DM Raltus Demon Slaying (Inactive)

Game Master Raltus

Book 2 Maps l Gear Spread sheet l Hand outs


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The creature that attacks Don manages to wrap itself around him, squeezing him with enough force to break bones.

Creature 2 Constrict: 1d20 + 3 ⇒ (7) + 3 = 101d4 ⇒ 1


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Gah! What's that?" Lyn calls out as a black something falls down almost on her.


Human Paladin 3

Dob stabs with his dagger.
Dagger: 1d20 + 4 ⇒ (20) + 4 = 241d4 + 3 ⇒ (3) + 3 = 6
Crit: 1d20 + 4 ⇒ (9) + 4 = 131d4 + 3 ⇒ (3) + 3 = 6
Arrr! Get off!


No confirm for the crit

50% miss chance: 1d100 ⇒ 93

Don manages to dig his dagger into the side of the creature, drawing a shriek. The second creature moves for Lynn again, hoping that she cannot see it coming.

Slam: 1d20 + 3 ⇒ (7) + 3 = 101d4 ⇒ 2

Initiative Order
Initiative Order
Creature 2 (Don)
Don
Creature 1 (lynn)
Lynn, Iko, SteelGate <---
Tink, Voice guy


In areas of darkness, creatures without darkvision are effectively blinded. In addition to the obvious effects, a blinded creature has a 50% miss chance in combat (all opponents have total concealment), loses any Dexterity bonus to AC, takes a -2 penalty to AC, moves at half speed, and takes a -4 penalty on Search checks and most Strength and Dexterity-based skill check


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"You'll get no second chance to surprise me." As the creature misses again Lynn steps back and drives the glaive into it's body.
Attack: 1d20 + 4 ⇒ (20) + 4 = 241d10 + 4 ⇒ (5) + 4 = 9
Confirm for x3: 1d20 + 4 ⇒ (12) + 4 = 162d10 + 8 ⇒ (4, 5) + 8 = 17

I'm with darkvision. So no further chances for the creature.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

"I need light over here!" Iko says and moves closer but is unsure of whats going on or what to attack in the darkness.

Only low light vision over here thanks.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Sorry, no daylight left here." Lynn replies.


SteelGate approaches Don, ramming himself into the creature that is attacking Don.

Slam: 1d20 + 4 ⇒ (18) + 4 = 221d8 + 4 ⇒ (1) + 4 = 5

SteelGate wounds the creature, leaving a large bruise on the centre mass.

Initiative Order
Creature 2 (Don)
Don
Creature 1 (lynn)
Lynn, Iko, SteelGate
Tink, Voice guy <---


Out of the darkness you hear a voice, "You want light? Can't you see in the darkness? Hehe, I will give you light."

A cone of different coloured lights washes over the party.

Colour Spray DC 13 or Unconscious

Blinded, unconscious, Stunned: 2d4 ⇒ (2, 4) = 6 rounds

Blinded and Stuned: 1d4 ⇒ 3 rounds

Then stunned for 1 round


Human Paladin 3

Will I?: 1d20 + 2 ⇒ (15) + 2 = 17 Don won't take a nap! He just won't! *stomps foot*


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Will Save: 1d20 + 5 ⇒ (17) + 5 = 22
Do I see the 'voice'?


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Will Save: 1d20 + 2 ⇒ (7) + 2 = 9

Nite nite...

Iko's eyes flutter and he falls face first into the floor.


Lynn notices what looks like a dwarf who just entered the darkness from the area the group was heading.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn charges the dwarf.
Attack: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 191d10 + 4 ⇒ (2) + 4 = 6


M Construct Eidolon (HP 60)

Will Tink: 1d20 + 3 ⇒ (20) + 3 = 23
Will Blue: 1d20 + 4 ⇒ (20) + 4 = 24
Will SteelGate: 1d20 + 4 ⇒ (7) + 4 = 11

Tink ignores the lights, but blue hops about on his shoulder cocking his head to watch the blue lights as the dance about.

