Corsario's Kingmaker (Inactive)

Game Master Corsario

My take for a Kingmaker Adventure Path. Around 12 players with a Level 7 starting level.
House at the Edge of Time map
Annotated Stolen Lands Map


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Liberty's Edge

PROCLAMATION

Quote:

Be it so known that the Swordlords of Restov, acting upon the greater good and authority vested within them by the office of the Regent of the Dragonscale Throne, are looking for a body of good standing explorers and entrepreneurs so they can be granted the right of exploration, travel and dominion within the wilderness region known as the Stolen Lands. They will be required to strive against banditry and other unlawful behavior to be encountered, clear the land of perils and monsters, develop the assigned territories and protect their new subjects.

If you are part of a company of venturers, from 5 to 7 in number, with widely known fame and references, interested in settling a new land and bring order and progress to the wilderness, please present yourselves, and your credentials, before His Eminence Lord Mayor Ioseph Sellemius at the City Hall, before the Starday 4th day of Calistril, 4710 AR.
So witnessed on this Toilday 2th day of Abadius, 4710 AR, under watchful eye of the Lordship of Restov and authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.

About the campaign:

I plan to do a HUGE "Sandbox-Kingmaker" campaign in the future, but want to test the waters first with a more modest campaign first. No matter it will take a couple of years running it. I "took over" a Kingmaker campaign abandoned by its DM, and in turn got abandoned by the players (I hope it wasn't anything I said ;) ), so I have the campaign studied and the preparation done, and I will take advantage of that. But...
I don't like the idea of sending 4 "nobodies" to become kings of the Greenbelt. I doesn't make sense. I would send an experienced team. People I can trust.
On the other hand, having tried the PbP Dungeon Mastering, I think it lends to:
- Having a big number of players
- Having more complex players (equipment, abilities, etc.)
- Having more than 1 character for each player
- Splitting the party, working at several goals at the same time
Also I don't like the idea to start from level 1, let's save ourselves a couple years and start at a higher level. So if you want to learn how to play, this is not the campaign for you. Not that I am looking for experts, but a first-timer will have a harder time.

About the recruitment:
Will do this as a Play-by-Post campaign over here and RpTools forums for documents and extras. I want to keep it as a high pace game (at least one post a day, maybe more), with a good number of players (10 to 14).
I am looking for 2 teams, 5-7 characters each, starting level 7. Not individual characters, but teams. As they are level 7 already, it will be supposed that they have worked together for quite some time, years maybe, so they know each other and know how to work and fight together. So I want cohesive and balanced teams. I expect the teams to have some friendly competition, but at the end of the campaign I expect them to face together the final challenges. On the way, I expect them to "mix and match" depending on the need of the moment.
The acceptance will be team based, so a solo proposal or a good character in a bad team will be rejected.
Feel free to use the thread to propose and organize yourselves in teams.

Recruitment will be open for a month, Sunday September 1st at least, so take your time to make a good proposal. Feel free to ask for questions and revisions.

About myself:

For examples of my DM mastering, please refer to this "Rise of the Runelords" and this "Kingmaker" ones.
I like my player's characters brave and heroic. Willing to save princesses and orphans, fight dragons and monsters, and stand for all that is good and defenseless.
I tend to ignore rules when they hinder the game, dislike min-maxing, and like roleplaying (but not self-centered drama).
In my games a character will not die unless his player is OK with it. But as Shepherd Book said about the bible and killing: "[is] somewhat fuzzier on the subject of kneecaps". Your character life is maybe protected, but his abilities, equipment and contacts are not.
I don't assign experience, but let the characters go up a level when it serves the story.
Don't really like alignment rules, specially lawful-chaotic, so I tend to ignore it. But I won't pick evil characters, and will prefer good ones.

Rulesets:

All official books. Paizo only, no third party, unless I approve it first (and probably won't).
I use D20pfsdr. If it is there (and its not third party) I will probably accept it.
No guns. Will be hard to be accepted as a ninja or samurai.

Players:

Posting: Daily, even on weekends, one minimum, more better. If you can't handle it on a long-term basis, please leave the space open for someone that can.
Experienced players preferred.
Rules lawyers and Min-Maxers will not enjoy the game. I tend to ignore Rules Lawyers, and exploit the "Min" of the Min-Maxers.
Be nice and friendly. Willing to have fun.

Teams:

Characters: 5 to 7 in each team
Integrated and experienced team. Cohesive and Balanced
Need at least two original adventures/exploits they did together (see it as a writing sample)
Need to know why they want to "settle down" instead of keep adventuring on the road.

Characters:

Level 7
Point Buy: 20 points
Races: Core
Classes: Core and Base (no 3rd party). No gunslinger. Will be hard to be accepted if ninja or samurai.
HP: Maximum for level 7
Traits: 2, 1 from Kingmaker
Feats: You can take a drawback, and gain another feat if desired. Be warned: I will exploit the drawback.
1 extra story feat.
Hero Points: 3
Gold: 24,000 GP (including magic items)
Magic Items Limit:
1 up to 8,000 GP
1 up to 4,000 GP
6 up to 2,000 GP
2 wands maximum
10 potions/scrolls maximum
Spellbooks: You start with the normal number of spells, but you gain double the "new level" spells (4 for a wizard).
Leadership feat: Recommended. You can build you cohort and followers. As reputation you have a +3 modifier ("Great renown" and "Fairness and generosity"). Maximum Cohort Level 5.

Note about magic items creation feats for potions, scrolls and wands:

If a character in a team has the corresponding item creation feat and can craft the item by taking 10 you can have the item at the creation cost, and you can give them to your team companions, deducting the cost from their GP limit. That means they can have potions, scrolls and wands made at creation cost.

