Someone casted Delete spell to erase Drow's existence


Lost Omens Campaign Setting General Discussion

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Luis Loza wrote:
Drow don't exist in Golarion and it's as if they never existed.

Delete spell is my comfortable solution for this quote.

Paizo Employee Director of Brand Strategy

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They were removed for entirely out-of-game reasons. These reasons were discussed in panels at PaizoCon and you can find further elaboration in subsequent threads here on the forums.

Fans who want to keep using them can, because all the original source material and rules for them all exists.

They just won't be mentioned or expanded upon in official Paizo sources going forward, and references to past mentions will be retconned for future consistency.

RPG Superstar 2009 Top 32

Mark Moreland wrote:

They were removed for entirely out-of-game reasons. These reasons were discussed in panels at PaizoCon and you can find further elaboration in subsequent threads here on the forums.

Fans who want to keep using them can, because all the original source material and rules for them all exists.

They just won't be mentioned or expanded upon in official Paizo sources going forward, and references to past mentions will be retconned for future consistency.

Golarion's dark elves were a casualty of the OGL debacle that started off 2023.


I mean, what you need to do about Darklands elves going forward will depend on what you had used them for in previous Pathfinder games that you consider canonical for your table. There are still going to be elves in the Darklands, they are just going to be very different than you expect if you are expecting Drow things (like, they are for sure nicer to outsiders.)

I don't think any games I was in used Drow for anything except "that elf looks different." So I have very little to do. If you played Second Darkness with your table, you will have more work to do. The exact nature of this work is not something Paizo can predict, but people on the boards here can certainly help with.


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The 2E Beginner Box reprint will presumably be the first time that a published pre-Remaster work that included drow will run with Remaster changes incorporated, which possibly might inform some canon/mechanical consistency logistics when running past works for the first time.

Some undefined as of today knock-on canon effects of "it's as if drow never existed", which are top of mind for me re: PathfinderWiki and independent of handling any given table's past experience:


  • - Abomination Vaults, oof.
    Spoiler:
    What were Chandriu, Volluk, Falxi, the Yldaris outpost, etc.? Were they all Ayindilars The Whole Time with a palette swap on the artwork? There's enough on drow culture in here that a direct swap seems harder to reckon even if the Yldaris drow are relatively chill and detached compared to the Darklands drow. Or maybe that whole story was just a dream.

  • - Fleshwarps still live "in large numbers" in the Darklands per Heavy is the Crown, which suggests they're now descendants of Thassilonian experiments. What parts of fleshwarp lore in Ancestry Guide survive? Do driders and shapewarped still exist, if so then what are driders callled now, and who in-setting gets to take credit for them? Is Nex/the Mana Wastes now the primary region anywhere on/in Golarion for fleshwarping per Impossible Lands?
    Spoiler:
    Are malicious new acts of fleshwarping in the Darklands now primarily a seugathi thing per Abomination Vaults?

  • - Most importantly,
    Spoiler:
    are all past canon stories about drow on Golarion just Lallizanx's crudely drawn erotic fan fiction, and also please say yes this is exactly and perfectly true, Abomination Vaults actually took place in 4700-ish AR and Koriah Azmeren literally just grabbed Lallizanx's book and came back and was like "uhhhh yeah I don't wanna talk about what I actually saw in the Darklands" and instead plagiarized the fleshwarp's barely-dressed-dark-elven-mommy-dommy smut comic wholesale into Chronicles Vol. 44 and whoops sorry about that everybody! Please, please do this. Thank you for your time.

  • - Blood Lords.
    Spoiler:
    Probably an easy direct swap of the Orvian drow vampire clan with anything else since they don't really have any drow-specific traits here.

  • - The relationship of Ayindilar elves to surface elves, both during and since the Winter Council's presence/influence. Second Darkness had a lot to say here about who left Golarion, who stayed, who went underground, and how they felt about each other. Second Darkness is still somehow canon, but what that entails hasn't been detailed much.

  • - Uh, speaking of Second Darkness... so... what did actually happen in 4709 AR, if not "Golarion learns of the existence of evil subterranean elves called drow" per the World Guide? Yet another Doomsday Dawn-style well-executed Esoteric Eye cover up, or mass hysteria, or...? Is this a direct Ayindilar swap except instead of the whole Earthfall II: Eldritch Boogaloo scheme they just popped up out of a hole and said "hi! we're dirt elfs. bye!!" and did nothing else of note? Who dropped that big rock???

  • - Did Earthfall still awaken Rovagug? If so, were Ayindilars affected/how were they affected differently to not become more similar to past depictions of drow? Second Darkness established, and 2E/Lost Omens doubled down on, Earthfall-related Rovagug stirring corrupting underground elves. Nothing on Ayindilars in Sky King's Tomb mentioned it.

  • - The scope of demon and Rovagug worship in the Darklands. Drow prevalence in Sekamina meant that much of it had a demonic aspect. Dero redistribution might fill some of this role; with sekmin/serpentfolk retconning back their dominance, do they take this on? Or is demon worship no longer/never was a prominent aspect of the Darklands?

  • - The nature of any half-drow/darkborn/Hollowborn. Are they now half-Ayindilar? In 2E this mostly affects the little bit of what's in Character Guide, which had cavern elves and Hollowborn as separate heritages.

  • - Slavery in the Darklands. Surface slavery canon changes were a progression more than a retcon (everyone abolished slavery around the same time in-setting but still reckon with it having been part of the recent past, the Bellflower Network still exists but pivoted its mission, etc.). Slavery was also often a factor in Darklands plots, and drow were usually involved on multiple levels of the slave trade; if they never existed instead of going back to their home planet or whatever, then dero and sekmin/serpentfolk probably fill in any lingering or retconned drow roles here. Or maybe that whole aspect of the past Darklands is simply retconned out along with the drow?


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So cast undelete spell. The erasing of Drow seems rather lazy. "Oh it was some dude who lied"? Paizo is surely more creative than that!

RPG Superstar 2009 Top 32

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Oni Shogun wrote:
So cast undelete spell. The erasing of Drow seems rather lazy. "Oh it was some dude who lied"? Paizo is surely more creative than that!

