Classes and Schools of Old Magic


Playtest General Discussion


3 people marked this as a favorite.

If Necromancer can exist in this format sdhouldn't all the schoolsa be turned into classes then to some degree? I think this would help bring back the old identity of the magic schools lost by the OGL while also giving a chance for Wizard to be THE Arcane caster over the other schools being too focused on a single element of magicv.

What do you guys think?


I will need to find the exact quote, but there was discussion around this exact topic and the Wizard indeed: effectively, in a system where the Wizard wasn't designed around the OGL eight schools, and the OGL eight schools weren't designed around the Wizard, then you could in fact more easily have a dedicated necromancer, a dedicated mentalist/mesmerist, and so on. The Mesmerist and Shifter are both classes that players want brought back to 2e, so I definitely agree there's room for more of that kind of expansion beyond the Necromancer, as well as room for the Wizard to shine in their own right, rather than just by being the inheritor of a very large and powerful spell list.


4 people marked this as a favorite.

Abjuration: It's not exactly something that shows up in many stories or stands on its own. You could do something with it.

Conjuration: Covered, as "summoner" is what shows up in stories and we have that.

Divination: Diviners would usually be an "oracle" that someone goes to see, or a "psychic". The narrative fortune-tellers of stories are fundamentally at odds with role-playing games and prophecy is broken. I wouldn't expect it to get more of a dedicated class than we have.

Enchantment: We did have Mesmerist before, and it could make a comeback, but I'm not really expecting it. At the same time, it's a rough thing to focus heavily on in PF2, what with the incapacitation trait.

Evocation: Sorcerer has blasting features, and Kineticist fills the elementalist role wey. I don't see us getting something more focused on blasting spells than Sorc.

Illusion: Not really sure what an illusion-focused class brings beyond the already solid and still well-defined spell category. I'd expect it to be rolled in with Enchantment like Mesmerist did if we get something dedicated?

Necromancy: Being covered here, clearly! Definitely the biggest missing one, since "necromancers" are a thing that show up in stories and lore.

Transmutation: Shapeshifting caster is very much Druid business. Alchemist is already a thing, so I dunno what you'd even call a class for non-shapeshifting Transmutation. I'd expect another shapeshifting class, but not a caster.

We have a few that aren't covered, but nothing in the lore is hurting because Abjurers or Transmuters are missing, the way "there's nothing called a 'Necromancer'" hurts. I would be surprised to see Paizo take a checklist approach, but it's not like there's no class inspiration to be had there.


1 person marked this as a favorite.
Pathfinder Rulebook Subscriber
QuidEst wrote:

Abjuration: It's not exactly something that shows up in many stories or stands on its own. You could do something with it.

Abjuration could play into a magebreaker idea. Someone who studies and practices anti-magic options. Break curses and enchantments, render magic items inert, actively reign in direct spellcasting.

something like a champion magus hybrid would probably play nicely with the school.


7 people marked this as a favorite.

I think it starts to feel like checkmarking boxes after a while. "A Necromancer" it's a really distinct fantasy in a way that "An Abjurer" isn't.

Besides, everything Pathfinder 2e has done to move away from OGLD&D has been more interesting, more fun, and lets be real- more marketable as a unique standalone IP for Paizo The Company™.

What's the point of getting rid of the schools of magic if you're just going to start reminding people of them by dedicating upwards of 7 more classes to them?


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

My 2 cp:

Abjurer- a caster dedicated to defensive magic and anti-magic sounds interesting, but it might be tricky to pull off in a balanced way.

Conjurer- the summoner can cover the "extra-planar minion" shtick; the Unbound Step psychic is probably a better fit for "planar travel/teleportation specialist" than the School of the Boundary wizard.

Diviner- a Lore oracle or Infinite Eye psychic can probably work well.

Enchanter- a bard, Fey sorcerer, or Silent Whisper psychic probably have this covered if you don't like the School of Mentalism.

Evoker- various sorcerers and Oscillating Wave psychics make quite effective blasters; the School of Battle Magic can also work (just not as well).

Illusionist- a Fey sorcerer can probably work, but likely not as well as a Tangible Dream psychic.

Transmutation- the School of Protean Form can work for a non-primal shifter; a Distant Grasp psychic can work for a telekinesis-focused caster.