Recommendations:

- Choose your preferred character build, and flesh it out a little
- Look for other characters that complement your character, and whose players seems like good guys
- Plan your group template. Who are you? Where did you meet? What did you do before?
- Why do they want to settle down?
- No aliases are needed until I accept your group, but it won't hurt to do them

How to get picked:

- Flesh out the characters and party. Make them a nice interesting group I want to DM
- Do a good background so I have more ideas where to game about. Add appearance and personality
- Be original
- Have several players in the team with leadership feat
- I will check other games of the players, if you have a good track record, I will choose you

How not to get picked:

- Ask for a "weird" race / class
- Min-Max your character
- Be without a team
- Have a group or characters that doesn't make sense, story-wise
- Make a loner or evil character
- Two words: Neutral Chaotic

I look forward to read your submissions and gaming with you.


This sounds quite fun. I'll have to come up with some concepts to toss around, but you have my interest piqued.

Shadow Lodge

This sounds interesting, I take it this would be fairly different then a standard kingmaker? I'm currently in a pbp for kingmaker with a decent sized group (10 players) so I hope this would be fairly different Though I suppose different players is a big difference.


You're limiting Cohort level to 5, but for the purpose of a mount could it be at 8? I have a rough cavalier build at the moment that would reach that and would like to have a Griffin mount.


Corsario is a good DM, you guys will have fun with him, and Kingmaker is a blast to play, especially once you able to actually be a King.

P.S. It's not you, babe, it's me.


What would you say to an LE cleric of Asmod

Liberty's Edge

Dylos wrote:
This sounds interesting, I take it this would be fairly different then a standard kingmaker? I'm currently in a pbp for kingmaker with a decent sized group (10 players) so I hope this would be fairly different Though I suppose different players is a big difference.

Will have important differences compared to a raw Kingmaker, but some other things will be the same (the map, for example).

I don't care if you have played before, as long as your character doesn't show it.

Liberty's Edge

PwntQ wrote:
You're limiting Cohort level to 5, but for the purpose of a mount could it be at 8? I have a rough cavalier build at the moment that would reach that and would like to have a Griffin mount.

In time, yes (when the cavalier is level 10). But the objective of the cohort in this is for the player to have a "secondary" character, able to have a concurrent adventure, not a flying mount.

But let us think on something...

Liberty's Edge

Rosa Luminass wrote:
What would you say to an LE cleric of Asmod

It would make a nice antagonist NPC.

Liberty's Edge

Lloyd Jackson wrote:

Corsario is a good DM, you guys will have fun with him, and Kingmaker is a blast to play, especially once you able to actually be a King.

P.S. It's not you, babe, it's me.

Thanks for the referral. Going to propose a Salereon at Level 7?

Shadow Lodge

A couple more questions, you say that recruitment will be open for a month, but September 1st is next week, is that the proper date?

How do you feel about characters starting off with levels in Prestige Classes, I ask since you said Core or Base under class. I'm specifically interested in Noble Scion, and further more ask if the Noble Born campaign trait would fulfill the special requirements for this class. Additionally I notice you said max level for Cohort is 5th, which is standard for a 7th level character, would it still be 5th as a 2nd level Noble Scion?


Dotting...

Liberty's Edge

Dylos wrote:

A couple more questions, you say that recruitment will be open for a month, but September 1st is next week, is that the proper date?

How do you feel about characters starting off with levels in Prestige Classes, I ask since you said Core or Base under class. I'm specifically interested in Noble Scion, and further more ask if the Noble Born campaign trait would fulfill the special requirements for this class. Additionally I notice you said max level for Cohort is 5th, which is standard for a 7th level character, would it still be 5th as a 2nd level Noble Scion?

No it's not, thanks for the head's up. It will be open until September 29th, at the least.

About Noble Scion, I love it! Looks perfect for the campaign. Noble Born trait is not enough (as I see it the prestige class gives you Leadership feat as extra, so using the Kingmaker trait will give yous an extra feat). But if you take the Noble Scion Feat you can skip the Kingmaker Trait and take another trait you like. About the Cohort, it will be a level 6 one. I fear I don't quite like it, as your secondary character will be higher level than the rest, but let's leave that problem for later.


Corsario wrote:
Lloyd Jackson wrote:

Corsario is a good DM, you guys will have fun with him, and Kingmaker is a blast to play, especially once you able to actually be a King.

P.S. It's not you, babe, it's me.
Thanks for the referral. Going to propose a Salereon at Level 7?

Only with your invitation. Players who abandon their dm have to sit in the penalty box.

That being said, if you are inviting, hell yes!

Shadow Lodge

Well I was planning to take both the feat and and the noble born trait. And as far as the cohort being a higher level I tend to look at it this way: Yes the cohort is stronger, but the main character is weaker by taking the class.

Liberty's Edge

Lloyd Jackson wrote:


That being said, if you are inviting, hell yes!

Hell yes, you are invited!

Silver Crusade

Hmmm. I was thinking a LN Level 5 Fighter/Hellknight Order of the Godclaw 2. Worshipper of Abadar, bringer of Law to the lawless Stolen Lands.

Not sure if anyone would be interested in building a connected character, maybe the Cleric of Asmodeus would be cool.


I'm thinking this is an amazing place for a human bard. :) I just have to flesh out more.

Liberty's Edge

The HellKnight sounds good... The cleric of Asmodeus doesn't :P

About the bard, yes, this is the place. We need charismatic statesmans and rulers


Fascinating! I have a noble-born Cavalier concept that would mesh perfectly with your concepts for this campaign.

If anyone is interested in working out a party composition let me know.


I'd absolutely be interested. :)

Shadow Lodge

So I'm thinking either Medvyed or Surtova for noble families. I'm guessing Surtova would be considered a "Scion of War" noble family, but for the Noble Scion feat, what would Medvyed be considered?

I'm also considering worshiping an empyreal lord, so how do you feel about the Celestial Obedience feat from Chronicle of the Righteous. The Empyreal Lords I am considering are: Arshea or Olheon. Additionally, do you feel that these deities would be proper choices for a scion of either noble house mentioned above (I'm thinking Arshea w/ Medvyed or Olheon w/ Surtova, even though Arshea w/ Surtova could be interesting).

If this sounds like a character that could fit with other people's ideas, let me know.


Dotting for interest. Have to think which direction I'd like to try. Either an Aldori Swordlord type, or some kind of spellcaster. Maybe a witch.

Or maybe I'll think of something else as I ponder.

