
Marius du'Caat |

Below is my Character Stat Block.
Under that is my purchase breakdown, my skill breakdown and my list of feats. Hrraggar will come later, but he has both Wondrous Item Creation Feat and Craft Magic Arms and Armor Feat.
Let me know if you have any issues with this. For those who want, you may cut the costs of your weapons and armor in half as well as your wondrous items. Hrraggar is a Crafter by nature.
Marius du'Caat
M LN Human Fighter 5/Hellknight 2, Level 7, Init +5, HP 89/89, DR 0, Speed 30
AC 22, Touch 12, Flat-footed 21, Fort +8, Ref +4, Will +4, Base Attack Bonus 7/2, Action Points 3
Cold Iron/Magic +1 Cold Iron Longsword (N/A) +16/+10 (1d8+11, 19-20 x2)
Flaming/Magic +1 Flaming Longsword (N/A) +16/+10 (1d8+11, 19-20 x2)
+1 Adaptable Composite Longbow +1 (20) +9/+4 (1d8+4, x3)
Move at Full Speed +1 Hellknight Plate Mail of Speed, Touch AC +1 +1 Ring of Deflection (+10 Armor, +1 Dex, +1 Natural)
Abilities Str 20, Dex 12, Con 14, Int 12, Wis 12, Cha 12
Condition None
SKILLSClimb +5, Diplomacy +4, Handle Animal +4, Intimidate +15, Know Dungeon +5, Know Local +6, Know Planes +5, Perception +11, Sense Motive +11, Survival +8, Swim +5
FEATSWeapon Focus Longsword, Power Attack, Furious Focus, Improved Initiative, Skill Focus Survival, Weapon Specialization Longsword, Dazzling Display, Nemesis, Leadership
GEAR +2 Belt of Giant Strength (2000g), Circlet of Persuasion (2250g), Light Horse Combat Trained (110g), Pathfinder's Kit (12g), +1 Hellknight Plate Mail of Speed (9000g), +1 Cold Iron Longsword (2165), +1 Flaming Longsword (4107.5), Quiver of Arrows (.5), +1 Ring of Deflection (1000g), +1 Cloak of Resistance (1000g), Tender 105g

![]() |

Below is my Character Stat Block.
GEAR +2 Belt of Giant Strength (2000g), Circlet of Persuasion (2250g), Light Horse Combat Trained (110g), Pathfinder's Kit (12g), +1 Hellknight Plate Mail of Speed (9000g), +1 Cold Iron Longsword (2165), +1 Flaming Longsword (4107.5), Quiver of Arrows (.5), +1 Ring of Deflection (1000g), +1 Cloak of Resistance (1000g), Tender 105g
Are you sure a Light Horse is strong enough for him?
Where did you get the cost for the Hellknight Plate Mail of Speed?I found this and is more expensive.

Marius du'Caat |

Custom crafting, which I won't do if you don't want me to use it.
Cost for Mithral FullPlate of Speed is Armor +1500 Mithral +9000 Enchantment +1000 + Haste +15000 = 26500
So if you subtract Mithral from the armor and add the difference between normal full plate and Hell night plate, you're left with a final cost of 18000G/2 = 9000g right?
If I'm making a mistake please correct me, I'm trying to become familiar with the crafting rules as I do this.
A light horse can travel up to 28 miles per day with a load up to 525 lbs, my character's total weight with gear is 349.
That said, if I need to tweak that Armor of speed (no complaints or questions if you think I do, I'll just do it :D ), I'll probably modify my gear to include a Heavy Horse.