SteelGate however grinds to a halt as the spell forces his spirit out of his construct.


Ratfolk Crafter 6 (HP 63)

Tink attempts to identify the spell being cast Spellcraft: 1d20 + 9 ⇒ (16) + 9 = 25 which he successfully identifies as color spray.
"That man is a spellcaster." He states as he watches events unfold, "He will be easy to attack as he casts, disrupt his casting and he may lose concentration."\
I have darkvision, do I see him take anything out of a pouch as he casts or anything of the like? Do I see any of the physical spell components?


He had them out before moving and casting, if/when he goes again you will have your chance.

The creature continues to attempt to squeeze the life out of Don

Maintain grapple: 1d20 + 4 ⇒ (7) + 4 = 11

The creature doesn't manage to keep the grapple but does still occupy the same space as Don.

Initiative
Creature 2 (Don)
Don <---
Lynn, Iko, SteelGate
Tink, Voice guy


Human Paladin 3

Don keeps stabbing the thing on him
Stab: 1d20 + 4 ⇒ (14) + 4 = 181d4 + 3 ⇒ (4) + 3 = 7


Miss chance: 1d100 ⇒ 56

Don manages to dig his dagger in and kill the last creature, it lets out a loud scream.

"My pets, what am I going to do now? You will pay." The voice is shrill and hysterical sounding.


stats:
HP 35/35 l AC 12 (T 12, FF 10) l F +3 R +3 W +7 l Ini +2 Perc +7

"What is going on? What is the shouting and who else is talking?"


Stats:
HP 10/18 l AC 9 (T9, FF 9) l F +2 F +1 W +5 l Ini -1 Perc +2
Atk:
Unarmed +4 (1d3+1)

"Some oily black could came out of no where, and apparently they are being attacked." Horgus shouts over the others.


Initiative
Creature 2 (Don)
Don
Lynn, Iko(out cold), SteelGate(out cold) <---
Tink, Voice guy


Human Paladin 3

Don tosses the beast away! No one pulls the wool...er....weird creature over my eyes!


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

I posted a charge vs. the dwarf. You haven't resolved that. On initiative order that would happen now.

Lynn charges the dwarf.
Attack: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 191d10 + 4 ⇒ (2) + 4 = 6


Sorry missed that, yes you do hit

As Don is dispatching his creature, Lynn rushes forward with her Glaive leveled the Dwarf stabbing into him.


Initiative
Creature 2 (Don)
Don
Lynn, Iko(out cold), SteelGate(out cold)
Tink, Voice guy (6) <---

The Dwarf backs up again 5ft step, mumbling some more words and bolts of force lance towards Lynn.

bolts of force: 2d4 + 2 ⇒ (3, 1) + 2 = 6


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Tink is going to do nothing combat wise, Creature 2 is dead, Don doesn't see anything and the rest is out cold so I'll post my next attack already.

"Hey I'm here. Can you come over to help me corner that guy? Over here, follow the voice, still here talking..." Lynn tries to give the others some idea where the enemy is by talking without end.
Stab: 1d20 + 4 ⇒ (19) + 4 = 231d10 + 4 ⇒ (4) + 4 = 8


Human Paladin 3

Don stumbles over.


Lynn can go again then Tink and voice."

"hehe must flee, find new pets, these crusaders found me. Want to kill Millorn, just trying to help, just trying to understand."


Human Paladin 3

Wow, what awesome help. Let me take your hat and the head along with it.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

You noticed I already stabbed Millorn again two posts above yours?
"Your help is not really appreciated if you let your pets feed on us. Tell what you want to find out and how you think you're helpful!" Lynn asks holding the business end of her glaive in front of the dwarf.
Readied Attack for anything but answering: 1d20 + 4 ⇒ (17) + 4 = 211d10 + 4 ⇒ (1) + 4 = 5


I did yes

"Research, research into their ways, how their magic works. You!" Millorn points a stubby finger at Lynn "You people drove me away, said I bad, using fowl magics."


