
shroudb |
The Raven Black wrote:Sanityfaerie wrote:Yeah. I'd go with the "tree's ally" interpretation.I would not. The tree has no ally. The caster has allies.We are talking about an independent tree that can make its own decisions, though.
what decisions does the tree make?
it doesn't get to choose if it wants to interpose itself between damage or not, it always does.

breithauptclan |
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it doesn't get to choose if it wants to interpose itself between damage or not, it always does.
No it doesn't.
If I cast the Protector Tree spell, and an ally of mine attacks an enemy that is within range of the Protector Tree, the tree will not protect the enemy. It takes no decision on my part - at least not a conscious one that requires spending any type of action.

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Applied_People wrote:I hope the two classes being revealed tomorrow will ultimately be able to muster as much excitement.Worst case scenario, the two new classes are mediocre and I still have my kineticist.
Best case scenario, the two new classes are actually very fun and I still have my kineticist.
Yup Kineticist should hold me for a long time. I really can't see myself getting bored of Kineticist anytime soon. It would be nice for a new class to excite me as much, but have a feeling that won't happen for a long time.
I had zero expectations with Kineticist, never even looked at the playtest.
Who knows though, maybe they will make a new class that blows me away. I am still amazed by how fun and interesting Kineticist. It really renewed my excitement for PF2 by itself.
Never really expected a class to be this different.

shroudb |
shroudb wrote:it doesn't get to choose if it wants to interpose itself between damage or not, it always does.No it doesn't.
If I cast the Protector Tree spell, and an ally of mine attacks an enemy that is within range of the Protector Tree, the tree will not protect the enemy. It takes no decision on my part - at least not a conscious one that requires spending any type of action.
Yes it does?
let me rephrase:
the TREE doesn't get to choose. It will ALWAYS block damage towards your (the Caster's) Allies.
It can't say "i'll protect Bob and not Marty, because I don't like Marty". As long as Marty is considered an ally, by the caster, the tree will protect them.
If it was anyway different, then that begs the question:
"how do we know who are the allies of the tree and who are not"?

Calliope5431 |
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You're not your own ally - as previously stated. The "ally" adjacent to the tree is entirely ambiguous but it's probably being deliberately obtuse to read it as "the tree's ally" since the tree literally isn't even a creature. GM's choice, there.
So yeah it doesn't work on you. I recommend solving this by taking evil champion archetype or the deflecting wave impulse or something.
As for kineticist's interface with the action economy - oh my god yes it's gorgeous squeeeeeeee . It's the most PF 2e class to have ever, uh, PF 2e'd. And I'm glad they didn't blend the elements too much so you can still go your fire/water/whatever purist OR take other ones. It's sooooo easy to reflavor too, for instance a hellspawn throwing fire and metal or a tree-hugger from Elysium tossing branches and creating untamed wilderness.

Sanityfaerie |
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I think there's a real chance the PF2 kineticist might be the most positively received class in the entire game.
I'm quite certain of it.
...it just begs the question... what the heck are they going to do for an encore?.
My guess is they go in a completely different direction. All fo the players who like Kineticist Things are already little shuddering puddles of glee. They aren't going to need to pander to us for a while. So it's time to pivot to taking care of the needs of those people out there who aren't into the kineticist thing.

pixierose |

Ive built several kinetecist, dmed one, and played a kinetecist. They are extremely fun in every aspect. I'll be honest when I come up with ideas for Kinetecist i don't really look at what my stratagey eill be if i use a lot of overflow or go a different route. The options are so evocative and fun i figure I will come across those choices in game as needed. And it has worked so far.

magnuskn |
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My guess is they go in a completely different direction. All fo the players who like Kineticist Things are already little shuddering puddles of glee. They aren't going to need to pander to us for a while. So it's time to pivot to taking care of the needs of those people out there who aren't into the kineticist thing.
Those exist? :p

graystone |
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I still dislike the lack of burn. I still think that having burn as an option and letting people spend the extra action to avoid it would had been more interesting.
The lack of burn is one of the reasons I love the class: having to 'burn' actions to avoid punching myself in the face would have had me put the class solidly in the 'nay' column. You could always have your kineticists waste some actions stabbing themselves with a dagger to replicate the burn 'feel' is that helps.
If I had to make a complaint, I'd say the class could use a few more feats [both general and elemental specific] but hopefully we'll see more in the future.