You're not getting it.

The unexplained removal of the Drow is not something that Paizo wanted or planned to do. It was forced upon Paizo by WoTC. Even directly explaining their disappearance the Drow is legally perilous, as Paizo would be forced to mention the dark elves.

Yes, a particular table could still "undelete" Drow. A player group could also import Beholders, Yuan-Ti, or Dragonborn. But, Paizo cannot.

Yes, it s#%ks. I doubt that Paizo's developers would disagree. But, such is life.


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I do want to call out that it's been surprisingly difficult, frustrating, and time consuming to catch up specifically on canon changes after not following forum posts and especially staff replies on it on numerous threads across at least seven months. Relevant Twitch streams are as useful as they are hard to locate and watch, as someone with zero interest in Twitch, coming at them months from the future, none of which have transcripts. And unlike many of the mechanical changes, there's no centralized official FAQ or roundup I've found of Remaster-related changes to the setting canon.

A lot of sources for various assertions around drow being removed/retconned as referenced by Mark are scattered all over the forums or in poorly accessible/unsearchable places like Twitch, so it might help me to collect some of the relevant ones I either know about or can find via search.

I don't feel confident that I'm on the same page as anyone else here, as I'd been under the impression until the last day or two that drow were being handled like Kostchtchie and other OGL-related changes with canon ties - being written off into history not to be revisited, rather than all references to them being actively retconned out of history without a clear replacement.

December 31, 2023:

Luis Loza wrote:
Drow don't exist in Golarion and it's as if they never existed. Going forward, ayindilar elves will fulfill any Darklands elves needs and mechanically, you can play a cavern elf to scratch that "elf that lives in the dark" itch.

December 29, 2023:

Luis Loza wrote:
Drow are absolutely gone and aren't coming back.

October 6, 2023:

James Jacobs wrote:

(Second Darkness) still happened. If we were to update it we'd have to make some changes...

Spoiler:
... Change the drow in the adventure to something else, but keep the 4th adventure set in Zirnakaynin, and use the opportunity to clear up the "what happened there" mystery that we're now assuming is the norm, with all the other Drow cities in Sekamaina being serpentfolk cities, but Zirnakaynin being a city that they don't go to and no one really knows what's going on there.

... The big (change in modern Golarion) is that the Winter Council, a shadow government of evil elves operating in secret in Kyonin, has been exposed and defeated, allowing and encouraging the elves of Kyonin to be more open and friendly with their neighbors.

June 13, 2023:

James Jacobs wrote:
Virellius wrote:

I mean all they need to do is say 'these elves who live underground in the darklands (literally what the Ayindilar are said to be) are called Cavern Elves by the surface. Their skin is pale due to being subterranean and takes on a lavender hue due to ~magic~.'

Removing Drow but ALSO keeping elves who live in enclaves in the Darklands is just unnecessarily confusing, imo, especially with very recently established Darklands elf populations in APs.

That's very likely what we'll do in those cases, but we won't HAVE to do that unless we do a story that builds upon that content or we reprint one of those products as an ORC adventure. Neither of those things are taking place anytime soon, if ever.

A more likely development would be that we do an adventure or story that builds upon some of those OGL established characters, at which point we'll update things as makes sense.

Those two groups are already not like the D&D drow, so simply changing their name and some of their history is all that's needed, and again, unless we do something with those in an ORC product, we don't have to do that at all.

What neither of those situations address at all is the precedent we established in 3.5 Golarion about the drow who dwell in Sekamina and are intentionally very close to D&D's OGL drow, by design, to help make early-Golarion/pre-Pathfinder RPG Pathfinder more comfortable and inviting to our magazine customers and fans of about 15 years ago.

June 6, 2023:

James Jacobs wrote:
Going forward, we won't be doing drow stories, and their presence in the Darklands will be replaced by serpentfolk. If/when we do a bigger Darklands story set in Sekaminia, builds on Celwynvian or Second Darkness, or the like, that'll be a point where we'll get into further details on those topics. We will need to figure out how to bring the events of Second Darkness forward at some point if we want to do anything that builds on those story threads, but we haven't made those specific decisions yet. We've just given ourselves the non-OGL tools we'll need to do so.

June 6, 2023:

James Jacobs wrote:
Yes, while the players (and thus the Player Characters) of Second Darkness know all about that stuff, the world at large doesn't, really, since we assume the PCs succeed and save the world without many folks ever knowing that the world was in peril in the first place. Which does make the in-world canon adjustments potentially a little more logical, and opens up some great opportunities for GMs to brainstorm things like exactly what folks are doing in this thread. :-)

The entire PF2R Drow thread on May 28, 2023, particularly:

James Jacobs wrote:

At this point what that means for Second Darkness isn't something we've decided on, but my gut tells me that we'll end up regarding a fair amount of that Adventure Path as non-canonical, like what we did with "Guardians of Dragonfall". The events of Second Darkness are in some ways kind of load bearing, of course, and the lore parts about things like Riddleport are fine, but the larger question of how to handle it...

I suspect those will need to wait until we do something that builds directly off of lore elements established in there. At this point we don't have anything that does that, but rather than spring the "Surprise we can't do drow in the remastered stuff" move sometime in the future when we do wanna do something more with the Darklands or the Winter Council or the like, we made the decision to be transparent about the change at the earliest opportunity after it became apparent that moving out of the OGL publishing business was best for all of us.

May 28, 2023:

James Jacobs wrote:
The Thing From Another World wrote:

Understand why it was done because unfortunately whether we like it or not they need to divorcé themselves entirely of any OGL elements.

For the purpose of any rule questions etc I will refer to them as the Drow as the new name for the time being does not roll of the tongue as easily as Drow.

Fair enough... but to remind folks, the ayindialr are NOT going to fill the same niche as drow did. They'll be their own thing; more nomadic elves in the upper reaches of Nar-Voth who have small communities and are friendly and "chaotic good" to use the classic tropes.