By this same logic could Summoner not fit for Necromancer then?


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
ElementalofCuteness wrote:
By this same logic could Summoner not fit for Necromancer then?

One specific flavor of "necromancer," yes. With the Undead eidolon expansion from Book of the Dead.

However, just as PF1 allowed many different "necromancer" options (e.g., an alchemist with the preservationist and reanimator archetypes that took the Planar Preservationist and Skeletal Summoner feats) the necromancer class is providing the thrall mechanic that is different than an undead companion (which pretty much any character can get with the Undead Master archetype) or using the create undead ritual on a bunch of corpses.


2 people marked this as a favorite.
ElementalofCuteness wrote:
By this same logic could Summoner not fit for Necromancer then?

The people yearn for the hordes.

But more seriously, it's because "Conjurers" don't usually show up in stories, "Summoners" do. As a category of magic, conjuration was "summoning and".

Paizo isn't going to make a summoning-and-teleporting-and-making-objects class; they have a summoning class with one big customizable summons and the option to spec into summoning minions. That fills a big fantasy that a lot of people want to play.

Necromancer is addressing the other extreme: lots of disposable undead that enemies have to tear their way through to even get to the Necromancer.

All that to say, if you don't think Summoner is addressing Conjuration, then I really don't think Paizo is going to make school classes by your definition. The schools of magic are gone, and one of them happened to be occupying the same space that a class fit.


1 person marked this as a favorite.
Karjak Rustscale wrote:
QuidEst wrote:

Abjuration: It's not exactly something that shows up in many stories or stands on its own. You could do something with it.

Abjuration could play into a magebreaker idea. Someone who studies and practices anti-magic options. Break curses and enchantments, render magic items inert, actively reign in direct spellcasting.

something like a champion magus hybrid would probably play nicely with the school.

From what I've seen those concepts always sound better on paper than they work out in play. What happens when you aren't fighting mages?

I'd also agree that it feels awfully box-checky, too. I could see a class that focuses on some blending of Enchantment and Illusion, though. One of those schools still has a trait to itself, which is an easy base to build feats off of, and I can't think of an Enchantment spell off-hand that hasn't got the Mental trait.

Speaking personally, the illusionist/mesmerist trope is also one of the core "specialist mage" archetypes that comes to my mind when I'm asked. Illusionists, necromancers, elementalists, and some form of summoner or conjurer.


1 person marked this as a favorite.

I don't think so. The problem with the OGL Wizard is "the eight schools" made the Wizard much bigger than any other class in terms of what it was about. It was often said that because of the Wizard needing to be able to do all of the 8 different things, the arcane spell list was greedy.

I think the sooner we bury the "8 kinds of magic all of which are equal" the better. Like Divination or Enchantment doesn't really need to be part of the story, because "knowing the future" doesn't work great in a game about players making choices and "mind control" makes people uncomfortable a lot. "I defend people with magic" doesn't really need to be a normal thing either.


1 person marked this as a favorite.

I am still dreaming of the day we get a Mesmerist as a prepared occult caster.


2 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Perpdepog wrote:
Speaking personally, the illusionist/mesmerist trope is also one of the core "specialist mage" archetypes that comes to my mind when I'm asked. Illusionists, necromancers, elementalists, and some form of summoner or conjurer.

From a "classic" game standpoint, a dedicated illusionist goes all the way back to AD&D 1st Ed; when it was the only specialized caster.

However, as I mentioned, a Tangible Dream psychic pretty much has that trope locked up (other than not being a prepared caster). I suppose Paizo could publish a wizard school focused on illusions, but they are trying to get away from the OGL and the "eight schools" paradigm.

Elementalists, we already have as a class archetype. Granted, it's kind of underwhelming.

moosher12 wrote:
I am still dreaming of the day we get a Mesmerist as a prepared occult caster.

This, however, is something that I could see in PF2 at some point. Probably as a "wave caster," similar to the magus but without Spellstrike and with "mesmerist tricks" (focus spells?) and a "painful stare" adding precision damage. Maybe the "painful stare" could be like the swashbuckler's panache/Precise Strike/Finisher mechanic; although it might overlap a bit with a Braggart, Fencer, or Wit swashbuckler with a multiclassed caster dedication, it would probably be worth it to add a prepared Cha-based caster (off the top of my head, I can't think of one in PF2).