Shadow Lodge

Actually, looking over the pathfinder wiki, House Khavortorov could be an interesting choice, since it isn't an option for noble born, but is still considered a noble house in Brevoy.

So Khavortoroy, Surtova, or Medvyed. Khavortoroy with the bastard (Rogarvia) could be interesting...


Dotting! I actually have a 7th level Half-Elf Oracle of Life I could use here. A complete overall of his fluff will be necessary, and some major mechanical adjustments will need to be made, but I have been wanting to use the character for a while.


I have a barbarian that I am thinking of playing. Have the story currently where he happens upon the city of Restov. Just wondering whether a party that is being formed would be keen to accept a barbarian into their fold.

Maybe met in a bar fight or happened upon the group as they were beset by bandits or the such. Maybe even having a life debt from me. I'll post the initial background and see where we can go from there.

pretty much a somewhat introverted barbarian on a spiritual mission use his strength for a greater purpose.

even though he is illiterate. lol.

Background:

A wisp of thick air hung in the air as his breath left his mouth. The northern face of the mountain was deadly at all time of the year so he had to make sure to take caution. The tundra itself can be an unforgiving enemy if left to it's own devices, not to mention the wandering Orc tribes or the demonic horrors boiling from the Worldwound. It's all these factors and the constant threat from all sides that the Kellid people have such a strong distrust of outsiders. I know this but now I find myself an outsider in a land where one would be hard pressed to survive alone. It wasn't always this way, I had always shared on hunts and expeditions with my brother Jokon. We were inseparable at times even though we constantly argued, that was our way as brothers. He was the brains and I was the brawn, it always brings a smile to my face when I think about it.

My eye's were fighting back the bright light piercing from eastern sky, not only from the sky but from vast landscape surrounding me. Experiencing this brought to mind an old saying that the village elders had taught us as children “Always fight with the sun at your side. If the sun is at your back, its reflection on the snow and ice can be as blinding as the sun itself.” The truth of this saying holds it's own when you have experienced battles upon the tundra of the north.

The ice and snow crunched lightly under my boots as I knelt to look at fresh tracks of a wandering meal for me and my tribesman. I had been out for the afternoon just biding me time until Jokon would be sworn in as a Huntsmaster. The honorable title of one of few elite hunters within the tribe. I was still too young to become one. Huntsmaster's are predators, versed in the lore of the great beasts and attuned to the spirits of the hunt. When tribes clash over hunting grounds, huntmasters lead their people to war. A huntmaster honors the prey animals that sustain their tribe, protecting the herds from foolish hunters eager to kill more than they need. She is always ready to travel far from their tribe to seek out new hunting ground, observe the health of the great heard, and learn wisdom in the dance between predator and prey.

We were always hunters from the time we were young, but that was always the task of them men in our tribe. Hunting was forever in our heritage and bloodline. Not only for sustenance but for pride and tribe protection. Using our tracking skills to keep our ever dangerous hunting grounds free from fey, orc, witches and any other of the like.

Today was a clear day, the sole sound surrounding you being the whispering yet hard northern wind. It brings you comfort and reminds you of the warmth to behold you when returning home, to be among friends and family. Closing my eyes I draw in a chilling breath and exhale with icy vigor. Flushing any stagnant air within my chest. Not long until I will be among laughter and celebration of this wonderful day for my brother. A moment after reveling in the night to come, I heard a distant thundering boom, not those of treading mammoth or ice giants in the distance feigning thunder. This was different, almost sinister. I couldn't determine what it was at first, quickening my pace to the crest of the hill to catch a glimpse. Reaching the crest of the final hill of my journey the realization at what the sound was horrifyingly apparent. I reached for my hammer and started to sprint. Witches.

Fire reached out to the sky pouring black smoke to the heavens as if in tribute to the lives lost within the licking infernos. My eye's darted the encampment searching in a mixture of disbelief and terror. The blood under my skin boiled while my heart furiously caressed every inch of my body with this lust driven rage. I had no time to dull my senses at this time, controlling myself until I could make sure that he was alright. Joken, my savior, my solace. I ran straight through the carnage and mayhem that exploded around me in every which direction. My leg sizzled with emerald acid, my focus did not waiver. I rounded the Bloodspeakers tent to the ceremonial grounds where Joken was to spend the day in preparation for his celebration. I felt the wince of pain, and the grip on my hammer loosen ever so slightly. I stood in disbelief, trying to remind myself that this may well be just a dream. My brother and father stared blankly back at me, suspended within a block of ice. A sudden blast scorched my back and I felt wet blood carry the chill from my wet tunic to my back. I did not feel pain, all I felt was the licking arctic air at my back. Moment's past as my heart pumped even faster, not fueled by hope or panic, but by rage. My grip tightened and I howled into the sky rivaling a winter storm. “Blood shall be spilt, and mine will not be of it !”

I pivoted on my right leg, locking gazed with a twisted frozen maiden of Irissen. My legs carried me stride after stride never faltering. The witch's eyes widened as my shambling ferocity bounded towards her with frightening speed. She tried to fly away but to no avail, even ten feet into the air she was not safe. A quick leap onto a weapons rack and my hammer was caressing her cold complexion, turning a once cold stare into a fine red mist. Red and black remained in my mind while I slipped into a battle fury. I battled to the end, whether it was my own or their it did not matter. Death will come someday, but for certain mine will not come cheap.

I awoke on the back of a horse drawn carriage, but before I could sit up and realize where I was or who I was in the company of an overwhelming pain flushed over my body.

“Don't move you clod. I spent all night getting your wounds healed and cleaned. You don't want want me to do it a second time, I would make sure you were up for it.” A voice came from the front of the carriage.

“Why are we moving...I have to get back....back to my village.” I groaned.

“There is nothing left, we were a half a days ride behind those Irrisen witches. Too late for sure, but when we got there we saw you, we tried to help but you came after us as well. You had already killed the last of the witches that stayed behind. You had lost a lot of blood, but still. By the gods, you could scare the sea away at low tide my friend! We had five Blackravens just trying to get you under, Five! Sorry about the head by the way, couldn't see any other way to make that happen without endangering the men.” the man chuckled.