After finding or being pointed to all of this in retrospect as someone relatively "new" to these changes, and who also didn't witness them in real time, I don't think it's remotely as clear as suggested what the canon effects of retroactively removing the drow actually are. It's also a complicated state for campaign setting canon from the wiki perspective, even if it's relatively straightforward for players/GMs who can take or leave whatever changes they choose, continue to use existing mechanics, etc.

The wiki is written from an omniscient POV, so the relative unawareness of people on Golarion of the drow either before or after the retcon isn't relevant to their inclusion. We either have to remove 1E/2E OGL (or pre-Remaster or pre-Sky King or whatever we're calling it) canon drow content from the wiki because it's no longer canon, or we have a paradox where drow are simultaneously documented as canon because nothing in the canon has removed or replaced them while they've also "never existed".

Removing drow articles and references from the wiki in line with the retcon makes the wiki less useful to 1E and 2E folks playing content set before the retcon, and we aren't required to do so because as a fair-use reference we aren't bound to the OGL problems as game-mechanics references are. But keeping drow content on the wiki makes either the wiki or the setting seem inconsistent to folks playing after the retcon.

And few of these changes are explicit, which further complicates things. Shensen's drow background silently and implicitly goes away in Firebrands, the state of AV drow when AV won't be revisited to clarify it, etc.

Until/unless someone at Paizo officially clarifies specific retroactive changes made to past stories, and whether something or nothing replaces those retconned stories and details, there's no authoritative source we can draw from to make the wiki at least internally consistent. We can't contextualize or explain conflicts of omission to people coming to those subjects from their pre-retcon sources where they're prominent.

For instance, can I legitimately say that Ayindilar elves are the canon replacement for drow? It sounds like they simultaneously are and aren't, depending on how you look at them.


Lord Fyre wrote:
Oni Shogun wrote:
So cast undelete spell. The erasing of Drow seems rather lazy. "Oh it was some dude who lied"? Paizo is surely more creative than that!

You're not getting it.

The unexplained removal of the Drow is not something that Paizo wanted or planned to do. It was forced upon Paizo by WoTC. Even directly explaining their disappearance the Drow is legally perilous, as Paizo would be forced to mention the dark elves.

Yes, a particular table could still "undelete" Drow. A player group could also import Beholders, Yuan-Ti, or Dragonborn. But, Paizo cannot.

Yes, it s#%ks. I doubt that Paizo's developers would disagree. But, such is life.

Yes, I am getting it. I know exactly why they are being removed. Because WOTC is frankly, doing some scummy business practice with their OGL stuff. It only sucks so much in that it really screws with some lore and events that happened as another poster pointed out. Do dark skinned elves still exist though? I'm guessing not in the skin tones drow had?


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With most of the 'quietly fading into the scenery' OGL errata, those things either don't occupy a large enough space in the lore for any part of the setting to be changed, or else can easily be replaced by something that serves functionally the same role without much fuss. No matter how much a person may love owlbears, owlbears not existing doesn't change the setting in any fundamental way that can't be replaced by llamabears, bearjays, or the beloved bear classic.

The drow aren't like that. The drow were said to dominate the Darklands. To never do a story with the drow again means avoiding any part of the Darkland where drow lived--including never being able to say "They all disappeared somehow" because that is also a story in which drow existed in the setting.

Theoretically it could have been possible to say "well, instead of the drow, let us have a not-drow with the serial numbers filed off." The problem with this approach is that at least half the draw of the drow is that they are the drow. There would be no way to replace them without changing them too fundamentally to still be what people want with the drow, and then you'd still have a knockoff drow that drow fans don't like. To add to this, the designers decided, you know what, it's fine if the game that gave us the drow gets to keep them.

So instead, the sekmin, Paizo's original sneeple who have deep roots in the setting, get to take up a slightly larger role now that they're not being crowded out by everybody's favourite evil elves, and there's a lingering mystery with what's going on in that abandoned city that the sekmin don't want anybody to enter.

Part of the reason why we don't have a big, formal answer to many of these questions is that the Remaster is still in-process, and even if it weren't, niche lore questions like "what is happening in the lore spaces formerly occupied by the drow" has no business being answered until the authors (whether in an AP or a setting book, etc) actually go to those regions and give us answers--which means the devs have to figure out what they need those answers to be in advance of that happening.

Paizo Employee Creative Director

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The main and primary reason we haven't done a "big formal answer" to this is because we had to scramble and make a lot of big decisions in a very short amount of time, and "what to do with the drow and all the other OGL creatures that live in the Darklands" ended up having a patch in the form of an article I wrote at the last minute for the final Sky King's Tomb volume.

If and when we do a big Darklands book or adventure/Adventure Path, that'll be where we give our "big formal answer" to all this. The wall of quotes from me above was in large part me trying to grapple with a very complicated question in public in real-time, and shouldn't be taken as anything other than an insight into my thought process on the problem. Those posts will help inform what we do with the Darklands at some point in the future... won't be this year though, and probably won't be next year.

In the meantime, feel free to use whatever we've published for any edition in your home games. What is and isn't in a private game isn't really impacted by the OGL fiasco that caused so much chaos for us in 2023.

Liberty's Edge

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James, I want to say that your efforts, and those of everyone at Paizo, as well as your generous explanations and answers are extremely appreciated.

Have a very happy new year and thanks an enormous lot for everything you give us.


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I suspect a lot of the reason the Hyringar got a glow up to be clearly distinct from but fill a similar narrative niche as the Duergar so as to leave the "Darklands Dwarves" thing mostly intact had a lot to do with Paizo developing a lot of really Dwarfy books at the time the OGL nonsense happened, so there was clearly mindshare to think about this and pages in books to fit it in.

Had there been different books in development at the time, different things likely would have happened, but there was a reason to address the Duergar to begin with, since "slavery" was kind of their deal but is something Paizo has (correctly) tried to excise from the setting.

Grand Lodge

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Just keep encouraging everyone to never support any WotC product or service ever again. A massive number of us have been doing this in our gaming groups and Local Gaming Stores for well over a decade (some even since 1999). Keep explaining to other gamers and interested gamers what kind of company WotC is and encourage them to take a look at Paizo instead.