Shadow Lodge

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
moosher12 wrote:
I am still dreaming of the day we get a Mesmerist as a prepared occult caster.

I *love* the 1e Mesmerist. Worth pointing out, though, that it was a Spontaneous caster. (I'm pretty sure all 1e Psychic casters were Spontaneous.)

Shadow Lodge

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Dragonchess Player wrote:


This, however, is something that I could see in PF2 at some point. Probably as a "wave caster," similar to the magus but without Spellstrike and with "mesmerist tricks" (focus spells?) and a "painful stare" adding precision damage. Maybe the "painful stare" could be like the swashbuckler's panache/Precise Strike/Finisher mechanic; although it might overlap a bit with a Braggart, Fencer, or Wit swashbuckler with a multiclassed caster dedication, it would probably be worth it to add a prepared Cha-based caster (off the top of my head, I can't think of one in PF2).

In a weird way, the closest thing I've seen in 2e to Mesmerist tricks are the Runes in the playtest Runesmith. You can "implant" them in an ally in advance, and then "trigger" them later.

The Stares look a lot like 2e Hexes + familiar rider effects.

Wave caster would definitely be interesting. But like I said above, 1e Mesmerist wasn't a prepared caster, so I would expect a 2e version to be a spontaneous caster. But I do think you could make an Occult Witch that gets pretty close to the same thing.


Pathfinder Adventure Path Subscriber

I really like the remastered narrative take on the Ars Gramatica school of magic as a combination of divination and abjuration. After all, what better way to protect yourself from a potential threat is there than seeing it coming before it happens.

What is tricky for me, is that I feel like the Rune Smith class is stepping all over this same design space (the magical power of language) and getting a ton of high damage blasting on top of it. The rune smith feels equally pulled into being able to do everything magical (only without any limited resources) as the wizard and feels like a much bigger problem than something more like the necromancer class, that is focused on doing the one thing. If all of the newly remastered wizard schools just end up being better implemented as individual classes, then I really do wonder if the wizard has a place in PF2 at all any more.


pH unbalanced wrote:
moosher12 wrote:
I am still dreaming of the day we get a Mesmerist as a prepared occult caster.
I *love* the 1e Mesmerist. Worth pointing out, though, that it was a Spontaneous caster. (I'm pretty sure all 1e Psychic casters were Spontaneous.)

They were, yeah, at least as far as I can recall. I thought the occultist might have been prepared, but they were also spontaneous, just got their spells a bit oddly.


5 people marked this as a favorite.
Unicore wrote:
If all of the newly remastered wizard schools just end up being better implemented as individual classes, then I really do wonder if the wizard has a place in PF2 at all any more.

I mean you can look at the Necromancer playtest and the Wizard right now and see they have virtually nothing in common whatsoever other than that they both cast spells.


2 people marked this as a favorite.
Squiggit wrote:
Unicore wrote:
If all of the newly remastered wizard schools just end up being better implemented as individual classes, then I really do wonder if the wizard has a place in PF2 at all any more.

I mean you can look at the Necromancer playtest and the Wizard right now and see they have virtually nothing in common whatsoever other than that they both cast spells.

Really, the only relevant parallel between the Wizard and the Necromancer we need to maintain is "it is plausible that Geb and Nex were each others' rivals"


1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
PossibleCabbage wrote:
Squiggit wrote:
Unicore wrote:
If all of the newly remastered wizard schools just end up being better implemented as individual classes, then I really do wonder if the wizard has a place in PF2 at all any more.

I mean you can look at the Necromancer playtest and the Wizard right now and see they have virtually nothing in common whatsoever other than that they both cast spells.

Really, the only relevant parallel between the Wizard and the Necromancer we need to maintain is "it is plausible that Geb and Nex were each others' rivals"

Even if Geb is now a necromancer (class) instead of wizard (Necromancy school specialist) and Nex is a wizard (School of the Boundary), there is still a possible rivalry. IIRC, the rivalry between the two was based at least as much on competing national interests as any conflict between magical discipline/practice.


2 people marked this as a favorite.

