ARAVASHNIAL
Male elf conjurer 5/Riftwarden 1 (Pathfinder Campaign Setting:
Paths of Prestige 46)
CG Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +7
DEFENSE
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 35 (6 HD; 5d6+1d8+11)
Fort +3, Ref +3, Will +7; +2 vs. enchantments
Immune sleep
Weaknesses blinded
OFFENSE
Speed 30 ft.
Melee mwk quarterstaff +2 (1d6–1)
Special Attacks counter-summons, favored enemy (evil outsider +2)
Conjurer Spell-Like Abilities (CL 5th; concentration +9)
7/day—acid dart (1d6+2 acid)
Conjurer Spells Prepared (CL 5th; concentration +9)
3rd—heroism, magic circle against evil, summon monster III
2nd—acid arrow, levitate, resist energy, summon monster II
1st—mage armor, shield, sleep (DC 15), summon monster I,
true strike
0 (at will)—acid splash, arcane mark, detect magic, flare (DC 14)
Opposition Schools illusion, necromancy
TACTICS
During Combat Aravashnial is incredibly frustrated at his
blindness, and is eager to get back to the surface so he
can not only get his sight restored but also aid in the city’s
defense. His arrogance makes him underestimate the effect
his blindness has on his spellcasting, but if made helpful
to the party, he casts whatever spells he can on them as
requested. He prefers to use summon monster in combat,
commanding the creatures he summons to “attack the source
of that roaring” or using other methods to single out foes
without visual cues. He casts mage armor and shield if he
fears that combat is too close, or after he first takes damage.
Morale If brought below 10 hit points, the wizard drops to his
knees and begs for mercy if he believes his foe is capable of
granting it. Otherwise, he attempts to flee as best he can.
STATISTICS
Str 8, Dex 14, Con 12, Int 18, Wis 10, Cha 13
Base Atk +2; CMB +1; CMD 13
Feats Craft Wand, Iron Will, Scribe Scroll, Spell Focus
(abjuration), Spell Penetration
Skills Appraise +12, Intimidate +7, Knowledge (arcana) +12,
Knowledge (history) +12, Knowledge (planes) +12,
Perception +7, Sense Motive +5, Spellcraft +12 (+14 to identify
magic item properties)
Languages Abyssal, Celestial, Common, Elven, Hallit, Infernal
SQ arcane bond (staff), planar guide (favored enemy),
summoner’s charm (2 rounds)
Combat Gear potion of cure light wounds, potions of cure
moderate wounds (2), scroll of dispel magic, scrolls of
grease (2), scroll of web, wand of false life (20 charges);
Other Gear mwk quarterstaff, cloak of elvenkind, spell
component pouch, 13 gp
SPECIAL ABILITIES
Blinded (Ex) Aravashnial’s eyes have been destroyed,
permanently blinding him. Restoring his sight requires a
regenerate spell—remove blindness/deafness cannot help him.
Counter-Summon (Su) Aravashnial can ready an action to use
a summon monster spell as a counterspell, even though the
casting time for summon monster is 1 full round. When used
this way, summon monster is treated as though quickened to
a swift action via Quicken Spell, though its spell level is not
increased and it can be used only to counterspell. When used
to counterspell, a summon monster spell can counter any
conjuration (summoning) spell or spell-like ability of its level
or lower, including an outsider’s summon ability.
Planar Guide (Ex) Aravashnial’s studies as a Riftwarden have
granted him favored enemy +2 against evil outsiders.