“Was there anyone else?” I whispered. The man paused and looked over his shoulder.

“Sorry boy, you were the only one, a luck one at that. Those witches were cold sisters, mean as could ever be.

I was silent for several minutes gathering my self, the only words that were audible was “Blackraven? ... Who? ... Gone?”.

He roared “Aye, Blackraven Witch-Wardens. If they are ugly and flinging spells we are killing them. My name is Birgun Beartooth of the Kalsgard Blackravens. I didn't want to leave you out there especially since you went through the trouble of killing almost seven of those damned witches. You took several blasts that would have killed a man outright yet you still battled on with the rage of a wild beast. Either way take rest now, it will be at least another day before your back on your feet, let alone in the saddle of a horse.”

Darkness surrounded me yet again.

Days past and I drowned in sorrow but the overheard talk of battle and hunts took my interest. I slowly began to share meals with my caregivers. Learning about their culture and the history of the Ulfen people as well as the their stories. Identified by their magnificent cloaks of raven feathers, Blackraven witch-wardens are trained to defend the Linnorm Kingdoms' eastern border against the threat of the White Witches of lrrisen. They may hunt down threats or protect folk traveling through the wilderness. When they can be spared from those duties, they often seek out artifacts and secrets to help them in the defense of their lands and to ultimately defeat the threat from Baba Yaga's realm. This history and talk of a new land intrigued me and I started to open up sharing stories of my own.

For three weeks we traveled and hunted together. I had found out that they had been looking for information on movement of the witches east of the Irrisen border. I didn't have enough information to be of any help to them. We shared each others company for the time being. Either way it was purpose in my life that had been turned upside down.

Several nights following my recovery and new friendship I started to have lucid dreams that seemed to come and go Not thinking anything of it I passed them off as a shadow of what had just happened. One night in particular there was a vision on my brother frozen in his icy grave, calling out to me. He sighed with a ghastly chill to his voice.

“Gerad you cannot forget the way of life that we had, you have a strength that must be tested and wrought. You cannot stop until you have found a challenge worthy of your might brother. You know it cannot be found here, the north only holds an icy grave for you. Head south You shall find a piece of your homeland and cause worthy of your strength brother. You will find answers you seek along that journey.” I reached out to touch him and sooner than I could realize the image diffused into blackness.

What did this mean? I asked my self. Head south? What does the south have for me here? Why would my homeland, the place where I was born hold an icy grave for me? So many questions yet no answers. I chose not to question the spirit of my dead brother. The next day I bid farewell to my companions and headed to the south. A quick farewell and wishes of goodluck were the last that I saw of Birgun and his Blackravens.

Day after day past as I wandered south. The days became warmer and the vegetation greener. I kept to myself, living off the land and sharing my camp with traveling vagabonds and merchants. I was just crossing into the region of the River Kingdoms when I saw something that would not waiver my attention. A mastodon trophy on display in a bazaar outside a town that did not peak my interest. I started at the head and looked quietly as I whispered to myself.

“...a piece of your homeland...”

The next thing I saw was a piece of paper with writing on it and a seal. I asked the man at the stall for help deciphering the words on paper. He told me to head into Restov.

“I will not waver Jokon, With all my might I shall prevail.”

I took stride, hoping that I would know where to go next, either by fate or with the help of the spirits.


possibly the muscle for a caster type that they could have a duo of sorts. One being the brains and the other being the brawn.

Liberty's Edge

Dylos wrote:
So I'm thinking either Medvyed or Surtova for noble families. I'm guessing Surtova would be considered a "Scion of War" noble family, but for the Noble Scion feat, what would Medvyed be considered?

I would say "Scion of War" too.

Dylos wrote:
I'm also considering worshiping an empyreal lord, so how do you feel about the Celestial Obedience feat from Chronicle of the Righteous. The Empyreal Lords I am considering are: Arshea or Olheon.

Sounds good... we will need to see it in the character proposal.

Dylos wrote:
Additionally, do you feel that these deities would be proper choices for a scion of either noble house mentioned above (I'm thinking Arshea w/ Medvyed or Olheon w/ Surtova, even though Arshea w/ Surtova could be interesting).

Yes, it can be...

Liberty's Edge

Cosmic Dream Lord wrote:
Dotting! I actually have a 7th level Half-Elf Oracle of Life I could use here. A complete overall of his fluff will be necessary, and some major mechanical adjustments will need to be made, but I have been wanting to use the character for a while.

Excellent, a band aid box... sorry, a Life Oracle is always useful. :P

Liberty's Edge

CrazyYodler wrote:
I have a barbarian that I am thinking of playing. Have the story currently where he happens upon the city of Restov. Just wondering whether a party that is being formed would be keen to accept a barbarian into their fold. Maybe met in a bar fight or happened upon the group as they were beset by bandits or the such. Maybe even having a life debt from me. I'll post the initial background and see where we can go from there.

Remember, at the start of the campaign you have adventured together for 7 levels. A life. You know each other, you have saved each other hide a couple of times, you have shared laughs and tears. I need that in the team submission.


Submitting Salereon a noble Cavalier of a lesser house.

Crunch stuff for Corsario to check over:

Champion's Banner: 8000
Horseshoes of speed: 3000
+1 Agile Breastplate barding: 3200
+1 Living Steel Full-plate: 4150
Heavy Steel Shield: 20
Mwk Silversheen longsword: 765
Mwk Cold Iron Longsword: 630
Mwk Adamantine Warhammer: 3000
Mwk Greenwood Lance: 800
Composite Longbow: 100
=23665

Kits: Cavalier, Fishing, Gear Maintenence, Grooming, Pathfinder, Survival, Troll-slayer. Medium tent, Wooden holy symbols of Abadar, Erastil, Gorum, and Pharasma. Cold weather clothing.
= The rest of it. Can I keep the mwk handaxe? I can't afford it, and don't really have a need for it, but would like it as a memento. If no, that's fine.