It just needs to be ambiguous/debatable whether it's Nex or Geb who is truly "better at magic". If you take things out of the Necromancer's "good at magic" spell budget for other stuff, we run the risk of giving Geb the disadvantage here.


I'm aware Mesmerist was a spontaneous caster, but I'd like it to be a prepared caster if implemented in 2E. I sort of imagine it as a learned character that can have their own library of spells, not too dissimilar from a wizard or a necromancer.

They would be an expert to go to that plans their tricks for the task ahead. A specialist particularly in what would have conventionally been enchantment and illusion magic.

A character that can go face, who can be the party psychologist and healer. Someone who buffs the party, but who also likes to use mental and illusion abilities to control the battlefield, and always has a specific solution for a unique problems.


3 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
PossibleCabbage wrote:
It just needs to be ambiguous/debatable whether it's Nex or Geb who is truly "better at magic". If you take things out of the Necromancer's "good at magic" spell budget for other stuff, we run the risk of giving Geb the disadvantage here.

Both the necromancer and wizard classes have 10th level spells.

It might be that Geb took the multiclassed wizard archetype to expand his spell selection and number of spell slots.

The "better at magic" debate gets pretty silly when a bard with the Esoteric Polymath, Multifarious Muse, Versatile Signature, Eclectic Polymath, Studious Capacity, Impossible Polymath, and Ultimate Polymath can cast spells from any spell list, they are all signature spells, and can even cast a spell once per day after expending the spell slots for that spell level!


1 person marked this as a favorite.

Was thinking about it. And I just realized, what I want in a mesmerist is I want something that feels like an alternate bard, but it's replacing the martial skill and performance aspects with a wizard's versatility and magical focus.

Weaker physically, not meant to be close range, but more versatile in execution. Retains the bard's ability to do crowd control, buffing, trickery, and the like. Where a bard has a limited repertoire, I'd hope the mesmerist drew from a spellbook and could learn the full gamut with enough time and money. If anything, they could probably share their spell notes with Esoteric Polymath bards.

Shadow Lodge

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I strongly agree that designing Mesmerist as a Class Archetype of Bard would be fantastic.

(Mesmerist was always conceived of as the Bard's "evil twin" -- right down to Meligaster, the Iconic Mesmerist, being Lem's twin brother, but evil and with a goatee.)


I'd hesitate to let it be a class archetype of bard because bard is so performance coded, but a mesmerist is not necessarily so. If the Mesmerist shifted all of the bard's abilities from being performance to diplomacy or deception, sure.

But ultimately, that'd just increase the temptation for dev's to make Mesmerist a spontaneous caster instead of a prepared caster, which is the last thing I'd want for it.

Having class archetypes swap spellcasting type is thusfar unheard of. And I doubt they'd do it in that case.


1 person marked this as a favorite.

I think that's the opposite of the direction I want to see. One of the fun things about the PF1 Mesmerist was that it was slightly more martially inclined, it even had some archetypes that really leaned into letting you wield a sword along with your magic, good stuff.

And spontaneous is basically always better than prepared.

That said I don't think a class archetype would make sense. While the two share a lot of thematic similarities, bard feats and bard class features just don't really line up with the mesmerist fantasy very well.


Fair reason. I am partially in agreement. I'm not a fan of how Paizo does prepared casting. It never gelled with me back in 1E. It never gelled with the people I played with. I even scrapped it in the games I run in favor of a buffed version of the flexible spellcasting archetype where I made it the default casting method to work more like 5E casting.

But, while I do dislike prepared casting. when I imagine a mesmerist, I don't want them to be someone with a limited bag of tricks like a bard. The same way a necromancer is a prepared caster, due to its versatility in their field, I'd want Mesmerist to be one. It quite frankly does not make sense to me for a mesmerist to have such a small learned spell list. It simply does not feel thematic to me.

Granted, my home rule system makes prepared casting very playable. So I have a form of bias where a prepared caster is not seen as a detriment at my table.

Though that raises the question: If Spontaneous is always better than prepared, then what's the point of Paizo making prepared casters? I feel like I find more people who espouse their intentions to refuse to play a prepared caster than those who actually defend it.

Envoy's Alliance

3 people marked this as a favorite.
Pathfinder Rulebook Subscriber

I like the idea of the abjurer/Warder.