Edeldhur |

Hello everyone, I have been slow to post because I have been giving a lot of thought at constructing the arcane character I hinted at before.
It can be as easy as creating a Sorcerer, Wizard or Summoner BUT this is supposed to be a team game, and also it is Kingmaker after all, so my head has been revolving around what I would like the Realm Sage to look like, and wanted to have your opinion on a couple of things, if Corsario allows it :D
So... When I picture the Sage / Arcane Advisor / Fountain of Knowledge that I think the Arcane character should be, at least for Kingmaker, it is my opinion it should fullfil a couple of roles:
The Sage - Since this is Kingmaker, and this guy is meant to fill a gap in the Arcane Section for the group, I would want him to blow Knowledges out of the water - I envision him as the Kingdoms' Sage and main Advisor -> Anything one wants to know about anything, he SHOULD be the one to be spoken to;
The Tide Turner - This guys is the Kingdoms' Arcane so... When he shows up for a fight, he should make a difference, whether raining down death from the sky, summoning creatures from beyond to eat his opponents, banishing foes to another plane to be imprisoned or die slowly, bringing along his constructs with him to spread mayhem on the battlefield, making his companions and their troops veritable implements of destruction with Arcane buffs, or controlling the battlefield sending entire legions to their doom as the earth opens up to swallow them (I guess you catch my drift...).
The Solutions Man/Elf/Tiefling/whatever :D - This one probably ties in with versatility, but the big Arcane guy in town offers solutions - "Hey we need to evacuate a village" - POOF! Village evacuated via mass teleport; "Yeah but now we do not have enough manpower to assist in taking care of the refugees" - BAM! Magical servants all around; "Ok, now they are safe, but we the heroes need to go there and fight the bad guys" - SPLAT! Everyone is now flying, thank you very much, or wait... Lets just take my flying carriage, something I have been researching...
Stuff like this make us remember the most memorable arcane guys in town - Raistlin was always in a bad temper, but even at lower levels when he opened his mouth (if not coughing up blood), everyone stopped to listen to his offered solution; Gandalf spends 50% of his time finding solutions - a pall has fallen over Dol Guldur heh? Let me check... Damn! Its Sauron! Rohan is being invaded huh? Ok, we need to ride to Minas Tirith - now Osgiliath has fallen but still they will not ask for aid? Why my dear hobbit, will you light that fire over there?
In terms of a solutions guy, I am guessing no one class has an advantage over another - it is more a question of dedicating oneself to the game, and roleplaying it out. But still... A damned Bard seems like he would always have something to say :D
And this is where I am at, I have the character concept in my head - I want him to be somber and reclusive [this happens when you see and go places man was not meant to :D], but dependable and as useful as possible, both to the team and the realm.
I have found I am a HUGE fan of Bards, and it seems that such character would be able to blow any Knowledge right out of the water - their versatility is astounding in terms of contribution to the group, and also in a larger scale.
From the above, it does seem he may lose some wow factor and solutions providing, simple because he does not command the astounding arsenal and variety of spells a Wizard does, nor the sheer amount per day that a Sorcerer does, or the Crushing capability that a Summoner can put out :D
Of course, with a Bard and Leadership, I could easily pull out a Level 7 Wizard out of my sleeve as a cohort but still I wanted to hear if you guys have something to say about all this.
So.... I am at this point, I know what character I want, but am not sure how to build him :D
I apologize for the loooooong post, but I have become enthusiastic about this recruitment since day one - I love the logic behind Kingmaker, and since this seems to be something that will be running for a long time, the potential to actually write a story is enormous.
And these are not optimization questions, just a matter of roles to play, and how one sees them.

![]() |

Very good exposition... Let me tell you how I see it.
The group needs a Mighty Arcane Powerhouse, the one with the power and capacity of doing what needs to be done. The one with dozens of different spells to make things happen.
So I would go with a wizard, with high Intelligence and wisdom, and enough Charisma to impose his presence.
They have bards, they have meat shields and Clerics. What the need is raw magic power. And I think you will have the possibility of not being "reactive", so able to plan and go pick your battles, so the ability to have and prepare the correct spell is very valuable.
Hope that helps.

Edeldhur |

I really cannot say which one of them I am a biggest fan of - I think I am going to say Raistlin. He was part of the first ever fantasy books I read, and left an "Arcane Mark" I don't think I could ever get over. Until Drizzt showed up that is :D
So I have been both crunching and fluffing our Wizard - crunch and fluff go hand in hand many times for me - in any case I've got two questions:
- If we have the appropriate Craft, are we allowed to have already crafted the item, or scribing the scroll?;
- How are we going about the team building? If we assume they are long time friends or acquaintances, are we allowed some free-form background building to include it? It may be confusing if we end up in a team where the person we included in the background doesn't end in :D