HP rolls? I wasn't exactly sure what max HP level 7 meant
1d10 + 2 ⇒ (9) + 2 = 11
1d10 + 2 ⇒ (8) + 2 = 10
1d10 + 2 ⇒ (6) + 2 = 8
1d10 + 2 ⇒ (5) + 2 = 7
1d10 + 2 ⇒ (10) + 2 = 12
Oh! I like those, can I keep them.

Salereon Gavriil
Male Human Cavalier(Gendarme)5/Chevalier 2
LG Medium Humanoid (human)
Init +2; Perception -1
--------------------
Defense
--------------------
AC 23, touch 11, flat-footed 22 (+10 armor, +1 Dex, +2 shield)
hp 60 (7d10+2);
Fort +8, Ref +4, Will +1
--------------------
Offense
--------------------
Speed 20 ft.
Melee(Mounted) Mwk Lance +12 (1d8+4/x3)
Melee Mwk Longsword +12 (1d8+4/19-20)
Ranged Longbow +9 (1d8/x3)
Ranged Javalin +9 (1d6+4/x3)
Special Attacks: Challenge
--------------------
Statistics
--------------------
Str 19, Dex 14, Con 14, Int 10, Wis 8, Cha 12
Base Atk +7; CMB +11; CMD 23
Feats: Mounted Combat, Ride-by Attack, Spirited Charge, Trample, Power Attack, Mounted Blade, Mounted Onslaught
Traits: Rostlander, Contagious Mettle
Skills: Ride +7, Handle Animal +6(+10Aithon), Intimidate +6, Diplomancy +6, Knowledge:Nobility +5, Knowledge:Religion +4, Heal +4, Swim +8, Climb +8 Will update skills when I have a chance
Languages: Common
SQ: Mount, Order of the Sword, Challenge 2/day, Cavalier’s Charge, Expert Trainer, Banner, Aura of Courage, Recklessness, Controlled Charge, Stubborn Mind


Appearance:

Gavriil takes after the mighty Taldan knights he descends from. His hair is long and flowing. Skin naturally bronzed. Beard full and neatly trimmed. The toned muscles of a trained warrior. There are some thing though, that mark him as Brevic rather than true Taldan. Eyes of blue and dirty blond hair from the Ulfan settlers of Issia. A beard too full to be fashionable in Oppara. A battle-axe instead of falchata hanging at his side. Any Issian would curse that he's a Taldan. Any Taldan would sneer at the 'colonial'.

Background:

Knave! Thou hast impugned the lady's honor. I Salereon of House Gavriil do challenge you. Draw your weapon sir, and Gorum shall judge this matter between us! -- An introduction into the character of Salereon.

Gavriil is a minor Rostlandic house. Tracing it's ancestry to several noble houses, house Gavriil combines the passion of Khavortorov, the invincibility of Darahan, and the wild courage of Tilernos into a heady brew of charging steel that is truly a sight to behold. Alas, it is often beheld on the wrong side of a battle or charging into dragon's gullet. Thus it is that the house's fortunes have waned, or never really waxed for that matter, for there are only so many times that an entire generation of sons, and daughters but we aren't really supposed to talk about that, can go to their glorious deaths before there isn't much left to build the estate with.

When Salereon was young, shortly before he would begin training as a page, something happened that would change his life forever. He fell ill. Yes, that doesn't sound very unusual, children fall ill all the time. This time, however, was different. The fever would not fade and common remedies did little. Finally Salereon's father brought a priest, a young cleric of Erastil who was able to cure the disease.

As per the priest's request, Salereon began accompanying the priest Garrenn on his bi-yearly pilgrimages across Brevoy. Many times they have made this journey together.

These journeys played a critical role in the formation of Salereon's character. He learned the healer's arts, and, though showing no talent for divine abilities, a keen respect for the gods and those who represented them. He also learned of the power that being nobility provided, for the presence of even a lesser noble opened doors that would otherwise have been closed to a wandering priest, and the responsibility that came with it.

When word began to spread about charters being given for the exploration and, perhaps, settlement of various areas of the Stolen Lands, the council were of two minds on the Gavriil issue. The ayes said that none could doubt the family's loyalty and sometimes having a great thundering lancer who won't look too carefully at what we're trying to do is just what we need. The nays asked whether we really wanted to risk the family dying out. There are only so many to feed to the trolls after all.
In the end, the council's deliberations on the matter were moot. Word reached the family and immediately all who were of age, and most that weren't of age, and some of those beyond the age, immediately began clamoring for the honor of representing their noble family in this quest to tame the savage wilderness and bring the bandit scum to justice. Fortunately a wise head, a member of the family by marriage only, suggested that a single member of the house, who was of age and of sound body, but not yet under the obligations of marriage, present himself to the-lord mayor. At this point eligible family members began to rather un-subtly scheme against each other, generally by attempting to break one another's limbs so the individual would be ineligible.

In the end, the matter was settled in the traditional manner. A thundering joust. Salereon won, though the final match ended in forfeit when a sister failed to maintain her disguise until after the match was over. Squealing in delight is not acceptable in maidens masquerading as knights.

To fellow applicants! Salereon is mostly complete and I am looking for people to start forming a party with. For those of you who are familiar with David Eddings, think Arend and you already know him.


What are the character creation guidelines for cohorts?


Corsario wrote:

Remember, at the start of the campaign you have adventured together for 7 levels. A life. You know each other, you have saved each other hide a couple of times, you have shared laughs and tears. I need that in the team submission.

So are we figuring out a party from this forum to assemble and create a background for? So 5-7 individuals?

Was just testing the waters to give people an idea about the initial background of my character. Will elaborate once I have some party members to introduce and include in the proceeding story.


I believe so. Any thoughts on where/how your barbarian and Salereon would have met? Salereon's earlier travels with the priest provide a nice opening, but I'd like to hear more about about what you are thinking for him.

Liberty's Edge

Cosmic Dream Lord wrote:
What are the character creation guidelines for cohorts?