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James Jacobs wrote:
The wall of quotes from me above was in large part me trying to grapple with a very complicated question in public in real-time, and shouldn't be taken as anything other than an insight into my thought process on the problem.

Thanks, James. Unfortunately for the wiki, we have a policy that's become a liability.

PathfinderWiki has long had a canon clarification policy in which Paizo staff posts or statements can be cited to resolve canon conflicts, like typos or continuity errors. A typical example is when one source says something happened in one year and another source uses a different year, and then someone like James or Luis pops up and helpfully clarifies which one is accurate.

The missing context for Laclale asking Luis about whether the drow exist, or really for most of Laclale's questions in that thread, is that Laclale then comes over to the wiki to make or request changes based on these (and many, many other) forum posts.

Now that Luis has quite explicitly said the drow have never existed, PathfinderWiki editors are all banging away in the Discord trying to figure out what to do about all the drow- and Second Darkness-related references on the wiki. Which we wouldn't (and arguably shouldn't) otherwise be doing until an official canon source explicitly stated as much.

That canon clarification policy was never meant for this scale of change. The more I think about what's happening in this thread and especially why, the more it feels like that wiki policy is irrelevant to Remaster retcons, which aren't continuity errors as we've handled in the past so much as business decisions that don't have a tidy resolution.

Paizo Employee Creative Director

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PossibleCabbage wrote:

I suspect a lot of the reason the Hyringar got a glow up to be clearly distinct from but fill a similar narrative niche as the Duergar so as to leave the "Darklands Dwarves" thing mostly intact had a lot to do with Paizo developing a lot of really Dwarfy books at the time the OGL nonsense happened, so there was clearly mindshare to think about this and pages in books to fit it in.

Had there been different books in development at the time, different things likely would have happened, but there was a reason to address the Duergar to begin with, since "slavery" was kind of their deal but is something Paizo has (correctly) tried to excise from the setting.

This is absolutely the case. "Sky King's Tomb" was already well into being created when the OGL thing happened and we had to scramble to fix things, in particular, in light of what seemed at the time a very real possibility of the OGL being utterly revoked. As it played out, things didn't go that nuclear since (as we know) the OGL can't be revoked and it ended up being safe (for now, at least), but by that point we'd already course-corrected Sky King's Tomb enough that we had to keep going with the duergar-replacement stuff. Which created ripple effects for the rest of the Darklands, even though the Adventure Path itself is very micro-focused on that region.

The fact that duergar are so traditionally defined as being slavers with everything else being secondary, and us wanting to move away from slavery stories, was a one-two punch that made making the changes to them to rebuild them as hyringar the right time and right place to do it.

Had instead "Sky King's Tomb" been called "Elf Queen's Tomb" and it was about drow vs. elves instead of duergar vs. dwarves (oversimplification, yes), then we would have instead put all that work in print on changing drow, while leaving the duergar to the side for later. That wasn't the Adventure Path we had deep in the works at the time the OGL fiasco hit us though, so there ya go.


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Slavery still exists in Golarion though doesn't it? I think I've seen references to it in some 2e books. I know some of the pathfinder society books even had adventures about it. There was one with some guy enslaving Geni/Djin and he was mad the Pathfinder society screwed up his big plans.

Paizo Employee Creative Director

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Oni Shogun wrote:
Slavery still exists in Golarion though doesn't it? I think I've seen references to it in some 2e books. I know some of the pathfinder society books even had adventures about it. There was one with some guy enslaving Geni/Djin and he was mad the Pathfinder society screwed up his big plans.

It exists there if you want it in your games. We decided to turn away from those stories and seek other stories a few years after 2nd edition started. You can, in fact, take the Age of Ashes Adventure Path as "the one where the PCs helped end the slavers" campaign.


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The way I would think of slavery in Golarion is that it exists below the Pathfinder baseline. On page 486 of the original CRB (I'm not sure where it is in the remaster if at all) is a discussion of things you should probably avoid in the game (e.g. excessively gross or steamy stuff) and things you should definitely avoid in the game (one of which is slavery). It mentions that villains might engage in the sort of "absolutely not stuff" off screen, but you shouldn't really dwell on it.

So "Slavery might exist in Golarion" but we're not really going to put in the forefront of adventures of adventure books, so the sociopolitcal structure of Cheliax, the economy of Okeno, the agenda of the Andoran Navy, and the culture of the darklands Dwarves all needed to be altered slightly so that these are things that are better suited for "games you play for fun with your friends."

Another way of thinking about the Pathfinder baseline is that whatever the most horrific depraved thing you can conceive of is (please don't tell me) there is most likely some denizen of Hell or the Outer Rifts who is *really* into whatever that is. You probably should not include that entity in your game, but the outer planes are large and that individual is probably there.


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I, for one, welcome our new Cavern Elf overlords.


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The real drow are the friends we made along the way.

Liberty's Edge

PossibleCabbage wrote:
Another way of thinking about the Pathfinder baseline is that whatever the most horrific depraved thing you can conceive of is (please don't tell me) there is most likely some denizen of Hell or the Outer Rifts who is *really* into whatever that is. You probably should not include that entity in your game, but the outer planes are large and that individual is probably there.

Also Abbadon ...

Dark Archive

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Still not entirly clear why drow needed to be removed but the current version of Kobolds got to stick around (Since if I'm not mistaken the reptile part is more wizards thing than what Kobolds in folklore look like)


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Kevin Mack wrote:
Still not entirly clear why drow needed to be removed but the current version of Kobolds got to stick around (Since if I'm not mistaken the reptile part is more wizards thing than what Kobolds in folklore look like)

"Bree yark!" (sorry, couldn't resist)

Kobolds were reptilian-ish back in the AD&D/BECMI D&D days: scaly, just with heads resembling dogs in shape. Even 3.x kobolds were similar (see the 3e picture on the Forgotten Realms wiki from the 3.0 and 3.5 Monster Manual).

Dragon-themed kobolds are Paizo's take in Pathfinder.

