Weapons you want to see!


General Discussion

Cognates

I've been having a blast theorycrafting with some of the weapons in SF2e, and I was wondering what sort of things people wish were in the game, either trait or flavour wise.

For me I definetly wish there was an automatic 1-handed weapon. I would very much accept low damage for the fun of spraying bullets/fire/godknowswhat everywhere from both hands.


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I want flexible line and double line traits to return from Armory. Barathu don't have a ancestral weapon feat, so I guess we won't get the shockcaster as a specifically barathu trait advanced weapon. But maybe Galactic Ancestries can add that when they fill out core ancestry feats.


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Seconding Flexible Line. The idea of that as a weapon blew my mind back in SF1e.

More Railguns could be neat. A high tech repeating crossbow. If they ever exist, Biohackers will appreciate some more Injection weapons. Goblin weapons.

I brought it up elsewhere, but a Sniper with a larger magazine (and appropriately reduced damage traits) is my dearest wish right now. Energy variants as well.


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A d12 solarian two hand. D10 is just bad for taking up two traits.


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Attachments for guns like a bayonet, or a chainsaw. I want the gun from Gears of War.


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My beloved apocalypse beam and singularity cannon. I would love to see them come back in some capacity, they were such fun weapon ideas that were on the outer edge of what the system was built to do.


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Bow and Shuriken, as it would answer a few questions for me.

Wayfinders

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Multi-amored cultural weapons that require 3 or more hands to use. If you use them with fewer hands, it takes an extra action to use for each hand short of the minimum required.

Null chamber magazines.

Helium grenade. Causes anyone in a 10-foot burst to sound like a chipmunk. Anyone sounding like a chipmunk that tries to use intimidation, critical fails.


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moosher12 wrote:
Bow and Shuriken, as it would answer a few questions for me.

That's what a shuriken drone is, no?


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An area weapon that can shoot farther than you can throw things by hand.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Raxmei wrote:
An area weapon that can shoot farther than you can throw things by hand.

Come on, be realistic

Wayfinders

WatersLethe wrote:
Raxmei wrote:
An area weapon that can shoot farther than you can throw things by hand.
Come on, be realistic

A gun that kicks you back farther than its range...


Squark wrote:
moosher12 wrote:
Bow and Shuriken, as it would answer a few questions for me.
That's what a shuriken drone is, no?

Oh thank you, wasn't aware of that they had actually added new weapons since the playtest as I'm still going through Battlecry. Good, that solves the question on whether it was intentional for knives to get expert proficiency when thrown by an Operative, and also was the bit of data I needed to push me toward home-ruling Operatives having expert proficiency with ranged weapons instead of guns. Bows or Shuriken being considered guns were my condition for that.

I'm honestly glad they released that now. I was expecting a year or two before I'd see such an item.


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Disintegration weapons, time-warping weapons, and more profession-based weapons are some of my general hopes right now. I'd also like to see some of the wackier weapons from later on in SF1E's lifecycle come back, like the weaponry created from data, or the sniper rifle that transmuted part of the enemy into a different material.
I'm also hoping for weapons you can mount on your wrists, because that's super cool, as well as smaller, one-handed shotguns.

As for traits, more traits like Concussive that treat a weapon as having multiple damage types. I'm debating having plasma weapons do this, dealing fire but also able to be treated as electricity, and I'm hoping radiation weapons might do something similar, sickening and burning with poison damage that can be treated as fire. I'd also be interested in seeing traits that don't do damage, but effectively give a weapon a different mode, like shooting a barrier around someone to protect them, or hinder speed, things like that.

Exo-Guardians

I would like to see my nova lances back, please.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Oni Shogun wrote:
Attachments for guns like a bayonet, or a chainsaw. I want the gun from Gears of War.

Seconded. I've wanted to play an Operative who dual-wields pistols with attached knives for close-quarters combat since 1e, like a sci-fi version of the gal in this picture!

Zoggy Grav wrote:
I would like to see my nova lances back, please.

Double-seconded! The cryopike is nice, but it doesn't quite deliver on the lightsaber pike fantasy.


Oni Shogun wrote:
Attachments for guns like a bayonet, or a chainsaw. I want the gun from Gears of War.

I feel like this would be really useful for Soldier. Was surprised at there not being any way to integrate a melee option to a gun for Whirling Strike and such.