![]() |

- If we have the appropriate Craft, are we allowed to have already crafted the item, or scribing the scroll?;
- How are we going about the team building? If we assume they are long time friends or acquaintances, are we allowed some free-form background building to include it? It may be confusing if we end up in a team where the person we included in the background doesn't end in :D
- Yes, in fact your team can craft all the magic items, so you get them at craft cost
- Leave the last 2 or 3 years of your background open. That is the time you have spent with your team
Danath Kirion |
Roger that will have something up here by today or tomorrow, flying to work atm~ Ty for the fast response! :) Love Kingmaker!
IS a Saurian Shaman Druid With a Dinosaur companion out of the question, they would be of Mwangi descent~
I was thinking of an Deinochyus with the giant template so that it would be ridable at lvl 7, just love the Raptor Riding Druid idea or a dinosaur that is acceptable and gets to large size at 7-9 I don't mind waiting but It's just a build I wanted to try! :)
I will also make a lvl 7 rogue, archetype unknown, need a moment to look through and build something that would hopefully fit.
Please let me know about the druid arch. Thank you and will post info asap~
Edited

Marius du'Caat |

Marius du'Caat
M LN Human Fighter 5/Hellknight 2, Level 7, Init +5, HP 89/89, DR 0, Speed 30
AC 22, Touch 12, Flat-footed 21, Fort +8, Ref +5, Will +5, Base Attack Bonus 7/2, Action Points 3
Cold Iron/Magic/Fire +1 Flaming Cold Iron Longsword (N/A) +16/+10 (1d8+11 +1d6 Fire, 19-20 x2)
+1 Adaptable Composite Longbow +1 (20) +9/+4 (1d8+4, x3)
Move at Full Speed +1 Hellknight Plate Mail of Speed, Touch AC +1 +1 Ring of Deflection (+10 Armor, +1 Dex, +1 Natural)
Abilities Str 20, Dex 12, Con 14, Int 12, Wis 12, Cha 12
Condition None
SKILLS Climb +5, Diplomacy +5, Handle Animal +5, Intimidate +16, Know Dungeon +5, Know Local +6, Know Planes +5, Perception +11, Sense Motive +11, Survival +8, Swim +5
FEATS Weapon Focus Longsword, Power Attack, Furious Focus, Improved Initiative, Skill Focus Survival, Weapon Specialization Longsword, Dazzling Display, Nemesis, Leadership
GEAR +2 Belt of Giant Strength (2000g), +2 Headband of Alluring Charisma (2000g), Circlet of Persuasion (2250g), Heavy Horse Combat Trained (300g), Pathfinder's Kit (12g), +1 Hellknight Plate Mail (1500g), +1 Flaming Cold Iron Longsword (5150g), Quiver of Arrows (.5), +1 Ring of Deflection (2000g), +2 Cloak of Resistance (200g), Handy Haversack (1000g), Tender 1087.5g

![]() |

IS a Saurian Shaman Druid With a Dinosaur companion out of the question, they would be of Mwangi descent~
I was thinking of an Deinochyus with the giant template so that it would be ridable at lvl 7, just love the Raptor Riding Druid idea or a dinosaur that is acceptable and gets to large size at 7-9 I don't mind waiting but It's just a build I wanted to try! :) Please let me know about the druid arch.
Well, I worry for the dinosaur in the cold Kamelands winters... Not sure it's a good home for a Mwangi local.

![]() |

Am I still able to put in an application and if so, do you accept beginners?
You can...
Beginners? What does that means?The game starts at a medium power level, so if you are not familiar with the rules the learning curve will be too steep.
I plan for the game to be fast paced, so I expect players to know how to PbP efficiently, if you have not PbP before there is the possibility you will drag us down.
I want the game to last, if you are just "trying up" the chance for the novelty to wear off is bigger, and I'll be a character short.
But if you feel you can pull it off, and are motivated, please, go ahead!

Furyan |

Well, it'd be my first game of Pathfinder. I have access to all the core books on PDF and I'm willing to put effort into learning. But I can't promise I won't make any mistakes. I've been reading up quite a bit, checking out other threads to see how it's done and I've made a few characters for practice. Without playing the game I don't think I can learn more about how it works.
So I'll leave it up to you. It's your game and I don't want to waste your or your players time if my understanding of how things work will drag you down. It might be better if I start with something designed for beginners but I can't find any of those games so I thought I'd give this a shot if I could.