Same as the main characters (remember, your cohorts will not be NPC's, but your "secondary" characters) with this differences:

- Up to level 5 - depending on your leadership score (you have the leadership feat, right?)
- Gold: 10,000 (Including magic items)
Magic Items Limit:
1 up to 3,000 GP
3 up to 1,000 GP
3 up to 500 GP
1 wands maximum
5 potions/scrolls maximum

CrazyYodler wrote:
So are we figuring out a party from this forum to assemble and create a background for? So 5-7 individuals?

Yes, I want the party to have "history", and for you to figure out how they work together. Not 5-7 strangers embarking in a new adventure, but a TEAM embarking in the adventure of their lives. I would say do not care on how they met (it could be anywhere) but what did they together for 7 levels.

Salereon Gavriil wrote:
Crunch stuff for Corsario to check over:

The equipment. You can have the banner (8k GP), but only 1 thing up to 4k GP so you have to choose between:

- Horseshoes of speed: 3000
- +1 Agile Breastplate barding: 3200
- +1 Living Steel Full-plate: 4150
- Mwk Adamantine Warhammer: 3000
And I would say the full plate exceeds it...
The other magic stuff should be less than 2K GP.
What id the banner made of, anyway, virgins hair? Ohhh, this one!
Remeber: Leadership feat recommended.
. Nice!

Shadow Lodge

So I have a concept idea, that I might go ahead with.

But I want to know how you feel about a character being in the middle age category.

Here's the idea, the main character is the one who would be middle aged, and her cohort is her own daughter. More specifically, the main character (the one with Noble Scion) would be an Arshea worshiping member of the noble house of Medvyed who at some point in her life had a tryst with an elf, which resulted in the birth of her daughter a Half Elf Cleric (or maybe Nature Oracle) of Arshea.

The main character in this case is not very likely to be a primary spell caster, as Noble Scion does not progress spell casting. As such, she might be a Paladin or Ranger at best, or possibly a Fighter or Cavalier, I have yet to decide.

If the main character is a Paladin, both characters would likely have the celestial obedience (Arshea) feat, as the Half Elf cleric will definitely have it.

For those unaware, Arshea's Obedience & Boons:
Obedience Achieve sexual release by yourself or with one or more partners. Praise the most beautiful aspects of yourself and any partners aloud, and offer a prayer to Arshea while still naked. Gain a +4 sacred bonus on Charisma checks and Charisma-based skill checks when interacting with an intelligent creature who could be sexually attracted to you.
BOONS
1 (@12 HD): Arshea’s Charmer (Sp) disguise self 3/day, mirror image 2/day, or charm monster 1/day
2 (@16 HD): Flawless Form (Su) Gain an armor bonus equal to your Charisma modifier (minimum +1) whenever you wear revealing clothing and no armor.
3 (@20 HD): Liberation (Sp) You can cast freedom once per day.


Crunch Stuff for Corsario:

Male Human Cavalier(Gendarme) 3 / Fighter 4 (Dragoon)
NG Medium humanoid (human)
Init +2; Senses Perception +5,
------------------------------------------------
DEFENSE
------------------------------------------------
AC 28, touch 13, flat-footed 26 (+11 armor, +2 Dex, +1 deflection, +1 natural, +2 shield, +1 trait)
hp 70 (3d10)+(4d10)
Fort +8, Ref +5, Will +6, +1 Will vs. fear
------------------------------------------------
OFFENSE
------------------------------------------------
Speed 20 ft.
Melee Fire-forged Steel Lance +1 +13/+8 (1d8+7(1H)1d8+9(2H)/x3)
Ranged Mwk Crossbow (Heavy) +10/+5 (1d10/19-20)
Melee Mwk Spear (alchemical silver) +13/8 (1d8+8/x3)
Ranged Mwk Spear (alchemical silver/thrown) +10/+5 (1d8+3/x3)
Special Attacks Cavalier's Charge, Challenge,
------------------------------------------------
STATISTICS
------------------------------------------------
Str 19, Dex 14, Con 10, Int 13, Wis 10, Cha 12
Base Atk +7; CMB +11; CMD 24 (26 vs. bull rush) (26 vs. disarm) (26 vs. gra pple) (26 vs. overrun)
Feats: Combat Reflexes, Leadership, Mounted Combat, Power Attack, Ride-By Attack, Skill Focus (Ride), Spirited Charge, Stand Still, Weapon Focus (Lance), Weapon Specialization (Lance)
Traits: Bastard, Defend of the Society
Skills: Acrobatics +3, Acrobatics (Jump) -1, Appraise +1, Bluff +1, Climb +4, Craft (Untrained) +1, Diplomacy +7, Disguise +1, Escape Artist -2, Fly -2, Handle Animal +6, Intimidate +1, Knowledge (Nobility) +5, Perception +5, Perform (Untrained) +1, Ride +14, Sense Motive +8, Stealth -2, Survival +8, Swim +4,
Languages: Common, Dwarven
Archetypes: Dragoon, Gendarme
Coin: 4,347GP, 9SP, 8CP
Possessions: Amulet of Natural Armor +1; Boots of the Cat; Fire-forged Steel Full Plate +2; Fire-forged Steel Lance +1; Ring of Protection +1; Cloak of Resistance +1; Darkwood Shield; Bolts, Crossbow (40); Masterwork Crossbow (Heavy); Masterwork Spear (Alchemical Silver); Handy Haversack; Ioun Torch; Masterwork Barding (Studded Leather); Saddle (Military); Compass, Tent (Large); 20xRations (Trail/Per Day); Whetstone; Flint and Steel; 5x Potions of Cure Moderate Wounds
------------------------------------------------
SPECIAL ABILITIES
------------------------------------------------
Alignment Selection (NG): As long as he maintains the selected alignment, he receives a +2 morale bonus to one saving throw of his choice. (Will)
Armor Training (Ex): You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1
Bravery (Ex) You gain a +1 bonus to Will saves against fear effects.
Cavalier's Charge (Ex): At 3rd level, a cavalier learns to make more accurate charge attacks while mounted. The cavalier receives a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack while mounted.
Boots of the Cat: The boot’s wearer always takes the minimum possible damage from falls (as if the GM had rolled a 1 on each die of damage incurred by the fall) and at the end of a fall always lands on his feet.
Challenge (Ex): 2/day [Swift Action], you can challenge a foe to combat. Choose one target within sight to challenge. Your melee attacks deal extra damage whenever the attacks are made against the target of the challenge. This extra damage is 3. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Challenging a foe requires much of the cavalier's concentration. The cavalier takes a -2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order. he receives a +1 morale bonus on attack rolls against the target of his challenge so long as he is astride his mount. The bonus increases by +1 for every four levels the cavalier possesses.
Order of the Sword: Whenever the cavalier uses Sense Motive to oppose a Bluff check, he receives a competence bonus on the check equal to 1/2 his cavalier level (minimum +1)

Appearance:

Standing tall and in his wargear, Malor cuts a striking figure. He's about six foot two, with shoulder length brown hair and striking grey eyes. A scar runs along the underside of his right jaw, a leftover from an almost fatal wound, leaving a small crease.

