With the defeat of the dark Dryad and surviving many of the islands others challenges, the party is well on their way to becoming the Shiv's masters...only Ieana stands in their way...
The rest of your stay on the Shiv goes relatively quietly. You search out several wrecks and foind the following of value;
17pp, 122gp, 461sp, a handy haversack, and a wand of magic missles with 17 charges.
The gold and silver box is worth 350gp.
Groliks treasure consists of the following:
246 sp,
234 gp,
13 pp,
13 gems worth 10gp each
3 jewels worth a total of 1100gp
a mithral hook designed to be worn on an arm stump (worth 1,000 gp),
a fine brass sextant worth 500 gp,
It takes 100gp and two lesser jewels worth 500 gp to bribe the captain and the crew so please net that out.
Magic:
Cloak of Resistance +1
Ioun Stone, Dusty Rose Prism
Rope of Climbing
Restorative Ointment (4 charges left)
Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3
We left the gold, silver and copper in the treasure pit to go back for later, and we actually have a block and tackle (found very early on), so it's potentially retrievable. I'll try and add all the new stuff and the items from the temple safe room to the loot log tonight.
Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 4
Thanks!
Hmm.. not loading for me from work - have to try it again from home.
Even from that partial list Mihai has the WBL of a 6th level character so I'm not expecting he'll have much room for further customization at the great divide.
Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 4
Mr. Burns: This is a thousand monkeys working at a thousand typewriters. Soon they'll have written the greatest novel known to man. Lets see. It was the best of times, it was the "blurst" of times! You stupid monkey!
Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3
Okay, I think I have the party loot log fully updated. Notes:
Prices listed are full retail -- what it would cost to buy in a store -- not what it would cost to make or what you could sell it for. Please tell me if I miscalculated any.
Please tell me if I missed any uses of expendables, since I've been using the loot log as a kind of proxy journal.
Speaking of which, you need to look at the Quantity and Owner columns, since there are things that we used up, threw away, gave away, left behind, traded, or spent.
No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability
Mihai Soarta wrote:
Mr. Burns: This is a thousand monkeys working at a thousand typewriters. Soon they'll have written the greatest novel known to man. Lets see. It was the best of times, it was the "blurst" of times! You stupid monkey!
Oh... Denver Broncos! I can't believe I missed the reference. :)
Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 4
I'm assuming that we're essentially treating scrolls and potions as 'party loot'? - unless we choose to sell of course and then we'd add the proceeds on top of the general wealth pile.
Don't worry about being ahead on wealth, you will even out with this AP and then next without a good way to buy and sell stuff once you leave this city until you gain teleport.
Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3
Anton's Stuff:
Larissia's wayfinder - 500 gp
Azlanti boots of the jungle - 2500 gp
+1 slick breastplate - 5100 gp
Party Stuff:
Potion of water breathing - 750 gp
Potion of cure light wounds - 50 gp
Not including consumables, Anton has 8100 gp worth -- but most of that is his armor, and the ability score increase at level 4 bumped his Dex bonus over its max. Also, a +1 chain shirt wouldn't have an armor check penalty (with his Armor Expert trait), so he wouldn't have to choose between leaving it on and maximizing his ability to disarm a trap. It looks like a good change to me, even though it's technically trading down.
If the handy haversack is unsized, then I'd like it. I think I can get Anton's weight down to Light. (But if it's Medium or someone else just wants it more, that's fine.)
The rope of climbing is too tempting to pass up. No way Anton would let that just get sold to some merchant.
Should I start making a shopping list? There are some other things that I'd like that we didn't find, starting with an ioun torch...
You will find that the city is rather small and isn't well equipped with magic. Some minor items can be crafted and you will have the time to get them crafted...we can address that after you wrap up the early part of the AP.
You can find any items under 500gp but I will have to roll up the rest that are available now.
Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3
Values To Be Determined
Smuggler's Shiv map (from Larissia Landor): 1 gp scroll tube + ?
Mwangi Expanse map (from Nora Kettlesmith): 1 gp scroll tube + ?
Tricorn hat
Brightly-colored scarf
Darkwood coffer
Gold chain left over after Mihai threw the locket of Aeshamara into the sea: 500 gp - ?
Scroll creation materials left over after our use: 300 gp - ?
Adamantine chain shirt of the Azlant: 6775 + ?
Probably Left Behind
Rusty shovels
Block and tackle
Moldy tarp
Skiff
Rough scimitars
Rough light wooden shields
"Lots" of javelins
Bronze reflector dish
Presumably Priceless
Notes for creating Azlanti foresight
Notes for creating Azlanti glue
Captain Kovack's confession
Captain Kovack's journal
Captain's journal from the Nightvoice
Jortal's journal
Possibly Consumed
1 lb. of soap
Other Notes
If I put it under Coin, that means I'm assuming that it can be sold at full price rather than half. This includes gems and jewelry. Please correct me if I'm wrong.
You are right on the coin or art, jewels, gems. They are worth full price. Can someone summarize the party wealth for each person and figure out who gets what out of the coin? You can sell everything that no one wants, although Anton might take the bracers now at half price.
You will also get several rewards in the next few days so we can plan to add those.
Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3
DM Stephen wrote:
You can sell everything that no one wants, although Anton might take the bracers now at half price.
I haven't decided yet whether to stick with the sling staff or switch to a bow. The disadvantage of the sling staff is that it would take two feats to load as a free action; the advantage is that it would do more damage with higher Str (such as from rage). The disadvantage of the bow is that it can't be used to melee; the advantage is that more things work with it as written (including Launch Trap), no DM fiat required.
Also, I noticed that we have a +1 chain shirt (from the Nightvoice) that no one is using. How much would it cost to have it re-sized? (Is that even possible?) I might've asked that before, but I don't remember.
Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3
A few notes:
There appears to be a discrepancy. I have Corb down as getting mithral chainmail from the treasure pit, but he has it listed as a +1 mithral chain shirt, which is worth less. That would change my calculations. (Sorry if this was already addressed; I do my best to keep the loot log updated, but some things slip past me, apparently.)
Speaking of things slipping past me, for some reason I thought that Corb had the amulet of natural armor + 1, but apparently that was all in my head. I've updated the owners on the loot log to account for claims and declaims.
Also, I'm thinking that maybe Aedalis would like Yarzoth's waterproof scroll tube (worth 250 gp) that can hold 20 scrolls? Tragershen already has an Azlanti scroll tube, and Mihai already has a mithral one.
Pezcock stays up that night to show you his Hex tricks. His unusual mind and quickness allows him to teach you several new abilities, it will take you approximately one week of practice before you can fully utilize this ability:
Focused Hex:
Choose one Hex you currently have. Due to the special mind techniques and tricks that Pezcock shows you, that Hex is more difficult to resist. Add +1 to the Difficulty Class for all saving throws against that Hex. At every three levels you can spend a week and change the focus of your hex to another Hex available to you. You can only have one focused Hex at a time.
Speed of Thought:
Once per day you can increase the speed with which you invoke a hex according to the following progression:
Move Action becomes a Swift Action.
Standard Action becomes a Move Action.
Full Round Action becomes a Standard Action.
This ability can not be used to invoke any additional Hexes than you would have normally been able to invoke.