Edeldhur |

Edeldhur wrote:- If we have the appropriate Craft, are we allowed to have already crafted the item, or scribing the scroll?;
- How are we going about the team building? If we assume they are long time friends or acquaintances, are we allowed some free-form background building to include it? It may be confusing if we end up in a team where the person we included in the background doesn't end in :D- Yes, in fact your team can craft all the magic items, so you get them at craft cost
- Leave the last 2 or 3 years of your background open. That is the time you have spent with your team
Does this mean that the cost limit we have on our gear, namely:
Magic Items Limit:
1 up to 8,000 GP
1 up to 4,000 GP
6 up to 2,000 GP
applies to the base cost, or to the half price due to crafting?

![]() |

In fact the new equipment rules are :
Gold: 24,000 GP (including magic items)
Item Limits - Choose one, no mix and match, only one option:
1) House rule option:
1 up to 10,000 GP
1 up to 5,000 GP
All the rest up to 2,500 GP
Maximum 8 magic items (all prices ranges), not counting wands, potions or scrolls.
2 wands maximum
10 potions/scrolls maximum
2) Open Content Guidelines
Up to 6,000 GP on weapons
Up to 6,000 GP on armor and protective devices
Up to 6,000 GP on other magic items
Up to 3,600 GP on disposable items like potions, scrolls, and wands
The remaining money on ordinary gear and coins.
Note about magic items creation feats:
Suppose someone on your team has the correct Item Creation Feat for your items. That means you can have your items made at creation cost.

![]() |

So, in the new recruitment thread we have:
El Ronza - Anton Marakov - Bard
JonGarrett - Kaldwell - Rogue
Prince that Howls - Fellen the Arcane - Witch
More or less what we wanted.
CrazyYodler, Cosmic Dream Lord, Edeldhur, Otm-Shank, Sai Ling (Qorin)... you still have homework to do... don't stop now. Or if you are going to stop, please let me know.
Ok, I will start the second phase. Check in detail the characters:
- Background / History
- Crunch
- Cohort
- Followers
- Story feat (Main and Cohort)
I will also, for each one, give you:
- A secret
- Plot points
- An extra magic item (more or less like Arden Darist secret identity "bird")
- Conditions for both the story feats (Main and Cohort)
Who is first?

Edeldhur |

In fact the new equipment rules are :
Gold: 24,000 GP (including magic items)
Item Limits - Choose one, no mix and match, only one option:
1) House rule option:
1 up to 10,000 GP
1 up to 5,000 GP
All the rest up to 2,500 GP
Maximum 8 magic items (all prices ranges), not counting wands, potions or scrolls.
2 wands maximum
10 potions/scrolls maximum
2) Open Content Guidelines
Up to 6,000 GP on weapons
Up to 6,000 GP on armor and protective devices
Up to 6,000 GP on other magic items
Up to 3,600 GP on disposable items like potions, scrolls, and wands
The remaining money on ordinary gear and coins.
Note about magic items creation feats:
Suppose someone on your team has the correct Item Creation Feat for your items. That means you can have your items made at creation cost.
I think I am going with option 1)
GM Corsario, if I want to add spells to my spellbook, what method should we use? I pay for the cost of each individual scroll?
10 potions/scrolls maximum -> Does this mean 10 of each, or 10 in total? :D
Do Pearls of Power count for the maximum amount of Magic items?

Edeldhur |

Regarding adding spells to my spellbook, it would be far fetched for a level 7 wizard to start with 20+ spells of every level he has access to for free. But it also seems kinda harsh to hsve him pay for scrolls and then pay scribing costs for each spell he knows over the 2 per level that he gets for free.
One normally has a chance to copy spells from found spellbooks, wizard schools, and even in trade with other wizards he might run into/adventure with. Scribing cost is still paid of course, but the full cost of scrolls for each additional spell learned is usually spared.
Do you have any thoughts on this? Because I can easily see my wizard spending all his starting gold solely on populating his spellbook :D

Edeldhur |

Hello everyone,
Just wanted to drop a line to show how my wizard is coming along - we now have a basic crunch (I am going to keep Edeldhur as the name and alias, so it is all in there), and a small introductory fluff - I am already feeling I will have a hard time summarizing his background ;)
Let me know your thoughts.