Background:

Born the bastard son of a minor nobleman Restov, Malor was lucky to be brought into the household as his father had no children at the time. This changed around the age of 10 when his father secured a bride (indeed a wonder at all given the scandal of Malor's birth) and budding child. Seen now as a hinderance, Malor was sent off to join one of the knightly orders, in this case the Order of the Sword. Here he spent the majority of his young life before earning his spurs at the age of 22. With his boon companions and fellow knights Titan and Borrus, they served the order and had adventures. But as Malor grew older he also became more jade about the Order. It seemed that the senior knights were more focused on political gain and power than their oaths. Indeed, he began to notice this about his companions as well. His scrutiny strained their friendship and they eventually parted way. Malor parted ways from the Order as well, becoming an adventuring Knight-Errant.

"You would leave the Order, after all its done for you, Malor?" asked
the local ordermaster Lucien. "Off to sell your service to the highest bidder? Or take by force?" It came out almost as a sneer. "I do not part from my knightly code, but those who sully it. I have noticed knights falling from the guiding principles of the Order, taking to vice over virtue and using the law to their benefit alone. And those knights now stand in high ranking within it. Even now there resides one before me. So I take my leave." Malor replied, striding out without waiting for a response. Sputtering in anger, Lucien yelled out as Malor left, "YOU ARE CAST OUT! YOU WILL BE STRICKEN FROM THE LIST OF KNIGHTHOOD! COWARD! CAD!"

After that, Malor adventured alone for a while, heading out of his homeland. He had escapades and adventures aplenty. He slew the werewolf of Lustern, with a silver spear he stole from its very lair. In the town of Bastern, Malor freed the townspeople from the enchantment of an evil wizard. He fought the dreadknight Gorgas, who gave him his scar, narrowly defeating him and breaking the spirit of his bandit company.

Now 26 years of age, Malor had had enough of new lands and decided to return home. Here, he found new companions with which to adventure. Some he got along well with, some not so well, but they've always guarded each other from danger and worked well together. And oh! What great times they've had.

There was the amusing tournament that both Malor and Salereon entered in disguise, only to end up jousting each other for the final round! They managed to unhorse each other and set to melee. Evenly matched, they continued until Salereon managed to knock Malor's helment off, at which point he hesitated in confusion. Malor had none and knocked him over the head, knocking his helmet off as well. Both stared at each other, then laughed them selves silly. In the end they both stepped out and went for a drink afterwards.

His Lovely Lady:

Malor has had many offers from women in his travels. A gallant knight in shining armor, recently returned from slaying the towns woes could turn many a heart. But he has rarely accepted them. No one has managed to catch his heart until he met Calene. Calene is the youngest daughter of a lord, 27, whose willfulness and skill as an enchantress had kept her from any arranged marriage. Her father, Lord Whailore was rather irate over the matter but never forced it. Malor met Calene when her father had put out notices for adventurers to deal with a young green dragon that had been terrorizing his lands. In their meeting with Lord Whailore Calene happened to be present and the two simply stared at each other. After the dragon had been dealt with and the adventurers subjected to a feast, Calene and Malor found a quiet place and had a long and enjoyable talk in which they expressed interest for each other. Afterwards Malor approached her father about courting her but his bastard birth and lack of standing caused his refusal. Thus began a secret courtship over the next four years, with Calene using her arcane arts to facilitate their meetings in-between adventures. He gave her a gift of pearls, a beautiful golden necklace, and other spoils from his travels. She in turn gifted him with a embroidered cloth as a token of her favor, which he hung upon his lance, which she had enchanted for him. The secret eventually was found out by Lord Whailore and he confronted his daughter in anger, who left in her own fit of anger. Fleeing to Malor's side, she wept over the discovery and what she thought to be the end between them. Instead he took her hand gently and asked her to run away with him. And she said yes.

I'll do the horse and cohort stats later. My eloping enchantress is my cohort and the reason he has accepted the charter. He hopes to gain land and estate for them and to marry her. I'll update the background when more applications are in with team adventuring. If you dislike any direction I take your character just ask and I'll change it.

Liberty's Edge

OK, is good idea to warn the potential players: I don't flinch about "adult" - romantic themes. I encourage it. If your character doesn't have a significant other I will make sure you get several "applicants" on the course of the campaign (you can see how that works in my Rise of the Rulelords logs).

So the first clothing-optional realm of Golarion? Love the idea!

About the middle age, no problem whatsoever. Cohort daughter? I would expect her to be more disobedient that the usual Cohort, but sounds great. About the father, somebody thinking in an elf to add to her team, and fancies to have a daughter?

About Malor: love the submission, and would ask others to do submissions like that. You beat me to it, I was planning your first duel with Salereon before reading you wrote about it yourself. We will need to integrate your adventures with your team.


I just had a thought. Since we get the cohort to play at times as a secondary character, I can do both of my ideas.

My main will be an elf Witch (Winter Witch) 5/ Winter Witch 2. Assuming you allow the WW prestige class. Trait: Noble Born (Medvyed) as an adoptee found in the forest in the winter. Made sense to me with the family's association with the Fey.

The Cohort will be a human or half-elf. Maybe fighter of some variety with the Sword Scion (duelling sword) trait. He can be either a bodyguard, consort, etc.