Second Seekers (Luwazi Elsebo)

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Pathfinder Starfinder Society Subscriber

I'm sure they're coming, but, I can't wait for some of the more whacky super-science / super-magic-science weapons from 1e. Stuff like: the black hole cannon! Man-portable rods-from-gods deliverers! The transmutation rifle that turns your enemies' kidneys into stones! The sniper rifle that doesn't fire projectiles, but instead targets bits on your enemies' insides, and teleports them to their outsides! And like others have pointed out, stormcaller, my beloved <3 Can you imagine a 2e Soldier with the flexible line?
(I would like to take this opportunity to say, maybe that could be better named projected line, rather than flexible line? To me, "flexible" implies, like, bendy or curved lines. The actual mechanical effect is still a straight line from Point A to Point B; it's just projected away from the attacker, rather than starting at the attacker, as with a regular Line Attack.)
I've said it before, but, I'm also excited to get some of the crazier weapon descriptions back, too. Like, a really wild super-science "reverse E=mc²" write-up is what made the energy converter so, so, flavourful and cool. At its base it's just a zero cannon; but making it a boxy nerd science project that converts energy into matter gave it style beyond compare.


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Yeah, I'm fully with you on flexible line. I thought it was like 2e Grenades this whole time in being able to bounce once, but I guess it's more like picking two dots on a map and drawing a line between them.

I really do appreciate the gonzo, high tech, high magic, weird weapons you just linked. Just really casually sliding in that a gun is "living, like most Barathu technology" is absolutely wild.


Is it wrong to ask for a portable missile barrage? Just a full-automatic micro-missile launcher. I'm not actually sure it would even be mechanically different really from the machine gun already printed? But it's the imagery of it all (especially when used for auto-fire)


Archpaladin Zousha wrote:
Oni Shogun wrote:
Attachments for guns like a bayonet, or a chainsaw. I want the gun from Gears of War.

Seconded. I've wanted to play an Operative who dual-wields pistols with attached knives for close-quarters combat since 1e, like a sci-fi version of the gal in this picture!

Zoggy Grav wrote:
I would like to see my nova lances back, please.
Double-seconded! The cryopike is nice, but it doesn't quite deliver on the lightsaber pike fantasy.

I'm honestly looking forward to the sheer number of homebrewed lightsabers that people come up with. Yeah, there's the plasma sword, but with it being so light on traits I'd put money down that someone is going to make their own version with more.

(I wouldn't recommend taking that bet, as I intend to be one of those people. Feels weird to have a lights-plasma sword without the Razing trait, for example.)


Multi burst weapons - shoot two+ smaller explosions. Possibly requires the bursts to be touching? (so like, pick 4 adjacent 5' bursts)

Remove limiter - Mod to make nonlethal weapons lethal. Possibly doesn't need to take up a mod slot?


I'd like to see some weapons be reintroduced that feel weird because of their absence. I'm thinking primarily of the zero rifle, which isn't present even though we have a zero pistol, and also a laser rifle and laser pistol to show us the pattern.

Grand Archive

Battery weapons that deal Blunts, Piercing or Slashing.
Imparting kinetic forces using energy beams to "punch" people at range.

Envoy's Alliance

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Pathfinder Rulebook Subscriber

More open handed weapons, like a energy blasting gauntlet or a shoulder mounted cannon. obviously low damage, and probably needing a manipulate or concentrate trait to be balanced, but yeah, something like that just screams future tech to me.

Grand Archive

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Weapon related:
Augmentations for Extra Arms. So everyone can use Switch Hands.

Could also cover stuff like shoulder Cannons.


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More finesse weapons, body augment style weapons, and more themed weapons like the singing spear and singing coil. I want it to be possible to have a cross between the Silverhawks and Josie and the Pussycats.


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After someone brought up RWBY in another thread, I'd like to see some Combination weapons. Let us bring upon the age of sniperscythe.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
moosher12 wrote:
After someone brought up RWBY in another thread, I'd like to see some Combination weapons. Let us bring upon the age of sniperscythe.

Yeah, give us back the maze-cores! (I had some fun in 1e with a biohacker running a maze-cored injection gun, where one mode was longer range and chip damage, for shooting friendlies, and the other was big damage.)

Grand Archive

moosher12 wrote:
After someone brought up RWBY in another thread, I'd like to see some Combination weapons. Let us bring upon the age of sniperscythe.

Blackpowder Knuckledusters and the AP based "Powder Punch Stance" for Martial Artist can cover Yang at least.

And Inventor Dual-Form Weapons get close too.