Like limit the spell casting but give them a number of special wards they can cast per day. a Caster tank that helps tank up everyone else. The form of Abjuration/Ward they focus on is their subclass.
The Negationist: specalizes in counterspell, and don't have to have the same spell prepared to use it. they would automatically gain a few wards that let them counterspell, and weaken magical effects that aren't spells, like a dragon's breath attack.

The Warder: specalizes in actively protecting from phsyical attacks, or the result of spells, without affecting the spell itself. Soemthing like the 5e aburationist ability to simply have and maintiain a in invisible sack of hit points that can soak a certain amount of damage each turn. and with a reaction can be used for others.

the Cursebreaker: You specialize in lifting and ending spells, curses, and other lasting magical effects. I would imagine you gain a bonus to the checks to do this, and at certain level some (like your level -4) are just auto succeeded.


Zoken44 wrote:

I like the idea of the abjurer/Warder.

Like limit the spell casting but give them a number of special wards they can cast per day. a Caster tank that helps tank up everyone else. The form of Abjuration/Ward they focus on is their subclass.
The Negationist: specalizes in counterspell, and don't have to have the same spell prepared to use it. they would automatically gain a few wards that let them counterspell, and weaken magical effects that aren't spells, like a dragon's breath attack.

The Warder: specalizes in actively protecting from phsyical attacks, or the result of spells, without affecting the spell itself. Soemthing like the 5e aburationist ability to simply have and maintiain a in invisible sack of hit points that can soak a certain amount of damage each turn. and with a reaction can be used for others.

the Cursebreaker: You specialize in lifting and ending spells, curses, and other lasting magical effects. I would imagine you gain a bonus to the checks to do this, and at certain level some (like your level -4) are just auto succeeded.

Would love to see one as a trapmaker/symbol user. Symbols were one of my favorite spell types in 1E.

Would love to play one as an ofuro/fulu user.


QuidEst wrote:
Abjuration: It's not exactly something that shows up in many stories or stands on its own. You could do something with it.

Honestly a little surprised to see this come up so often. Apotropaic casters seem like an obvious and well used character trope to me, albeit one more typically associated with hybrid casters or hedge mages, rather than all-up casters.

Most of that well has been dipped into by one or more classes in pathfinder, but nearly all on martials. A caster class that focuses on action denial, zone control, AC/save bonus, and flexible resistance with its cantrips and focus spells seems pretty reasonable, though I don't have a narrative hook in mind that isn't used by one of the current classes.

Maybe using primal magic and feather tokens might be a way to go with this.

QuidEst wrote:
Divination: Diviners would usually be an "oracle" that someone goes to see, or a "psychic". The narrative fortune-tellers of stories are fundamentally at odds with role-playing games and prophecy is broken. I wouldn't expect it to get more of a dedicated class than we have.

I always found the precog from starfinder to be a quite brilliant way of going about this character trope. Pre-rolling is considered a fortune effect, so more broadly using fortune and misfortune effects seems like it would create a broad enough pile of effects to base a class on, with maybe the harrow deck as a narrative theme.

Sovereign Court

4 people marked this as a favorite.
moosher12 wrote:

Fair reason. I am partially in agreement. I'm not a fan of how Paizo does prepared casting. It never gelled with me back in 1E. It never gelled with the people I played with. I even scrapped it in the games I run in favor of a buffed version of the flexible spellcasting archetype where I made it the default casting method to work more like 5E casting.

But, while I do dislike prepared casting. when I imagine a mesmerist, I don't want them to be someone with a limited bag of tricks like a bard. The same way a necromancer is a prepared caster, due to its versatility in their field, I'd want Mesmerist to be one. It quite frankly does not make sense to me for a mesmerist to have such a small learned spell list. It simply does not feel thematic to me.

Granted, my home rule system makes prepared casting very playable. So I have a form of bias where a prepared caster is not seen as a detriment at my table.

Though that raises the question: If Spontaneous is always better than prepared, then what's the point of Paizo making prepared casters? I feel like I find more people who espouse their intentions to refuse to play a prepared caster than those who actually defend it.