Drow, on the other hand are very much AD&D/D&D intellectual property going back to the old GDQ (Against the Giants G1 to G3, Descent into the Depths of the Earth/Vault of the Drow D1 and D2, and Queen of the Demonweb Pits Q1 modules) and Temple of Elemental Evil adventures.


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Kevin Mack wrote:
Still not entirly clear why drow needed to be removed but the current version of Kobolds got to stick around (Since if I'm not mistaken the reptile part is more wizards thing than what Kobolds in folklore look like)

Dragonborn are just kobolds with dignity and exist because WotC are cowards, change my mind :V

But more seriously, I genuinely don't think I'll miss the draw. For one thing, they play into some uncomfortable tropes about "degeneracy" that I think we should be a lot more leery of than people were when they were created. Secondly, although the name is still public domain the conception of what we recognise as a Drow is inarguably tied to WotC's version which is hard to escape. And thirdly, scrapping the Drow's dominence of the Darklands gives Paizo and DMs a canvas to build something new with. I quite like the idea of the Serpentfolk filling their niche, and it gives Paizo an opportunity to flesh them out beyond the barebones characterisation they previously had as a sleeping menace by making them an active threat. But for those who still want some Drow flavour, having the Cavern Elves still leaves that option open.


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Kevin Mack wrote:
Still not entirly clear why drow needed to be removed but the current version of Kobolds got to stick around (Since if I'm not mistaken the reptile part is more wizards thing than what Kobolds in folklore look like)

We went over this in great detail in the initial threads after the Drow ball dropped, but the long and short of it is that basically everything about "Drow" as in a subterranean elf with dark skin tones with a matriarchal society with themes about poison and spiders is a D&D creation. The word predates D&D but the original sense of "Drow" was basically just another way of saying "Troll."

There is a much deeper well of folklore to draw from when it comes to Kobolds. Still, I suspect the PF2R Kobold might be pretty different from the pre-remaster one.

Liberty's Edge

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Morhek wrote:
Kevin Mack wrote:
Still not entirly clear why drow needed to be removed but the current version of Kobolds got to stick around (Since if I'm not mistaken the reptile part is more wizards thing than what Kobolds in folklore look like)

Dragonborn are just kobolds with dignity and exist because WotC are cowards, change my mind :V

But more seriously, I genuinely don't think I'll miss the draw. For one thing, they play into some uncomfortable tropes about "degeneracy" that I think we should be a lot more leery of than people were when they were created. Secondly, although the name is still public domain the conception of what we recognise as a Drow is inarguably tied to WotC's version which is hard to escape. And thirdly, scrapping the Drow's dominence of the Darklands gives Paizo and DMs a canvas to build something new with. I quite like the idea of the Serpentfolk filling their niche, and it gives Paizo an opportunity to flesh them out beyond the barebones characterisation they previously had as a sleeping menace by making them an active threat. But for those who still want some Drow flavour, having the Cavern Elves still leaves that option open.

Cavern elves are definitely not WotC's Drows.

People who want Drow flavor in Golarion can just use the pre-Remaster products that included Drows.


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I honestly have no idea why Paizo decided to remove drow from the game entirely. If they are seriously concerned about not getting sued by Wizards of the Coast, simply removing the word "drow" and just calling them "dark elves" would be enough, just like they did with duergar, wouldn't it? And if Paizo doesn't want to anger black people by saying that elves with dark skin is evil, then simply saying that "the descendants of elves who escaped Earthfall by descending into the Darklands still retain white skin and they are genetically 100% identical to the surface elves. But they are called dark elves because they worship demons and do evil things." would be enough, wouldn't it? Even the dark elves in the Old World (which means, Warhammer Fantasy) are called such not because of their skin color (their skin is as white as high elves) but because of their evil deeds. So why Paizo decided to remove the most powerful and prosperous race in the Darklands, instead of simply renaming and reskinning them, is completely beyond me. I heard there are cavern elves in the Darklands now but they don't seem evil or powerful at all.

Now I come to think of it, if there have never been drow on Golarion, what's the point of the Lantern Bearers, an elven organization which is devoted to the redemption and eradication of drow? Was their supposed goal just another deception to hide the truth that humans are not meant to know?

Removing drow raises another question. If Monster Codex and Darklands Revisited are published after the publication of Pathfinder Remaster, which monster would have been included in those books, since drow surely would not have been allowed to join?

Shadow Lodge

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Aenigma wrote:
If they are seriously concerned about not getting sued by Wizards of the Coast, simply removing the word "drow" and just calling them "dark elves" would be enough, just like they did with duergar, wouldn't it?

Not legal advice (I'm sure Paizo got that in spades from either in-house or third-party counsel), but in a word, no. Filing the serial numbers off a work or element of a work does not in and of itself mean that the work or element is not infringing.

Silver Crusade

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Aenigma wrote:

I honestly have no idea why Paizo decided to remove drow from the game entirely. If they are seriously concerned about not getting sued by Wizards of the Coast, simply removing the word "drow" and just calling them "dark elves" would be enough, just like they did with duergar, wouldn't it? And if Paizo doesn't want to anger black people by saying that elves with dark skin is evil, then simply saying that "the descendants of elves who escaped Earthfall by descending into the Darklands still retain white skin and they are genetically 100% identical to the surface elves. But they are called dark elves because they worship demons and do evil things." would be enough, wouldn't it? Even the dark elves in the Old World (which means, Warhammer Fantasy) are called such not because of their skin color (their skin is as white as high elves) but because of their evil deeds. So why Paizo decided to remove the most powerful and prosperous race in the Darklands, instead of simply renaming and reskinning them, is completely beyond me. I heard there are cavern elves in the Darklands now but they don't seem evil or powerful at all.

Now I come to think of it, if there have never been drow on Golarion, what's the point of the Lantern Bearers, an elven organization which is devoted to the redemption and eradication of drow? Was their supposed goal just another deception to hide the truth that humans are not meant to know?

Removing drow raises another question. If Monster Codex and Darklands Revisited are published after the publication of Pathfinder Remaster, which monster would have been included in those books, since drow surely would not have been allowed to join?