Still, it would be a welcome addition.

The Sniperscyte speficially would likely have issues with having a separate DEX and STR mode.

Grand Archive

Surprised there isn't a D8 one handed gun.

Envoy's Alliance

Pathfinder Rulebook Subscriber

Nano-Form weapon. Basically a device using nano-machines that can transform with a single action into any weapon HOWEVER! You must pay a Licensing fee (half the cost of the weapon it is to mimic) and the difference between halved costs to upgrade. It cannot accept accessories, and if the weapons use different ammo-types you must immediately re-load.


kind of a boring answer but... pistols? There are like three martial 1h ranged weapons in player core that doesn't feel like nearly enough.

Grand Lodge

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I'm hoping the GM Core will include some of the following:

More:

  • one-handed guns
  • finesse weapons
  • professional weapons (LOVE the idea that skills could be used in place of weapon proficiencies!!!)
  • Free-hand weapons (maybe some kind of hardlight generating gauntlet, allowing for versatile and creating a temporary shield?)[*}Caster weapons! Be it ranged or melee!
  • Simple & Advanced melee weapons!
  • More staff/baton-based weapons (baton and shock truncheon were nice starts, Paizo, but you can do more!!!!)

Some:
1) Electrostaff (in case of Nobody's Padawan)
2) Remote controlled weapons (maybe as a balance, they'll be breakable and striking with one would count as a manipulate actions?)
3) High-Tech Power Bows (my little bro loves bows far more than guns)

moosher12 wrote:
After someone brought up RWBY in another thread, I'd like to see some Combination weapons. Let us bring upon the age of sniperscythe.

It was I! I was the one who brought up RWBY!

Agonarchy wrote:
More finesse weapons, body augment style weapons, and more themed weapons like the singing spear and singing coil. I want it to be possible to have a cross between the Silverhawks and Josie and the Pussycats.

"Wings of silver! Nerves of steel! Silverhawks! Partially metal! Partially real! Silverhawks!"

And speaking of Silverhawks as well as Pussycats...
A ranged Sonic Guitar Professional (Performance) weapon would be awesome!


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

To manage your expectations, people have already started getting their copies of GM Core and are saying that its strictly GM facing, with no new player options beyond variant rules and vehicles.


I guess that helps explain why it's such a tiny book.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

I'd describe it as Gamemastery Guide sized myself but you do you.

Grand Lodge

Perses13 wrote:
To manage your expectations, people have already started getting their copies of GM Core and are saying that its strictly GM facing, with no new player options beyond variant rules and vehicles.

Fair enough.

Honestly, I regret mentioning the GM Core in my post. After all, a GM book is going to have options for the GM, not necessarily players.

==Edit==

Also, wow, already?
I figured that would still be a week or two.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

An electrostaff definitely seems awesome and wouldn't feel out of place in whatever Tech Core is called.


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Perses13 wrote:
I'd describe it as Gamemastery Guide sized myself but you do you.

It's a 70 pages shorter than the last GM Core and 200 shorter than the identically priced Player Core we got a few weeks ago. It's not really a matter of 'you do you', it just is what it is.

Grand Lodge

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Actually, I think a lot of videogames would be great wells of ideas for Starfinder weapons...

*Starts to imagine gunblades, God Eaters, vibro-katanas, and the X-baton...*

Perses13 wrote:
An electrostaff definitely seems awesome and wouldn't feel out of place in whatever Tech Core is called.

I feel like, in general, staff/baton/rod based weaponry is undervalued and has great potential for deeper exploration.

Perses13 wrote:
To manage your expectations, people have already started getting their copies of GM Core and are saying that its strictly GM facing, with no new player options beyond variant rules and vehicles.

Also, any chance you (or someone you know who has their copy of GM Core), would be willing to share how the PF2e <--> SF2e conversion rules look in a separate thread?


Mangaholic13 wrote:
Perses13 wrote:
To manage your expectations, people have already started getting their copies of GM Core and are saying that its strictly GM facing, with no new player options beyond variant rules and vehicles.

Fair enough.

Honestly, I regret mentioning the GM Core in my post. After all, a GM book is going to have options for the GM, not necessarily players.

==Edit==

Also, wow, already?
I figured that would still be a week or two.

People who subscribe typically get their pdfs up to two weeks before street date, which falls on today.


Zoken44 wrote:
More open handed weapons, like a energy blasting gauntlet or a shoulder mounted cannon. obviously low damage, and probably needing a manipulate or concentrate trait to be balanced, but yeah, something like that just screams future tech to me.

