against monstrous humanoids)

Skills:
+1 disable device, +1 knowledge (geography), +1 knowledge (nature), +1 knowledge (local), +1 perception, +1 survival, +1 sense motive, +1 stealth

I haven't really been taking into account the bonuses for jungle terrain, maybe you have, but as long as we are in it I also get +2 to initiative, survival, perception, stealth and knowledge (geography)


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Any chance Alex is going to update Kragnir in the near future? Or resume playing? *crosses fingers*


Human Wizard (Transmuter, Enhancement subschool) 6 | HP 52 (52) | Init +3 | Perc +8 | AC: 17 T: 13 FF: 14 CMD: 15 | F +7 R +6 W +6 |
Resources:
Bolts 10/10, Augment 8/8

Here is where we stand on loot:

Left from the Shipwreck:
750 gp (from gold bar sales)
Ptn Lesser Restoration
Potion of Protection from Evil (10’ radius)
Potion of cmw

Party gear purchased after the Shipwreck:
Wand of Enlarge Person
Wand of CLW
Wand of CLW

Party gear formerly carried by Tragershen:
Ptn of Cure Disease
Ptn of Lesser Restoration (3)
Ptn of Water Breathing
Ptn of Remove Fear
Ptn of Shield of Faith +2
Ptn of Calm Emotions
Restorative Ointment (4 uses)
Antitoxin (3)
Antiplague
Soothe Syrup
Vermin Repellant
Map: Smuggler’s Shiv
Map: Mwangi Expanse

Mundane Loot we took from the Raiders:
1 +1 Composite Longbow +2 STR
6 MW Composite Longbows
6 Studded leather
6 Spears
Leader has a totem worth 100gp.
Raiders had misc. money and jewelry worth 120gp.

Loot from the crypt:
+1 Spear
+1 Amulet of Natural Armor
+2 Headband of intellect (Knowledge Religion)
War Mask of Strength
Chunks of an onyx obelisk
Spellbook
Granite Dust


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Kragnir is updated. Haven't claimed treasure in a long while; any chance I could have the amulet of natural armour? No interest in anything else and Kragnir's AC could really use the +1.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

What do you say Balani? :)

Mask to Nim then I guess?

EDIT: If Nim takes the mask, his ring of protection +1 becomes redundant. One of you can take the amulet (Balani?) and one can have Nim's ring (Kragnir?).


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Sounds good. Deflection is a preferred form of AC anyway.


female Half-elf/Mwangi AC 18/15/13; Init +7/+9; Perception +12/+14; Fort+5; Ref+11; Will+2

Whatever works out best. I have added the amulet and headband and Kragnir will take your ring is my understanding. If things need to get rearranged in the future it is fine with me.


female Half-elf/Mwangi AC 18/15/13; Init +7/+9; Perception +12/+14; Fort+5; Ref+11; Will+2
Quote:
And my response was that they likely had 20ish HP... but didn't know for sure. They could have had 30ish.:P

You are too modest. You are my pathfinder savant and when you say 20ish I know it must be give or take 1 :)

But the description was mostly hopeful posting that it would indeed be enough so I would not prove totally useless.


Hey team please be patient.
I am in the process of selling my current house and buying a new one...all in under a month...not fun...plus work is completely kicking my arse.

Will be back by the weekend...just no time ATM. Thx


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

No worries.

Good luck! :)


Human Wizard (Transmuter, Enhancement subschool) 6 | HP 52 (52) | Init +3 | Perc +8 | AC: 17 T: 13 FF: 14 CMD: 15 | F +7 R +6 W +6 |
Resources:
Bolts 10/10, Augment 8/8

Sounds like no fun at all. I hope all goes well! See you on the other side.


Human Wizard (Transmuter, Enhancement subschool) 6 | HP 52 (52) | Init +3 | Perc +8 | AC: 17 T: 13 FF: 14 CMD: 15 | F +7 R +6 W +6 |
Resources:
Bolts 10/10, Augment 8/8

I am good to pick up again too. The last two weeks have been extremely hectic at work, and that is likely to keep on for a couple more days. But after that, I expect to be back to normal.


We are back at it folks!
Ready to get some momentum going to finish out this chapter.

Sovereign Court

Male

You've marked Kragnir as already having acted in R3, don't think I have?


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

I can confirm that you have not. :)

1,401 to 1,447 of 1,447 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post Discussion / DM Stephens Serpents Skull Campaign - OOC Discussion All Messageboards

Want to post a reply? Sign in.

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.