Janus Sevenstar |

Danath Kirion wrote:Well, I worry for the dinosaur in the cold Kamelands winters... Not sure it's a good home for a Mwangi local.IS a Saurian Shaman Druid With a Dinosaur companion out of the question, they would be of Mwangi descent~
I was thinking of an Deinochyus with the giant template so that it would be ridable at lvl 7, just love the Raptor Riding Druid idea or a dinosaur that is acceptable and gets to large size at 7-9 I don't mind waiting but It's just a build I wanted to try! :) Please let me know about the druid arch.
Endure Elements~ ;D

![]() |

GM Corsario, if I want to add spells to my spellbook, what method should we use? I pay for the cost of each individual scroll?
10 potions/scrolls maximum -> Does this mean 10 of each, or 10 in total? :D
Do Pearls of Power count for the maximum amount of Magic items?
Spellbooks: You start with the normal number of spells, but you gain double the "new level" spells (4 for a wizard).
So in total 28 spells, plus the level 1 ones, right?More of lower level, less of upper levels. When we check in detail we see if we need to revise the number. No paying for them.
Maximum 10 potions + scrolls, so 9 and 1,or 5 and 5,or less. Don't buy scrolls to "gain" spells in the spellbook, these are scrolls from spells you already know (I would think you made the scrolls) .
Yes, pearls of power count for the magic items limit.

![]() |

Just wanted to drop a line to show how my wizard is coming along - we now have a basic crunch (I am going to keep Edeldhur as the name and alias, so it is all in there), and a small introductory fluff - I am already feeling I will have a hard time summarizing his background ;)
Lots of summon spells...
Where the shift ability came from?Int 23... Thats high... I love it!
Let the background come. Writing is good for the soul. I promise to read it all.
A scorpion for familiar... How is the scorpion? Is it a "public" familiar or a "private" one? What does it talk about?

Edeldhur |

Edeldhur wrote:GM Corsario, if I want to add spells to my spellbook, what method should we use? I pay for the cost of each individual scroll?
10 potions/scrolls maximum -> Does this mean 10 of each, or 10 in total? :D
Do Pearls of Power count for the maximum amount of Magic items?Spellbooks: You start with the normal number of spells, but you gain double the "new level" spells (4 for a wizard).
So in total 28 spells, plus the level 1 ones, right?
More of lower level, less of upper levels. When we check in detail we see if we need to revise the number. No paying for them.
Maximum 10 potions + scrolls, so 9 and 1,or 5 and 5,or less. Don't buy scrolls to "gain" spells in the spellbook, these are scrolls from spells you already know (I would think you made the scrolls) .
Yes, pearls of power count for the magic items limit.
I think it boils down to 4+Int at level 1. And then 24 more spells (levels 2, 3, 4, 5, 6 and 7).
My preliminary spell list for level 2 alone had 29 spells in it - MUAH!! I think I will have to end up buying scrolls anyway :/
Edeldhur wrote:Just wanted to drop a line to show how my wizard is coming along - we now have a basic crunch (I am going to keep Edeldhur as the name and alias, so it is all in there), and a small introductory fluff - I am already feeling I will have a hard time summarizing his background ;)Lots of summon spells...
Where the shift ability came from?
Int 23... Thats high... I love it!
Let the background come. Writing is good for the soul. I promise to read it all.
A scorpion for familiar... How is the scorpion? Is it a "public" familiar or a "private" one? What does it talk about?
Meh. The summons are duplicates - It was only a first draft.
The shift comes from the Conjuration/Teleportation school.Int 23 oh yes - he is a bright one ;)
"Sting" doesn't talk, he likes to keep for himself - Edeldhur has him because of the whole "he could not help it, it was his nature" thing - it will pop in his background. I also had a quite sweet idea for an improved familiar, but the feats don't cut it just yet.
Noticed the UMD? How cool is Commune with Nature for the Wizard of the Realm? :D