Literally two posts above yours is a detailed explanation, but continue to ignore if you must.


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Aenigma wrote:
I honestly have no idea why Paizo decided to remove drow from the game entirely...

This thread right here from page 6 onwards is filled with various answers to the question from angles of legal stuff, goes through several what ifs, why Drow need to go but Duergar can be renamed and kept in, considerations on how if paizo had 2-5 years more they could have been kept, how it was painful to make this decision to let go of the Drow but ultimately it had to be done.

As for what happens to the lore things where Drows used to be related to, we'll see. It is possible that future books and AP extras will illuminate these things, but they come when (and if) they come. The Sky King's Tomb backmatter seems to have illuminated situation in Darklands.


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Pathfinder Roleplaying Game Superscriber

This does bring a question to mind, however. So many other properties use Dark Elves, purple or grey or even obsidian skinned elves that live in dark places and commit evil acts.
What about Pathfinder's 'drow' made them more subject to it than, say, the druchii from Warhammer? Purple and black armors, massive dark gothic structures, a matriarchal society, a heavy focus on slavery and dark evil magic... is it just the skin tone?

I'm not debating why Paizo needed to remove them. I just wonder why other properties get a pass. Elder Scrolls have dark elves, also, and Final Fantasy 14 has creatures called Mind Flayers (the last patch introduced a furnishing item based on one with their name as well, even). Is it the FORM of media, being a ttrpg, that makes Paizo exceptionally vulnerable?


Virellius wrote:


I'm not debating why Paizo needed to remove them. I just wonder why other properties get a pass. Elder Scrolls have dark elves, also, and Final Fantasy 14 has creatures called Mind Flayers (the last patch introduced a furnishing item based on one with their name as well, even). Is it the FORM of media, being a ttrpg, that makes Paizo exceptionally vulnerable?

Square I think gets away with it because of the pain of litigating something with extremely deep pockets and in another country. Plus the fact they've been using those things for ages now with varying degrees of serial numbers filed off. Just easier to bully smaller companies that can't handle the court fees.

Paizo Employee Creative Director

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Virellius wrote:

This does bring a question to mind, however. So many other properties use Dark Elves, purple or grey or even obsidian skinned elves that live in dark places and commit evil acts.

What about Pathfinder's 'drow' made them more subject to it than, say, the druchii from Warhammer? Purple and black armors, massive dark gothic structures, a matriarchal society, a heavy focus on slavery and dark evil magic... is it just the skin tone?

I'm not debating why Paizo needed to remove them. I just wonder why other properties get a pass. Elder Scrolls have dark elves, also, and Final Fantasy 14 has creatures called Mind Flayers (the last patch introduced a furnishing item based on one with their name as well, even). Is it the FORM of media, being a ttrpg, that makes Paizo exceptionally vulnerable?

None of those other companies you list call their dark-skinned elves Drow, or base their game-play statistics and lore on open content directly available from Dungeons and Dragons through the SRD and the OGL. They did from the start what we only began to really do with the remaster—make their own names and lore up for EVERYTHING, rather than just some things.


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Virellius wrote:
This does bring a question to mind, however. So many other properties use Dark Elves, purple or grey or even obsidian skinned elves that live in dark places and commit evil acts.

For the most part it's because other fictional worlds with "dark elves" used them for a lot more than Pathfinder did. Like if Hasbro comes to Microsoft and says "Blizzard's Night Elves and Bethesda's Dunmer are ripping off our intellectual property with the Drow" each of those companies can produce reams and reams of lore to make the argument that "actually, the similarities are mostly superficial".

Whereas Pathfinder pretty much presented the Drow exactly as D&D did, and Hasbro's lawyers could point out that this was deliberate. Since Paizo's initial audience was "people who liked D&D 3.5 and wanted more of it" and the Drow were particularly popular with that set. This is something that was entirely above-board under the OGL, but it's a problem if you're trying to get away from it.

Notably Pathfinder is going to have "Dark Elves" going forward, they're just going to be different from "Drow" in meaningful ways. We haven't really learned much about their plans for them yet. We can infer that they're going to share some things with Golarion's Drow- they live in the Darklands, they went there because of Earthfall, they have lilac skin, etc. But in terms of "making them legally distinct from WotC's Intellectual Property" the most important change is "use a different name" and the second most important change is "give them a different culture" (the new "Dark Elves" are nomads who live in small bands that offer hospitality to strangers, for e.g.)

Paizo Employee Creative Director

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And from a purely personal viewpoint... I'm kinda tired of having rugs ripped out from under me when it comes to building a fantasy setting that we all play adventures in, so changes like this are intended to keep our rugs firmly in place and under our own control so we don't have to go into scramble mode ever again.

Paizo Employee Creative Director

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PossibleCabbage wrote:
Notably Pathfinder is going to have "Dark Elves" going forward, they're just going to be different from "Drow" in meaningful ways. We haven't really learned much about their plans for them yet. We can infer that they're going to share some things with Golarion's Drow- they live in the Darklands, they went there because of Earthfall, they have lilac skin, etc. But in terms of "making them legally distinct from WotC's Intellectual Property" the most important change is "use a different name" and the second most important change is "give them a different culture" (the new "Dark Elves" are nomads who live in small bands that offer hospitality to strangers, for e.g.)

We're still working on it, but my take: the underground-dwelling elves you're speaking of aren't going to be called "dark elves" and won't have dark colored skin and won't do anything drow-themed. Their role in the Darklands will be completely different than that previously played by drow.

And from the office of expectation management... don't expect us to really have much more to say on the topic for a year or two, if not more.


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I mostly said "Dark Elves" because I was having trouble remembering "Ayindilar" since I haven't had cause to use it much. Plus "Dark" is still a somewhat appropriate appelation for something that lives in the Dark (my homebrew has subterranean Elves who are pallid like cave salamanders who get called "Dark Elves" for this reason.)

But the Ayindilar are going to be like the Jinin, in that their ancestors fled into the Darklands to avoid Earthfall instead of going to Sovyrian right? I hope we're going to learn more about the Jinin in the Tian Xia book that's coming out this year.