I'll start getting something written up as soon as I can, but I'll be away for a week come Saturday. I may have internet access (via tablet & wifi), but I'm not sure how much time I'll have to focus on this.


@Salereon:

Could have been caught hunting on your family land without permission, and being very stubborn did not listen to warnings from yourself. A challenge from you could have ensued. Being a brash barbarian unfamiliar to civilized areas, I wouldn't have had any idea of the etiquette of duels and the such. After being subdued and disarmed, rage would have overwhelmed me and the once honorable duel would have turned into a fight to the death.

Not sure on the rules of issuing duels and all, but i'm sure there are some ramifications to breaking any of those laws.

I'm thinking that you could have used your pull in the matter by rather than having Gerad by held in trail by combat, to serve under you and your cohorts.

ps. I was also thinking that time spent with you and your priest could have also influenced my development over the years. Becoming a "Rage Prophet" prophet in the making.

Silver Crusade

Ignore, I just noticed your reply to another who basically had the same question :D


@Salereon

If i did go rage prophet as well, could also play with the idea of an incident happening where Gerad was accidentally maimed in the issued challenge, broken leg or the like. (letting me take the "lame" oracle curse, with decent background to it.)


@Everyone

My Kingmaker, Varisia pbp appears to have died with a GM missing 10 days and counting. This game looks great. Plus, I really dig high level starts.

I would like to join a team BEFORE I create my character. Since it is Brevoy, I was thinking an Aldori swordlord. However, I see an dearth of full casters. I'm comfortable with any role and will create a suitably interesting character for a team.

Is there a team that needs another player? If yes, what roles do you need filling? We can work the backstory out later.

cheers

Shadow Lodge

I don't believe many of us have started picking teams just yet, however I have decided on names for my character and her daughter.

First, Venetia Medvyed Paladin of Arshea Noble Scion of House Medvyed. I have selected her feats and allocated her skill points, all that's really left to do is pick traits and equip her.

Second, Tarina Medvyed, Half Elf Nature Oracle of Arshea. I still need to build this character.

I am fine with another PC being Tarina's father, of course Tarina might not know or might not care. Venetia is the type that might have hooked up with some or all members of her party at some point, despite being a Paladin. Note that because of the paladin's code however, Tarina has to be Lawful Good.

So, Venetia and Tarina need a group, and yes Venetia is 40 years old and Tarina will be 23.

Silver Crusade

So I think my guy is going to be a weapon specialist 5/ hell knight 2, with a level 5 rune forged dwarven cleric cohort.

We've taken it upon ourselves to bring the law to this land of wastrel and bandits, civilizing it as is our divine right.

Both my cohort and character will be LN with the emphasis on Law, I as a player am f
More of a NG with an emphasis on what's cool. I'd love to pair up with maybe a paladin player or inquisitor for group synergy but part of me really wants to play with a bunch of barbarians just for the sheer shenanigans we could get in to.

The paladin of the celestial lord sounds like it would lead to some great rp potential


might need some level headed caster bit. May spin some webs in my brain and come up with an alternate to be available for a team(s) when I get back from work.

so at the time being current prospects are:

-Gerad Jortem (Barbarian and/or Rage Prophet)
-*Unknown* (Arcane caster of sorts)

If anyone may have a possible story fold for an arcane caster let me know and I can work on a back story later tonight.


I think this will, roughly, be the name of my bard (this is ShadowyFox). He'll probably group up with someone already existing. I don't think I'd take Leadership with him just yet, because I think he's basically being sent out with some of the other individuals because he basically got into trouble and was basically sent with a group of folks who were more "reliable", so that he could stay out of people's way.

Say that he was a bastard child of minor nobility, and he was proving to be a bad bit of publicity for the noble house, so they sent him out with a group of adventurers to "get it out of his system."


I have been thinking about this thread for far too long, and now it's time to jump in and say something.

A druid. A casting, buffing, healing, controlling, summoning druid.

Probably without an archetype. Very wise and gruff, frequently aloof but prone to monkeywrenching when he sees nature being encroached on by the forces of evil. He lacks social graces and has a tendency to wander off between adventures, but has a knack for turning up just in the nick of time and having the right spell ready.

His cohort is an elven rogue (sniper) with a wild gloss and a knack for finding trouble.

They need names, and of course, they'll look for the team most likely to maintain the most wilderness within the kingdom.

Shadow Lodge

Considering that Arshea is an Empyreal Lord of nature whose traditional worshippers include good nymphs, I think it is safe to say that Venetia and her daughter would want to maintain wilderness. That being said I could also see them working with a hellknight.

Liberty's Edge

Selereon made some private questions, but I think the answer need to be open:

Salereon wrote:
Would it be alright if it was the enchantment value that was under 2000? That's what I was trying to do, the horseshoes being my 2000-4000 item. I ask because living steel adds 1,500 to the already 1,800 mwk fullplate. I don't anticipate the living steel ever coming into play mechanically, but really like the flavor. It and the greenwood lance are connected to a background event with the fey. Barding is also tough to get under the 2000 limit it's 4x the regular armor price. Think of the horses!

Adamantine Warhammer.... ok... but you have to add the cost of the warhammer. Not magical, doesn't count on the limit.

Damn you are right! Living steel is not magical... is under 2k then.
Ok, that one passes, your gold :D

Armor for Unusual Creatures: The cost of armor for non-humanoid creatures, as well as for creatures who are neither Small nor Medium, varies. The cost of the masterwork quality and any magical enhancement remains the same.
All magic armors and shields are automatically considered to be of masterwork quality.

So the +1 Agile Breastplate barding costs:

Breastplate (agile) 400 gp x4 (Barding) = 1,600 GP + 1,000 GP (Magic +1) = 2,600 GP

You can only but 1 thing over 2k GP and up to 4k GP:
Horseshoes of speed: 3000
OR
+1 Agile Breastplate barding: 2600

Life is tough for horses, what can I say...

Unless... you find someone that can craft woondreous items and give it to you half a price... a Cohort or a team member...

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