Danath Kirion |
Danath Medvyed
Human (Taldan) Bard 1 Battle Herald 2 Cavalier 4
CG Medium Humanoid (human)
Init +2; Senses Perception +8
--------------------
Defense
--------------------
AC 21, touch 12, flat-footed 19 (+7 armor, +2 shield, +2 Dex)
hp 75 (6d10+1d8+7)
Fort +6, Ref +6, Will +4; +2 Morale bonus vs. fear when beneath banner
Defensive Abilities fortification 25%; Resist noble born - medvyed
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 Longsword +11/+6 (1d8+5/19-20/x2) and
. . Wolfs Bane (+1 Alchemical Silver Lance) +11/+6 (1d8+6/x3)
Ranged Masterwork Composite longbow (Str +4) +9/+4 (1d8+4/x3)
Special Attacks bardic performance (standard action) (6 rounds/day, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 12), bardic performance: inspire courage +1, cavalier's charge, sword's challenge +4 (2/day)
Bard Spells Known (CL 1):
1 (2/day) Grease (DC 13), See Alignment
0 (at will) Detect Magic, Light, Message, Know Direction
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 12, Int 14, Wis 7, Cha 14
Base Atk +6; CMB +10; CMD 22
Feats Boon Companion +4 Levels to Animal Companion, Duck and Cover, Leadership (Base Score 11), Mounted Combat (1/round), Ride-by Attack, Spirited Charge
Traits Natural-Born Leader, Noble Born - Medvyed
Skills Acrobatics +5, Appraise +6, Bluff +6 (+8 vs. creatures with whom you share a language), Climb +8, Diplomacy +12, Escape Artist +1, Fly +1, Handle Animal +10, Heal +2, Intimidate +11 (+13 vs. creatures with whom you share a language), Knowledge (arcana) +3, Knowledge (dungeoneering) +7, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +3, Knowledge (religion) +3, Perception +8, Perform (oratory) +10, Profession (soldier) +3, Ride +11, Sense Motive +5 (+7 when opposing a Bluff check), Stealth +5, Swim +7; Racial Modifiers +1 ride while riding your bonded mount., noble born - medvyed, sword's skills
Languages Common, Dwarven, Elven
SQ animal companion link, banner +2/+1, bardic knowledge, easy march (1 hours/day), expert trainer, inspiring command +1 (move) (8 rounds/day), inspiring commands (sound the charge +1/+5 ft), orders (order of the sword), tactician (duck and cover) 6 rds (2/day), voice of authority +2/+2
Combat Gear Thistle arrows (50); Other Gear +1 Fortification (light) Mithral Agile breastplate, +1 Ironwood Buckler, +1 Longsword, Wolfs Bane (+1 Alchemical Silver Lance), Masterwork Composite longbow (Str +4), Thistle arrows (50), 150 GP
--------------------
Special Abilities
--------------------
+1 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -1 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Banner +2/+1 (Ex) Allies who can see your banner gain +2 save vs. fear & +1 to hit while charging.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (6 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 12) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Duck and Cover Take adj ally's roll for Ref (but drop prone). +2 cover vs. ranged att if they have a shield.
Easy March (1 hours/day) (Ex) Allies within 60' can hustle or force march without ill effects.
Expert Trainer +2 (Ex) +2 to train mounts, reduced training time option.
Fortification 25% You have a chance to negate critical hits on attacks.
Inspiring Command +1 (move) (8 rounds/day) (Ex) Grant bonuses to allies who can hear you.
Leadership (Base Score 11) You attract loyal companions and devoted followers.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Natural-Born Leader Your cohorts, followers, and summoned creatures gain +1 vs. Mind-affecting effects, +1 Leadership score if you have the Leadership feat.
Noble Born - Medvyed +2 Diplomacy vs. Fey, +1 will save vs. fey spells and supernatural abilities.
Ride-by Attack You can move - attack - move when charging mounted.
Sound the Charge +1/+5 ft (Ex) Allies in 60 ft gain bonus to att/dam, and increased speed when charging.
Spirited Charge Double damage when making a mounted charge (triple with a lance).
Sword's Challenge +4 (2/day) (Ex) +4 to damage target, -2 AC vs. others when used, +2 to hit while riding your mount.
Sword's Skills +2 (Ex) +2 to Sense Motive opposing Bluff.
Tactician (Duck and Cover) 6 rds (2/day) (Ex) Grant the use of your Tactical feats to your allies within 30'.
Voice of Authority +2/+2 (Ex) +2 Diplo & Intim vs. those sharing language. +2 for allies to hear you & know secret messages.
Here's some of the crunch so far, let me know what you think. Changed up what I would do after seeing the party~ So far keeping him within budget will give you a break down and more later. But I thought I'd take the noble route. ;)