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Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
Virellius wrote:

This does bring a question to mind, however. So many other properties use Dark Elves, purple or grey or even obsidian skinned elves that live in dark places and commit evil acts.

What about Pathfinder's 'drow' made them more subject to it than, say, the druchii from Warhammer? Purple and black armors, massive dark gothic structures, a matriarchal society, a heavy focus on slavery and dark evil magic... is it just the skin tone?

I'm not debating why Paizo needed to remove them. I just wonder why other properties get a pass. Elder Scrolls have dark elves, also, and Final Fantasy 14 has creatures called Mind Flayers (the last patch introduced a furnishing item based on one with their name as well, even). Is it the FORM of media, being a ttrpg, that makes Paizo exceptionally vulnerable?

None of those other companies you list call their dark-skinned elves Drow, or base their game-play statistics and lore on open content directly available from Dungeons and Dragons through the SRD and the OGL. They did from the start what we only began to really do with the remaster—make their own names and lore up for EVERYTHING, rather than just some things.

Makes sense; I'd still argue Warhammers dark elves are close enough to be considered clearly similar (they even have a name that starts with 'dr-') but I see what you mean.

In the long run this is for the best. Pathfinder deserves to be its own thing, completely and independently imo.


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Cori Marie wrote:
Aenigma wrote:
I honestly have no idea why Paizo decided to remove drow from the game entirely. ...
Literally two posts above yours is a detailed explanation, but continue to ignore if you must.

Without disputing Cori's point in the scope of this thread, I think it's worth again suggesting that there be a more authoritative place to point people than forum posts, which can have limited or incomplete context, or be taken out of context, or as James also pointed out in this thread can reflect a thought that's part of a process which evolves over time.

I'd still suggest an official Frequently Asked Questions page similar to the mechanical and printing errata FAQ. It wouldn't have to be comprehensive (ever, much less on day 1) nor tasked with solving any resulting plot holes, and it wouldn't have to explain why something was removed. But if the answer to every question about a canon change is a link to another forum post or thread, then the fundamental problems of authority and context that've led to confusion will persist.

Such a list might not've been large enough to be worth adding prior to the Remaster — and full of retcons to either relatively small details or infrequently mentioned entities — but it certainly seems like it would be worth it now between the retroactive changes that 2E and the Remaster have either canonized or introduced by omission.

For PathfinderWiki, this has been a long-running problem not limited to the drow or the Remaster. And as someone who's freelanced for Paizo before, I've had few ways of learning about such changes if I wasn't already aware of them going into an assignment.

Both are problems that James rather directly pointed out before on a much lesser retcon for the location of one of the Acts of Iomedae:

James Jacobs wrote:

The Wiki isn't always 100% accurate, and it's sometimes frustrating to me that when we correct things or change things in the world lore that the Wiki doesn't always reflect those changes. I'm not trying to throw shade on the folks who work on the wiki, and they do a GREAT job at keeping it full of info—I use it all the time myself to help research topics... but it's not a primary source.

...

The fact that we have never had a way to issue errata to world lore in a way that lets customers know... much less our own freelancers or employees know... when we make a mistake with lore that then gets fixed has bothered me for quite some time. The fact that you (rightfully) call them "stealth corrections" is a big part of the problem, and it's one of the reasons I try to shine a light on the errors whenever and wherever I can.

(A thread I came across only because I've spent a week reading through a decade's worth of forum posts to try to compile a list of confirmed implicit canon excisions and fix them on the wiki.)


PossibleCabbage wrote:
But the Ayindilar are going to be like the Jinin, in that their ancestors fled into the Darklands to avoid Earthfall instead of going to Sovyrian right?

Heavy is the Crown stated as much, yeah: "Ayindilar elves are descended from those who sought the Darklands as shelter from Earthfall."

Scarab Sages

Virellius wrote:


Makes sense; I'd still argue Warhammers dark elves are close enough to be considered clearly similar (they even have a name that starts with 'dr-') but I see what you mean.

In the long run this is for the best. Pathfinder deserves to be its own thing, completely and independently imo.

Disagree with your assessment of Warhammer's "Dark Elves."

They're called "dark" because they are wholly evil.

Dark = Evil

The color of their skins are just as light as the High Elves' skins, if not lighter.

I do agree with you that Pathfinder's evil elves that live underground should be their own thing.

Maybe make their skins almost impossibly white (due to lack of any sort of pigmentation, or whatever) because they get no Vitamin D from Golarion's sun. You don't have to put it in those exact terms, but the idea's the same.

Heck, they don't even *have* to live underground, but, as we all should know, races that live underground tend to be more evil than races that don't...darkness (lack of light) being associated with evil in just about every culture ever and all that.


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Arkat wrote:
Virellius wrote:

Makes sense; I'd still argue Warhammers dark elves are close enough to be considered clearly similar (they even have a name that starts with 'dr-') but I see what you mean.

In the long run this is for the best. Pathfinder deserves to be its own thing, completely and independently imo.

Disagree with your assessment of Warhammer's "Dark Elves."

They're called "dark" because they are wholly evil.

Dark = Evil

The color of their skins are just as light as the High Elves' skins, if not lighter.

I do agree with you that Pathfinder's evil elves that live underground should be their own thing.

Maybe make their skins almost impossibly white (due to lack of any sort of pigmentation, or whatever) because they get no Vitamin D from Golarion's sun. You don't have to put it in those exact terms, but the idea's the same.

Heck, they don't even *have* to live underground, but, as we all should know, races that live underground tend to be more evil than races that don't...darkness (lack of light) being associated with evil in just about every culture ever and all that.

There are a number of assumptions here and I do not think all of them are well-supported, or at least not well enough to justify designing on those ideas alone.

For one, it doesn't matter what colour you make the evil elves who live underground, making the evil subgroup of any species a particular colour is absolutely loaded territory. I actually like the idea of pale white cave elves, but then elves have never needed much justification to take on ambient colours much less a biological one.