Sanityfaerie |
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Hmm.
One burnlike mechanic that might work out pretty well - have a feat (level 4? level 6?) that lets you take damage instead of losing your aura on overflow. Even thematically appropriate, as Overflow is basically "you called on too much power, and now need to pull yourself together again" and this would be, in essence, hanging on for the ride when other (wiser?) kineticists would normally let go.
Not sure how much damage it should be (level-dependent? Ignores temp HP?), but I imagine you could handle it with just standard damage at that point, rather than dipping into something like drain.

Ravingdork |
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Healing is so powerful this edition that any burn mechanic that eats a few hit points for extra power will be an obvious must have.
Nay to that I say.
Having a burn mechanic is fine (I could see it as a capstone feat), but it can't resemble what it was before and remain balanced.

Temperans |
Healing is so powerful this edition that any burn mechanic that eats a few hit points for extra power will be an obvious must have.
Nay to that I say.
Having a burn mechanic is fine (I could see it as a capstone feat), but it can't resemble what it was before and remain balanced.
What it was before was unhealable damage so healing it is not even a question.

Sanityfaerie |

Healing is so powerful this edition that any burn mechanic that eats a few hit points for extra power will be an obvious must have.
Nay to that I say.
Having a burn mechanic is fine (I could see it as a capstone feat), but it can't resemble what it was before and remain balanced.
It's an in-battle resource rather than a daily resource, but given that you can accept that? I guarantee that there's some level of HP damage where it's balanced, especially when the thing that you're doing is skipping the overflow cost. In general, that's saving less than a third action, and not always applicable.

Ed Reppert |

You're not your own ally - as previously stated. The "ally" adjacent to the tree is entirely ambiguous but it's probably being deliberately obtuse to read it as "the tree's ally" since the tree literally isn't even a creature. GM's choice, there.
So yeah it doesn't work on you. I recommend solving this by taking evil champion archetype or the deflecting wave impulse or something.
Perhaps the focus should not be on the word "ally". Are all a PC's allies members of his party? Then maybe what we want is a Protector Tree that protects everyone in the party.

Ed Reppert |

That's right. My investigator died at level 10 so I built Marius at level 10 with free archetype, but it's more about adding on pieces of the combination as you level up. First he's tough, then he turns into a sand pit, then the enemy has a reason to target him, then his sand pit expands.
{snip}Level 8: Spike Skin for use on himself or the barbarian.
What did you pick for skill feat and free archetype feat here, if anything?

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Calliope5431 wrote:Perhaps the focus should not be on the word "ally". Are all a PC's allies members of his party? Then maybe what we want is a Protector Tree that protects everyone in the party.You're not your own ally - as previously stated. The "ally" adjacent to the tree is entirely ambiguous but it's probably being deliberately obtuse to read it as "the tree's ally" since the tree literally isn't even a creature. GM's choice, there.
So yeah it doesn't work on you. I recommend solving this by taking evil champion archetype or the deflecting wave impulse or something.
Ally is a rules term with specific meaning. And it excludes the caster of the spell.
Trust me, there are many other effects where people would be delighted to count as their own ally. But such is not the case in PF2.

Ed Reppert |

The rule as written, because it uses the word "ally", excludes the ... caster isn't the right word, because impulses are not spells... PC. All I'm saying is, if you don't like the rule, change the word. To "party" most likely. Or to "PC and his allies". Yes, this is a different rule. So what?

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The rule as written, because it uses the word "ally", excludes the ... caster isn't the right word, because impulses are not spells... PC. All I'm saying is, if you don't like the rule, change the word. To "party" most likely. Or to "PC and his allies". Yes, this is a different rule. So what?
Thing is there is likely a good design reason the authors did use ally (as in caster not included) for the spell and did not change it for the impulse.
I trust they know what they do far better than I.

andreww |
I have to say, I am loving the class. There are so many different ways of building them, so many varied combinations of Gates and Junctions. However, that does bring one small down side, this is probably the class with the most build complexity we have seen so far just due to the multiple different choices you make. It isn't all that complex to play but there is a multiplicity of decisions to make in the building stage.

Ed Reppert |

Ed Reppert wrote:The rule as written, because it uses the word "ally", excludes the ... caster isn't the right word, because impulses are not spells... PC. All I'm saying is, if you don't like the rule, change the word. To "party" most likely. Or to "PC and his allies". Yes, this is a different rule. So what?Thing is there is likely a good design reason the authors did use ally (as in caster not included) for the spell and did not change it for the impulse.
I trust they know what they do far better than I.
That's fair enough. Maybe we'll get to hear from them on it.