My kingdom for a wrist-mounted shotgun.


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We have to see some integrated weapons eventually (weapons that are installed in an armor upgrade slot or 2 and don't need to be held to fire-- damage is usually less than a regular gun but can be a nice option for a character with less arms than a skittermander).

Grand Lodge

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Mangaholic13 wrote:

Actually, I think a lot of videogames would be great wells of ideas for Starfinder weapons...

*Starts to imagine gunblades, God Eaters, vibro-katanas, and the X-baton...*

Perses13 wrote:
An electrostaff definitely seems awesome and wouldn't feel out of place in whatever Tech Core is called.

I feel like, in general, staff/baton/rod based weaponry is undervalued and has great potential for deeper exploration.

Perses13 wrote:
To manage your expectations, people have already started getting their copies of GM Core and are saying that its strictly GM facing, with no new player options beyond variant rules and vehicles.
Also, any chance you (or someone you know who has their copy of GM Core), would be willing to share how the PF2e <--> SF2e conversion rules look in a separate thread?

That was the first section I went to as soon as I opened the PDF!

The short and sweet version is that it has loads of advice on how to port classes, feats and abilities between the two games with specific advice on things that may not work well.
It does not give a breakdown for every class, feat or ability.

I’m going to port everything from Pathfinder to Starfinder and call it a day.

Grand Lodge

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StarMartyr365 wrote:
Mangaholic13 wrote:

Actually, I think a lot of videogames would be great wells of ideas for Starfinder weapons...

*Starts to imagine gunblades, God Eaters, vibro-katanas, and the X-baton...*

Perses13 wrote:
An electrostaff definitely seems awesome and wouldn't feel out of place in whatever Tech Core is called.

I feel like, in general, staff/baton/rod based weaponry is undervalued and has great potential for deeper exploration.

Perses13 wrote:
To manage your expectations, people have already started getting their copies of GM Core and are saying that its strictly GM facing, with no new player options beyond variant rules and vehicles.
Also, any chance you (or someone you know who has their copy of GM Core), would be willing to share how the PF2e <--> SF2e conversion rules look in a separate thread?

That was the first section I went to as soon as I opened the PDF!

The short and sweet version is that it has loads of advice on how to port classes, feats and abilities between the two games with specific advice on things that may not work well.
It does not give a breakdown for every class, feat or ability.

I’m going to port everything from Pathfinder to Starfinder and call it a day.

Thank you very much for sharing, StarMartyr365.

And fair enough. I'm sure a detailed breakdown for every class, feat, and ability would require an entirely separate book. Just knowing there's loads of advice for converting between both games is good to hear.

Envoy's Alliance

Pathfinder Rulebook Subscriber
Perpdepog wrote:
Zoken44 wrote:
More open handed weapons, like a energy blasting gauntlet or a shoulder mounted cannon. obviously low damage, and probably needing a manipulate or concentrate trait to be balanced, but yeah, something like that just screams future tech to me.
My kingdom for a wrist-mounted shotgun.

Yang... is that you?

Grand Lodge

Zoken44 wrote:
Perpdepog wrote:
Zoken44 wrote:
More open handed weapons, like a energy blasting gauntlet or a shoulder mounted cannon. obviously low damage, and probably needing a manipulate or concentrate trait to be balanced, but yeah, something like that just screams future tech to me.
My kingdom for a wrist-mounted shotgun.
Yang... is that you?

...You know, the Soldier class would love a Warhammer that can turn into a grenade launcher...


There are surprisingly few weapons with an ancestry trait (I think just the two for the Vesk) so it's especially unclear what the "unconventional weaponry" ancestry feat does. Like in Pathfinder terms the umabiguous use case is "grab a weapon that a different ancestry can get with its weapon familiarity feat" but then we're left with the other case where we're wondering "Is there another culture in which Plasma Cannons are common?"


Mangaholic13 wrote:
Zoken44 wrote:
Perpdepog wrote:
Zoken44 wrote:
More open handed weapons, like a energy blasting gauntlet or a shoulder mounted cannon. obviously low damage, and probably needing a manipulate or concentrate trait to be balanced, but yeah, something like that just screams future tech to me.
My kingdom for a wrist-mounted shotgun.
Yang... is that you?
...You know, the Soldier class would love a Warhammer that can turn into a grenade launcher...

Or better a HAMMER LAUNCHER! They will never expect it.

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