Rhasadilara Wynterfall |

OK. I still need to get a background for my cohort (and need to change his image since I just noticed it was already taken by Janus). Of course his name is Anton too, but I can't change the name since I'm using an old profile for him, lol. I also need to do something about making a list of the followers. Hmm, looks like I need to pick the rest of my hexes and another feat for my main.
------------------
I was looking at what I think the group are. I thought about making a list a la Venetia, but I'm not exactly sure who's in and out (not to mention mains vs cohorts) with the new additions and others still making entries. It's getting very convoluted. We do seem to have a bunch of mostly meleers, though.
I don't think we've thrown teams together yet (or I hope not, cause I don't think I'm on one). I'm not sure what an ideal split would be for us all and we're going to be in a rather large group regardless of team.
I call dibs on being on the team with the Oracle of Life ;)
But seriously, we'll want to make sure each team has enough emergency healing ability (for the rest we can just use wands), or decent enough buffs/debuffs that the healing won't be as necessary. Full Arcane-wise, we have two witches and a wizard. It might be interesting to have the witches together, double or alternating hexing (and one more makes a coven!), or keep them separate and figure out a different balance with one of us hanging with the Wizard.
And then there's the matter of item creation feats. I've allotted one such feat to my witch (currently listed as Wondrous, but am willing to change [although most/all my items are from that list]).

Danath Kirion |
@Venetia Oh apologies lol I will change which noble house he is I missed that completely :( I've been up all night with an angry baby so I can definitely say my head wasn't completely in the game so to speak~
@P33J Horsemaster? First I have heard of it and I appreciate the suggestion. :D I will check that out straight away!
As for my cohort I was thinking of saving it until we reach 9th and upgrading my mount to a Pegasus :) Just seems more epic that way. I had thought of having a Blink Dog which would be a hell of a lot of fun, as I had several blink dogs back in 2nd edition! xD
The good old days. Displacer Beast and Blink Dog HATE! :)
The above character post isn't totally complete just something I would put up and see if anyone disliked it. I am up to playing anything really and had thought to make a Mystic Theurge but come to find out they are way underpowered... =/
Like I said though I can play whatever is needed. I am a little rusty with magey folk but I can make a decent cleric or fighter, not much of an optimizer as I tend to grab what feats look good for that character's personality... =/
Anywho it'll be a few hours before I have the rest up as I am flying and typing on my phone which sucks...

Venetia Medvyed |

You don't need to change if you don't want, just means Venetia would have to behave around you (and I don't expect any other Medvyed's in Venetia's starting party, the witch in the other recruitment is Medvyed too if I'm not mistaken). Having other members of her noble family is a fine roleplay opportunity, but for Venetia's starting group, she doesn't want to entirely hide that Tarina is her daughter.

Danath Kirion |
True but it would be interesting to have a mix of Noble Scion's in a team together, perhaps trying to prove themselves to their parents that they too can be great without them lording over them and mking them miserable with lessons. Good etiquette and what not. ;)
Having one from each house would cause some political intrigue and fun times lol!

![]() |

I think it boils down to 4+Int at level 1. And then 24 more spells (levels 2, 3, 4, 5, 6 and 7).
My preliminary spell list for level 2 alone had 29 spells in it - MUAH!! I think I will have to end up buying scrolls anyway :/
"Sting" doesn't talk, he likes to keep for himself - Edeldhur has him because of the whole "he could not help it, it was...
Ok, scrolls cost half if you made them, full of you bought them.
So String is a silent partner in your society... OK.What UMD? The spell is nice, but not for wizards, right?