Bards, What do you do after casting your buffs?


Advice


So, I'm having a ponder.... I want to try playing a bard some time, High charisma, Buffing and supporting, Probably a small character like halfling, Probably low strength.... This leads to one issue, I dont know how to make it good in combat... So first round start a bardic performance to set up Inspire Courage, Then second round cast a buff spell and keep performance going...

But... Bards are 6th level casters so probably dont have the spells to keep up with being only casters, So after setting up the buffs, What would the low strength bard do in combat to keep being useful?

I have never played a bard and never really seen one played in Pathfinder 1e before either...

Silver Crusade

Halflings get the best buffing racial trait, Helpful Halfling. It turns aid another from a last, best resort into a practical and free option.

Going to bodyguard feat path makes for a great addition to the front line, as does the cautious fighter, blundering defense path. On offense, I favor readying an action to aid since it gives you the most bang for your buck, either when an enemy goes for a big attack or when your party really needs to land a hit.

And the +4 from aid is only the start. Lots of ways to increase it from there!

Dark Archive

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I'll agree with all of Ironbar's great suggestions. I like a whip myself with the nice long 15-ft reach and aiding from there. You can also go the trip or disarm route if you want ... though you don't have the STR or BAB to make it anything more than a "hope I roll well..." Sometimes you get lucky or you might get a wizard target that you can disarm his staff.
Just what I like to do!


halflings bards are set up to be great dex based combatants. go for a bow, or a light weapon and do TWF. Find ways to be mobile and be the flanking buddy for the other party members with Low BAB and you'll hit often enough. or just stay back and use that Bow, IIRC, there's a build that actually uses the bow as the instrument.


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The great thing about aiding with a whip is that it requires no additional investment. You could choose to invest in archery or finesse fighting if that sounds fun, but the whip-aider can just focus on improving their performances or spells


Thank you all for the suggestions! I did not think of an Aid build, My group never really uses Aid outside the occasional aiding on skill checks outside of combat, I did not even know you could aid in combat!

A bow for archery bard sounds like a interesting idea too... Then I could stay a bit behind the frontlines and shoot after buffing...


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With a halfling you are going to be use a small weapon and have little or no STR bonus. If you go a melee you are going to want to get DEX to damage and that takes a while to get online. Figure 5th level before you get DEX to damage minimum.

Ranged combat faces some of the same issues but with ranged combat you have more flexibility to choose your target. This can allow you to pick of targets that are almost dead and finish them off. Doing this will require some investment in archery feats, but all you really need is precise shot (which does require point blank shot). After that you can decide who much you want to go with the ranged combat feats.

The bow is a good choice but not the only choice. Halflings have some racial feats and traits that work with slings. War Slinger allows you to reload as a free action, the feat slipslinger style gives you a +1 to damage, allows you to reload the sling without provoking an Aoo. The other feats in the style allow you to use alchemical weapons with the sling. Going this route will take some investment in feats but gives the character a unique build.


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1) Use intimidate on the bad guys. Giving them a -2 to hit, skills, and saves is a decent debuff.
2) Use feats like antagonize or the divine fighting technique of Iomedae.
3) Use spells like biting words that have multiple uses per casting.

Shadow Lodge

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thorin001 wrote:

1) Use intimidate on the bad guys. Giving them a -2 to hit, skills, and saves is a decent debuff.

...

The -4 size penalty on Intimidate checks against foes larger than you makes this a bit problematic for a halfling or other small character: The Taunt feat will probably work better and probably save you a skill...

Acquisitives

take a break from all that casting! A Bard is just here for support and entertainment purposes... *-<;^)


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Taja the Barbarian wrote:
thorin001 wrote:

1) Use intimidate on the bad guys. Giving them a -2 to hit, skills, and saves is a decent debuff.

...
The -4 size penalty on Intimidate checks against foes larger than you makes this a bit problematic for a halfling or other small character: The Taunt feat will probably work better and probably save you a skill...

A halfling could also take the alternative racial trait Creepy Doll, which eliminates the size penalty to intimidate.

One could go with a whip and the dazzling display route, to have an AoE demoralize.

On another note the bard in my group is mostly using her turns to restart her performance, after ending it with purging or saving finale, after the fighter failed/messed up again.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

If you want to make greater use of a whip, you can always dip one or two levels in mysterious avenger swashbuckler and take the Agile Maneuvers feat. You can also consider Weapon Focus (Whip), Slashing Grace, and Whip Mastery, if you are willing to invest additional feats.


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besides the Class Guides at ZG

some bard threads on this topic
{Azothath's} PF1: Bard builds
(old threads really)
PFS human Archivist Ranged & Melee 2014
PFS catfolk Archivist & melee 2015
PFS halfling Bard-Dervish 2014
Evangelist option as advice 2014

I think it is hard to beat the basic traits that grant +1 to a save. There's the two metamagic cost reducer traits and Magical Knack for multiclass dips. While the Additional Traits feat is nice, standard Feats are usually more important so I'd only take it with Exemplar trait or if the build had an extra Feat or two... with Ranged you'll need Point Blank and Precise, a low Str Bard will also need Wpn Finesse.

If you are focusing on support then Cleric-Varisian Pilgrim 1 is a decent multiclass option that opens up cleric spells and item use. I think it's better for Wizard specialists but Spellcraft beats UMD any day.

and
Items that can save you 2019


I've played bards that use a whip and a bow. Both of them can do really well if you have the right build.

If you decide to go with the archer route, get a Tuned Bowstring. It's expensive, but it means you will never run out of Performance rounds.

If you go with the whip, you will have to decide on whether you want to just trip or do damage. Both options will take quite a few feats.


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If the rest of the party are handling the encounter just keep performing and save your spells for later.. We have a non-combatant bard in our War for the Crown game, and we are at the stupid level of play where there are so many buffs flying around that we rarely get past two rounds per combat. He doesn’t need to cast anything in round 2 or the rare round 3.

Look around, study the situation, ready in case you need to use a saving finale.

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