Meanwhile, there's the somewhat baffling notion that, because 'just about every culture' associates darkness with evil, things that live in caves must likewise be inherently evil... because... it's dark down there? "As we should all know" is a confusing assertion given that people who live exclusively in deep caves is solely a fantasy premise, and therefore just as arbitrary as what colour of dragon breathes what substance.

Finally, the association between darkness and evil is indeed very prevalent in many cultures across the world, but perhaps walk back that 'almost every' just a little bit, neither light and darkness, nor white and black, are always associated with good and evil. Just to name the first most prominent one that comes to mind, in Daoism darkness and light have nothing to do with good and evil, but rather active/passive cycles.

Even if it were true that in every single culture across the world, darkness was associated with evil, that would only make it seem all the more interesting of an idea to go against the grain and create a fantasy species associated with darkness which is not evil. I reject categorically the idea that the elves who live underground must necessarily be evil. Like any humanoid creature on Golarion, they have a full mental and emotional range similar to humans, so naturally there must be both good and evil members of their population, regardless what their culture teaches them to value, or the circumstances of their environment. That, I think, would make them more interesting, which I suppose is why it's not surprising to see both WotC and Paizo move away from 'always evil cave elves', even before the mess with the OGL came along.


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Pathfinder Roleplaying Game Superscriber
Arkat wrote:
Virellius wrote:


Makes sense; I'd still argue Warhammers dark elves are close enough to be considered clearly similar (they even have a name that starts with 'dr-') but I see what you mean.

In the long run this is for the best. Pathfinder deserves to be its own thing, completely and independently imo.

Disagree with your assessment of Warhammer's "Dark Elves."

They're called "dark" because they are wholly evil.

Dark = Evil

The color of their skins are just as light as the High Elves' skins, if not lighter.

I do agree with you that Pathfinder's evil elves that live underground should be their own thing.

Maybe make their skins almost impossibly white (due to lack of any sort of pigmentation, or whatever) because they get no Vitamin D from Golarion's sun. You don't have to put it in those exact terms, but the idea's the same.

Heck, they don't even *have* to live underground, but, as we all should know, races that live underground tend to be more evil than races that don't...darkness (lack of light) being associated with evil in just about every culture ever and all that.

If I described to you purple-and-black-clad elves lead in part by a dark magic wielding matriarch who serves an evil violent god, who are known for dramatic goth architecture and have an economy based heavily on slaves, whose ethnicities name starts with the letters 'dr' you could say either Drow or Druchii, which is what I meant.

I never said the druchii were dark skinned, nor did I say the drow needed to be either (the paizo direction before OGL issues was to make them lavender, anyways).


James Jacobs wrote:
Oni Shogun wrote:
Slavery still exists in Golarion though doesn't it? I think I've seen references to it in some 2e books. I know some of the pathfinder society books even had adventures about it. There was one with some guy enslaving Geni/Djin and he was mad the Pathfinder society screwed up his big plans.
It exists there if you want it in your games. We decided to turn away from those stories and seek other stories a few years after 2nd edition started. You can, in fact, take the Age of Ashes Adventure Path as "the one where the PCs helped end the slavers" campaign.

Slavery is still mentioned somewhat briefly in some places though and its still around in stories? The first pathfinder society adventure I did in 2cd ed had us fighting a guy who was mad the pathfinder society ruined his attempts to be some big deal genie slave master? So the stories are still there?


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Pathfinder Adventure Path Subscriber

James Jacobs has made this point many times, but Errata for lore is very difficult to do, especially getting it to stick.

Slavery was removed as a topic of stories for Pathfinder adventures a couple of years after the start of PF2. So there are still some early adventures that mention it in PF2 terms and people will probably always be confused as to why those story lines don't really continue forward, but it just is what it is.

The Drow are in a similar boat. There are stories out there for people who want them. There won't be anymore, and future stories may override what those past stories have said. Paizo is not beholden to fix those those stories until they tell new stories that directly interact with them.

That is unsatisfying for many players, but a game world is actually millions of different game worlds so all of it only really matters for people trying to publish and profit off of telling specific stories tied to different license agreements...something most players should just not concern themselves with.

I am sure paizo folks would love to be able to time machine some early choices and just have made different ones with knowledge of the future, but we don't have those spells available to us in this world. Thankfully, PF2 has proceeded from the beginning with acknowledgement that lore is messy and different story tellers will create different lore for the stories they want to tell. This is true at the table with GMs and players, but it is even true with the narrators of the rules line books, not to mention all the lost omen line Golarion Lore. Maybe all the third party lore keepers should just try to clarify that on their own Wikis/books to begin with. "According to xyz, this is what we know about [city/place/time/society]."


I dont know if the adventure I did for 2e PFS was early or not. I played it like sometime last year I think? I don't think its that old...so there are adventures with slavery at the forefront?


Pathfinder Adventure Path Subscriber
Oni Shogun wrote:
I dont know if the adventure I did for 2e PFS was early or not. I played it like sometime last year I think? I don't think its that old...so there are adventures with slavery at the forefront?

I haven’t read every single scenario, so I don’t know for certain, but if you remember the title we can look it up. That said, the “no stories centering slavery” decision was a company-wide decision, so it is incredibly unlikely to be a recent story. Maybe a GM with familiar of an NPC’s past drew more attention to that fact than the story itself did?

Paizo Employee Creative Director

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Unicore wrote:
Oni Shogun wrote:
I dont know if the adventure I did for 2e PFS was early or not. I played it like sometime last year I think? I don't think its that old...so there are adventures with slavery at the forefront?
I haven’t read every single scenario, so I don’t know for certain, but if you remember the title we can look it up. That said, the “no stories centering slavery” decision was a company-wide decision, so it is incredibly unlikely to be a recent story. Maybe a GM with familiar of an NPC’s past drew more attention to that fact than the story itself did?

The decision to no longer do slavery stories was made only a few years ago, so there were indeed some 2nd edition adventures that featured these themes (including the Age of Ashes Adventure Path).

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

If we are exact, slavery still exists technically in forms where its not called slavery (like forcing you to work off to pay a debt and etc), so pretty much same as real life tbh.

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