Gear:
Short Sword +3 (1d6+3), Short Bow +5(1d6+1)
Stats:
HP 5/17 l AC 14 (T 11, FF 11) l F +1 R +6 W +1 l Ini +7 Perc +5

Leaning on the cart Aniva shouts up.

"I think I heard of this guy, they said he was using demonic magics from with in the city. I heard he escaped."


stats:
HP 35/35 l AC 12 (T 12, FF 10) l F +3 R +3 W +7 l Ini +2 Perc +7

"I wasn't in the city but a report did come out once he escaped that if found we were to apprehend him at all costs."


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"You're welcome to arrest him if you like." Lynn replies to the blind and the lame. "But I prefer to hear more about what you're trying to achieve and how." Lynn tells the dwarf still pointing the glaive at him.

Why ruin the evil guys monologue ;)


I am glad you didn't attack, he isn't bad persay

"No no arrest, I wanted to understand... to know how... to see why. They use bad magics, not like me, not like Elf over there, not like you woman with the long stick."

You can see his eyes are a shade of blue.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
"No tricks or we're back at stabbing." Lynn says and takes the glaive back and uses it to rest on. She casts a spell on herself. "Now relax, take a deep breath and explain yourself in a way I can understand. You're researching what kind of magic demons use?"


"No more stabbing, please. Millorn been down here long time, was studying demonic magics to understand not to use. Crusaders crazy, yell...scream.. cry out in rage. City leader call Millorn Witch and want to kill him. Me flee down here, safe in the stone, studying harder down here."

He moves around but his hands are always visible. He does slowly move back up the incline to where you were heading.


Gear:
Short Sword +3 (1d6+3), Short Bow +5(1d6+1)
Stats:
HP 5/17 l AC 14 (T 11, FF 11) l F +1 R +6 W +1 l Ini +7 Perc +5

"We should take him back up top with us, those who are left will want to know that he is still alive. Plus he could be of use."


stats:
HP 35/35 l AC 12 (T 12, FF 10) l F +3 R +3 W +7 l Ini +2 Perc +7

"I would like to know more about his studies in to Demonic Magics, while out on patrol in the World Wound you see all sorts of Demonic perversions and monstrous things."


Stats:
HP 10/18 l AC 9 (T9, FF 9) l F +2 F +1 W +5 l Ini -1 Perc +2
Atk:
Unarmed +4 (1d3+1)

"The Lord was looking for him and did call him a witch but then the Lord was a bit of a witch hater and anyone he didn't like and didn't want around was a "witch." Lets get moving then if we are taking him along, he might know a quick way out of this demon hole."


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"The question is if Millorn wants to come along." Lynn replies looking at the dwarf for an answer.


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

a groan escapes Iko's lips as he starts to stir on the floor.


Human Paladin 3

Well do you know the way to the surface?


Millorn looks around, "Years Millorn been under ground, way up that way," He points to the north of the cavern you are in, there is a passage just large enough for the cart to get through.

Millorn then turns and walks calmly back up the incline.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Is Millorn leading the way or going someplace else?


you will have to make a decision on what you are doing. He pointed a way then turned to walk away. He could be setting the nuke! Although he is not


Human Paladin 3

If this guy wants to stay down here, let him. Don points towards the exit.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Onward!" Lynn exclaims and leads the way Millorn showed. "Maybe we meet each other again under more pleasant circumstances. Bless you." she tells the dwarf good bye.


Millorn comes back out quickly as Lynn and Don don't follow.

"Other cave lead no where, lead down to water. Follow, way out through this way."

Millorn will go back the way he was going, as everyone follows you walk into what must have been Millorn's camp. A ragged bed roll and other destroyed gear is around, along with the bodies of what look like smaller versions of the creatures that attacked you in the cave of the First Crusader's.

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