I feel like classic prepared casting is a bit of a passé concept. It happened to be the thing people came up with decades ago, and then just stuck with. And I mean, I like the vibe of wizards. I like the greedy idea of someone who wants to learn ALL the secrets.

But since then, spontaneous casting has evolved:
- first bursting onto the scene in D&D 3.0
- PF2 being much more liberal with retraining spells as you level up
- Some classes having mechanics to swap out one spell per day from your repertoire with a spellbook

I think that last one is the way forward. Not that many prepared casters really swap out their whole spell selection every day. Swapping out one or two spells would be plenty. Maybe some should be a bit better at it than others, or have a wider repertoire of alternatives to choose from.

I feel spontaneous casting is a better play experience, if you just have that bit of wiggle room to adapt.

Sovereign Court

Re: Abjurers.

What about an excorcist or banisher?

I think there's a niche for sort of the spellcaster counterpart to the champion. Yeah, a lot of classes have something a bit like it (thaumaturge amulet implement, counter performance etc) but there's enough to it to build a full class around it.


Ascalaphus wrote:
moosher12 wrote:

Fair reason. I am partially in agreement. I'm not a fan of how Paizo does prepared casting. It never gelled with me back in 1E. It never gelled with the people I played with. I even scrapped it in the games I run in favor of a buffed version of the flexible spellcasting archetype where I made it the default casting method to work more like 5E casting.

But, while I do dislike prepared casting. when I imagine a mesmerist, I don't want them to be someone with a limited bag of tricks like a bard. The same way a necromancer is a prepared caster, due to its versatility in their field, I'd want Mesmerist to be one. It quite frankly does not make sense to me for a mesmerist to have such a small learned spell list. It simply does not feel thematic to me.

Granted, my home rule system makes prepared casting very playable. So I have a form of bias where a prepared caster is not seen as a detriment at my table.

Though that raises the question: If Spontaneous is always better than prepared, then what's the point of Paizo making prepared casters? I feel like I find more people who espouse their intentions to refuse to play a prepared caster than those who actually defend it.

I feel like classic prepared casting is a bit of a passé concept. It happened to be the thing people came up with decades ago, and then just stuck with. And I mean, I like the vibe of wizards. I like the greedy idea of someone who wants to learn ALL the secrets.

But since then, spontaneous casting has evolved:
- first bursting onto the scene in D&D 3.0
- PF2 being much more liberal with retraining spells as you level up
- Some classes having mechanics to swap out one spell per day from your repertoire with a spellbook

I think that last one is the way forward. Not that many prepared casters really swap out their whole spell selection every day. Swapping out one or two spells would be plenty. Maybe some should be a bit better at it than others, or have a wider repertoire of alternatives to choose from....

Home Rules section:

I took an approach of letting prepared spellcasters prepare a list of spells they can freely cast from. It's roughly 2/3rds the size of what an equivalent spontaneous caster gets, in line with the flexible casting archetype, but with full spell slots instead of 2/3rds spell slots. I also re-enabled the 1E ability to leave some unprepared spells that you can prepare as a 10-minute activity from 1E.

In exchange to keep spontaneous casters feeling good in comparison,I made sure they'd have a larger repertoire than a prepared caster, (they no longer have signature spells, and treat all spells like signature spells). I also gave spontaneous spellcasters an allowance of 1 full spell respec every level (and per 7 days of downtime), the way summoners had it.

Ever since I've implemented these changes, never had a player complain about prepared casting, and my newer players have been less intimidated by prepared casting. Haven't had any mechanical or balance issues yet. Still keeping an eye on it for any unforeseen consequences.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I don't think they all need to be classes, per se, but I would absolutely take a Barrier Mage Archetype for dedicated abjuration.


1 person marked this as a favorite.

A Transmutation sub-class for Wizards, that I think would work is one that focuses on altering living things other than themselves.

I mean, how often is the origin for some horrible abomination of nature "A wizard did it"?

So a subclass of wizard who messes around with blending creatures and creating "The Perfect Servant/Soldier/Guardbeast/Being/etc" would fit the fantasy easily.

Community / Forums / Archive / Pathfinder / Impossible Playtest / Playtest General Discussion / Classes and Schools of Old Magic All Messageboards

Want to post a reply? Sign in.
Recent threads in Playtest General Discussion