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DM Stephens Serpents Skull Campaign - Chp1:The Smugglers Shiv (Inactive)

Game Master terok

With the defeat of the dark Dryad and surviving many of the islands others challenges, the party is well on their way to becoming the Shiv's masters...only Ieana stands in their way...


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Mark, have you made any progress on a new character? I am getting ready to move things forward but would like to have you in place before that occurs if possible.


I should have him ready in the next couple of hours. Right now I am working on the assumption of average WBL, 10,500 gp.


markofbane wrote:
I should have him ready in the next couple of hours. Right now I am working on the assumption of average WBL, 10,500 gp.

I think the rest of the group is at 15000 so assume that level of wealth.


Human Wizard (Transmuter, Enhancement subschool) 5 | HP 44 (44) | Init +3 | Perc +7 | AC: 17 T: 13 FF: 14 CMD: 15 | F +6 R +5 W +5 |
Resources:
Bolts 10/10, Augment 8/8

Here's most of Jawn, Tragershen's replacement.

Here's what I was thinking for background. In a nutshell, he is coming by way of the government support system. He believes it is his destiny to uncover lost civilizations. Because of that, when word got to him in Orisian of what was found by the PCs, he pulled in favors and spent considerable sums to get taken on as part of the army. He was hoping to learn what the PCs had found and stake out on his own, but he was too late; the PCs had already left. He came clean with some of the officers and, through the use of any remaining favors and extra wealth, got himself assigned to join the lead group as a linguistics expert and historian. He is still dressed in the army uniform and looks much like the members of the PC escort, only without armor.


Looks fine so far but looks like you need to spend your remaining gold. Starting wealth of 15K. Might want to stck up on some scrolls and additional spells.


Human Wizard (Transmuter, Enhancement subschool) 5 | HP 44 (44) | Init +3 | Perc +7 | AC: 17 T: 13 FF: 14 CMD: 15 | F +6 R +5 W +5 |
Resources:
Bolts 10/10, Augment 8/8

The only thing left on Jawn is to stat out his rat familiar.


Male Human 5th level Druid
Stats:
Init +1 Perception +11 AC 20 Tch 13 FF 19 HP 50 Fort+6(+7 vs disease) Ref+2 Will+7 Spd 20' CMB +8 CMD 21 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Are we looking to replace Corb?

(If you are looking for referrals, I have another player from my home group... who would be a steady/frequent poster. :P )[/ooc]


At this point no, I am planning to run the group at 5, less modifying I have to do.


Male Human 5th level Druid
Stats:
Init +1 Perception +11 AC 20 Tch 13 FF 19 HP 50 Fort+6(+7 vs disease) Ref+2 Will+7 Spd 20' CMB +8 CMD 21 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

I am out of town (with no cell service expected) from Saturday to Wednesday and getting absolutely slammed with work as everyone is trying to get their projects finished before the snow arrives. I will not likely have time to post before I leave. Please DMNPC me as needed.

My apologies. See you next week!


female Half-elf/Mwangi AC 18/15/13; Init +7; Perception +11; Fort+5; Ref+11; Will+2

I am still here and checking every day so I will be ready when you are.


Maptools got re-loaded up last night...didn't have a chance to post the map but should be able to get it up tonight.

Sovereign Court

Male

Getting myself back in action this evening/tomorrow. Consider me a regular poster again (hopefully) and I do extend my apologies.


I am camping this weekend. I hope to see this game re-start on Sunday. Hopefully everyone is still with me...


female Half-elf/Mwangi AC 18/15/13; Init +7; Perception +11; Fort+5; Ref+11; Will+2

still checking in.


Human Wizard (Transmuter, Enhancement subschool) 5 | HP 44 (44) | Init +3 | Perc +7 | AC: 17 T: 13 FF: 14 CMD: 15 | F +6 R +5 W +5 |
Resources:
Bolts 10/10, Augment 8/8

Yep, still watching. Ready to pick up again whenever it is good for you.


Male Ape(animal)
Stats:
Init+3 Per+6 (Low-Light, Scent) AC23 Tch12 FF20 HP47 For+7 Ref+8 Wil+3 Spd 20/30' Bite+7(1d6+6) Claw(x2)+7(1d6+6) CMB+11 CMD 24/21 Acrobatic +6 Climb +12 Escape +1 Stealth +2 Survival +1 Swim +4
Kragnir Argak wrote:
I have two attacks while hasted, you overgrown chimp with an excessively high flat-footed AC!

First of all I'm an ape. Second of all, it isn't nice to name call you short, less hairy, mother smells of elderberries, ape wanna be. lol

As for my assessment, I was operating under the assumption that you were staggered after using a boulder helmet (no save, regardless of success of the bull rush). And of course I wasn't including criticals, though the way you roll, it was about a 50/50 chance you would get one. :)

And my FF AC? The animal charm Nim gave me is a powerful thing! ;)
*The 120 listed in my profile was obviously a typo, but it did make me realize there are other errors. :)


Male Dwarf Foehammer, HP- 11/34, Init--1, AC-19, FF-19, Tou-9, CMD-19, F-+8, R-+1, W-+5, Per-+8

I hadn't included the +2 bonus from the helmet (purely because I wasn't aware of it) or accounted for the staggering effect. No harm no foul.

As for adjacency, i'm more than 5 feet away from one of its squares with clear line to it. Not an issue AFAIK


It's been my understanding for some time that combat reflexes don't allow you to make additional AOO's on the same opponent, even with CR.

Nim have you seen something different?

"Combat Reflexes and Additional Attacks of Opportunity: If you have the Combat Reflexes feat, you can add your Dexterity bonus to the number of attacks of opportunity you can make in a round. This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity). Moving out of more than one square threatened by the same opponent in the same round doesn't count as more than one opportunity for that opponent. All these attacks are at your full normal attack bonus."

If he moved then drew and drank a potion you would get two strikes but not for movement only.

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